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@@ -68,6 +68,12 @@ jobs:
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- name: Test Linux
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if: runner.os == 'Linux'
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run: ctest --preset linux-debug
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- name: Verify Lua-free native build
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if: runner.os == 'Linux'
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run: |
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cmake -S . -B build/no-lua -G Ninja -DCMAKE_BUILD_TYPE=Debug -DFASET_ENABLE_LUA=OFF -DFASET_BUILD_RENDERER=OFF -DFASET_BUILD_EDITOR=OFF
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cmake --build build/no-lua --target faset_schema_exporter faset_runtime_tests --parallel 2
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ctest --test-dir build/no-lua --output-on-failure -R '^(runtime_contracts|lua_cli_contracts)$'
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- name: Test Windows
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if: runner.os == 'Windows'
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run: ctest --preset windows-debug -LE gpu
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@@ -10,6 +10,7 @@ option(FASET_BUILD_RENDERER "Build the SDL3/Vulkan renderer and graphical applic
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option(FASET_SANITIZERS "Enable address and undefined behavior sanitizers" OFF)
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option(FASET_DEBUG_IMGUI "Build optional Dear ImGui diagnostics library" OFF)
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option(FASET_BUILD_RUNTIME "Build ECS and physics runtime" ON)
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option(FASET_ENABLE_LUA "Build the optional sandboxed Lua scripting module" ON)
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option(FASET_BUILD_ASSETS "Build asset import tools" ON)
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option(FASET_BUILD_AUTHORING "Build scene authoring and metadata" ON)
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option(FASET_BUILD_EDITOR "Build retained UI and editor applications" ON)
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@@ -32,6 +33,12 @@ target_include_directories(faset_core PUBLIC include)
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target_link_libraries(faset_core PUBLIC nlohmann_json::nlohmann_json Threads::Threads)
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target_compile_definitions(faset_core PUBLIC FASET_VERSION="${PROJECT_VERSION}")
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# Manifest/snapshot support is independent of the Lua VM and available to tooling
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# even when the selected game is C++-only.
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add_library(faset_scripting_project STATIC src/scripting/project.cpp)
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target_include_directories(faset_scripting_project PUBLIC include)
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target_link_libraries(faset_scripting_project PUBLIC faset_core)
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# Modules are independent targets; Player never links authoring, editor or MCP.
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foreach(module Authoring Runtime Assets)
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if(module STREQUAL "Authoring" AND NOT FASET_BUILD_AUTHORING)
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@@ -47,8 +54,14 @@ foreach(module Authoring Runtime Assets)
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include(cmake/${module}.cmake)
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endif()
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endforeach()
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if(FASET_ENABLE_LUA AND TARGET faset_runtime)
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include(cmake/Lua.cmake)
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endif()
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if(FASET_BUILD_RENDERER AND EXISTS "${PROJECT_SOURCE_DIR}/cmake/Renderer.cmake")
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include(cmake/Renderer.cmake)
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include(cmake/Visibility.cmake)
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include(cmake/GpuVisibility.cmake)
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include(cmake/GpuVisibilityAcceptance.cmake)
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endif()
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if(TARGET faset_gameplay AND EXISTS "${PROJECT_SOURCE_DIR}/cmake/Player.cmake")
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include(cmake/Player.cmake)
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@@ -1,8 +1,8 @@
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# План разработки Faset Engine
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Версия 1.2 · 18 сентября 2026 года.
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Версия 1.3 · 23 сентября 2026 года.
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**Статус:** C++ MVP реализован и принят; первый tag — **v0.1.0-mvp**. Исходники движка проверены на `4cb82556de31268d2bde73948dd1ff1b6c02f162`; финальная публикация добавляет документацию и свидетельства, сохраняя код движка. [Досье M0–M9](docs/validation/mvp-acceptance.md) связывает каждый этап с проверками и точными revisions. Linux проверен на RTX 2080 Ti, Windows — в native CI через SwiftShader; это не сертификация всех GPU/драйверов. Системный IME и физические переходы между мониторами не проверены, native Wayland restore имеет явный skip; XWayland и Windows lifecycle прошли. Текст/DPI проверены на уровне widgets и SDL. Эти границы покрытия сохраняются открыто и не выдаются за пройденные сценарии. Контракты находятся в [ARCHITECTURE.md](docs/ARCHITECTURE.md), история — в [журнале реализации](docs/IMPLEMENTATION.md).
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||||
**Статус:** C++ MVP реализован и принят; первый tag — **v0.1.0-mvp**. Его исходники проверены на `4cb82556de31268d2bde73948dd1ff1b6c02f162`; [досье M0–M9](docs/validation/mvp-acceptance.md) связывает этапы с проверками и revisions. После MVP реализованы Lua-модуль и P2 GPU visibility/mesh LOD. Для P2 сохранён direct-эталон; [досье Linux-проверок](docs/validation/p2-gpu-visibility-2026-09-23/README.md), [протокол приёмки](docs/studies/19-p2-gpu-visibility-acceptance.md), [первое измерение](docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) и [повтор после оптимизации](docs/studies/21-p2-gpu-visibility-optimization-2026-09-23.md) фиксируют функциональную и измерительную область. Первый Debug-профиль обнаружил дорогой MainCull; перенос GPU-выходов в device-local память и bounded atomic append устранили эту стоимость в повторном синтетическом тесте. Это не доказывает ускорение любой игры. Windows P2 и дополнительные семейства физических GPU/драйверов не подтверждены этими проверками. Для MVP Linux проверен на RTX 2080 Ti, Windows — в native CI через SwiftShader; это не сертификация всех GPU/драйверов. Системный IME и физические переходы между мониторами не проверены, native Wayland restore имеет явный skip; XWayland и Windows lifecycle прошли. Контракты находятся в [ARCHITECTURE.md](docs/ARCHITECTURE.md), история — в [журнале реализации](docs/IMPLEMENTATION.md).
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||||
|
||||
## 1. Результат MVP
|
||||
|
||||
@@ -179,15 +179,21 @@ Lua, C++ hot reload, Blender live link, встроенное изображен
|
||||
|
||||
Начальные бюджеты отслеживания для конкретных демо и Linux reference host: frame p95 ≤ 4 мс, GPU/readback p95 ≤ 1 мс, simulation/snapshot p95 ≤ 0,5 мс, явные Vulkan allocations ≤ 20 MiB, startup от `main()` ≤ 500 мс. [Методика и исходные измерения](docs/validation/linux-release-2026-09-18/README.md) ограничивают область этих чисел; для других сцен/ОС нужны отдельные baselines. Это бюджеты P1, а не обещание такой производительности любой игры.
|
||||
|
||||
Добавить Lua runtime/editor пакет поверх публичного API, проверяемых handles и схем. Предусмотреть диагностику, отладку, Inspector и явный lifecycle перезагрузки. Сохранение состояния при reload проектируется отдельно. Проверка: C++ и Lua используют одни данные/фазы; C++-only export не включает Lua.
|
||||
Lua runtime/editor пакет реализован как необязательный модуль поверх публичного API, проверяемых handles и схем. Доступны Inspector, диагностика и явный lifecycle development reload; сохранение состояния при reload проектируется отдельно. [Проверка Lua-модуля](docs/validation/lua-module.md) подтверждает Linux CPU-контракты и отключение модуля для C++-only проекта; Windows и независимый graphical/release профиль модуля остаются отдельными проверками. Таким образом, Lua-часть P1 появилась после MVP, но это не закрывает весь этап скорости итераций.
|
||||
|
||||
Улучшать schema/build cache, сообщения компилятора, шаблоны проектов, переход к коду, autosave и измеренное время «изменение → результат». Dynamic gameplay loading рассматривать при подтверждённой проблеме линковки.
|
||||
|
||||
### P2. GPU-driven visibility и LOD
|
||||
|
||||
Сохранить direct renderer как эталон. Порядок: GPU instance IDs → GPU frustum culling → fixed indirect batches → current HZB/debug view → two-pass occlusion с контролем истории → подготовленный mesh LOD с hysteresis.
|
||||
**Реализовано для opaque static meshes на Linux reference GPU; остальные платформы/устройства требуют отдельной проверки.** Direct renderer остался выбираемым эталоном. Реализованы устойчивые instance IDs с generation, GPU frustum culling, фиксированные indirect bins, current HZB и его редакторский preview, main/post occlusion с проверяемой историей, выбор заранее подготовленного mesh LOD по проецируемому размеру и hysteresis. Редактор переключает режимы через diagnostics, Player — через явный флаг `--visibility direct|gpu-frustum|gpu-occlusion`; по умолчанию остаётся Direct. Прозрачные meshes, спрайты, UI и shadow pass сохраняют свои упорядоченные/независимые пути. Система не генерирует LOD-модели из исходного mesh автоматически.
|
||||
|
||||
Проверять пустую сцену, рост/переполнение буферов, массовое удаление, открывающуюся дверь, исчезновение заслона, camera cut, teleport и resize. Не требовать синхронного GPU readback. Сравнивать полный кадр на закрытых и открытых сценах: HZB может быть дороже эталона. Основа — [исследование 15](docs/studies/15-renderer-implementation-notes.md).
|
||||
- [x] GPU instance records, frustum culling и fixed indirect draws без CPU feedback для решения видимости.
|
||||
- [x] Current HZB, двухпроходное исправление ошибочной previous-frame occlusion и инвалидация истории при cut, resize, смене view/projection/instance.
|
||||
- [x] Подготовленные LOD с hysteresis и диагностикой LOD counts; direct reference остаётся доступен.
|
||||
- [x] Автоматические adversarial-сценарии: пустота, граница ёмкости, дверь/телепорт, тени, near plane, resize, несколько views, lifecycle, прозрачность и открытая сцена.
|
||||
- [x] Профиль direct/frustum/occlusion на закрытой и открытой сценах с raw samples и без обещания универсального ускорения.
|
||||
|
||||
Основой проектирования было [исследование 15](docs/studies/15-renderer-implementation-notes.md); фактическая проверка — в [Linux-досье](docs/validation/p2-gpu-visibility-2026-09-23/README.md) и [P2 acceptance](docs/studies/19-p2-gpu-visibility-acceptance.md), методика и значения — в [исходном benchmark](docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) и [повторе после оптимизации](docs/studies/21-p2-gpu-visibility-optimization-2026-09-23.md), реализация — в [журнале](docs/IMPLEMENTATION.md). Счётчики GPU и HZB preview включаются только для диагностики; существующий framebuffer capture по-прежнему синхронен, поэтому end-to-end benchmark отражает этот путь. В первом измерении MainCull оказался дорогим; device-local выходные буферы и atomic add уменьшили его p50 до 0,030–0,042 мс в повторном Debug/validation тесте на reference GPU. Direct остаётся начальным режимом: до изменения default нужны Release-профиль и реальные игровые сцены. Открытые сцены и дополнительная стоимость HZB публикуются наравне с закрытыми.
|
||||
|
||||
### P3. Освещение, тени и temporal reconstruction
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
Faset is an independent engine project for desktop **2D and 3D games on Linux and Windows**. Its priorities are a custom editor that is comfortable to use by hand and through MCP, integration with Blender, and a path toward advanced graphics.
|
||||
|
||||
**Current status: the C++ MVP is implemented and accepted for the recorded Linux and Windows test profiles.** It includes the native Editor, shared GUI/MCP authoring, gameplay builds, Vulkan Player, Blender import and standalone export. Both playable games passed Release export and relocated execution on both operating systems. Windows graphics acceptance used software Vulkan; physical Windows GPUs, system IME and mixed-monitor transitions need additional coverage. See the [acceptance dossier](docs/validation/mvp-acceptance.md) for exact revisions, checks and limits, and the [implementation checkpoints](docs/IMPLEMENTATION.md) for the development record.
|
||||
**Current status: the C++ MVP is accepted for the recorded Linux and Windows test profiles; Lua and P2 GPU visibility were added afterward.** The MVP includes the native Editor, shared GUI/MCP authoring, gameplay builds, Vulkan Player, Blender import and standalone export. Both playable games passed Release export and relocated execution on both operating systems. P2 adds optional GPU frustum and two-pass HZB occlusion modes, fixed indirect mesh bins, prepared mesh LOD selection, and an Editor HZB diagnostic view. Direct remains the default and comparison reference; an exported Player can explicitly select a mode with `--visibility direct|gpu-frustum|gpu-occlusion`. P2 GPU acceptance and measurements cover the Linux reference device, with a separate software-Vulkan functional check; Windows P2 and additional physical GPUs need separate validation. The first Debug/validation benchmark exposed slow GPU culling; device-local outputs and a bounded atomic append improved the same synthetic workloads in the repeat. Neither run establishes a general game-speed benefit. Windows MVP graphics acceptance used software Vulkan. See the [MVP acceptance dossier](docs/validation/mvp-acceptance.md), [P2 Linux evidence](docs/validation/p2-gpu-visibility-2026-09-23/README.md), [P2 acceptance protocol](docs/studies/19-p2-gpu-visibility-acceptance.md), [initial benchmark](docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md), [optimized benchmark](docs/studies/21-p2-gpu-visibility-optimization-2026-09-23.md), and [implementation checkpoints](docs/IMPLEMENTATION.md) for exact scope and limits.
|
||||
|
||||
## Start here
|
||||
|
||||
@@ -29,7 +29,7 @@ This README is in English. The current planning documents, studies, and research
|
||||
|
||||
## Accepted foundation
|
||||
|
||||
- **C++** for the core and the first gameplay implementation. **Lua** will follow as a separate module and will be optional for individual games.
|
||||
- **C++** for the core and native gameplay. **Lua 5.4** is an optional sandboxed gameplay module, with Inspector schemas, development reload, and standalone export. See the [Lua guide](docs/manual/scripting/lua.md).
|
||||
- Objects, components, and nested scene templates for authoring; **EnTT** for the runtime ECS. JSON authoring data, stable IDs, and cooked binary assets for export.
|
||||
- A custom **Vulkan 1.3** backend, RenderGraph, and renderer. The backend calls Vulkan directly; gameplay uses Faset APIs. **Slang** compiles shaders, including compatible HLSL, to SPIR-V. The baseline renderer does not require ray tracing.
|
||||
- **SDL3** behind Faset's platform API; **Box2D** and **Box3D** for physics.
|
||||
@@ -39,7 +39,7 @@ This README is in English. The current planning documents, studies, and research
|
||||
- **Editor-only MCP:** authoring, assets, import, builds, export, Play/Stop, and editor diagnostics. MCP is absent from the Player and exported games.
|
||||
- Standard, **unmodified Blender**, glTF/GLB import, and an optional add-on for convenient export and stable IDs.
|
||||
|
||||
The MVP provides two small games, one 2D and one 3D, with scene editing, C++ behavior, physics, Play and standalone export. Lua, GPU-driven rendering, HZB, advanced shadows, temporal reconstruction and dynamic global illumination follow this baseline.
|
||||
The MVP provides two small games, one 2D and one 3D, with scene editing, C++ behavior, physics, Play and standalone export. A [Lua-only example](examples/lua) demonstrates the optional scripting module. P2 GPU visibility applies to opaque static meshes; ordered sprites/UI and the shadow pass keep their separate rendering paths. Its LOD policy chooses among meshes supplied by the project; automatic LOD generation, advanced shadows, temporal reconstruction and dynamic global illumination remain future work. See [profiling guidance](docs/manual/editor/profiling.md) before interpreting full-frame measurements.
