Emil
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c8580ec3b2
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Document temporal quality captures and 720p costs
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 30s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 05:03:07 +03:00 |
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Emil
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1a1f69f7e8
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Preserve temporal edge contrast with depth-aware history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:51:58 +03:00 |
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Emil
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a2c2b085ef
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Fix temporal tiled lighting and HZB extents
Native and manual checks / native (ubuntu-24.04) (push) Failing after 29s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:15:16 +03:00 |
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Emil
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0c96ce5cdf
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Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:05:58 +03:00 |
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Emil
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7297d01436
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Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 03:59:22 +03:00 |
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Emil
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a0a4e29d48
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Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 03:37:04 +03:00 |
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Emil
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0dcc8790a0
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Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 03:16:44 +03:00 |
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Emil
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2dfff62f8c
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Document P3 lighting and provisional acceptance
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2026-09-24 03:02:44 +03:00 |
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Emil
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c53e51520c
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Specify temporal GPU graph and image acceptance in red tests
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2026-09-24 02:57:50 +03:00 |
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Emil
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8fbaf83326
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Compile and validate temporal resolve shader bundle
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2026-09-24 02:57:37 +03:00 |
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Emil
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7c88356fb4
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Reject cross-surface temporal motion dilation
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2026-09-24 02:57:25 +03:00 |
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Emil
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3a4a262750
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Add bounded CPU reference for temporal resolve
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2026-09-24 02:57:25 +03:00 |
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Emil
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1e247e60e9
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Specify renderer temporal lifecycle in red tests
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2026-09-24 02:57:06 +03:00 |
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Emil
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56a5bc62f6
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Commit temporal history only after completed frames
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2026-09-24 02:56:51 +03:00 |
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Emil
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4b8f9b8132
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Validate temporal scale and deterministic internal extent
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2026-09-24 02:56:51 +03:00 |
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Emil
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17177357fb
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Define independent temporal motion metadata and UV oracle
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2026-09-24 02:56:51 +03:00 |
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Emil
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068f2e9af9
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Handle camera roll and explicit temporal Off
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2026-09-24 02:56:39 +03:00 |
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Emil
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b67cdc1ce8
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Add temporal history and jitter policy
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2026-09-24 02:56:39 +03:00 |
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Emil
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b191ae0bed
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Report measured P3 shadow allocation and GPU time
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 02:54:37 +03:00 |
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Emil
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a428a33cb0
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Record build profile and temporal raster cost in lighting benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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ac50ac8855
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Check real lighting benchmark output and driver identity
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2026-09-24 02:53:01 +03:00 |
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Emil
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6c29e177c6
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Measure P3 lighting sweep and Forward+ threshold
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2026-09-24 02:53:01 +03:00 |
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Emil
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2773f0b75c
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Add repeatable P3 lighting renderer benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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cfcfdab949
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Bind shared lighting ABI and shade authored local lights
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2026-09-24 01:53:14 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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bf89ba6f3d
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Plan P1 iteration and P3 rendering milestones
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 01:25:23 +03:00 |
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Emil
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d18c5d77b3
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Validate and document P2 GPU visibility milestone
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 00:48:54 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 00:28:12 +03:00 |
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Emil
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433bce08c0
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Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 23:50:02 +03:00 |
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Emil
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ba3efa82e3
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Record P2 Linux and exported Player validation evidence
Native and manual checks / native (ubuntu-24.04) (push) Failing after 40s
Native and manual checks / manual (push) Successful in 41s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 23:28:45 +03:00 |
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Emil
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bde581a961
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docs: reconcile P2 optimization and Linux validation
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2026-09-23 23:27:19 +03:00 |
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Emil
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9990234657
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Show both prepared LOD levels in renderer example
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2026-09-23 23:11:42 +03:00 |
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Emil
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a1a9f8dea2
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Format Player visibility option
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2026-09-23 23:09:47 +03:00 |
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Emil
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868f19aaaa
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Release HZB diagnostic texture when preview closes
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2026-09-23 23:09:24 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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fc36312808
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Document P2 GPU culling optimization measurements
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2026-09-23 23:04:43 +03:00 |
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Emil
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3be3d0de5f
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Move GPU visibility outputs to device memory and remove atomic contention
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2026-09-23 23:02:24 +03:00 |
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Emil
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d32c33dd0b
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Link P2 manual guidance in strict documentation build
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2026-09-23 22:57:22 +03:00 |
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Emil
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de17bc658a
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docs: record P2 implementation and measured limits
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2026-09-23 22:56:30 +03:00 |
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Emil
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f5bbe1a179
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docs(render): record P2 visibility acceptance benchmark baseline
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2026-09-23 22:54:53 +03:00 |
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Emil
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5f61ee3750
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Document and demonstrate prepared mesh LOD visibility
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2026-09-23 22:53:56 +03:00 |
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Emil
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c89298fefe
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Add on-demand HZB preview to editor diagnostics
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2026-09-23 22:50:46 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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94f7593e55
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test(render): cover P2 temporal visibility edge cases
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2026-09-23 22:46:20 +03:00 |
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Emil
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43afcd6bfb
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Declare R32f HZB image and support chunked GPU culling
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2026-09-23 22:40:08 +03:00 |
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Emil
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acbe5156c0
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test(render): add P2 GPU visibility acceptance and benchmark harness
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2026-09-23 22:31:27 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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