Commit Graph
55 Commits
Author SHA1 Message Date
Emil a2ccc269ff Keep Windows export integration outside engine checkout 2026-09-24 03:38:24 +03:00
Emil f5b96fb93f Measure explicit Forward+ paths with matched Release comparisons
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:36:44 +03:00
Emil 6d78274e25 Pin external shader bundle in lighting measurements 2026-09-24 03:09:58 +03:00
Emil 2d71f8eac2 Validate release lighting sweep provenance and matched controls 2026-09-24 03:05:48 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:01:51 +03:00
Emil 1ea0ce6ba9 Use UTF-8 path conversion in autosave UI fixture 2026-09-24 02:59:09 +03:00
Emil a428a33cb0 Record build profile and temporal raster cost in lighting benchmark 2026-09-24 02:53:01 +03:00
Emil ac50ac8855 Check real lighting benchmark output and driver identity 2026-09-24 02:53:01 +03:00
Emil 6c29e177c6 Measure P3 lighting sweep and Forward+ threshold 2026-09-24 02:53:01 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 62059e154d Compare source-open Unicode argv against canonical paths
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 02:46:07 +03:00
Emil a68fb8e7fd Collect repeatable P1 workflow evidence 2026-09-24 02:44:51 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00
Emil 7c777eba7c Harden Lua export verification against stale or incomplete evidence 2026-09-24 02:35:14 +03:00
Emil af836785d3 Qualify Windows UTF-8 test entry point 2026-09-24 02:34:12 +03:00
Emil ba8bf45dbc Add repeatable synthetic Editor input latency probe 2026-09-24 02:30:41 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 6446f8917e Verify relocated Lua Release games with checked rendering 2026-09-24 02:26:10 +03:00
Emil 45c5d2d188 Show and configure safe Editor autosave 2026-09-24 02:25:55 +03:00
Emil 77c145fa02 Fix Windows diagnostic paths and schema fixture timeout 2026-09-24 02:19:09 +03:00
Emil 4a434f7855 Autosave named scenes with revision and disk conflict safety 2026-09-24 02:11:26 +03:00
Emil 6459d69cc7 Offer runnable C++ and Lua project starters 2026-09-24 01:59:17 +03:00
Emil d4c1f0e86b Open project C++ and Lua sources at diagnostic locations 2026-09-24 01:58:59 +03:00
Emil abbb71d0c1 Protect native cache paths and snapshot gameplay sources 2026-09-24 01:55:50 +03:00
Emil cfcfdab949 Bind shared lighting ABI and shade authored local lights 2026-09-24 01:53:14 +03:00
Emil 4ec5a3cd8a Expose structured gameplay build diagnostics 2026-09-24 01:46:38 +03:00
Emil 4a59ca1629 Reuse verified gameplay schema and build generations 2026-09-24 01:41:26 +03:00
Emil 674e3e812b Expose authored sun, point, and spot lights in render snapshots 2026-09-24 01:35:20 +03:00
Emil deb37c308b Capture complete gameplay and toolchain build inputs 2026-09-24 01:35:02 +03:00
Emil 22012c1a80 Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 00:28:12 +03:00
Emil 433bce08c0 Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 23:50:02 +03:00
Emil 868f19aaaa Release HZB diagnostic texture when preview closes 2026-09-23 23:09:24 +03:00
Emil bb46e0091e Expose P2 GPU visibility modes in standalone Player 2026-09-23 23:08:58 +03:00
Emil c89298fefe Add on-demand HZB preview to editor diagnostics 2026-09-23 22:50:46 +03:00
Emil ae537c0a4b Complete two-pass GPU occlusion, diagnostics, and LOD integration 2026-09-23 22:47:15 +03:00
Emil 94f7593e55 test(render): cover P2 temporal visibility edge cases 2026-09-23 22:46:20 +03:00
Emil 43afcd6bfb Declare R32f HZB image and support chunked GPU culling 2026-09-23 22:40:08 +03:00
Emil acbe5156c0 test(render): add P2 GPU visibility acceptance and benchmark harness 2026-09-23 22:31:27 +03:00
Emil 2454462432 Add instanced GPU frustum culling and indirect draws 2026-09-23 22:25:55 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil f8cd73b95f Introduce stable render instances and prepared LOD policy 2026-09-23 22:15:15 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 21:42:48 +03:00
emil28092005 4cc58d8c59 Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-18 11:57:23 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 4cb82556de Preserve source locations across cached imports and record MVP acceptance 2026-09-18 05:55:29 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil e0b965166e Compare canonical Windows launcher paths in UI acceptance 2026-09-18 05:33:21 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00