|
||||
|
||||
## Run the research map
|
||||
|
||||
|
||||
@@ -7,8 +7,13 @@
|
||||
#include <faset/player/SceneView.hpp>
|
||||
#include <faset/runtime/Runtime.hpp>
|
||||
#include <faset/runtime/schema.hpp>
|
||||
#include <faset/scripting/project.hpp>
|
||||
#if defined(FASET_HAS_LUA)
|
||||
#include <faset/scripting/LuaModule.hpp>
|
||||
#endif
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
@@ -30,6 +35,7 @@ struct ProfileSample {
|
||||
std::uint64_t gpuAllocatedBytes{};
|
||||
std::uint32_t textureCount{};
|
||||
bool physicsDebug{};
|
||||
bool gpuVisibilityActive{};
|
||||
};
|
||||
Json distribution(std::vector<double> values) {
|
||||
if (values.empty())
|
||||
@@ -75,7 +81,8 @@ Json profileFrames(const std::vector<ProfileSample>& samples) {
|
||||
{"vertices", sample.vertices},
|
||||
{"gpu_allocated_bytes", sample.gpuAllocatedBytes},
|
||||
{"texture_count", sample.textureCount},
|
||||
{"physics_debug", sample.physicsDebug}});
|
||||
{"physics_debug", sample.physicsDebug},
|
||||
{"gpu_visibility_active", sample.gpuVisibilityActive}});
|
||||
}
|
||||
return {{"samples", std::move(frames)},
|
||||
{"summary_ms",
|
||||
@@ -162,7 +169,8 @@ faset::runtime::RuntimeConfig simulationConfig(const nlohmann::json& scene) {
|
||||
}
|
||||
return config;
|
||||
}
|
||||
void validatePackagedShaders(const std::filesystem::path& directory) {
|
||||
void validatePackagedShaders(const std::filesystem::path& directory,
|
||||
faset::render::VisibilityMode visibilityMode) {
|
||||
const auto shaders = directory / "shaders";
|
||||
for (const auto* entry : {"vertexMain", "fragmentMain", "shadowMain"})
|
||||
for (const auto* extension : {".spv", ".reflection.json"}) {
|
||||
@@ -172,33 +180,47 @@ void validatePackagedShaders(const std::filesystem::path& directory) {
|
||||
faset::path_to_utf8(path));
|
||||
}
|
||||
faset::render::validate_shader_bundle(shaders);
|
||||
if (visibilityMode != faset::render::VisibilityMode::Direct)
|
||||
faset::render::validate_gpu_shader_bundle(shaders);
|
||||
}
|
||||
} // namespace
|
||||
int player_main(int argc, char** argv) {
|
||||
const auto started = Clock::now();
|
||||
try {
|
||||
std::filesystem::path scenePath, assetsPath, capturePath, controlPath, profilePath;
|
||||
bool headless = false, validateOnly = false, debugPhysics = false;
|
||||
std::filesystem::path scenePath, assetsPath, capturePath, controlPath, profilePath,
|
||||
projectRoot;
|
||||
bool headless = false, validateOnly = false, debugPhysics = false, watchLua = false;
|
||||
auto visibilityMode = faset::render::VisibilityMode::Direct;
|
||||
std::string visibilityName = "direct";
|
||||
std::uint64_t maximumFrames = 0;
|
||||
std::set<std::string> options;
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
const std::string arg = argv[i];
|
||||
if (arg == "--help") {
|
||||
std::cout << "faset_player [--scene PATH] [--assets CACHE] [--frames N] "
|
||||
"[--headless] [--capture PATH.ppm] [--validate] [--control PATH] "
|
||||
"[--profile PATH.json] [--debug-physics]\n"
|
||||
"No --scene: open scene.fscene beside the executable. CACHE contains "
|
||||
"assets/<id>/.\n"
|
||||
"Headless uses offscreen Vulkan; --frames uses the configured fixed "
|
||||
"simulation delta.\n"
|
||||
"--validate checks scene/resources on CPU without gameplay callbacks "
|
||||
"or Vulkan initialization.\n"
|
||||
"--control is an optional editor mailbox for pause/resume/step/stop, "
|
||||
"without world queries.\n"
|
||||
"--profile requires explicit --frames 1..100000; measured durations "
|
||||
"include the first frame and renderer GPU waits/readback.\n"
|
||||
"Keys: A/D horizontal, W/S vertical, Space jump, E interact, P pause, "
|
||||
"N single-step, F3 physics boxes, Escape quit.\n";
|
||||
std::cout
|
||||
<< "faset_player [--scene PATH] [--assets CACHE] [--frames N] "
|
||||
"[--headless] [--capture PATH.ppm] [--validate] [--control PATH] "
|
||||
"[--profile PATH.json] [--debug-physics] [--project ROOT] "
|
||||
"[--watch-lua] [--visibility direct|gpu-frustum|gpu-occlusion]\n"
|
||||
"No --scene: open scene.fscene beside the executable. CACHE contains "
|
||||
"assets/<id>/.\n"
|
||||
"Headless uses offscreen Vulkan; --frames uses the configured fixed "
|
||||
"simulation delta.\n"
|
||||
"--validate checks scene/resources on CPU without gameplay callbacks "
|
||||
"or Vulkan initialization.\n"
|
||||
"--control is an optional editor mailbox for pause/resume/step/stop, "
|
||||
"without world queries.\n"
|
||||
"--project loads Lua declared in project.faset.json; packaged projects "
|
||||
"are discovered beside the scene or executable.\n"
|
||||
"--watch-lua enables development-only script reload (or control "
|
||||
"reload-lua): the scene restarts, runtime state is not preserved.\n"
|
||||
"--profile requires explicit --frames 1..100000; measured durations "
|
||||
"include the first frame and renderer GPU waits/readback.\n"
|
||||
"--visibility selects the renderer for this Player run; Direct is "
|
||||
"the default. GPU modes require their packaged shader bundle and "
|
||||
"device capabilities.\n"
|
||||
"Keys: A/D horizontal, W/S vertical, Space jump, E interact, P pause, "
|
||||
"N single-step, F3 physics boxes, Escape quit.\n";
|
||||
return 0;
|
||||
}
|
||||
if (!options.insert(arg).second)
|
||||
@@ -218,7 +240,20 @@ int player_main(int argc, char** argv) {
|
||||
controlPath = faset::path_from_utf8(value());
|
||||
else if (arg == "--profile")
|
||||
profilePath = faset::path_from_utf8(value());
|
||||
else if (arg == "--frames")
|
||||
else if (arg == "--project")
|
||||
projectRoot = faset::path_from_utf8(value());
|
||||
else if (arg == "--visibility") {
|
||||
visibilityName = value();
|
||||
if (visibilityName == "direct")
|
||||
visibilityMode = faset::render::VisibilityMode::Direct;
|
||||
else if (visibilityName == "gpu-frustum")
|
||||
visibilityMode = faset::render::VisibilityMode::GpuFrustum;
|
||||
else if (visibilityName == "gpu-occlusion")
|
||||
visibilityMode = faset::render::VisibilityMode::GpuOcclusion;
|
||||
else
|
||||
throw std::invalid_argument("--visibility must be direct, gpu-frustum, "
|
||||
"or gpu-occlusion");
|
||||
} else if (arg == "--frames")
|
||||
maximumFrames = count(value());
|
||||
else if (arg == "--headless")
|
||||
headless = true;
|
||||
@@ -226,6 +261,8 @@ int player_main(int argc, char** argv) {
|
||||
validateOnly = true;
|
||||
else if (arg == "--debug-physics")
|
||||
debugPhysics = true;
|
||||
else if (arg == "--watch-lua")
|
||||
watchLua = true;
|
||||
else
|
||||
throw std::invalid_argument("Unknown option: " + arg);
|
||||
}
|
||||
@@ -234,9 +271,22 @@ int player_main(int argc, char** argv) {
|
||||
validateOnly))
|
||||
throw std::invalid_argument("--profile requires an output path and explicit --frames "
|
||||
"1..100000, without --validate");
|
||||
if (options.contains("--project") && projectRoot.empty())
|
||||
throw std::invalid_argument("--project requires a nonempty root path");
|
||||
if (scenePath.empty())
|
||||
scenePath = executableDirectory(argv[0]) / "scene.fscene";
|
||||
scenePath = std::filesystem::absolute(scenePath).lexically_normal();
|
||||
const auto executableRoot = executableDirectory(argv[0]);
|
||||
if (projectRoot.empty()) {
|
||||
if (std::filesystem::is_regular_file(scenePath.parent_path() / "project.faset.json"))
|
||||
projectRoot = scenePath.parent_path();
|
||||
else if (std::filesystem::is_regular_file(executableRoot / "project.faset.json"))
|
||||
projectRoot = executableRoot;
|
||||
}
|
||||
if (!projectRoot.empty())
|
||||
projectRoot = std::filesystem::absolute(projectRoot).lexically_normal();
|
||||
if (watchLua && (projectRoot.empty() || validateOnly))
|
||||
throw std::invalid_argument("--watch-lua requires a project, without --validate");
|
||||
if (assetsPath.empty())
|
||||
assetsPath = scenePath.parent_path();
|
||||
if (!std::filesystem::is_directory(assetsPath))
|
||||
@@ -246,13 +296,34 @@ int player_main(int argc, char** argv) {
|
||||
maximumFrames = 1;
|
||||
const auto sceneReadStarted = Clock::now();
|
||||
const auto document = faset::player::readScene(scenePath);
|
||||
faset::runtime::validate_scene_schemas(document, faset::gameplay::schema());
|
||||
const auto nativeSchema = faset::gameplay::schema();
|
||||
if (!nativeSchema.is_array())
|
||||
throw std::runtime_error("Gameplay schema() must return a type array");
|
||||
const auto luaProject = projectRoot.empty() ? faset::scripting::LuaProject{}
|
||||
: faset::scripting::loadLuaProject(projectRoot);
|
||||
auto schema = nativeSchema;
|
||||
#if defined(FASET_HAS_LUA)
|
||||
std::unique_ptr<faset::scripting::LuaModule> lua;
|
||||
if (luaProject.enabled()) {
|
||||
lua = std::make_unique<faset::scripting::LuaModule>(luaProject);
|
||||
for (const auto& type : lua->schema())
|
||||
schema.push_back(type);
|
||||
}
|
||||
#else
|
||||
if (luaProject.enabled() || watchLua)
|
||||
throw std::runtime_error("This Player was built without Lua support; configure "
|
||||
"FASET_ENABLE_LUA=ON for this project");
|
||||
#endif
|
||||
faset::runtime::validate_scene_schemas(document, schema);
|
||||
#if defined(FASET_HAS_LUA)
|
||||
if (lua)
|
||||
lua->validateScene(document);
|
||||
#endif
|
||||
const auto config = simulationConfig(document);
|
||||
const auto sceneReadFinished = Clock::now();
|
||||
const auto executableRoot = executableDirectory(argv[0]);
|
||||
if (scenePath.extension() == ".fscene" &&
|
||||
std::filesystem::equivalent(scenePath.parent_path(), executableRoot))
|
||||
validatePackagedShaders(executableRoot);
|
||||
validatePackagedShaders(executableRoot, visibilityMode);
|
||||
if (validateOnly) {
|
||||
if (!capturePath.empty() || !controlPath.empty())
|
||||
throw std::invalid_argument("--validate cannot capture or control a running game");
|
||||
@@ -272,13 +343,34 @@ int player_main(int argc, char** argv) {
|
||||
return 0;
|
||||
}
|
||||
const auto worldStarted = Clock::now();
|
||||
faset::runtime::Runtime world(config);
|
||||
faset::gameplay::registerGameplay(world);
|
||||
world.load(document);
|
||||
auto world = std::make_unique<faset::runtime::Runtime>(config);
|
||||
faset::gameplay::registerGameplay(*world);
|
||||
#if defined(FASET_HAS_LUA)
|
||||
if (lua)
|
||||
lua->registerBehaviors(*world);
|
||||
#endif
|
||||
world->load(document);
|
||||
std::size_t logCursor = 0;
|
||||
auto printGameplayLogs = [&]() {
|
||||
while (logCursor < world->diagnostics().size())
|
||||
std::cerr << world->diagnostics()[logCursor++] << '\n';
|
||||
#if defined(FASET_HAS_LUA)
|
||||
if (lua)
|
||||
for (const auto& message : lua->takeLogs())
|
||||
std::cerr << message << '\n';
|
||||
#endif
|
||||
};
|
||||
printGameplayLogs();
|
||||
faset::player::SceneView view(assetsPath);
|
||||
const auto rendererStarted = Clock::now();
|
||||
faset::render::Renderer renderer(
|
||||
{1280, 720, document.value("name", std::string("Faset Player")), headless, true});
|
||||
faset::render::RendererConfig renderConfig;
|
||||
renderConfig.width = 1280;
|
||||
renderConfig.height = 720;
|
||||
renderConfig.title = document.value("name", std::string("Faset Player"));
|
||||
renderConfig.headless = headless;
|
||||
renderConfig.validation = true;
|
||||
renderConfig.visibility_mode = visibilityMode;
|
||||
faset::render::Renderer renderer(renderConfig);
|
||||
const auto rendererReady = Clock::now();
|
||||
std::vector<ProfileSample> profile;
|
||||
if (!profilePath.empty())
|
||||
@@ -287,16 +379,78 @@ int player_main(int argc, char** argv) {
|
||||
std::set<std::string> held;
|
||||
bool stop = false;
|
||||
std::uint64_t frames = 0;
|
||||
std::size_t logCursor = 0;
|
||||
std::set<std::string> reported;
|
||||
std::uint64_t controlSequence = 0;
|
||||
std::string previousControl;
|
||||
auto previous = std::chrono::steady_clock::now();
|
||||
#if defined(FASET_HAS_LUA)
|
||||
auto lastLuaCheck = Clock::now();
|
||||
std::string lastLuaFingerprint = luaProject.fingerprint;
|
||||
std::string lastLuaReloadError;
|
||||
auto reloadLua = [&](bool force) {
|
||||
if (!watchLua)
|
||||
return;
|
||||
const auto now = Clock::now();
|
||||
if (!force && now - lastLuaCheck < std::chrono::milliseconds(500))
|
||||
return;
|
||||
lastLuaCheck = now;
|
||||
std::string candidateFingerprint;
|
||||
try {
|
||||
const auto candidateProject = faset::scripting::loadLuaProject(projectRoot);
|
||||
candidateFingerprint = candidateProject.fingerprint;
|
||||
if (!force && candidateProject.fingerprint == lastLuaFingerprint)
|
||||
return;
|
||||
// Do not repeatedly execute a broken candidate every half-second.
|
||||
// A corrected source or manifest produces a new fingerprint.
|
||||
lastLuaFingerprint = candidateProject.fingerprint;
|
||||
auto candidateSchema = nativeSchema;
|
||||
std::unique_ptr<faset::scripting::LuaModule> candidateLua;
|
||||
if (candidateProject.enabled()) {
|
||||
candidateLua = std::make_unique<faset::scripting::LuaModule>(candidateProject);
|
||||
for (const auto& type : candidateLua->schema())
|
||||
candidateSchema.push_back(type);
|
||||
}
|
||||
faset::runtime::validate_scene_schemas(document, candidateSchema);
|
||||
if (candidateLua)
|
||||
candidateLua->validateScene(document);
|
||||
auto candidateWorld = std::make_unique<faset::runtime::Runtime>(config);
|
||||
faset::gameplay::registerGameplay(*candidateWorld);
|
||||
if (candidateLua)
|
||||
candidateLua->registerBehaviors(*candidateWorld);
|
||||
candidateWorld->load(document);
|
||||
// Runtime isolates callback exceptions into diagnostics. A bad
|
||||
// on_start must not replace the currently running scene.
|
||||
if (!candidateWorld->diagnostics().empty())
|
||||
throw std::runtime_error(candidateWorld->diagnostics().front());
|
||||
candidateWorld->setPaused(world->paused());
|
||||
world->clear();
|
||||
printGameplayLogs();
|
||||
world = std::move(candidateWorld);
|
||||
lua = std::move(candidateLua);
|
||||
logCursor = 0;
|
||||
printGameplayLogs();
|
||||
lastLuaReloadError.clear();
|
||||
// Compilation and initialization are not simulation wall time.
|
||||
previous = Clock::now();
|
||||
std::cerr << "Lua reloaded: scene restarted; runtime state reset\n";
|
||||
} catch (const std::exception& error) {
|
||||
const std::string message =
|
||||
std::string("Lua reload rejected; previous scene retained: ") + error.what();
|
||||
// Bad/missing manifests may fail before a fingerprint exists.
|
||||
// Retry them on the next poll but report an unchanged failure once.
|
||||
const auto failure = candidateFingerprint + "\n" + message;
|
||||
if (force || failure != lastLuaReloadError)
|
||||
std::cerr << message << '\n';
|
||||
lastLuaReloadError = failure;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
while (!stop && !renderer.should_close() &&
|
||||
(maximumFrames == 0 || frames < maximumFrames)) {
|
||||
const auto frameStarted = Clock::now();
|
||||
faset::runtime::InputState input;
|
||||
bool singleStep = false;
|
||||
bool requestLuaReload = false;
|
||||
if (!controlPath.empty() && std::filesystem::is_regular_file(controlPath)) {
|
||||
try {
|
||||
if (std::filesystem::file_size(controlPath) > 65536)
|
||||
@@ -314,14 +468,16 @@ int player_main(int argc, char** argv) {
|
||||
if (value > controlSequence) {
|
||||
const auto command = message.at("command").get<std::string>();
|
||||
if (command == "pause")
|
||||
world.setPaused(true);
|
||||
world->setPaused(true);
|
||||
else if (command == "resume")
|
||||
world.setPaused(false);
|
||||
world->setPaused(false);
|
||||
else if (command == "step") {
|
||||
world.setPaused(true);
|
||||
world->setPaused(true);
|
||||
singleStep = true;
|
||||
} else if (command == "stop")
|
||||
stop = true;
|
||||
else if (command == "reload-lua" && watchLua)
|
||||
requestLuaReload = true;
|
||||
else
|
||||
throw std::invalid_argument("unsupported control command");
|
||||
controlSequence = value;
|
||||
@@ -355,7 +511,7 @@ int player_main(int argc, char** argv) {
|
||||
if (key == "E")
|
||||
input.interactPressed = true;
|
||||
if (key == "P")
|
||||
world.setPaused(!world.paused());
|
||||
world->setPaused(!world->paused());
|
||||
if (key == "N")
|
||||
singleStep = true;
|
||||
if (key == "F3")
|
||||
@@ -365,6 +521,11 @@ int player_main(int argc, char** argv) {
|
||||
}
|
||||
if (stop)
|
||||
break;
|
||||
#if defined(FASET_HAS_LUA)
|
||||
reloadLua(requestLuaReload);
|
||||
#else
|
||||
(void)requestLuaReload;
|
||||
#endif
|
||||
input.horizontal = float(held.contains("D") || held.contains("RIGHT")) -
|
||||
float(held.contains("A") || held.contains("LEFT"));
|
||||
input.vertical = float(held.contains("W") || held.contains("UP")) -
|
||||
@@ -375,14 +536,15 @@ int player_main(int argc, char** argv) {
|
||||
: std::chrono::duration<double>(now - previous).count();
|
||||
previous = now;
|
||||
const auto simulationStarted = Clock::now();
|
||||
const auto runtimeStats = singleStep && world.paused() ? world.singleStep(input)
|
||||
: world.advance(elapsed, input);
|
||||
const auto runtimeStats = singleStep && world->paused()
|
||||
? world->singleStep(input)
|
||||
: world->advance(elapsed, input);
|
||||
const auto simulationFinished = Clock::now();
|
||||
const auto presentation = world.snapshotJson();
|
||||
const auto presentation = world->snapshotJson();
|
||||
auto snapshot = view.build(presentation, static_cast<float>(renderer.width()) /
|
||||
std::max(1u, renderer.height()));
|
||||
if (debugPhysics)
|
||||
view.appendPhysicsDebug(snapshot, physicsScene(world, presentation));
|
||||
view.appendPhysicsDebug(snapshot, physicsScene(*world, presentation));
|
||||
const auto snapshotFinished = Clock::now();
|
||||
for (const auto& diagnostic : view.diagnostics()) {
|
||||
if (diagnostic.starts_with("error:"))
|
||||
@@ -390,10 +552,13 @@ int player_main(int argc, char** argv) {
|
||||
if (reported.insert(diagnostic).second)
|
||||
std::cerr << diagnostic << '\n';
|
||||
}
|
||||
while (logCursor < world.diagnostics().size())
|
||||
std::cerr << world.diagnostics()[logCursor++] << '\n';
|
||||
printGameplayLogs();
|
||||
const auto renderStarted = Clock::now();
|
||||
renderer.render(snapshot);
|
||||
if (frames == 0 && visibilityMode != faset::render::VisibilityMode::Direct &&
|
||||
!renderer.stats().gpu_visibility_active)
|
||||
std::cerr << "Requested GPU visibility is unavailable on this device; "
|
||||
"using Direct rendering.\n";
|
||||
const auto frameFinished = Clock::now();
|
||||
if (frames == 0)
|
||||
firstFrameMs = milliseconds(started, frameFinished);
|
||||
@@ -405,16 +570,16 @@ int player_main(int argc, char** argv) {
|
||||
milliseconds(simulationFinished, snapshotFinished),
|
||||
milliseconds(renderStarted, frameFinished), measured.cpu_ms, measured.gpu_ms,
|
||||
measured.readback_cpu_ms, runtimeStats, measured.draw_calls, measured.vertices,
|
||||
measured.gpu_allocated_bytes, measured.texture_count, debugPhysics});
|
||||
measured.gpu_allocated_bytes, measured.texture_count, debugPhysics,
|
||||
measured.gpu_visibility_active});
|
||||
}
|
||||
++frames;
|
||||
}
|
||||
const auto completedTicks = world.snapshot().tick;
|
||||
const auto completedTicks = world->snapshot().tick;
|
||||
// Run normal shutdown while diagnostics are still observable. Runtime's
|
||||
// destructor is a fallback and cannot print messages after this scope ends.
|
||||
world.clear();
|
||||
while (logCursor < world.diagnostics().size())
|
||||
std::cerr << world.diagnostics()[logCursor++] << '\n';
|
||||
world->clear();
|
||||
printGameplayLogs();
|
||||
if (!capturePath.empty()) {
|
||||
if (frames == 0)
|
||||
throw std::runtime_error("No frame was rendered for capture");
|
||||
@@ -435,6 +600,7 @@ int player_main(int argc, char** argv) {
|
||||
{"validation_enabled", stats.validation_enabled},
|
||||
{"validation_errors", stats.validation_errors},
|
||||
{"presentation_mode", headless ? "offscreen" : "windowed"},
|
||||
{"visibility_mode", visibilityName},
|
||||
{"simulation_mode", "synthetic_fixed_timestep"},
|
||||
{"fixed_delta_seconds", config.fixedDelta},
|
||||
{"percentile_method", "nearest_rank_all_completed_frames_no_warmup_exclusion"},
|
||||
@@ -460,6 +626,8 @@ int player_main(int argc, char** argv) {
|
||||
{"ticks", completedTicks},
|
||||
{"dimension", document.value("dimension", 3)},
|
||||
{"device", stats.device},
|
||||
{"visibility_mode", visibilityName},
|
||||
{"gpu_visibility_active", stats.gpu_visibility_active},
|
||||
{"validation_errors", stats.validation_errors}}
|
||||
.dump()
|
||||
<< '\n';
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
namespace faset::editor {
|
||||
namespace {
|
||||
namespace fs = std::filesystem;
|
||||
using ui::Appearance;
|
||||
using ui::Kind;
|
||||
using ui::Widget;
|
||||
fs::path user_home() {
|
||||
@@ -129,10 +130,18 @@ struct ProjectLauncher::Impl {
|
||||
: renderer(r), ui(engine / "assets/fonts/NotoSans.ttf"),
|
||||
recents_file(recents.empty() ? recent_path() : recents) {
|
||||
auto theme = ui::Theme::load(engine / "assets/ui/dark.json");
|
||||
theme.font_size = 15;
|
||||
theme.row_height = 30;
|
||||
theme.font_size = 14;
|
||||
theme.row_height = 28;
|
||||
ui.set_theme(theme);
|
||||
ui.apply_layout(read_json(engine / "assets/ui/project-launcher-layout.json"));
|
||||
for (const auto* id : {"launcher-heading-rule", "launcher-recent-rule",
|
||||
"launcher-actions-rule"})
|
||||
ui.find(id)->appearance = Appearance::Section;
|
||||
for (const auto* id : {"launcher-browse", "launcher-cancel"})
|
||||
ui.find(id)->appearance = Appearance::Quiet;
|
||||
ui.find("launcher-submit")->appearance = Appearance::Primary;
|
||||
for (const auto* id : {"launcher-recent-title", "launcher-hint", "launcher-shortcuts"})
|
||||
ui.find(id)->enabled = false;
|
||||
ui.set_clipboard([this] { return renderer.clipboard(); },
|
||||
[this](const std::string& value) { renderer.set_clipboard(value); });
|
||||
ui.set_ime(
|
||||
@@ -145,7 +154,6 @@ struct ProjectLauncher::Impl {
|
||||
ui.find("launcher-create")->on_click = [this](Widget&) { set_mode(true); };
|
||||
ui.find("launcher-2d")->on_click = [this](Widget&) { dimension = 2; };
|
||||
ui.find("launcher-3d")->on_click = [this](Widget&) { dimension = 3; };
|
||||
ui.find("launcher-submit")->selected = true;
|
||||
ui.find("launcher-submit")->on_click = [this](Widget&) { submit(); };
|
||||
ui.find("launcher-cancel")->on_click = [this](Widget&) { cancelled = true; };
|
||||
ui.find("launcher-name")->on_preview = [this](Widget&) { error.clear(); };
|
||||
@@ -177,7 +185,7 @@ struct ProjectLauncher::Impl {
|
||||
continue;
|
||||
const auto id = "launcher-recent-" + std::to_string(i++);
|
||||
auto& item = list.add(Kind::TreeRow, id, selection.name);
|
||||
item.layout.height = 40;
|
||||
item.layout.height = 38;
|
||||
item.tooltip = path_to_utf8(selection.path);
|
||||
item.on_click = [this, path = selection.path](Widget&) {
|
||||
ui.update_text("launcher-path", path_to_utf8(path), true);
|
||||
@@ -187,7 +195,7 @@ struct ProjectLauncher::Impl {
|
||||
}
|
||||
}
|
||||
if (i == 0)
|
||||
list.add(Kind::Label, "launcher-recents-empty", "No recent projects");
|
||||
list.add(Kind::Label, "launcher-recents-empty", "No recent projects").enabled = false;
|
||||
}
|
||||
void submit() {
|
||||
ui.clear_focus();
|
||||
@@ -223,18 +231,22 @@ struct ProjectLauncher::Impl {
|
||||
void build_browser() {
|
||||
auto& panel = ui.root().add(Kind::Panel, "launcher-browser");
|
||||
panel.layout.absolute = true;
|
||||
panel.layout.padding = 16;
|
||||
panel.layout.gap = 10;
|
||||
panel.layout.padding = 20;
|
||||
panel.layout.gap = 8;
|
||||
panel.visible = false;
|
||||
auto& title = panel.add(Kind::Label, "browser-heading", "Choose project directory");
|
||||
title.font_size = 20;
|
||||
title.layout.height = 35;
|
||||
title.layout.height = 44;
|
||||
auto& nav = panel.add(Kind::Row, "browser-navigation");
|
||||
nav.layout.height = 36;
|
||||
button(nav, "browser-up", "Up", [this] {
|
||||
nav.layout.height = 38;
|
||||
auto& up = button(nav, "browser-up", "Up", [this] {
|
||||
browse_to(browse_path.parent_path());
|
||||
}).layout.width = 60;
|
||||
button(nav, "browser-home", "Home", [this] { browse_to(user_home()); }).layout.width = 76;
|
||||
});
|
||||
up.appearance = Appearance::Quiet;
|
||||
up.layout.width = 60;
|
||||
auto& home = button(nav, "browser-home", "Home", [this] { browse_to(user_home()); });
|
||||
home.appearance = Appearance::Quiet;
|
||||
home.layout.width = 76;
|
||||
auto& path = nav.add(Kind::TextField, "browser-path");
|
||||
path.layout.flex = 1;
|
||||
path.on_preview = [this](Widget&) { browser_valid = false; };
|
||||
@@ -250,14 +262,18 @@ struct ProjectLauncher::Impl {
|
||||
list.layout.scroll = true;
|
||||
list.layout.gap = 2;
|
||||
auto& actions = panel.add(Kind::Row, "browser-actions");
|
||||
actions.layout.height = 36;
|
||||
button(actions, "browser-choose", "Choose directory", [this] {
|
||||
actions.layout.height = 42;
|
||||
auto& choose = button(actions, "browser-choose", "Choose directory", [this] {
|
||||
if (browser_valid) {
|
||||
ui.update_text("launcher-path", path_to_utf8(browse_path), true);
|
||||
close_browser();
|
||||
}
|
||||
}).layout.width = 180;
|
||||
button(actions, "browser-cancel", "Cancel", [this] { close_browser(); }).layout.width = 90;
|
||||
});
|
||||
choose.appearance = Appearance::Primary;
|
||||
choose.layout.width = 180;
|
||||
auto& cancel = button(actions, "browser-cancel", "Cancel", [this] { close_browser(); });
|
||||
cancel.appearance = Appearance::Quiet;
|
||||
cancel.layout.width = 90;
|
||||
panel.add(Kind::Label, "browser-error");
|
||||
}
|
||||
void browse_to(const fs::path& path) {
|
||||
@@ -285,14 +301,14 @@ struct ProjectLauncher::Impl {
|
||||
for (const auto& child : children) {
|
||||
auto& row = list.add(Kind::TreeRow, "browser-entry-" + std::to_string(index++),
|
||||
"[Folder] " + path_to_utf8(child.filename()));
|
||||
row.layout.height = 34;
|
||||
row.layout.height = 36;
|
||||
row.on_click = [this, child](Widget&) {
|
||||
ui.clear_focus();
|
||||
browse_to(child);
|
||||
};
|
||||
}
|
||||
if (children.empty())
|
||||
list.add(Kind::Label, "browser-empty", "No subdirectories");
|
||||
list.add(Kind::Label, "browser-empty", "No subdirectories").enabled = false;
|
||||
} catch (const fs::filesystem_error&) {
|
||||
error = "Cannot access this directory.";
|
||||
} catch (const std::exception& e) {
|
||||
@@ -335,8 +351,14 @@ struct ProjectLauncher::Impl {
|
||||
ui.find("launcher-create")->selected = create;
|
||||
ui.find("launcher-2d")->selected = dimension == 2;
|
||||
ui.find("launcher-3d")->selected = dimension == 3;
|
||||
ui.find("launcher-2d")->appearance =
|
||||
dimension == 2 ? Appearance::Quiet : Appearance::Default;
|
||||
ui.find("launcher-3d")->appearance =
|
||||
dimension == 3 ? Appearance::Quiet : Appearance::Default;
|
||||
for (const auto* id : {"launcher-name-label", "launcher-name", "launcher-dimension-label",
|
||||
"launcher-dimensions"})
|
||||
"launcher-dimensions", "launcher-name-group",
|
||||
"launcher-name-space", "launcher-path-space",
|
||||
"launcher-dimension-group"})
|
||||
ui.find(id)->visible = create;
|
||||
ui.find("launcher-heading")->text = create ? "Create project" : "Open project";
|
||||
ui.find("launcher-submit")->text = create ? "Create project" : "Open project";
|
||||
@@ -352,9 +374,13 @@ struct ProjectLauncher::Impl {
|
||||
dialog->layout.height = std::max(300.f, std::min(540.f, logical_height() - 40));
|
||||
dialog->layout.x = (logical_width() - dialog->layout.width) * .5f;
|
||||
dialog->layout.y = (logical_height() - dialog->layout.height) * .5f;
|
||||
ui.find("launcher-sidebar")->layout.width =
|
||||
std::clamp(logical_width() * .24f, 180.f, 235.f);
|
||||
ui.find("launcher-main")->layout.padding = logical_width() < 850 ? 16 : 32;
|
||||
const auto sidebar_width = std::clamp(logical_width() * .24f, 180.f, 235.f);
|
||||
const auto main_padding = logical_width() < 850 ? 20.f : 36.f;
|
||||
ui.find("launcher-sidebar")->layout.width = sidebar_width;
|
||||
ui.find("launcher-sidebar")->layout.padding = logical_width() < 850 ? 14.f : 18.f;
|
||||
ui.find("launcher-main")->layout.padding = main_padding;
|
||||
ui.find("launcher-form")->layout.width =
|
||||
std::min(720.f, std::max(0.f, logical_width() - sidebar_width - main_padding * 2));
|
||||
}
|
||||
void frame(const std::vector<render::Event>& events) {
|
||||
refresh();
|
||||
|
||||
@@ -1,27 +1,51 @@
|
||||
#include "Gameplay.hpp"
|
||||
#include <faset/core/io.hpp>
|
||||
#include <faset/runtime/schema.hpp>
|
||||
#include <faset/scripting/project.hpp>
|
||||
#if defined(FASET_HAS_LUA)
|
||||
#include <faset/scripting/LuaModule.hpp>
|
||||
#endif
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
int schema_main(int argc, char** argv) {
|
||||
try {
|
||||
std::filesystem::path output;
|
||||
std::filesystem::path output, projectRoot;
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
const std::string argument = argv[i];
|
||||
if (argument == "--help") {
|
||||
std::cout << "faset_schema_exporter [--output PATH]\nExports declarative gameplay "
|
||||
"schemas without creating a world.\n";
|
||||
std::cout << "faset_schema_exporter [--output PATH] [--project ROOT]\n"
|
||||
"Exports C++ and declared Lua gameplay schemas without creating a "
|
||||
"world or invoking lifecycle callbacks.\n";
|
||||
return 0;
|
||||
}
|
||||
if (argument == "--output" && i + 1 < argc && output.empty())
|
||||
output = faset::path_from_utf8(argv[++i]);
|
||||
else if (argument == "--project" && i + 1 < argc && projectRoot.empty())
|
||||
projectRoot = faset::path_from_utf8(argv[++i]);
|
||||
else
|
||||
throw std::invalid_argument("Unknown, repeated or incomplete argument: " +
|
||||
argument);
|
||||
}
|
||||
const auto types = faset::gameplay::schema();
|
||||
auto types = faset::gameplay::schema();
|
||||
if (!types.is_array())
|
||||
throw std::runtime_error("Gameplay schema() must return a type array");
|
||||
if (!projectRoot.empty()) {
|
||||
const auto project = faset::scripting::loadLuaProject(projectRoot);
|
||||
if (project.enabled()) {
|
||||
#if defined(FASET_HAS_LUA)
|
||||
faset::scripting::LuaModule lua(project);
|
||||
for (const auto& type : lua.schema())
|
||||
types.push_back(type);
|
||||
#else
|
||||
throw std::runtime_error("This schema exporter was built without Lua support; "
|
||||
"configure FASET_ENABLE_LUA=ON for this project");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// Check all IDs, including unused types, before publishing a manifest.
|
||||
// This player-side boundary intentionally has no authoring dependency.
|
||||
faset::runtime::validate_scene_schemas({{"entities", nlohmann::json::array()}}, types);
|
||||
const nlohmann::json manifest{{"format", "faset.schema"}, {"version", 1}, {"types", types}};
|
||||
if (output.empty())
|
||||
std::cout << manifest.dump(2) << '\n';
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
{
|
||||
"background": [0.073, 0.078, 0.090, 1],
|
||||
"surface": [0.102, 0.108, 0.122, 1],
|
||||
"raised": [0.145, 0.151, 0.169, 1],
|
||||
"hover": [0.19, 0.197, 0.219, 1],
|
||||
"border": [0.24, 0.25, 0.278, 1],
|
||||
"text": [0.88, 0.889, 0.91, 1],
|
||||
"muted": [0.59, 0.61, 0.65, 1],
|
||||
"accent": [0.65, 0.60, 0.88, 1],
|
||||
"selection": [0.26, 0.245, 0.35, 1],
|
||||
"danger": [0.92, 0.39, 0.38, 1],
|
||||
"background": [0.078, 0.078, 0.078, 1],
|
||||
"surface": [0.110, 0.110, 0.114, 1],
|
||||
"raised": [0.153, 0.153, 0.161, 1],
|
||||
"hover": [0.196, 0.196, 0.204, 1],
|
||||
"border": [0.227, 0.227, 0.239, 1],
|
||||
"text": [0.878, 0.878, 0.886, 1],
|
||||
"muted": [0.604, 0.604, 0.624, 1],
|
||||
"accent": [0.659, 0.627, 0.761, 1],
|
||||
"selection": [0.220, 0.212, 0.251, 1],
|
||||
"danger": [0.835, 0.431, 0.420, 1],
|
||||
"font_size": 14,
|
||||
"row_height": 28,
|
||||
"padding": 8,
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
"root": {
|
||||
"id": "root", "kind": "column", "layout": {"gap": 1},
|
||||
"children": [
|
||||
{"id": "menubar", "kind": "panel", "layout": {"height": 34, "padding": 3}},
|
||||
{"id": "toolbar", "kind": "panel", "layout": {"height": 40, "padding": 5}},
|
||||
{"id": "menubar", "kind": "panel", "layout": {"height": 36, "padding": 3}},
|
||||
{"id": "toolbar", "kind": "panel", "layout": {"height": 44, "padding": 7}},
|
||||
{"id": "workspace", "kind": "row", "layout": {"flex": 1, "gap": 1}, "children": [
|
||||
{"id": "scene_panel", "kind": "panel", "layout": {"width": 224, "min_width": 150, "gap": 0}},
|
||||
{"id": "scene_panel", "kind": "panel", "layout": {"width": 238, "min_width": 150, "gap": 0}},
|
||||
{"id": "left_divider", "kind": "divider", "layout": {"width": 5}},
|
||||
{"id": "viewport", "kind": "viewport", "layout": {"flex": 1, "min_width": 180}},
|
||||
{"id": "right_divider", "kind": "divider", "layout": {"width": 5}},
|
||||
{"id": "inspector_panel", "kind": "panel", "layout": {"width": 300, "min_width": 210, "gap": 0}}
|
||||
{"id": "inspector_panel", "kind": "panel", "layout": {"width": 312, "min_width": 210, "gap": 0}}
|
||||
]},
|
||||
{"id": "bottom_divider", "kind": "divider", "layout": {"height": 5}},
|
||||
{"id": "bottom_panel", "kind": "panel", "layout": {"height": 184, "min_height": 90, "gap": 0}},
|
||||
{"id": "statusbar", "kind": "panel", "layout": {"height": 26, "padding": 0}}
|
||||
{"id": "bottom_panel", "kind": "panel", "layout": {"height": 190, "min_height": 90, "gap": 0}},
|
||||
{"id": "statusbar", "kind": "panel", "layout": {"height": 25, "padding": 0}}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,34 +5,54 @@
|
||||
"children": [{
|
||||
"id": "launcher-body", "kind": "row", "layout": {"flex": 1, "gap": 0},
|
||||
"children": [
|
||||
{"id": "launcher-sidebar", "kind": "panel", "layout": {"width": 235, "padding": 16, "gap": 8}, "children": [
|
||||
{"id": "launcher-wordmark", "kind": "label", "text": "Faset", "font_size": 26, "layout": {"height": 66}},
|
||||
{"id": "launcher-open", "kind": "tree_row", "text": "Open project", "layout": {"height": 40}},
|
||||
{"id": "launcher-create", "kind": "tree_row", "text": "Create project", "layout": {"height": 40}},
|
||||
{"id": "launcher-recent-title", "kind": "label", "text": "Recent projects", "layout": {"height": 54}},
|
||||
{"id": "launcher-recents", "kind": "column", "layout": {"flex": 1, "scroll": true, "gap": 6}}
|
||||
{"id": "launcher-sidebar", "kind": "panel", "layout": {"width": 235, "padding": 18, "gap": 0}, "children": [
|
||||
{"id": "launcher-wordmark", "kind": "label", "text": "Faset", "font_size": 24, "layout": {"height": 70}},
|
||||
{"id": "launcher-nav", "kind": "column", "layout": {"gap": 4}, "children": [
|
||||
{"id": "launcher-open", "kind": "tree_row", "text": "Open project", "layout": {"height": 38}},
|
||||
{"id": "launcher-create", "kind": "tree_row", "text": "Create project", "layout": {"height": 38}}
|
||||
]},
|
||||
{"id": "launcher-sidebar-space", "kind": "row", "layout": {"height": 22}},
|
||||
{"id": "launcher-recent-rule", "kind": "row", "layout": {"height": 1}},
|
||||
{"id": "launcher-recent-title", "kind": "label", "text": "Recent projects", "font_size": 13, "layout": {"height": 48}},
|
||||
{"id": "launcher-recents", "kind": "column", "layout": {"flex": 1, "scroll": true, "gap": 4}}
|
||||
]},
|
||||
{"id": "launcher-main", "kind": "column", "layout": {"flex": 1, "padding": 32, "gap": 12, "scroll": true}, "children": [
|
||||
{"id": "launcher-main", "kind": "column", "layout": {"flex": 1, "padding": 36, "gap": 0, "scroll": true}, "children": [
|
||||
{"id": "launcher-heading", "kind": "label", "text": "Open project", "font_size": 26, "layout": {"height": 64}},
|
||||
{"id": "launcher-name-label", "kind": "label", "text": "Project name"},
|
||||
{"id": "launcher-name", "kind": "text_field", "text": "My Game", "layout": {"height": 40}},
|
||||
{"id": "launcher-path-label", "kind": "label", "text": "Project directory"},
|
||||
{"id": "launcher-path-row", "kind": "row", "layout": {"height": 40, "gap": 8}, "children": [
|
||||
{"id": "launcher-path", "kind": "text_field", "layout": {"flex": 1}},
|
||||
{"id": "launcher-browse", "kind": "button", "text": "Browse", "layout": {"width": 84}}
|
||||
{"id": "launcher-heading-rule", "kind": "row", "layout": {"height": 1}},
|
||||
{"id": "launcher-form", "kind": "column", "layout": {"width": 720, "gap": 0}, "children": [
|
||||
{"id": "launcher-form-top", "kind": "row", "layout": {"height": 24}},
|
||||
{"id": "launcher-name-group", "kind": "column", "layout": {"gap": 6}, "children": [
|
||||
{"id": "launcher-name-label", "kind": "label", "text": "Project name", "layout": {"height": 24}},
|
||||
{"id": "launcher-name", "kind": "text_field", "text": "My Game", "layout": {"height": 42}}
|
||||
]},
|
||||
{"id": "launcher-name-space", "kind": "row", "layout": {"height": 20}},
|
||||
{"id": "launcher-path-group", "kind": "column", "layout": {"gap": 6}, "children": [
|
||||
{"id": "launcher-path-label", "kind": "label", "text": "Project directory", "layout": {"height": 24}},
|
||||
{"id": "launcher-path-row", "kind": "row", "layout": {"height": 42, "gap": 8}, "children": [
|
||||
{"id": "launcher-path", "kind": "text_field", "layout": {"flex": 1}},
|
||||
{"id": "launcher-browse", "kind": "button", "text": "Browse", "layout": {"width": 88}}
|
||||
]}
|
||||
]},
|
||||
{"id": "launcher-path-space", "kind": "row", "layout": {"height": 20}},
|
||||
{"id": "launcher-dimension-group", "kind": "column", "layout": {"gap": 6}, "children": [
|
||||
{"id": "launcher-dimension-label", "kind": "label", "text": "Initial scene type", "layout": {"height": 24}},
|
||||
{"id": "launcher-dimensions", "kind": "row", "layout": {"height": 42, "gap": 4}, "children": [
|
||||
{"id": "launcher-2d", "kind": "button", "text": "2D", "layout": {"width": 116}},
|
||||
{"id": "launcher-3d", "kind": "button", "text": "3D", "layout": {"width": 116}}
|
||||
]}
|
||||
]},
|
||||
{"id": "launcher-hint", "kind": "label", "text": "Open a directory containing project.faset.json.", "font_size": 13, "layout": {"height": 36}},
|
||||
{"id": "launcher-actions-space", "kind": "row", "layout": {"height": 22}},
|
||||
{"id": "launcher-actions-rule", "kind": "row", "layout": {"height": 1}},
|
||||
{"id": "launcher-actions-top", "kind": "row", "layout": {"height": 18}},
|
||||
{"id": "launcher-actions", "kind": "row", "layout": {"height": 42, "gap": 10}, "children": [
|
||||
{"id": "launcher-submit", "kind": "button", "text": "Open project", "layout": {"width": 176}},
|
||||
{"id": "launcher-cancel", "kind": "button", "text": "Cancel", "layout": {"width": 90}}
|
||||
]},
|
||||
{"id": "launcher-error", "kind": "label", "layout": {"height": 36}}
|
||||
]},
|
||||
{"id": "launcher-dimension-label", "kind": "label", "text": "Initial scene type"},
|
||||
{"id": "launcher-dimensions", "kind": "row", "layout": {"height": 40, "gap": 0}, "children": [
|
||||
{"id": "launcher-2d", "kind": "tab", "text": "2D", "layout": {"width": 120}},
|
||||
{"id": "launcher-3d", "kind": "tab", "text": "3D", "layout": {"width": 120}}
|
||||
]},
|
||||
{"id": "launcher-hint", "kind": "label", "text": "Open a directory containing project.faset.json.", "layout": {"height": 36}},
|
||||
{"id": "launcher-actions", "kind": "row", "layout": {"height": 40, "gap": 8}, "children": [
|
||||
{"id": "launcher-submit", "kind": "button", "text": "Open project", "layout": {"width": 180}},
|
||||
{"id": "launcher-cancel", "kind": "button", "text": "Cancel", "layout": {"width": 90}}
|
||||
]},
|
||||
{"id": "launcher-error", "kind": "label", "layout": {"height": 30}},
|
||||
{"id": "launcher-shortcuts", "kind": "label", "text": "Tab: next field Ctrl+Enter: continue Escape: cancel"}
|
||||
{"id": "launcher-main-spacer", "kind": "row", "layout": {"flex": 1}},
|
||||
{"id": "launcher-shortcuts", "kind": "label", "text": "Tab: next field Ctrl+Enter: continue Escape: cancel", "font_size": 12, "layout": {"height": 24}}
|
||||
]}
|
||||
]
|
||||
}]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
add_library(faset_build_service STATIC ${PROJECT_SOURCE_DIR}/src/editor/build_service.cpp)
|
||||
target_include_directories(faset_build_service PUBLIC ${PROJECT_SOURCE_DIR}/include)
|
||||
target_compile_features(faset_build_service PUBLIC cxx_std_20)
|
||||
target_link_libraries(faset_build_service PUBLIC faset_core PRIVATE faset_assets faset_authoring Threads::Threads)
|
||||
target_link_libraries(faset_build_service PUBLIC faset_core faset_scripting_project PRIVATE faset_assets faset_authoring Threads::Threads)
|
||||
if(BUILD_TESTING)
|
||||
add_executable(faset_build_service_tests ${PROJECT_SOURCE_DIR}/tests/build_service_tests.cpp)
|
||||
target_link_libraries(faset_build_service_tests PRIVATE faset_build_service faset_assets)
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
if(TARGET faset_render)
|
||||
add_executable(faset_p2_visibility_example
|
||||
"${PROJECT_SOURCE_DIR}/examples/renderer/p2_visibility.cpp")
|
||||
target_link_libraries(faset_p2_visibility_example PRIVATE faset_render)
|
||||
endif()
|
||||
|
||||
if(TARGET faset_render AND BUILD_TESTING)
|
||||
add_executable(faset_render_gpu_visibility_tests
|
||||
"${PROJECT_SOURCE_DIR}/tests/render_gpu_visibility_tests.cpp")
|
||||
target_link_libraries(faset_render_gpu_visibility_tests PRIVATE faset_render)
|
||||
add_test(NAME gpu_visibility COMMAND faset_render_gpu_visibility_tests)
|
||||
endif()
|
||||
@@ -0,0 +1,14 @@
|
||||
# P2's image-equivalence tests use the real offscreen Vulkan renderer. Keep the benchmark
|
||||
# executable available without making performance thresholds part of CTest.
|
||||
if(BUILD_TESTING AND TARGET faset_render)
|
||||
add_executable(faset_render_gpu_acceptance_tests
|
||||
"${PROJECT_SOURCE_DIR}/tests/render_gpu_acceptance_tests.cpp")
|
||||
target_link_libraries(faset_render_gpu_acceptance_tests PRIVATE faset_render)
|
||||
foreach(FASET_VISIBILITY_CASE empty capacity dense door shadow cut resize lod
|
||||
teleport near lifecycle views projection open_sequence transparent)
|
||||
add_test(NAME "render_gpu_${FASET_VISIBILITY_CASE}"
|
||||
COMMAND faset_render_gpu_acceptance_tests --case "${FASET_VISIBILITY_CASE}")
|
||||
set_tests_properties("render_gpu_${FASET_VISIBILITY_CASE}"
|
||||
PROPERTIES LABELS "gpu;p2" TIMEOUT 120)
|
||||
endforeach()
|
||||
endif()
|
||||
@@ -0,0 +1,38 @@
|
||||
# Official Lua sources are checksum-pinned in dependencies.lock.json. Build only
|
||||
# the VM and libraries, never the standalone lua/luac executables or a system ABI.
|
||||
faset_dependency(lua)
|
||||
set(lua_src "${FASET_lua_SOURCE_DIR}/src")
|
||||
add_library(faset_lua_vendor STATIC
|
||||
${lua_src}/lapi.c ${lua_src}/lcode.c ${lua_src}/lctype.c
|
||||
${lua_src}/ldebug.c ${lua_src}/ldo.c ${lua_src}/ldump.c
|
||||
${lua_src}/lfunc.c ${lua_src}/lgc.c ${lua_src}/llex.c
|
||||
${lua_src}/lmem.c ${lua_src}/lobject.c ${lua_src}/lopcodes.c
|
||||
${lua_src}/lparser.c ${lua_src}/lstate.c ${lua_src}/lstring.c
|
||||
${lua_src}/ltable.c ${lua_src}/ltm.c ${lua_src}/lundump.c
|
||||
${lua_src}/lvm.c ${lua_src}/lzio.c ${lua_src}/lauxlib.c
|
||||
${lua_src}/lbaselib.c ${lua_src}/lmathlib.c ${lua_src}/lstrlib.c
|
||||
${lua_src}/ltablib.c ${lua_src}/lutf8lib.c)
|
||||
target_include_directories(faset_lua_vendor SYSTEM PUBLIC "${lua_src}")
|
||||
if(NOT MSVC)
|
||||
# Upstream intentionally uses compiler-supported computed gotos in the VM.
|
||||
target_compile_options(faset_lua_vendor PRIVATE -Wno-pedantic)
|
||||
endif()
|
||||
if(UNIX)
|
||||
target_link_libraries(faset_lua_vendor PUBLIC m)
|
||||
endif()
|
||||
add_library(faset_lua STATIC ${PROJECT_SOURCE_DIR}/src/scripting/LuaModule.cpp)
|
||||
add_library(Faset::Lua ALIAS faset_lua)
|
||||
target_include_directories(faset_lua PUBLIC ${PROJECT_SOURCE_DIR}/include)
|
||||
target_link_libraries(faset_lua PUBLIC faset_runtime faset_scripting_project PRIVATE faset_lua_vendor)
|
||||
|
||||
if(BUILD_TESTING)
|
||||
add_executable(faset_lua_tests ${PROJECT_SOURCE_DIR}/tests/lua_tests.cpp)
|
||||
target_link_libraries(faset_lua_tests PRIVATE faset_lua)
|
||||
target_compile_definitions(faset_lua_tests PRIVATE FASET_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
|
||||
add_test(NAME lua_contracts COMMAND faset_lua_tests)
|
||||
set_tests_properties(lua_contracts PROPERTIES TIMEOUT 30)
|
||||
add_executable(faset_lua_safety_tests ${PROJECT_SOURCE_DIR}/tests/lua_safety_tests.cpp)
|
||||
target_link_libraries(faset_lua_safety_tests PRIVATE faset_lua)
|
||||
add_test(NAME lua_safety_contracts COMMAND faset_lua_safety_tests)
|
||||
set_tests_properties(lua_safety_contracts PROPERTIES TIMEOUT 30)
|
||||
endif()
|
||||
@@ -1,6 +1,10 @@
|
||||
if(TARGET faset_gameplay)
|
||||
add_executable(faset_schema_exporter ${PROJECT_SOURCE_DIR}/apps/schema_exporter_main.cpp)
|
||||
target_link_libraries(faset_schema_exporter PRIVATE faset_core faset_gameplay)
|
||||
target_link_libraries(faset_schema_exporter PRIVATE faset_core faset_gameplay faset_scripting_project)
|
||||
if(TARGET faset_lua)
|
||||
target_link_libraries(faset_schema_exporter PRIVATE faset_lua)
|
||||
target_compile_definitions(faset_schema_exporter PRIVATE FASET_HAS_LUA=1)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(TARGET faset_runtime AND TARGET faset_render AND TARGET faset_assets)
|
||||
@@ -14,7 +18,11 @@ if(TARGET faset_runtime AND TARGET faset_render AND TARGET faset_assets)
|
||||
target_compile_definitions(faset_scene_view PRIVATE FASET_HAS_STB=1)
|
||||
endif()
|
||||
add_executable(faset_player ${PROJECT_SOURCE_DIR}/apps/player_main.cpp)
|
||||
target_link_libraries(faset_player PRIVATE faset_scene_view faset_runtime faset_gameplay)
|
||||
target_link_libraries(faset_player PRIVATE faset_scene_view faset_runtime faset_gameplay faset_scripting_project)
|
||||
if(TARGET faset_lua)
|
||||
target_link_libraries(faset_player PRIVATE faset_lua)
|
||||
target_compile_definitions(faset_player PRIVATE FASET_HAS_LUA=1)
|
||||
endif()
|
||||
install(TARGETS faset_player RUNTIME DESTINATION .)
|
||||
if(BUILD_TESTING)
|
||||
add_executable(faset_player_tests ${PROJECT_SOURCE_DIR}/tests/runtime_player_tests.cpp)
|
||||
@@ -28,7 +36,11 @@ if(TARGET faset_runtime AND TARGET faset_render AND TARGET faset_assets)
|
||||
${PROJECT_SOURCE_DIR}/tests/player_diagnostics/Gameplay.cpp)
|
||||
target_include_directories(faset_player_diagnostics PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/tests/player_diagnostics)
|
||||
target_link_libraries(faset_player_diagnostics PRIVATE faset_scene_view faset_runtime)
|
||||
target_link_libraries(faset_player_diagnostics PRIVATE faset_scene_view faset_runtime faset_scripting_project)
|
||||
if(TARGET faset_lua)
|
||||
target_link_libraries(faset_player_diagnostics PRIVATE faset_lua)
|
||||
target_compile_definitions(faset_player_diagnostics PRIVATE FASET_HAS_LUA=1)
|
||||
endif()
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
add_test(NAME player_shutdown_diagnostics COMMAND ${Python3_EXECUTABLE}
|
||||
${PROJECT_SOURCE_DIR}/tests/player_diagnostics_test.py
|
||||
@@ -36,3 +48,22 @@ if(TARGET faset_runtime AND TARGET faset_render AND TARGET faset_assets)
|
||||
set_tests_properties(player_shutdown_diagnostics PROPERTIES LABELS "gpu" TIMEOUT 60)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(BUILD_TESTING AND TARGET faset_schema_exporter)
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
set(FASET_LUA_CLI_TEST_ARGS --exporter $<TARGET_FILE:faset_schema_exporter>)
|
||||
if(TARGET faset_player)
|
||||
list(APPEND FASET_LUA_CLI_TEST_ARGS --player $<TARGET_FILE:faset_player>)
|
||||
endif()
|
||||
if(NOT TARGET faset_lua)
|
||||
list(APPEND FASET_LUA_CLI_TEST_ARGS --disabled)
|
||||
endif()
|
||||
add_test(NAME lua_cli_contracts COMMAND ${Python3_EXECUTABLE}
|
||||
${PROJECT_SOURCE_DIR}/tests/lua_cli_test.py ${FASET_LUA_CLI_TEST_ARGS})
|
||||
set_tests_properties(lua_cli_contracts PROPERTIES TIMEOUT 90)
|
||||
if(TARGET faset_lua AND TARGET faset_player)
|
||||
add_test(NAME lua_player_reload COMMAND ${Python3_EXECUTABLE}
|
||||
${PROJECT_SOURCE_DIR}/tests/lua_player_reload_test.py $<TARGET_FILE:faset_player>)
|
||||
set_tests_properties(lua_player_reload PROPERTIES LABELS "gpu" TIMEOUT 90)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -17,6 +17,23 @@ foreach(FASET_ENTRY vertexMain fragmentMain shadowMain)
|
||||
DEPENDS "${PROJECT_SOURCE_DIR}/shaders/baseline.slang" "${PROJECT_SOURCE_DIR}/tools/compile_shader.py" VERBATIM)
|
||||
list(APPEND FASET_SHADER_OUTPUTS "${FASET_SHADER_OUTPUT}" "${FASET_SHADER_DIRECTORY}/${FASET_ENTRY}.reflection.json")
|
||||
endforeach()
|
||||
foreach(FASET_ENTRY gpuVertexMain gpuShadowMain gpuCullMain gpuHzbMain gpuPostCullMain)
|
||||
if(FASET_ENTRY STREQUAL "gpuVertexMain" OR FASET_ENTRY STREQUAL "gpuShadowMain")
|
||||
set(FASET_GPU_DEFINE FASET_GPU_GRAPHICS=1)
|
||||
elseif(FASET_ENTRY STREQUAL "gpuHzbMain")
|
||||
set(FASET_GPU_DEFINE FASET_GPU_HZB=1)
|
||||
else()
|
||||
set(FASET_GPU_DEFINE FASET_GPU_CULL=1)
|
||||
endif()
|
||||
set(FASET_SHADER_OUTPUT "${FASET_SHADER_DIRECTORY}/${FASET_ENTRY}.spv")
|
||||
add_custom_command(OUTPUT "${FASET_SHADER_OUTPUT}" "${FASET_SHADER_DIRECTORY}/${FASET_ENTRY}.reflection.json"
|
||||
COMMAND "${Python3_EXECUTABLE}" "${PROJECT_SOURCE_DIR}/tools/compile_shader.py"
|
||||
--compiler "${SLANGC_EXECUTABLE}" --source "${PROJECT_SOURCE_DIR}/shaders/gpu_scene.slang"
|
||||
--entry "${FASET_ENTRY}" --define "${FASET_GPU_DEFINE}" --output "${FASET_SHADER_DIRECTORY}"
|
||||
BYPRODUCTS "${FASET_SHADER_DIRECTORY}/${FASET_ENTRY}.slang-reflection.json"
|
||||
DEPENDS "${PROJECT_SOURCE_DIR}/shaders/gpu_scene.slang" "${PROJECT_SOURCE_DIR}/tools/compile_shader.py" VERBATIM)
|
||||
list(APPEND FASET_SHADER_OUTPUTS "${FASET_SHADER_OUTPUT}" "${FASET_SHADER_DIRECTORY}/${FASET_ENTRY}.reflection.json")
|
||||
endforeach()
|
||||
add_custom_command(OUTPUT "${FASET_SHADER_DIRECTORY}/compatibility.spv"
|
||||
COMMAND "${SLANGC_EXECUTABLE}" "${PROJECT_SOURCE_DIR}/shaders/compatibility.hlsl"
|
||||
-entry compatibilityMain -stage compute -target spirv -profile spirv_1_6
|
||||
@@ -49,6 +66,14 @@ if(BUILD_TESTING)
|
||||
FASET_PYTHON_EXECUTABLE="${Python3_EXECUTABLE}")
|
||||
add_test(NAME render_shader_reload COMMAND faset_render_reload_tests)
|
||||
set_tests_properties(render_shader_reload PROPERTIES LABELS "gpu")
|
||||
add_executable(faset_render_gpu_shader_contract_tests "${PROJECT_SOURCE_DIR}/tests/render_gpu_shader_contract_tests.cpp")
|
||||
target_include_directories(faset_render_gpu_shader_contract_tests PRIVATE "${PROJECT_SOURCE_DIR}/src/render")
|
||||
target_link_libraries(faset_render_gpu_shader_contract_tests PRIVATE faset_render faset_core)
|
||||
target_compile_definitions(faset_render_gpu_shader_contract_tests PRIVATE FASET_TEST_SHADER_DIRECTORY="${FASET_SHADER_DIRECTORY}")
|
||||
add_test(NAME render_gpu_shader_contract COMMAND faset_render_gpu_shader_contract_tests)
|
||||
add_test(NAME render_shader_reflection COMMAND "${CMAKE_COMMAND}" -E env
|
||||
"FASET_TEST_SLANGC=${SLANGC_EXECUTABLE}"
|
||||
"${Python3_EXECUTABLE}" "${PROJECT_SOURCE_DIR}/tests/test_shader_reflection.py")
|
||||
add_executable(faset_render_window_tests "${PROJECT_SOURCE_DIR}/tests/render_window_tests.cpp")
|
||||
target_link_libraries(faset_render_window_tests PRIVATE faset_render SDL3::SDL3)
|
||||
add_test(NAME render_window_lifecycle COMMAND faset_render_window_tests "${CMAKE_BINARY_DIR}/window-test")
|
||||
|
||||
@@ -7,8 +7,11 @@ target_include_directories(faset_runtime PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../inc
|
||||
target_link_libraries(faset_runtime PUBLIC nlohmann_json::nlohmann_json PRIVATE EnTT::EnTT box2d box3d)
|
||||
|
||||
set(FASET_GAMEPLAY_SOURCE_DIR "${PROJECT_SOURCE_DIR}/examples/gameplay" CACHE PATH "Directory containing the game's Gameplay.cpp and Gameplay.hpp")
|
||||
if(NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp" OR NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.hpp")
|
||||
message(FATAL_ERROR "FASET_GAMEPLAY_SOURCE_DIR must contain Gameplay.cpp and Gameplay.hpp")
|
||||
if(NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp" AND NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.hpp" AND FASET_ENABLE_LUA)
|
||||
# A Lua-only game needs the same stable native entry points, but no user C++.
|
||||
set(FASET_GAMEPLAY_SOURCE_DIR "${PROJECT_SOURCE_DIR}/src/scripting/empty_gameplay")
|
||||
elseif(NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp" OR NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.hpp")
|
||||
message(FATAL_ERROR "Provide both Gameplay.cpp and Gameplay.hpp, or enable Lua for a Lua-only project")
|
||||
endif()
|
||||
add_library(faset_gameplay STATIC "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp")
|
||||
add_library(Faset::Gameplay ALIAS faset_gameplay)
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
if(TARGET faset_render)
|
||||
target_sources(faset_render PRIVATE "${PROJECT_SOURCE_DIR}/src/render/visibility.cpp")
|
||||
endif()
|
||||
if(TARGET faset_render AND BUILD_TESTING)
|
||||
add_executable(faset_render_visibility_policy_tests
|
||||
"${PROJECT_SOURCE_DIR}/tests/render_visibility_policy_tests.cpp")
|
||||
target_link_libraries(faset_render_visibility_policy_tests PRIVATE faset_render)
|
||||
add_test(NAME visibility_policy COMMAND faset_render_visibility_policy_tests)
|
||||
endif()
|
||||
@@ -1,6 +1,14 @@
|
||||
{
|
||||
"format": 1,
|
||||
"dependencies": {
|
||||
"lua": {
|
||||
"repository": "https://www.lua.org",
|
||||
"version": "5.4.9",
|
||||
"commit": "5.4.9",
|
||||
"url": "https://www.lua.org/ftp/lua-5.4.9.tar.gz",
|
||||
"sha256": "2335b6c582a52654f94612bf10d2f4672805d05329aa6568b1d8cd9e5c6fb8e6",
|
||||
"license": "MIT"
|
||||
},
|
||||
"sdl3": {
|
||||
"repository": "https://github.com/libsdl-org/SDL",
|
||||
"version": "release-3.2.20",
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
# Editor visual direction — 2026-09-23
|
||||
|
||||

|
||||
|
||||
Generated with the built-in image generation tool before changing the native editor UI. This is a visual reference, not a working Faset screenshot or a feature specification. The generated scene, icons, asset columns, FPS counter, tag/layer controls and viewport shading are illustrative. The implemented controls must reflect real Faset behavior.
|
||||
|
||||
## Implemented native UI
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
These are Vulkan captures from the Linux UI integration tests after the redesign. Their test project data and viewport contents are examples; the interaction model is defined by the native UI and editor code.
|
||||
|
||||
## Design brief
|
||||
|
||||
- A quiet graphics workbench: the rendered scene is the focal point; tool chrome recedes.
|
||||
- Near-black neutral surfaces: background `#141414`, panels `#1c1c1d`, raised controls `#272729`, hairline borders `#3a3a3d`.
|
||||
- Light text `#e0e0e2`, secondary text `#9a9a9f`, restrained lavender `#a8a0c2` for focus, selection and the primary Play action.
|
||||
- Keep Noto Sans for the native editor's single-font Unicode pipeline; use size and spacing for hierarchy. Compact 14 px controls and 28 px rows.
|
||||
- Retain the real Scene / viewport / Inspector / bottom dock layout, stable widget IDs, keyboard focus, editor commands and MCP parity. Use no raster screenshot as an interactive background.
|
||||
- Make secondary actions quiet; keep explicit input fields and modal actions legible. Show file names first and preserve full asset paths in tooltips. Keep import freshness visible at the start of imported asset rows.
|
||||
|
||||
The generated prototype was requested with the current editor's real regions and actions, a simple greybox scene and flat retained-mode controls. The visual hierarchy, palette and density are the reference; the repository's UI code and authoring contract determine functionality.
|
||||
|
After Width: | Height: | Size: 1.2 MiB |
|
After Width: | Height: | Size: 95 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 1.4 MiB |
|
After Width: | Height: | Size: 8.6 KiB |
@@ -0,0 +1,21 @@
|
||||
# P2 visibility diagnostics visual reference
|
||||
|
||||

|
||||
|
||||
Generated with the built-in image generation tool before implementing the developer overlay. This is a visual prototype, not a Faset screenshot or a feature specification. The greybox scene, values, metrics, and viewport controls in the generated image are illustrative. In particular, Faset does not report the prototype's triangle-visibility, HZB texture-size, or history-length numbers.
|
||||
|
||||
The implementation uses the prototype's compact three-mode visibility selector, near-black surfaces, restrained lavender selection, simple dividers, and grouping. It only reports actual `Renderer::FrameStats` fields and retains the existing ImGui diagnostics behavior. The runtime renderer and source code define functionality.
|
||||
|
||||

|
||||
|
||||
The second image is the actual 640 × 420 test capture with a deliberately empty scene. It verifies the selected GPU frustum button and the real counters, with the panel scrolling on a small viewport.
|
||||
|
||||
## Current-HZB preview extension
|
||||
|
||||

|
||||
|
||||
The updated prototype was made with the built-in image editing tool before adding the preview control. Its HZB thumbnail and status values are illustrative. The actual overlay exposes **Show HZB** only as an on-demand diagnostic, offers a mip selector, and uses a real GPU depth-pyramid readback. It does not read back HZB while the preview is off.
|
||||
|
||||

|
||||
|
||||
This 640 × 700 capture is the real developer overlay drawing mip 3 of a cube scene's current HZB. The first frame has already completed, so the displayed visibility counters are actual GPU-read values. The default panel grows when the preview is enabled; on a shorter display it remains scrollable.
|
||||
|
After Width: | Height: | Size: 1.4 MiB |
|
After Width: | Height: | Size: 45 KiB |
@@ -1,6 +1,6 @@
|
||||
# Faset Engine — архитектура
|
||||
|
||||
Редакция 1.1 · 18 сентября 2026 · **принятый проект, реализация MVP в процессе**.
|
||||
Редакция 1.2 · 23 сентября 2026 · **MVP принят; реализация P2 описана отдельно от исходных решений**.
|
||||
|
||||
Этот файл фиксирует решения пользователя. **Принято** означает выбранное направление реализации, а не автоматически завершённую возможность движка. Работающий код, выполненные проверки и текущие ограничения перечислены в [журнале реализации](IMPLEMENTATION.md). Этапы до MVP и после него, зависимости работ и критерии готовности находятся в [PLAN.md](../PLAN.md).
|
||||
|
||||
@@ -83,12 +83,14 @@ Catch-up ограничен числом ticks за проход главног
|
||||
|
||||
2D и 3D имеют отдельные миры и spatial-типы. Для динамического тела итоговым transform владеет физика; teleport и кинематическое управление — отдельные операции. Физическое тело связано с entity через проверяемый handle. Миры 2D и 3D не сталкиваются автоматически. Внутренние substeps solver настраиваются отдельно от частоты gameplay ticks; начальная настройка — четыре substeps с проверкой на сценах проекта.
|
||||
|
||||
Собственный Vulkan 1.3 renderer получает подготовленный snapshot, не обходит изменяемый EnTT registry с render thread. RenderGraph описывает reads/writes ресурсов, порядок проходов, barriers и lifetimes. Первым нужен проверяемый raster-путь 2D/3D без обязательных RT/mesh shaders; GPU-driven visibility и другие передовые механизмы добавляются по измеримым этапам из [плана](../PLAN.md).
|
||||
Собственный Vulkan 1.3 renderer получает подготовленный snapshot, не обходит изменяемый EnTT registry с render thread. RenderGraph описывает reads/writes ресурсов, порядок проходов, barriers и lifetimes. MVP создал проверяемый raster-путь 2D/3D без обязательных RT/mesh shaders. P2 добавил выбираемые GPU frustum и GPU occlusion режимы для opaque static meshes; Direct остаётся начальным режимом и эталоном. Scene extraction задаёт устойчивые keys для постоянных объектов; renderer отслеживает generation и консервативные bounds. `DrawItem` может содержать заранее подготовленные LOD meshes. CPU формирует фиксированные совместимые bins, GPU заполняет visible IDs и `instanceCount` для indirect draws. В occlusion-режиме previous HZB даёт предварительное решение, а current HZB и PostCull возвращают объекты, которые открылись в этом кадре. Camera cut, несовместимые view/projection/extent и смена instance generation инвалидируют историю. Тени, прозрачные meshes, спрайты и UI не теряют независимый порядок из-за camera culling. Точная реализованная область и проверка приведены в [P2 acceptance](studies/19-p2-gpu-visibility-acceptance.md).
|
||||
|
||||
**Vulkan API вызывается напрямую внутри собственного backend Faset.** Он владеет Vulkan handles, созданием GPU-ресурсов и pipelines, записью команд, синхронизацией и отправкой в очереди. Renderer и RenderGraph используют небольшой внутренний интерфейс ресурсов и команд Faset; Vulkan-типы и вызовы `vk*` не входят в gameplay API или команды редактора. SDL3 обеспечивает окно и создание Vulkan surface, но не заменяет графический backend; Slang отвечает за компиляцию шейдеров. Универсальная абстракция нескольких графических API не является задачей MVP.
|
||||
|
||||
Slang компилирует шейдеры в SPIR-V и выдаёт сведения для согласования CPU/GPU данных. Совместимый HLSL проходит выбранный pipeline; поддержка любого существующего HLSL-кода не обещается. Cook учитывает compiler/version, includes, defines и GPU profile. Nanite/Lumen-подобные системы остаются исследовательскими направлениями, не готовыми возможностями MVP.
|
||||
|
||||
P2 не требует синхронного чтения GPU-счётчиков для решения видимости: readback включается редакторской диагностикой. Current HZB preview также читается только по запросу. Существующий путь полного framebuffer capture всё ещё ждёт GPU, поэтому измерения полной длительности кадра включают эту стоимость; `gpu_ms` и времена отдельных проходов не заменяют полную CPU/GPU-профилировку. [Первое измерение](studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) обнаружило дорогой MainCull на Linux reference GPU в Debug/validation. [Повтор после оптимизации](studies/21-p2-gpu-visibility-optimization-2026-09-23.md) отдельно измерил эффект device-local выходных буферов и замены CAS-цикла на atomic add: MainCull p50 уменьшился до 0,030–0,042 мс в тех же синтетических сценах. Direct остаётся performance default до проверки Release-сборки и игровых нагрузок. Mesh LOD выбирается среди заранее подготовленных вариантов с hysteresis; генерация LOD, streaming и cluster geometry пока не реализованы. GPU-режимы дополнительно проверяют необходимые limits/formats устройства и не считаются доступными на любом Vulkan 1.3 GPU без такой проверки.
|
||||
|
||||
## 8. Blender и ассеты — принято
|
||||
|
||||
Используется **обычный Blender**, без обязательного форка или установленного MCP-плагина. Базовый обмен — **GLB и manifest со стабильными asset/subasset IDs**. Обычный экспорт принимается движком; удобный add-on для публикации, UUID и повторного экспорта остаётся необязательным помощником. Если источник не предоставляет устойчивые subasset IDs, importer не обещает надёжно угадать соответствие после произвольного rename/reparent: сохраняет mapping и показывает конфликты.
|
||||
@@ -111,5 +113,6 @@ Development и release Player содержат runtime, выбранные иг
|
||||
- **18.09.2026:** принят порядок C++ → Lua, затем EnTT, собственный retained UI, SDL3, Vulkan 1.3/RenderGraph/Slang и CMake/Ninja/Clang.
|
||||
- **18.09.2026:** утверждены процессы и linkage, явная metadata registration/schema export, JSON/binary formats, вложенные шаблоны/sparse overrides, lifecycle, фиксированный tick и последовательный scheduler; граница MCP ограничена Editor/headless authoring services.
|
||||
- **18.09.2026:** английский принят основным языком интерфейса, диагностик и публичного API; уточнена граница прямых Vulkan-вызовов внутри собственного backend.
|
||||
- **23.09.2026:** после принятого MVP выполнен P2 GPU visibility/LOD на Linux reference GPU; direct renderer сохранён как начальный режим и эталон, ограничения и измерения вынесены в отдельный [протокол](studies/19-p2-gpu-visibility-acceptance.md).
|
||||
|
||||
Реализация идёт по [PLAN.md](../PLAN.md). Последующие изменения принятых контрактов фиксируются здесь с причиной и способом проверки.
|
||||
|
||||
@@ -327,9 +327,101 @@ production build, 318 local Markdown links, retained Windows evidence hashes, al
|
||||
validation JSON records and `git diff --check`. The engine-source diff from the
|
||||
accepted commit is empty; no untested engine changes were bundled into publication.
|
||||
|
||||
The post-publication documentation check also verified hashes against Git blobs,
|
||||
which normalize Windows JSON line endings to LF. Evidence indices now identify both
|
||||
the retained repository bytes and original CRLF artifacts explicitly. This follow-up
|
||||
changes only documentation metadata and preserves the first MVP tag and engine code.
|
||||
|
||||
Known coverage limits remain: real OS IME composition, movement between physical
|
||||
monitors with different scales, native Wayland programmatic restore and additional
|
||||
GPU/driver families. Widget composition/DPI, SDL text-input boundaries, XWayland and
|
||||
Windows window lifecycle have their own passing evidence. The narrow static-mesh,
|
||||
root-level box-physics, one-window/C++ MVP profile remains explicit. Lua and advanced
|
||||
graphics are later work. UI references guide appearance; they do not define behavior.
|
||||
|
||||
## Post-MVP checkpoint — P2 GPU visibility and prepared mesh LOD
|
||||
|
||||
The historical MVP statement above describes the `v0.1.0-mvp` scope. Subsequent
|
||||
work added the optional Lua module and the P2 visibility path. The P2 renderer keeps
|
||||
`VisibilityMode::Direct` as its default and reference. Scene extraction supplies
|
||||
stable per-primitive keys and view metadata. `DrawItem` accepts optional prepared
|
||||
coarse meshes. The renderer tracks generation-checked temporal identity and previous
|
||||
rendered transforms, derives conservative bounds, and selects a prepared LOD by
|
||||
projected size with hysteresis. There is no automatic mesh
|
||||
decimator or cluster/streaming geometry system.
|
||||
|
||||
For opaque static meshes, `GpuFrustum` groups compatible geometry/material into
|
||||
fixed bins and fills indirect instance counts/visible IDs on the GPU. `GpuOcclusion`
|
||||
adds previous-frame HZB classification, Main raster, a current forward-Z furthest-depth
|
||||
HZB, and Post culling/raster so a newly revealed object can appear in the same final
|
||||
frame. History resets on camera cut, changed view/extent/projection, and incompatible
|
||||
instance identity. Shadow casters, transparent meshes, sprites and UI remain on their
|
||||
independent paths; they are not hidden by the camera's opaque HZB. The GPU modes are
|
||||
lazy-initialized and require the checked Vulkan capabilities and shader bundle.
|
||||
Shader reload rebuilds both direct and GPU scene pipelines, preserving the working
|
||||
pipelines on failure.
|
||||
|
||||
The Editor's ImGui diagnostics can select Direct, GPU frustum or GPU occlusion,
|
||||
inspect pass timings/counters and request a current-HZB preview. A Player run can
|
||||
choose `--visibility direct|gpu-frustum|gpu-occlusion`; Direct remains its default.
|
||||
The profile records the requested mode and per-frame `gpu_visibility_active` so a
|
||||
silent fallback is not mistaken for measured GPU work. The Release Player CLI test
|
||||
checks all three modes and rejects an invalid value. Counter and HZB readback are
|
||||
opt-in diagnostics; the visibility decision itself stays on the GPU.
|
||||
The existing framebuffer capture still waits for completion and reads back each
|
||||
frame. Consequently, full-frame benchmark times include that path and must not be
|
||||
presented as isolated culling costs.
|
||||
|
||||
At renderer checkpoint `ae537c0`, the Linux reference build's full CTest suite
|
||||
reported 57 registered tests, zero failures and one existing native-window lifecycle
|
||||
skip. Fifteen offscreen P2 acceptance cases passed with Vulkan validation active and
|
||||
zero reported errors, including capacity boundaries, door reveal, camera changes,
|
||||
multi-view history, LOD hysteresis, shadow independence and transparency. Shader
|
||||
reflection/export and GPU shader reload have focused tests. The
|
||||
[P2 acceptance protocol](studies/19-p2-gpu-visibility-acceptance.md) contains the
|
||||
command, tolerance and scene definitions. The
|
||||
[initial three-run benchmark report](studies/20-p2-gpu-visibility-benchmark-2026-09-23.md)
|
||||
retains all 810 raw frame records, device/build details, p50/p95 values and limits.
|
||||
At that pre-optimization checkpoint, GPU `MainCull` took about 3.9–18.2 ms p50 in
|
||||
three synthetic Debug/validation scenes, far above the direct path's 0.24–0.50 ms
|
||||
whole-GPU p50. This was an actionable regression, not the final P2 performance.
|
||||
|
||||
Optimization checkpoint `3be3d0d` moves GPU-written indirect arguments, visible IDs
|
||||
and deferred buffers into device-local memory, uses staging copies for initialization
|
||||
and optional diagnostics, and replaces contended CAS loops with bounded atomic add.
|
||||
The [three-variant follow-up](studies/21-p2-gpu-visibility-optimization-2026-09-23.md)
|
||||
isolates memory placement and then the shader change. With the same Debug/validation
|
||||
scenes, `MainCull` p50 fell to 0.030–0.042 ms. Full GPU-command p50 for the open
|
||||
GPU-frustum scene was 0.139 ms versus 0.498 ms direct; the occluded GPU-occlusion
|
||||
scene was 0.188 ms versus 0.496 ms direct. All 2,430 sampled frames across variants
|
||||
reported zero Vulkan validation errors; the final focused suite passed 18/18 and
|
||||
both culling shaders passed `spirv-val`. These synthetic results do not establish
|
||||
a shipping-frame speedup, especially on another device or game scene. These checks
|
||||
establish the tested Linux configuration; they do not
|
||||
establish P2 behavior on a physical Windows GPU or a broad driver matrix. The
|
||||
[profiling manual](manual/editor/profiling.md) explains how to interpret the timings.
|
||||
|
||||
The independent Linux Release build completed all targets, including the prepared
|
||||
LOD example. Its full CTest run reported 57 registered tests, zero failures and
|
||||
one existing native-window lifecycle skip. The focused Release Player CLI test
|
||||
selected all three visibility modes, verified active GPU status in the profile,
|
||||
and rejected an invalid mode. Release build/test success establishes functional
|
||||
coverage; it does not replace a Release performance comparison or a Windows P2 run.
|
||||
|
||||
As an additional Linux software-Vulkan check, Lavapipe ran all 15 labelled P2
|
||||
acceptance cases plus the standalone GPU visibility test and both example modes.
|
||||
The GPU route was active and Vulkan validation reported zero errors. This adds a
|
||||
second implementation for functional checks; Lavapipe timings are not physical-GPU
|
||||
performance evidence.
|
||||
|
||||
The [P2 Linux evidence dossier](validation/p2-gpu-visibility-2026-09-23/README.md)
|
||||
retains the exact Release builds, labelled GPU cases and relocated standalone Player
|
||||
checks. Both sample games passed a fresh Release export, Unicode relocation away
|
||||
from the SDK and 120 headless frames with validation and zero errors. Their packages
|
||||
also ran six frames in each GPU visibility mode with an active GPU path and zero
|
||||
validation errors. The 2D Direct/GPU captures matched pixel-for-pixel. The 3D GPU
|
||||
modes matched each other; each differed from Direct at 7 of 921,600 raster-edge
|
||||
pixels, with no missing geometry. Direct CPU vertex transformation and GPU shader
|
||||
vertex transformation round differently at subpixel triangle boundaries. The
|
||||
Debug benchmarks above and this Release functional record have different purposes;
|
||||
neither establishes physical Windows GPU coverage.
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
Lua 5.4.9 — MIT License
|
||||
https://www.lua.org/license.html
|
||||
|
||||
Copyright (C) 1994-2026 Lua.org, PUC-Rio.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -10,7 +10,11 @@ build/linux-debug/faset_editor --project examples/projects/collect-3d --gui
|
||||
|
||||
On Windows, use `windows-debug` for both presets and `build/windows-debug/faset_editor.exe`. Press **F12** to show or hide the panel. Drag its title bar to move it; **Freeze counters** holds a completed-frame sample for inspection. Closing the panel does not stop rendering. Pointer gestures inside the overlay are kept out of the authoring UI.
|
||||
|
||||
The panel reports the previous completed frame: renderer wall time, GPU timestamp time where available, synchronous readback time, draw calls, packed vertices, culled meshes, textures, explicit Vulkan allocation sizes, actual validation availability/errors, and GPU pass-label count. Renderer wall time includes waiting for GPU work; it is not thread CPU usage. Memory excludes driver-internal allocations. The overlay itself adds drawing work, so hide it for a baseline performance measurement.
|
||||
Use the **Visibility** selector to compare **Direct**, **GPU frustum**, and **GPU occlusion** on the same open scene. This is a live renderer setting for the Editor viewport; it does not change the scene or exported game. The selected mode is independent of **Freeze counters**. The counters describe the previous completed frame, so render one more frame after changing modes before reading them. **Path: active** under GPU visibility confirms that the GPU path actually ran; a selected GPU mode by itself is not evidence that it ran.
|
||||
|
||||
The panel reports the previous completed frame: renderer wall time, GPU timestamp time where available, synchronous readback time, draw calls, packed vertices, culled meshes, textures, explicit Vulkan allocation sizes, actual validation availability/errors, and GPU pass-label count. It also shows whether GPU visibility ran, submitted indirect bins, visible instances, frustum rejects, deferred and post-pass visible instances, HZB history validity, counts per prepared LOD level, and GPU pass timings where available. GPU counts are explicitly marked unavailable until the first frame rendered with diagnostics open; only a displayed zero is a measured zero. **Previous HZB history: invalid** is expected after a camera cut or resize until compatible depth history is available. A current HZB preview can still exist after that first frame because it was built from the current depth. Renderer wall time includes waiting for GPU work; it is not thread CPU usage. Memory excludes driver-internal allocations. The overlay itself adds drawing work, so hide it for a baseline performance measurement.
|
||||
|
||||
In **GPU occlusion** mode, enable **Show HZB** to inspect the current grayscale depth pyramid. The **Mip** slider selects a pyramid level; the preview starts at mip 3 to keep its readback small. A larger mip number shows coarser depth. The preview reads the HZB only while the panel and toggle are open, and only once per completed frame or mip change. Switching it off or closing the panel releases the preview; its GPU texture retires when the next frame begins. Opening diagnostics also enables readback of GPU visibility counters, which is disabled again when the panel closes. Disable the HZB preview for performance comparisons: its diagnostic copy and texture upload add GPU and CPU work. **Freeze counters** does not freeze the HZB image.
|
||||
|
||||
The Vulkan backend emits `VK_EXT_debug_utils` labels for `ShadowMap`, `ForwardAndUI`, `Readback`, and, when presenting, `Presentation`. A graphics capture tool that supports this extension can identify those command-buffer regions. Labels remain available without the Khronos validation layer when the extension is exposed; unsupported systems continue rendering and report labels unavailable. A submitted-label count confirms calls were emitted, not that an external capture tool was tested.
|
||||
|
||||
|
||||
@@ -67,11 +67,63 @@ report. A dirty source checkout is explicitly identified.
|
||||
relocated Release packages and records their Player profiles. Its assertions test
|
||||
correct execution, not a frame-time threshold.
|
||||
|
||||
## Compare P2 GPU visibility modes
|
||||
|
||||
The Editor diagnostics panel (**F12**) can switch its current viewport between
|
||||
**Direct**, **GPU frustum**, and **GPU occlusion**. Direct is the default reference.
|
||||
The selector is an Editor viewport setting; it does not change the saved scene or
|
||||
automatically change an exported Player. An exported Player can select a mode for a
|
||||
bounded run:
|
||||
|
||||
```sh
|
||||
./faset_player --headless --frames 240 --profile gpu-frustum.json --visibility gpu-frustum
|
||||
```
|
||||
|
||||
Accepted values are `direct`, `gpu-frustum`, and `gpu-occlusion`; Direct is the
|
||||
default. The profile records the requested `visibility_mode` and each frame's
|
||||
`gpu_visibility_active` state. Check that state when interpreting a GPU run: a
|
||||
requested mode can fall back if the required device profile is unavailable. The
|
||||
Editor reports the same distinction as **Path: active**. See
|
||||
[Diagnostics](diagnostics.md) for the counters and HZB preview.
|
||||
|
||||
For a repeatable offscreen comparison, build and run the P2 benchmark harness:
|
||||
|
||||
```sh
|
||||
build/linux-debug/faset_render_gpu_acceptance_tests --benchmark /tmp/faset-p2.csv
|
||||
```
|
||||
|
||||
It records 10 warm-up and 30 measured frames for Direct, GPU frustum and GPU
|
||||
occlusion in fixed frustum-heavy, open and occluded scenes. Run it three times and
|
||||
compare median/p95 by scene and mode. Keep the raw CSV, hardware/driver, resolution,
|
||||
shader bundle, validation state and source revision with any published result. The
|
||||
[P2 acceptance protocol](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/19-p2-gpu-visibility-acceptance.md)
|
||||
documents the scenes and CSV columns. The
|
||||
[first measured report](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/20-p2-gpu-visibility-benchmark-2026-09-23.md)
|
||||
is a **pre-optimization baseline**: its Debug/validation profile found GPU MainCull
|
||||
substantially more expensive than direct GPU work. The
|
||||
[optimized follow-up](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/21-p2-gpu-visibility-optimization-2026-09-23.md)
|
||||
retains three additional raw runs and isolates the effects of device-local output
|
||||
buffers and bounded atomic append. MainCull p50 fell to 0.030–0.042 ms in those
|
||||
synthetic scenes. That comparison is useful for diagnosis, not a guarantee that
|
||||
GPU visibility speeds up a particular game or device.
|
||||
|
||||
The harness enables GPU visibility counters, so diagnostic readback is part of its
|
||||
timings. In the Editor, opening diagnostics likewise enables these counters, and
|
||||
**Show HZB** adds an on-demand image copy and preview upload. Close the panel and
|
||||
disable the HZB preview for ordinary gameplay timing. GPU pass timestamps separate
|
||||
MainCull, MainRaster, HZB, PostCull and PostRaster when supported; they are not a
|
||||
measure of CPU extraction/upload. The renderer still waits for frame completion
|
||||
and reads back the full image, so `cpu_ms` is wall time including waits, not CPU
|
||||
utilization. An open scene can run slower with HZB; visibility correctness and
|
||||
full-frame speed are separate findings.
|
||||
|
||||
## Current performance scope
|
||||
|
||||
The MVP renderer is intentionally conservative: direct draws, CPU culling, one
|
||||
graphics queue and synchronous capture/readback. Use the measurements to find the
|
||||
next bottleneck before introducing parallel jobs or GPU-driven rendering. Neither
|
||||
an offscreen capture benchmark nor a tiny demo is a promise of a production frame
|
||||
budget. Observed measurements and follow-up targets belong in the implementation
|
||||
acceptance report with their source revision and method.
|
||||
The accepted MVP path uses direct draws and CPU culling; P2 adds optional GPU
|
||||
visibility for opaque static meshes, with prepared LODs supplied by the project.
|
||||
Both paths currently use one graphics queue and synchronous full-image
|
||||
capture/readback. Use measurements to find the next bottleneck before introducing
|
||||
parallel jobs or expanding GPU-driven rendering. Neither an offscreen capture
|
||||
benchmark nor a tiny demo is a promise of a production frame budget. Observed
|
||||
measurements and follow-up targets belong in the implementation acceptance report
|
||||
with their source revision and method.
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
# GPU visibility and prepared mesh LOD
|
||||
|
||||
Faset can draw opaque static triangle meshes through GPU frustum culling and,
|
||||
optionally, two-pass HZB occlusion. The original direct renderer remains available
|
||||
for comparison. In the Editor, build with `FASET_DEBUG_IMGUI=ON`, press **F12**,
|
||||
and choose **Direct**, **GPU frustum**, or **GPU occlusion** in Diagnostics. **Path:
|
||||
active** confirms that the selected GPU path actually ran. See
|
||||
[developer diagnostics](diagnostics.md) for the HZB preview and counters.
|
||||
|
||||
The current GPU path groups instances with the same mesh and texture into fixed
|
||||
indirect draw bins. A previous-frame HZB can defer an object, but the current-frame
|
||||
post pass checks it again before the final image. Sprites, editor UI, transparent
|
||||
meshes, and shadow casters keep their existing ordered or shadow paths. This option
|
||||
does not require ray tracing or mesh shaders.
|
||||
|
||||
## Supply prepared LODs from C++
|
||||
|
||||
`DrawItem::mesh` is LOD 0. Set `lod_meshes[0]` to a prepared LOD 1 mesh,
|
||||
`lod_meshes[1]` to LOD 2, and so on. These are actual `Mesh` objects with a
|
||||
complete triangle list; Faset does not simplify a source mesh automatically.
|
||||
Keep a stable `instance_key` across frames. Give different scene objects different
|
||||
keys, and retain the same shared mesh objects instead of rebuilding them every
|
||||
frame. For a manually constructed `Snapshot`, supply both `projection` and
|
||||
`view_projection`; set `view_id` for each camera and `camera_cut` when switching
|
||||
shots. The Player's scene extraction fills the camera fields and instance keys.
|
||||
|
||||
```cpp
|
||||
faset::render::DrawItem draw;
|
||||
draw.mesh = prepared_high_detail;
|
||||
draw.lod_meshes = {prepared_medium_detail, prepared_low_detail};
|
||||
draw.instance_key = "scene/object-id/primitive-id";
|
||||
draw.model = faset::render::transform({0, 0, 0});
|
||||
snapshot.draws.push_back(std::move(draw));
|
||||
```
|
||||
|
||||
LOD selection uses projected screen size. The first transition is 192 pixels;
|
||||
each additional level halves that threshold. A 12% hysteresis band avoids
|
||||
switching back and forth near a boundary. Missing levels fall back to an available
|
||||
mesh. Changing level invalidates that instance's temporal occlusion state while
|
||||
preserving its logical key. `FrameStats::lod_counts` reports selected levels 0–3
|
||||
(higher levels are included in the final bucket).
|
||||
|
||||
For a runnable C++ example, build `faset_p2_visibility_example` and capture the
|
||||
same scene in any mode:
|
||||
|
||||
```sh
|
||||
cmake --build --preset linux-debug --target faset_p2_visibility_example
|
||||
build/linux-debug/faset_p2_visibility_example occlusion /tmp/p2-visibility.ppm
|
||||
build/linux-debug/faset_p2_visibility_example direct /tmp/p2-direct.ppm
|
||||
```
|
||||
|
||||
The example creates a fine cube and a prepared coarse tetrahedron in
|
||||
[`examples/renderer/p2_visibility.cpp`](https://github.com/emil28092005/Faset_Engine/blob/main/examples/renderer/p2_visibility.cpp).
|
||||
Its near object selects LOD 0 and the eight smaller objects select LOD 1;
|
||||
the program prints those counts and reports Vulkan validation errors.
|
||||
Imported GLB geometry can be supplied as prepared levels by C++ integration,
|
||||
but automatic LOD generation and assigning a GLB's alternate meshes as LODs in
|
||||
the Inspector are not implemented yet.
|
||||
|
||||
## Measure before choosing a mode
|
||||
|
||||
The GPU route saves per-instance CPU vertex transformation and direct draw
|
||||
submission, but its compute passes and indirect rendering have a cost. Keep the
|
||||
same scene, resolution and camera path when comparing modes. Hide Diagnostics for
|
||||
an ordinary Player measurement: opening it enables GPU counter readback, while
|
||||
**Show HZB** adds a separate image copy. The renderer currently captures and
|
||||
waits for every frame even without this overlay. Read
|
||||
[profiling and measurements](profiling.md) and the
|
||||
[P2 acceptance study](https://github.com/emil28092005/Faset_Engine/blob/main/docs/studies/19-p2-gpu-visibility-acceptance.md)
|
||||
for the measured scope and limitations.
|
||||
|
||||
## Select a mode in the Player
|
||||
|
||||
The exported Player uses Direct by default. Choose a GPU mode for one run with
|
||||
`--visibility`; the same option works for a development Player and a relocated
|
||||
standalone game:
|
||||
|
||||
```sh
|
||||
./faset_player --visibility gpu-frustum
|
||||
./faset_player --visibility gpu-occlusion --headless --frames 120 \
|
||||
--profile visibility-profile.json
|
||||
```
|
||||
|
||||
Accepted values are `direct`, `gpu-frustum`, and `gpu-occlusion`. The profile
|
||||
records the requested `visibility_mode` and each frame's
|
||||
`gpu_visibility_active` status. If the device lacks the GPU path, the Player
|
||||
reports a Direct fallback; selecting a mode alone does not prove that it ran.
|
||||
The Editor's Diagnostics selector changes only its viewport and does not save a
|
||||
Player setting. An exported game contains the P2 shader bundle and does not need
|
||||
the Slang compiler at runtime.
|
||||
@@ -97,15 +97,16 @@ Read the fresh value and retry; the stale edit does not silently replace the new
|
||||
|
||||
## Refresh C++ metadata
|
||||
|
||||
**Build C++ !** and the status message indicate stale gameplay metadata, for example
|
||||
after changing gameplay sources or after a failed build. Choose **Build C++**, then
|
||||
check **Jobs** and **Console**. A successful build and schema export refresh the
|
||||
Inspector. A failed build retains the previous metadata and reports the failure.
|
||||
The status message indicates stale gameplay metadata, for example after changing
|
||||
gameplay sources or after a failed build. Hover over **Build** for details, then
|
||||
choose **Build** and check **Jobs** and **Console**. A successful build and schema
|
||||
export refresh the Inspector. A failed build retains the previous metadata and
|
||||
reports the failure.
|
||||
|
||||
A missing schema or unsupported component version appears as read-only raw fields
|
||||
with **Copy raw fields**. Restore a missing module to make its schema available.
|
||||
For an older component, declare [data migration rules](../scripting/api.md#editor-data-migrations),
|
||||
choose **Build C++**, then **Migrate to v…** in the Inspector. This is one undoable
|
||||
choose **Build**, then **Migrate to v…** in the Inspector. This is one undoable
|
||||
authoring edit; save explicitly afterward. Inherited components show **Open source
|
||||
to migrate** instead. Top-level local additions migrate in their owning instance.
|
||||
Missing rules or conversion errors preserve the data and appear in Console.
|
||||
@@ -151,6 +152,11 @@ messages and diagnostics. **Jobs** shows build/import/export progress and cancel
|
||||
drag panel dividers to resize the Scene, Inspector, and bottom areas. These choices
|
||||
are stored per project in `.faset/editor-layout.json`.
|
||||
|
||||
File rows put the filename before its directory; hover to see the full project-relative
|
||||
path. Long generated hexadecimal filenames are shortened in the list, while the
|
||||
path and underlying asset identity remain intact. The search field filters by the
|
||||
full project-relative path.
|
||||
|
||||
The current layout supports these panel sizes and bottom-tab ordering. It does not
|
||||
provide floating panels or multiple Editor windows. Theme and base layout JSON live
|
||||
in the engine's `assets/ui/dark.json` and `assets/ui/editor-layout.json`. The Editor
|
||||
|
||||
@@ -40,13 +40,32 @@ build/linux-debug/faset_editor --project "$PWD/MyGame" --new MyGame --dimension
|
||||
You can also run `build/linux-debug/faset_editor` without arguments to open the
|
||||
project launcher and create or select a project using the native interface.
|
||||
|
||||
Use **Build C++** after changing `MyGame/Scripts/Gameplay.cpp`, then **Play**.
|
||||
Use **Build** after changing `MyGame/Scripts/Gameplay.cpp`, then **Play**.
|
||||
The Player runs separately. Stop it before changing and rebuilding C++ gameplay.
|
||||
See [MCP and CLI](../editor/mcp.md) for headless authoring and automation.
|
||||
|
||||
For an optimized build use `linux-release`. The `linux-sanitize` preset enables
|
||||
AddressSanitizer and UndefinedBehaviorSanitizer for tests without the graphics backend.
|
||||
|
||||
## Optional Lua module
|
||||
|
||||
Engine development builds enable `FASET_ENABLE_LUA` by default. Lua 5.4.9 is compiled
|
||||
from its checksum-pinned source archive; no system Lua installation is required.
|
||||
Pass `-DFASET_ENABLE_LUA=OFF` to omit the VM and bindings. The Editor's project
|
||||
build/export service selects this flag from `scripting.lua.scripts` in
|
||||
`project.faset.json`, so C++-only games do not link Lua.
|
||||
|
||||
See the [Lua guide](../scripting/lua.md) for the manifest, a Lua-only project,
|
||||
hot reload, and external-editor/LuaLS setup. Headless CPU checks can be run with:
|
||||
|
||||
```sh
|
||||
cmake --preset linux-debug -DFASET_BUILD_RENDERER=OFF -DFASET_BUILD_EDITOR=OFF
|
||||
cmake --build --preset linux-debug --parallel
|
||||
ctest --preset linux-debug
|
||||
```
|
||||
|
||||
These checks do not verify the graphical Player or renderer.
|
||||
|
||||
## Dependencies and offline builds
|
||||
|
||||
Dependency source URLs, commits, and archive SHA-256 values are stored in
|
||||
|
||||
@@ -9,10 +9,13 @@ and how those functions interact with scenes, physics, and the editor.
|
||||
Blender import and standalone Linux/Windows export. Acceptance used a physical
|
||||
Linux GPU and software Vulkan on Windows. See the
|
||||
[acceptance dossier](https://github.com/emil28092005/Faset_Engine/blob/main/docs/validation/mvp-acceptance.md)
|
||||
for exact source revisions and coverage limits. Lua and advanced graphics remain
|
||||
later milestones.
|
||||
for exact source revisions and coverage limits. The optional Lua module is
|
||||
documented separately; those historical acceptance results do not certify later
|
||||
changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
|
||||
[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry
|
||||
systems remain later milestones.
|
||||
|
||||
Start with [how C++ gameplay works](scripting/index.md), then read
|
||||
Start with [how gameplay works](scripting/index.md), then read
|
||||
[frame and physics updates](scripting/lifecycle.md). See
|
||||
[Build from source](getting-started/build.md) for the toolchain and build commands.
|
||||
|
||||
@@ -30,7 +33,9 @@ The manual grows alongside tested engine capabilities, in this order:
|
||||
5. Work with scene templates, assets, and references.
|
||||
6. Import from Blender and export a standalone game.
|
||||
|
||||
Lua is planned after the C++ foundation. It is not a current scripting option.
|
||||
For interpreted gameplay, follow [Lua gameplay](scripting/lua.md): declare component
|
||||
fields, write callbacks, and reload scripts during development Play. The Lua-only
|
||||
example in `examples/lua` uses the same physics and scene model as the C++ tutorials.
|
||||
|
||||
## Preview this manual
|
||||
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
# C++ gameplay
|
||||
# Gameplay scripting
|
||||
|
||||
In Faset, a gameplay script is **C++ compiled into the Player**. You write ordinary functions and register the callbacks an object needs. There is no C++ interpreter or live replacement of compiled classes. Stop Play, rebuild, export the schema, and start a new Player session.
|
||||
Faset supports **C++ compiled into the Player** and optional [Lua gameplay](lua.md).
|
||||
Both languages register component schemas and callbacks on the same runtime.
|
||||
For C++, there is no interpreter or live replacement of compiled classes: stop Play,
|
||||
rebuild, export the schema, and start a new Player session.
|
||||
|
||||
Lua is planned for a later stage. The APIs and tutorials in this section describe the C++ implementation available now.
|
||||
The following tutorials describe C++. See [Lua gameplay](lua.md) for Lua-only or
|
||||
mixed projects, the Lua API, source reload, and external-editor completion.
|
||||
|
||||
## Start here
|
||||
|
||||
|
||||
@@ -0,0 +1,238 @@
|
||||
# Lua gameplay
|
||||
|
||||
Faset embeds **Lua 5.4.9** as an optional gameplay module. Lua and compiled C++
|
||||
behaviors share the same runtime lifecycle, typed entity operations, scene components,
|
||||
and Inspector metadata. The Editor does not run gameplay code in its own process.
|
||||
There is no built-in script editor: edit `.lua` files in Zed or another external editor.
|
||||
|
||||
## Enable Lua in a project
|
||||
|
||||
Add explicit entry scripts to `project.faset.json`:
|
||||
|
||||
```json
|
||||
"scripting": {
|
||||
"lua": {
|
||||
"scripts": ["Scripts/player.lua", "Scripts/beacon.lua"]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This is a manifest fragment, not a complete project file. Each entry must return one
|
||||
`faset.behavior` table with a unique custom TypeId. All sources live beneath `Scripts`
|
||||
and are captured as an immutable build/export snapshot. Paths must be project-relative;
|
||||
symlinks and paths outside `Scripts` are rejected. Auxiliary modules do not need to
|
||||
appear in the entry list.
|
||||
|
||||
A Lua-only project can omit both `Scripts/Gameplay.cpp` and `Scripts/Gameplay.hpp`.
|
||||
A mixed project keeps that pair and adds the Lua declaration. TypeIds must be unique
|
||||
across both languages, and the `faset.*` namespace is reserved for native components.
|
||||
|
||||
The engine developer option `FASET_ENABLE_LUA` defaults to `ON`. Project builds select
|
||||
it from the manifest, so a C++-only game does not link the Lua VM. Lua is pinned and
|
||||
built from source; no system Lua installation is required.
|
||||
|
||||
The complete `examples/lua` project includes a playable
|
||||
2D controller, a non-physical animated beacon, and a shared module. Its scripts are
|
||||
also loaded by the Lua contract test.
|
||||
|
||||
## Write a behavior
|
||||
|
||||
```lua
|
||||
local Player = faset.behavior {
|
||||
id = "game.player",
|
||||
version = 1,
|
||||
name = "Player",
|
||||
fields = {
|
||||
speed = {
|
||||
name = "Move speed", type = "number", default = 5,
|
||||
min = 0, max = 30, units = "m/s"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function Player:on_start()
|
||||
self.state.elapsed = 0
|
||||
end
|
||||
|
||||
function Player:fixed_update(delta)
|
||||
self.state.elapsed = self.state.elapsed + delta
|
||||
local velocity = self.entity:velocity()
|
||||
velocity.x = faset.input().horizontal * self.fields.speed
|
||||
self.entity:set_velocity(velocity)
|
||||
end
|
||||
|
||||
return Player
|
||||
```
|
||||
|
||||
Attach a component with `type: "game.player"`, `version: 1`, and the desired field
|
||||
overrides to an entity with a 2D or 3D rigid body. Refresh schemas to expose the
|
||||
behavior in **Add Component** and its `speed` field in the Inspector. Saved scenes
|
||||
store the stable TypeId and data, not an instance of a Lua object.
|
||||
|
||||
Each entity/component gets its own instance:
|
||||
|
||||
- `self.entity`: an opaque runtime handle, checked on every call.
|
||||
- `self.fields`: a configuration copy, combining schema defaults and scene overrides.
|
||||
- `self.state`: a fresh mutable table for counters, timers, and retained handles.
|
||||
|
||||
Changing either table does not modify the saved scene or create an Undo operation.
|
||||
Module-local variables are shared by instances of that module; put per-entity state
|
||||
in `self.state`. Lua tables returned by getters are copies, not native pointers.
|
||||
|
||||
## Lifecycle
|
||||
|
||||
Use colon definitions so Lua supplies `self`:
|
||||
|
||||
| Callback | When it runs |
|
||||
|---|---|
|
||||
| `on_start()` | Once after the instance and initial scene objects exist |
|
||||
| `fixed_update(delta)` | Before each fixed physics step; delta is seconds |
|
||||
| `on_collision(event)` | After physics, for contact begin/end |
|
||||
| `update(delta)` | Once per rendered frame after fixed steps |
|
||||
| `late_update(delta)` | After presentation interpolation |
|
||||
| `on_destroy()` | Before component/entity removal, while the handle is still valid |
|
||||
|
||||
Omit unused callbacks. The same [timing rules](lifecycle.md) as C++ apply, including
|
||||
input edges, fixed-tick catch-up, deferred structural changes, pause and single-step.
|
||||
Do not multiply velocity by delta; multiply a manually calculated displacement.
|
||||
|
||||
An error is reported with source location/traceback and disables the offending
|
||||
instance for that generation and releases its instance state. Other instances can continue.
|
||||
The VM quota is shared: allocations retained by module-level variables can still
|
||||
affect other behaviors. A restart/reload creates
|
||||
fresh instances; disabled instances are not automatically retried every frame.
|
||||
Changes already made or queued by a failing callback are not rolled back.
|
||||
|
||||
## Runtime API
|
||||
|
||||
`faset.find("scene-id")` returns an entity handle or `nil`. Handles support equality
|
||||
and `:valid()`. Retained handles become invalid after destruction or scene restart;
|
||||
calling other methods on a stale handle reports an error.
|
||||
|
||||
| Entity method | Contract |
|
||||
|---|---|
|
||||
| `:transform()` / `:presentation()` | Copy of simulation/display transform |
|
||||
| `:set_transform(pose)` | Non-physical objects only |
|
||||
| `:set_presentation(pose)` | Display-only write during `late_update` |
|
||||
| `:teleport(pose)` | Explicit discontinuous pose change; preserves velocity |
|
||||
| `:fields(type_id)` | Copy of the named component's stored fields |
|
||||
| `:velocity()` / `:set_velocity(v)` | Linear velocity, rigid bodies only |
|
||||
| `:apply_impulse(v)` | Impulse at the rigid body's centre |
|
||||
| `:is_grounded()` | Support from completed native physics contacts |
|
||||
| `:destroy()` | Queue entity/descendant removal |
|
||||
| `:add_component(record)` | Queue a complete component record |
|
||||
| `:remove_component(type_id)` | Queue component removal |
|
||||
|
||||
Typed vectors are `{x = 1, y = 2, z = 0}`. Transforms contain `position`, `rotation`,
|
||||
and `scale`, each a named vector. Positions use metres; rotations use XYZ Euler
|
||||
radians. In contrast, **scene/component JSON arrays** are represented as ordinary
|
||||
1-based Lua arrays, such as `fields.position = {1, 2, 0}`. Use `faset.null` to retain
|
||||
an explicit JSON null; Lua `nil` removes a table key.
|
||||
An empty Lua table converts to a JSON object; an empty schema default with
|
||||
`type = "array"` is normalized to an empty JSON array.
|
||||
|
||||
`faset.input()` returns `horizontal`, `vertical`, `jump_pressed`, and
|
||||
`interact_pressed`. Player mappings are A/D or arrows, W/S or arrows, Space, and E.
|
||||
`faset.log(...)` sends a bounded message to Player logs and the Editor Console.
|
||||
|
||||
Collision events contain `first`, `second`, `other` (the opposite entity), and `began`.
|
||||
They are copied for Lua, but retained entity handles still need validity checks.
|
||||
|
||||
`faset.spawn(record)` queues a full scene entity record. It returns **no handle**:
|
||||
use `faset.find(id)` after the next fixed-tick barrier. Spawn, destroy, add and remove
|
||||
operations follow FIFO order and do not mutate Editor documents. For example:
|
||||
|
||||
```lua
|
||||
faset.spawn {
|
||||
id = "effect-1", name = "Effect", parent = faset.null,
|
||||
components = {
|
||||
{
|
||||
id = "effect-transform", type = "faset.transform", version = 1,
|
||||
fields = { position = {0, 2, 0} }
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Shared modules and sandbox
|
||||
|
||||
`require("util.motion")` resolves `Scripts/util/motion.lua`, then
|
||||
`Scripts/util/motion/init.lua`, inside the captured source snapshot. A module is
|
||||
evaluated once and its result cached within the VM. Missing modules, cycles, and
|
||||
path-like names are errors. There is no native module search, package installation,
|
||||
network access, or arbitrary file access.
|
||||
|
||||
Basic Lua operations and the `math`, `string`, `table`, and `utf8` libraries are
|
||||
available. `io`, `os`, `debug`, dynamic `load`, `loadfile`, `dofile`, `pcall`, `xpcall`,
|
||||
`setmetatable`, `collectgarbage`, `string.dump`, and coroutines are not exposed.
|
||||
Engine-owned metatables are locked; arbitrary finalizers cannot run during shutdown.
|
||||
The restricted API intentionally prevents scripts
|
||||
from catching execution-limit errors and continuing indefinitely.
|
||||
|
||||
The VM has memory and instruction budgets (`LuaLimits`, default 16 MiB and one
|
||||
million instructions per protected entry/callback). These are gameplay reliability
|
||||
limits, not a promise that executing untrusted code is equivalent to OS isolation.
|
||||
JSON conversion also limits nesting, node count and expanded string/key bytes
|
||||
(16 MiB), including repeated references to the same Lua string. Structural commands
|
||||
are limited to 1,024 operations and 16 MiB of marshaled payload per callback.
|
||||
The Player already runs separately from the Editor; only trusted local game projects
|
||||
should be opened and built. C++ gameplay is native code and is not sandboxed.
|
||||
|
||||
Schema extraction evaluates entry scripts in the bounded VM but does not create a
|
||||
world or invoke lifecycle callbacks. Keep top-level code declarative: calling runtime
|
||||
operations there is an error. Metadata supports the same fields, constraints and
|
||||
declarative [migration rules](api.md#editor-data-migrations) as C++ schemas. Runtime
|
||||
loading does not migrate saved data automatically.
|
||||
|
||||
## Edit, reload, and export
|
||||
|
||||
The Editor command palette exposes:
|
||||
|
||||
| Command | Purpose |
|
||||
|---|---|
|
||||
| `faset_lua_refresh` | Build if needed, extract schemas, refresh Inspector metadata |
|
||||
| `faset_lua_reload` | Request a Lua reload in a development Player |
|
||||
| `faset_lua_setup` | Install Faset LuaLS declarations/configuration |
|
||||
| `faset_script_open` | Open a script in an external editor |
|
||||
|
||||
The external-editor default is `zed`. Set `editor.script_editor` in
|
||||
`project.faset.json` to an argument array such as `["code", "--goto", "{file}"]`,
|
||||
or pass an `editor` argument array to `faset_script_open`. Exact `{file}` and
|
||||
`{project}` arguments are substituted; a missing file argument is appended. The
|
||||
command launches the executable directly, without a shell. The Assets panel lists
|
||||
Lua sources under `Scripts` and provides **Open Script**.
|
||||
|
||||
Development Play watches Lua changes. The Player's `--watch-lua` option enables this
|
||||
for direct development runs. A candidate source generation is loaded and validated
|
||||
before replacement; an invalid candidate leaves the preceding generation running.
|
||||
Successful reload **restarts the scene**, invalidates old handles, and resets all
|
||||
script state. This is not state-preserving hot swapping. C++ source changes still
|
||||
require a rebuild and a new Player process.
|
||||
|
||||
Export captures the declared entry list and Lua modules with the game. The exported
|
||||
Player runs without the Editor or a separate Lua installation; development watching
|
||||
is not enabled by ordinary exported-game launch. Exported Lua remains readable source,
|
||||
not encrypted code. A C++-only project continues to export without the Lua VM.
|
||||
|
||||
## Zed and LuaLS
|
||||
|
||||
Run `faset_lua_setup`. It copies annotation-only declarations to
|
||||
`.faset/lua/faset.lua` and creates `.luarc.json` **only if it does not already exist**.
|
||||
It also creates `Scripts/.luarc.json` for editors that open an individual Lua file
|
||||
with `Scripts` as the workspace root. Existing configuration files are preserved.
|
||||
For an existing LuaLS configuration, merge these settings yourself:
|
||||
|
||||
```json
|
||||
{
|
||||
"runtime.version": "Lua 5.4",
|
||||
"runtime.path": ["Scripts/?.lua", "Scripts/?/init.lua"],
|
||||
"workspace.library": [".faset/lua"],
|
||||
"workspace.checkThirdParty": false,
|
||||
"diagnostics.globals": ["faset"]
|
||||
}
|
||||
```
|
||||
|
||||
Use an editor with LuaLS integration and open the project directory. Annotations
|
||||
describe the Faset API for completion and diagnostics; they are not runtime code and
|
||||
must not be `require`d. The engine does not embed an LSP client, code editor, or a
|
||||
breakpoint debugger. Player logs/tracebacks are the first debugging surface.
|
||||
@@ -1,12 +1,12 @@
|
||||
# 15. Первый GPU-driven renderer Faset: данные, порядок проходов и проверка корректности
|
||||
|
||||
Исследование от 17 сентября 2026; проектные решения обновлены 18 сентября 2026. Это продолжение [обзора UE](07-unreal-graphics-source-study.md): здесь разобран контракт одного будущего GPU-driven прототипа. **Принято, реализация запланирована:** собственные Vulkan 1.3 backend и Render Graph, Slang → SPIR-V, SDL3, Linux/Windows desktop 2D/3D, базовый путь без обязательного RT. Поддерживаемые модели GPU и проверенная матрица драйверов ещё не определены. Актуальные границы — в [архитектуре](../ARCHITECTURE.md) и [плане до/после MVP](../../PLAN.md).
|
||||
Исследование от 17 сентября 2026; проектные решения обновлены 18 сентября 2026. Это продолжение [обзора UE](07-unreal-graphics-source-study.md): здесь разобран контракт тогда ещё будущего GPU-driven прототипа. **Исторический проектный материал:** собственные Vulkan 1.3 backend и Render Graph, Slang → SPIR-V, SDL3, Linux/Windows desktop 2D/3D, базовый путь без обязательного RT. Ниже сохранены гипотезы и предложения в том виде, в каком они предшествовали реализации; они не доказывают свойства кода. Фактически реализованный P2 и измерения от 23 сентября 2026 описаны в [отдельной приёмке](19-p2-gpu-visibility-acceptance.md) и [журнале](../IMPLEMENTATION.md). Актуальные границы — в [архитектуре](../ARCHITECTURE.md) и [плане](../../PLAN.md).
|
||||
|
||||
**Место в плане:** M2 (базовая графика MVP) использует direct renderer с CPU frustum culling, простым PBR/тенями и отдельным упорядоченным 2D-путём; обе демки должны собираться в самостоятельный Player. GPU culling, indirect draws, HZB и LOD из этого исследования начинаются **после MVP, в P2**, с сохранением direct reference. Сначала fixed indirect bins и frustum, затем two-pass HZB, затем обычный mesh LOD с hysteresis. Кластерный LOD и streaming — дальнейшее исследование. Минимальный Render Graph с одной очередью и корректными barriers/lifetime нужен уже MVP; pass culling, aliasing и async compute не обязательны.
|
||||
**Место в плане на момент исследования:** M2 (базовая графика MVP) использует direct renderer с CPU frustum culling, простым PBR/тенями и отдельным упорядоченным 2D-путём; обе демки должны собираться в самостоятельный Player. GPU culling, indirect draws, HZB и LOD были намечены **после MVP, в P2**, с сохранением direct reference. Порядок: fixed indirect bins и frustum, затем two-pass HZB, затем обычный mesh LOD с hysteresis. Кластерный LOD и streaming — дальнейшее исследование. Минимальный Render Graph с одной очередью и корректными barriers/lifetime нужен уже MVP; pass culling, aliasing и async compute не обязательны.
|
||||
|
||||
**Граница инструментов:** MCP работает только в редакторе, включая headless authoring/import/build, Play/Stop и логи редактора. Player — отдельный процесс с отдельным окном, без MCP; чтение/изменение runtime worlds и игровых сессий через MCP исключено. Диагностика renderer и ручной GPU capture не превращаются в канал MCP-доступа к Player.
|
||||
|
||||
Источники привязаны к [source-manifest.json](source-manifest.json): UE 5.8.2, commit `16d75d84714512edfb744e1fd0a59e9c74d57873`; Godot 4.8-dev, commit `9c776068d6ed23acd0c78bfe534272d1d2a3a619`. Прочитаны выбранные тела C++ и shader-функций, затем официальные Vulkan/D3D12 документы. Репозитории не изменялись. Движки и GPU-прототип не запускались; ускорения, совместимость конкретных карт и качество culling измерениями не подтверждены. **«Факт»** ниже относится к просмотренному коду/документу; **«предложение»** — к нашему проекту; гипотезы отмечены отдельно.
|
||||
Источники привязаны к [source-manifest.json](source-manifest.json): UE 5.8.2, commit `16d75d84714512edfb744e1fd0a59e9c74d57873`; Godot 4.8-dev, commit `9c776068d6ed23acd0c78bfe534272d1d2a3a619`. Прочитаны выбранные тела C++ и shader-функций, затем официальные Vulkan/D3D12 документы. Репозитории не изменялись. **На момент исследования** сторонние движки и GPU-прототип Faset не запускались; ускорения, совместимость конкретных карт и качество culling измерениями не подтверждались. **«Факт»** ниже относится к просмотренному коду/документу; **«предложение»** — к нашему проекту; гипотезы отмечены отдельно.
|
||||
|
||||
## 1. Полезный результат не требует полного GPU command processor
|
||||
|
||||
@@ -129,4 +129,8 @@ D3D12 подтверждает переносимость самой идеи,
|
||||
|
||||
Главное дополнение к 07: фиксированные CPU draw templates совместимы с GPU instance visibility; velocity target не требуется для первого HZB; history extraction — output/lifetime контракт; camera reset заменяет весь previous-view набор; indirect и vertex reads требуют разных зависимостей; неполный Main HZB может быть начальным вариантом истории с измеряемой ценой в эффективности.
|
||||
|
||||
Прочитаны тела UE `FInstanceCullingContext` создания buffers/submission, `InstanceCullBuildInstanceIdBufferCS`, `ClearIndirectArgInstanceCountCS`, Nanite `FBoxCull::HZB`, `WriteOccludedInstance` и main/HZB/post orchestration; `BuildHZB`, `HZBBuildCS` и HZB parameter helpers; previous-view setup/reset в SceneVisibility; RDG import/extraction, barrier compile/collection и resource reference handling. В Godot — indirect draw validation/tracking и named render-buffer creation/configuration/cleanup. В интернете — официальные Vulkan indirect/features/synchronization и Microsoft D3D12 indirect signatures. В этом исследовании не проверялись формат/driver capability matrix и runtime-поведение. Позднейшие проверки базового Faset renderer публикуются отдельно в [docs/validation](../validation/README.md); они не подтверждают GPU-driven техники этого раздела.
|
||||
Прочитаны тела UE `FInstanceCullingContext` создания buffers/submission, `InstanceCullBuildInstanceIdBufferCS`, `ClearIndirectArgInstanceCountCS`, Nanite `FBoxCull::HZB`, `WriteOccludedInstance` и main/HZB/post orchestration; `BuildHZB`, `HZBBuildCS` и HZB parameter helpers; previous-view setup/reset в SceneVisibility; RDG import/extraction, barrier compile/collection и resource reference handling. В Godot — indirect draw validation/tracking и named render-buffer creation/configuration/cleanup. В интернете — официальные Vulkan indirect/features/synchronization и Microsoft D3D12 indirect signatures. В этом исследовании не проверялись формат/driver capability matrix и runtime-поведение. Позднейшие проверки базового Faset renderer опубликованы в [docs/validation](../validation/README.md); отдельные P2 GPU-проверки опубликованы в [приёмке P2](19-p2-gpu-visibility-acceptance.md) и [измерении P2](20-p2-gpu-visibility-benchmark-2026-09-23.md). Эти результаты не превращают исторические гипотезы исследования в доказанные свойства всех GPU.
|
||||
|
||||
## Примечание к реализации P2 · 23.09.2026
|
||||
|
||||
P2 реализован для opaque static meshes с fixed bins, GPU frustum/indirect, HZB main/post и prepared mesh LOD. Реальный debug view показывает current HZB и счётчики; отдельного instance-ID attachment, предполагавшегося в проектном разборе, пока нет. Приёмка сравнивает финальные RGB-кадры с direct-эталоном и проверяет конкретные adversarial-пиксели и счётчики. Diagnostics readback включается по запросу, но существующий framebuffer capture в тестовом renderer всё ещё синхронен; исходное предложение о полностью асинхронном profiler/readback пока не выполнено. На Linux reference GPU первый Debug/validation benchmark выявил дорогой GPU MainCull, поэтому реализация не заявлена как универсальное ускорение. Детальные ограничения и числа находятся в [отчёте P2](20-p2-gpu-visibility-benchmark-2026-09-23.md), а не в проектных предположениях выше.
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
# P2 GPU visibility: acceptance and benchmark protocol
|
||||
|
||||
This protocol exercises the post-MVP GPU-driven renderer against the retained direct path. It is an implementation and measurement checklist, not a performance claim. The prototype architecture and failure scenarios are described in [study 15](15-renderer-implementation-notes.md).
|
||||
|
||||
## Correctness gate
|
||||
|
||||
`cmake/GpuVisibilityAcceptance.cmake` registers fifteen offscreen Vulkan cases. Each renders a controlled `Snapshot` through `VisibilityMode::Direct` and a GPU mode, compares the expected final RGB image with a small tolerance for floating-point raster differences, and requires zero Vulkan validation errors. GPU cases also require `FrameStats::gpu_visibility_active`; a silent direct fallback cannot pass. Acceptance enables `RendererConfig::visibility_diagnostics`, which reads GPU counters back for assertions.
|
||||
|
||||
| Case | Regression caught |
|
||||
| --- | --- |
|
||||
| `empty` | A previous frame's indirect count leaks into an empty scene. |
|
||||
| `capacity` | Instance ID / indirect-count allocation drops an instance at 64→65 candidates or after shrinking. |
|
||||
| `dense` | GPU frustum rejects visible objects or fails to reject offscreen objects; bins degenerate to one CPU draw per instance. |
|
||||
| `door` | Previous-frame HZB hides an object after its occluder moves; post-cull must reveal it in the same final frame. |
|
||||
| `shadow` | Camera-frustum rejection incorrectly removes an offscreen shadow caster. The fixture first proves the caster's shadow affects the reference image. |
|
||||
| `cut` | A camera cut reuses incompatible HZB history. |
|
||||
| `resize` | Odd-sized target recreation retains stale HZB extents or reads out of bounds. |
|
||||
| `lod` | A prepared coarse mesh is not selected at distance, small scale jitter switches it back, or a large scale change fails to restore the fine mesh. The direct reference explicitly renders the expected prepared mesh at each level. |
|
||||
| `teleport` | A sudden camera move without an explicit cut marker leaves an object hidden; post-cull must recover it with the previous HZB still valid. |
|
||||
| `near` | Frustum/HZB wrongly rejects bounds crossing the near plane or containing the camera. |
|
||||
| `lifecycle` | Mass spawn/despawn, buffer growth, reused stable key, or replacement mesh reuses stale indirect counts or temporal bounds. |
|
||||
| `views` | Two viewport IDs incorrectly share temporal HZB history. |
|
||||
| `projection` | FOV/projection changes retain incompatible HZB history despite an unchanged view ID. |
|
||||
| `open_sequence` | A long camera pan over an open scene loses otherwise visible instances or leaks stale history. |
|
||||
| `transparent` | A transparent foreground draw contaminates the HZB and hides opaque geometry behind it. |
|
||||
|
||||
Run all acceptance tests after building:
|
||||
|
||||
```sh
|
||||
ctest --test-dir build/linux-debug --output-on-failure -L p2
|
||||
```
|
||||
|
||||
The pixel comparison allows at most 0.5% of pixels to differ by more than 16 RGB levels and a mean RGB error of at most 2. Capacity checks also inspect each cube center; the shadow case compares every pixel affected by the reference shadow. These targeted checks catch small omissions that a whole-frame tolerance could miss. A failing scene should be inspected by saving both full frames and a difference image before relaxing a threshold.
|
||||
|
||||
These cases are the automatic minimum. Manual follow-up should cover newly imported meshes, overlapping material bins, shader reloads, and final color plus depth/ID debug views where available. Assert no indirect buffer overflow or validation errors at the advertised capacity. Stable IDs must survive reordering; reused slots need a generation change. 2D sprites and editor UI retain their authored order.
|
||||
|
||||
## Benchmark command and interpretation
|
||||
|
||||
The standalone executable writes per-frame CSV without declaring a speedup:
|
||||
|
||||
```sh
|
||||
build/linux-debug/faset_render_gpu_acceptance_tests --benchmark /tmp/faset-p2-dense.csv
|
||||
```
|
||||
|
||||
It warms each mode for 10 frames, then records 30 frames for each of three fixed scenes: a frustum-heavy grid, an open scene with almost all instances visible, and a wall hiding a dense group. It repeats these workloads for direct, GPU frustum, and GPU occlusion. All benchmark objects disable shadows so shadow draw submission does not dominate the visibility comparison. The harness enables visibility diagnostics so that GPU counters are observable; this adds host mapping/readback overhead. Columns include whole-render-call CPU time, GPU command time, CPU readback time, pass-level GPU times (main cull/raster, HZB, post cull/raster), live Vulkan allocation bytes, submitted draw calls, visibility counters, LOD counts, and validation errors. Summarize median and p95 per scene/mode; retain the raw CSV. Run each configuration at least three times and report run-to-run variation. The harness intentionally has no performance assertion because gains depend on GPU, driver, scene and capture overhead.
|
||||
|
||||
The current renderer performs a full-image readback and waits for frame completion every frame. `cpu_ms` measures the whole synchronous `Renderer::render` call, including that wait and the host copy. `gpu_ms` measures the timestamp interval around GPU commands, including the image-to-buffer copy but excluding the later host map/copy. `readback_cpu_ms` measures only the host map/copy. Pass-level timestamps expose the cost of `MainCull`, `MainRaster`, `HZB`, `PostCull`, and `PostRaster`, but CPU extraction/upload/submission are not individually timed. The benchmark's diagnostic counter readback adds host work beyond a normal Player frame. Compare a closed, heavily occluded scene **and** an open scene in which most instances remain visible. Record identical geometry, camera path, window extent, shader bundle, validation setting and capture mode. Avoid benchmarking during shader compilation, texture uploads, first-use allocations or GPU frequency transitions.
|
||||
|
||||
Keep data from software Vulkan implementations separate from physical GPU data. A visibility feature is accepted by image correctness and lifecycle tests even if it is slower in a particular scene; retain the measured regression and decide whether to use the direct path there.
|
||||
|
||||
The first recorded three-run result, including source hashes, device metadata, p50/p95 tables, counter values, limitations, and links to all 810 raw frame records, is in [the 2026-09-23 benchmark report](20-p2-gpu-visibility-benchmark-2026-09-23.md). The GPU cull pass is much slower than the direct path's GPU work in this Debug/validation configuration, even as CPU submission time falls. Treat the result as a profiling lead, not a shipping performance verdict.
|
||||
@@ -0,0 +1,65 @@
|
||||
# P2 GPU visibility: first measured run (2026-09-23)
|
||||
|
||||
The [acceptance protocol](19-p2-gpu-visibility-acceptance.md) passed all 15 offscreen Vulkan cases on this source state. Three benchmark repetitions then produced 810 measured frames and zero Vulkan validation errors. GPU visibility reduced CPU render-call time in these synthetic scenes, but its GPU command time was substantially higher than the direct path. The compute `MainCull` pass accounts for almost all of that GPU cost. This is a Debug build with validation and diagnostic counter readback, so the numbers identify work to profile; they do not establish Release-build throughput.
|
||||
|
||||
## Reproduction and scope
|
||||
|
||||
| Field | Value |
|
||||
| --- | --- |
|
||||
| Source commit | `ae537c0a4b28e6033a6db045d3401f8d8e96f2ee` |
|
||||
| Acceptance executable SHA-256 | `8eba12dab776ee64a2edcdf743f3bad83b91a991608578ee136c072566ab4751` |
|
||||
| `src/render/renderer.cpp` SHA-256 | `d650718b78cb757d322586aef3ebfc97cb412dd36ac29d3071886f59d045752e` |
|
||||
| `shaders/gpu_scene.slang` SHA-256 | `8fb7460ebcabc87a844fa2774f3bdad1d1f594a8d3b84d0a6881c9e439a35d98` |
|
||||
| Compiled SPIR-V manifest SHA-256 | `307a13cf30c8211703224072d7d730035dea2f8eaf0e66f0a70e01737ce72238` (SHA-256 of lexically sorted `sha256sum build/linux-debug/shaders/*.spv` output) |
|
||||
| Build | CMake Debug, Ubuntu Clang 21.1.8, Linux 7.0.0-31-generic x86_64 |
|
||||
| GPU / driver | NVIDIA GeForce RTX 2080 Ti / 595.84; Vulkan device API 1.4.329 |
|
||||
| Capture | Headless 320 × 240 RGBA, synchronous image readback every frame |
|
||||
| Diagnostics | Vulkan validation and `visibility_diagnostics` enabled; zero reported validation errors |
|
||||
| Workload | Deterministic geometry, no random seed; 1,024 grid instances plus scene-specific occluder; shadows disabled for benchmark objects |
|
||||
| Sampling | Sequential direct → GPU frustum → GPU occlusion for each scene; 10 warmup + 30 sampled frames per scene/mode/run; three sequential runs |
|
||||
|
||||
The three raw, unmodified per-frame captures are [run 1](data/p2-2026-09-23-run-1.csv), [run 2](data/p2-2026-09-23-run-2.csv), and [run 3](data/p2-2026-09-23-run-3.csv). Each contains 270 rows: 30 frames for each of three scenes and three visibility modes. Source, shader and executable hashes were the same before and after all three runs. The CSV `frame` field resets to zero for each scene/mode. The SPIR-V manifest hash above includes file names and hashes in sorted order.
|
||||
|
||||
Values below pool 90 frames per scene/mode. P50 is the median and p95 is linearly interpolated at rank `(n - 1) × 0.95` after sorting. The run range is the minimum–maximum of the three *individual-run p50* values, making run-to-run variation visible. Times are milliseconds.
|
||||
|
||||
| Scene | Mode | CPU render p50 / p95 | CPU run-p50 range | GPU commands p50 / p95 | GPU run-p50 range |
|
||||
| --- | --- | ---: | ---: | ---: | ---: |
|
||||
| Frustum-heavy | Direct | 73.60 / 90.94 | 71.37–81.42 | 0.241 / 0.268 | 0.240–0.242 |
|
||||
| Frustum-heavy | GPU frustum | 14.58 / 23.04 | 13.48–15.23 | 4.00 / 4.69 | 3.89–4.12 |
|
||||
| Frustum-heavy | GPU occlusion | 15.01 / 22.14 | 14.00–15.67 | 3.99 / 4.60 | 3.96–4.02 |
|
||||
| Open | Direct | 70.34 / 89.71 | 68.70–71.51 | 0.502 / 0.531 | 0.500–0.503 |
|
||||
| Open | GPU frustum | 29.52 / 37.88 | 28.98–30.67 | 18.08 / 19.21 | 17.87–18.25 |
|
||||
| Open | GPU occlusion | 30.82 / 38.47 | 29.11–33.36 | 18.36 / 19.18 | 18.03–18.63 |
|
||||
| Occluded | Direct | 68.00 / 84.26 | 67.45–68.64 | 0.499 / 0.554 | 0.496–0.500 |
|
||||
| Occluded | GPU frustum | 29.63 / 40.42 | 28.49–30.71 | 18.26 / 19.23 | 18.15–18.36 |
|
||||
| Occluded | GPU occlusion | 30.39 / 37.37 | 29.16–31.10 | 18.24 / 19.32 | 17.86–18.47 |
|
||||
|
||||
`cpu_ms` spans the synchronous `Renderer::render` call, including CPU preparation, submission, GPU completion wait, and host image copy; it excludes renderer construction and the ten warmup frames. `gpu_ms` is the Vulkan timestamp interval around recorded GPU commands, including the image-to-buffer capture copy, but excludes later host mapping and copying. The median isolated host `readback_cpu_ms` is 0.05–0.06 ms in these runs. Neither column is a Player frame rate, and subtracting them does not isolate CPU culling cost.
|
||||
|
||||
## Passes, work saved, and memory
|
||||
|
||||
The table shows pass-level GPU p50 / p95, in milliseconds. A dash means the pass is absent in that mode. These timestamp spans include work recorded under the named pass and are not interchangeable with the whole-frame GPU interval.
|
||||
|
||||
| Scene | Mode | MainCull | MainRaster | HZB | PostCull | PostRaster |
|
||||
| --- | --- | ---: | ---: | ---: | ---: | ---: |
|
||||
| Frustum-heavy | Direct | — | 0.195 / 0.198 | — | — | — |
|
||||
| Frustum-heavy | GPU frustum | 3.917 / 4.624 | 0.029 / 0.050 | — | — | — |
|
||||
| Frustum-heavy | GPU occlusion | 3.869 / 4.484 | 0.026 / 0.046 | 0.033 / 0.040 | 0.005 / 0.006 | 0.006 / 0.007 |
|
||||
| Open | Direct | — | 0.455 / 0.464 | — | — | — |
|
||||
| Open | GPU frustum | 17.956 / 19.120 | 0.046 / 0.084 | — | — | — |
|
||||
| Open | GPU occlusion | 18.230 / 19.036 | 0.046 / 0.083 | 0.033 / 0.036 | 0.005 / 0.005 | 0.006 / 0.007 |
|
||||
| Occluded | Direct | — | 0.453 / 0.511 | — | — | — |
|
||||
| Occluded | GPU frustum | 18.174 / 19.142 | 0.047 / 0.085 | — | — | — |
|
||||
| Occluded | GPU occlusion | 18.115 / 19.202 | 0.018 / 0.019 | 0.033 / 0.035 | 0.024 / 0.028 | 0.006 / 0.007 |
|
||||
|
||||
The visibility counters are stable across the 90 sampled frames of each GPU scene/mode:
|
||||
|
||||
| Scene | Candidate count | GPU main-visible | Frustum rejected | HZB deferred | Post-visible | Direct / GPU-frustum / GPU-occlusion draw calls |
|
||||
| --- | ---: | ---: | ---: | ---: | ---: | ---: |
|
||||
| Frustum-heavy | 1,024 | 416 | 608 | 0 | 0 | 416 / 1 / 2 |
|
||||
| Open | 1,024 | 1,024 | 0 | 0 | 0 | 1,024 / 1 / 2 |
|
||||
| Occluded | 1,026 | 1 in occlusion mode | 0 | 1,025 in occlusion mode | 0 | 1,026 / 1 / 2 |
|
||||
|
||||
The direct path does not produce GPU visibility counters; zeros in its CSV rows mean “not measured,” not zero visible objects. Peak `FrameStats::gpu_allocated_bytes` was about 7.45 MiB for direct, 5.17 MiB for GPU frustum, and 6.50 MiB for GPU occlusion in this harness. This counter is the renderer's tracked allocations, not whole-process GPU memory.
|
||||
|
||||
The frustum fixture removes 608 main-view candidates and cuts main raster time, while the occluded fixture defers 1,025 candidates and cuts its main raster time. Yet the current `MainCull` cost exceeds those savings by an order of magnitude on this device/configuration. The next performance investigation should isolate compute dispatches, transfer/barrier and indirect-buffer work inside `MainCull`, then repeat in Release with validation and diagnostic counter readback disabled. The fixed mode order and GPU clock/thermal state may affect absolute values; a randomized or interleaved follow-up would reduce order bias. The existing acceptance tests verify image agreement in memory, but this benchmark does not store reference images or measure visual quality over real game content.
|
||||
@@ -0,0 +1,58 @@
|
||||
# P2 GPU visibility: device-local outputs and bounded atomic append (2026-09-23)
|
||||
|
||||
The [first P2 benchmark](20-p2-gpu-visibility-benchmark-2026-09-23.md) found that `MainCull` took about 4 ms with 416 visible candidates and 18 ms with 1,024 candidates in one bin on an RTX 2080 Ti. The camera-visible raster pass was under 0.1 ms. We isolated two causes and measured them separately: GPU-written counters and IDs lived in host-cached system memory, and each contender retried a compare-and-exchange loop on one counter. With device-local outputs and one atomic fetch-add per valid append, the corresponding `MainCull` medians are 0.030 and 0.030 ms. These are measurements of the synthetic Debug/validation harness, not a general engine performance claim.
|
||||
|
||||
## Reproduction and provenance
|
||||
|
||||
| Field | Value |
|
||||
| --- | --- |
|
||||
| Baseline | Commit `ae537c0a4b28e6033a6db045d3401f8d8e96f2ee`; source/executable hashes and methodology in [study 20](20-p2-gpu-visibility-benchmark-2026-09-23.md) |
|
||||
| Optimized implementation | Commit `3be3d0de5f54c7a9afcab48f6e969ad56273a6a4` |
|
||||
| Optimized `src/render/renderer.cpp` SHA-256 | `0ebd863ff44fd7916244fb7b340407b27f50c048849c5df6c6f1f950b1d5dd1c` |
|
||||
| Original/staged-CAS `shaders/gpu_scene.slang` SHA-256 | `8fb7460ebcabc87a844fa2774f3bdad1d1f594a8d3b84d0a6881c9e439a35d98` |
|
||||
| Optimized `shaders/gpu_scene.slang` SHA-256 | `f58e86bfa8106364c70f26751f276793ca1dc02b34bab142c7ebea258e6102b3` |
|
||||
| Staged/final acceptance executable SHA-256 | `4750257d8c6484ece781578f9275bd9e8eeadb487d6a6527693f08f36c80c9d8` (the shader is loaded separately at runtime) |
|
||||
| Final SPIR-V manifest SHA-256 | `cac0fc853f106a2d15e15bf89b1b29136656e3936174369b91d61159cef023f2` (SHA-256 of lexically sorted `sha256sum build/linux-debug/shaders/*.spv` output) |
|
||||
| Machine | Ubuntu Linux 7.0.0-31-generic, Clang 21.1.8, NVIDIA GeForce RTX 2080 Ti, driver 595.84 |
|
||||
| Harness | CMake Debug, Vulkan validation and visibility diagnostics enabled, 320 × 240 synchronous capture; fixed direct → GPU-frustum → GPU-occlusion mode order |
|
||||
| Samples | Three sequential runs per variant; 10 warmup + 30 measured frames per scene/mode/run; 810 measured rows per variant |
|
||||
|
||||
The device-local-only intermediate variant uses the optimized renderer source and the original compare-and-exchange shader. It therefore isolates memory placement before the final shader change. The raw, unmodified CSV captures are:
|
||||
|
||||
- Baseline: [run 1](data/p2-2026-09-23-run-1.csv), [run 2](data/p2-2026-09-23-run-2.csv), [run 3](data/p2-2026-09-23-run-3.csv).
|
||||
- Device-local outputs with original CAS loop: [run 1](data/p2-2026-09-23-device-local-run-1.csv), [run 2](data/p2-2026-09-23-device-local-run-2.csv), [run 3](data/p2-2026-09-23-device-local-run-3.csv).
|
||||
- Device-local outputs with atomic add: [run 1](data/p2-2026-09-23-optimized-run-1.csv), [run 2](data/p2-2026-09-23-optimized-run-2.csv), [run 3](data/p2-2026-09-23-optimized-run-3.csv).
|
||||
|
||||
P50 and p95 below pool 90 frames per scene/mode and use linear interpolation at sorted rank `(n - 1) × quantile`. All times are milliseconds. `gpu_ms` spans GPU commands, including the image-to-buffer capture copy; `cpu_ms` is the synchronous `Renderer::render` call, including submission and completion wait. Neither is a Player frame rate.
|
||||
|
||||
| Scene | Mode | Baseline GPU p50 / p95 | Device-local CAS GPU p50 / p95 | Final GPU p50 / p95 | Final CPU p50 |
|
||||
| --- | --- | ---: | ---: | ---: | ---: |
|
||||
| Frustum-heavy | Direct | 0.241 / 0.268 | 0.235 / 0.271 | 0.235 / 0.300 | 68.57 |
|
||||
| Frustum-heavy | GPU frustum | 3.998 / 4.694 | 0.229 / 0.256 | 0.124 / 0.155 | 10.16 |
|
||||
| Frustum-heavy | GPU occlusion | 3.986 / 4.597 | 0.292 / 0.314 | 0.187 / 0.196 | 9.62 |
|
||||
| Open | Direct | 0.502 / 0.531 | 0.497 / 0.719 | 0.498 / 0.643 | 66.51 |
|
||||
| Open | GPU frustum | 18.081 / 19.207 | 0.477 / 0.508 | 0.139 / 0.158 | 10.18 |
|
||||
| Open | GPU occlusion | 18.359 / 19.183 | 0.544 / 0.558 | 0.204 / 0.238 | 9.39 |
|
||||
| Occluded | Direct | 0.499 / 0.554 | 0.496 / 0.528 | 0.496 / 0.531 | 66.96 |
|
||||
| Occluded | GPU frustum | 18.259 / 19.226 | 0.477 / 0.503 | 0.138 / 0.143 | 9.86 |
|
||||
| Occluded | GPU occlusion | 18.237 / 19.320 | 0.532 / 0.539 | 0.188 / 0.212 | 10.61 |
|
||||
|
||||
The isolated `MainCull` pass provides a closer A/B for the two changes:
|
||||
|
||||
| Scene and mode | Baseline p50 / p95 | Device-local CAS p50 / p95 | Final p50 / p95 |
|
||||
| --- | ---: | ---: | ---: |
|
||||
| Frustum-heavy, GPU frustum (416 visible) | 3.917 / 4.624 | 0.135 / 0.140 | 0.030 / 0.047 |
|
||||
| Open, GPU frustum (1,024 visible) | 17.956 / 19.120 | 0.368 / 0.373 | 0.030 / 0.032 |
|
||||
| Occluded, GPU occlusion (1,025 deferred) | 18.115 / 19.202 | 0.385 / 0.391 | 0.042 / 0.044 |
|
||||
|
||||
All sampled visibility counts matched across the three variants: 416 frustum-visible, 1,024 open-visible, and 1,025 deferred with one main-visible in the occluded scene. All 2,430 measured frames across the three variants reported zero Vulkan validation errors. The final focused shader/reflection and GPU suite passed 18/18 tests, and `spirv-val --target-env vulkan1.3` accepted both culling shaders.
|
||||
|
||||
## Cause and implementation
|
||||
|
||||
The original `upload_scene_buffer` chose `HOST_VISIBLE | HOST_COHERENT` memory and preferred `HOST_CACHED` for every scene buffer. On this GPU, Vulkan memory type 4 has those flags on a non-device-local system-memory heap. The indirect command counters, deferred counter and visible-ID arrays were written by the GPU there. The shader also used a CAS retry loop to append into one bin: many invocations could read the same old count, one would advance it and the rest would retry. The occluded case spent about 18 ms in `MainCull` even though only one instance reached main raster, because 1,025 candidates contended on `deferredCount` instead.
|
||||
|
||||
The renderer now allocates GPU-written indirect args, visible IDs and deferred buffers with `DEVICE_LOCAL` memory. Host-visible staging buffers supply the two indirect templates and zeroed deferred count through transfer copies before compute. An explicit transfer-to-compute/indirect barrier makes those copies visible. Diagnostic counts are copied back to the same staging buffers after culling and raster, with compute/transfer and transfer/host barriers; ordinary rendering still avoids counter readback. This path does not require a host-visible device-local BAR heap. Tracked allocation size for this one-bin fixture increased by just 48 bytes for the three minimum-size staging buffers; the important change is memory placement.
|
||||
|
||||
The shader now uses one `InterlockedAdd` for each append. The host constructs each bin with capacity equal to its candidate count; each candidate index is dispatched once and can append at most once to main IDs. The separate post buffer receives only deferred candidates, also at most once each, and deferred capacity equals total candidate count. Thus valid generated input cannot overflow. A defensive overflow branch undoes the speculative increment before any draw consumes the count, retaining the bounded final indirect/deferred count if an invalid table is supplied.
|
||||
|
||||
These timings are from one NVIDIA GPU, one small synthetic workload and a Debug build with validation, diagnostics and synchronous image capture. The fixed mode order, clock state and driver scheduling can affect p95 values. The full Release build and other desktop GPUs remain separate validation; the direct path remains the runtime fallback. GPU occlusion adds HZB/post overhead in an open scene with nothing to hide, so applications should select it based on workload rather than treating this synthetic GPU-frustum gain as universal.
|
||||
@@ -1,6 +1,6 @@
|
||||
# Исследования для Faset Engine
|
||||
|
||||
Обновлено 18.09.2026. Исходники и официальная документация исследовались прежде всего 17.09.2026; затем результаты согласованы с принятой архитектурой.
|
||||
Обновлено 23.09.2026. Исходники и официальная документация исследовались прежде всего 17.09.2026; затем результаты согласованы с принятой архитектурой. P2 implementation/acceptance добавлены позже и отделены от исходного статического исследования.
|
||||
|
||||
**Актуальные решения — в [ARCHITECTURE.md](../ARCHITECTURE.md), порядок реализации — в [PLAN.md](../../PLAN.md).** Реализация MVP и проверки идут отдельно: [журнал реализации](../IMPLEMENTATION.md), [результаты проверок](../validation/README.md), [пользовательский Manual](../manual/index.md). Исследования дают обоснования и проверочные сценарии; их статический анализ не является измерением Faset.
|
||||
|
||||
@@ -34,16 +34,19 @@ Linux/Windows, десктопные 2D/3D, C++ сначала и Lua следу
|
||||
|
||||
## Углублённые технические материалы
|
||||
|
||||
- [15 — GPU-driven renderer](15-renderer-implementation-notes.md): visibility, HZB, синхронизация и управление историей; этап после MVP.
|
||||
- [15 — GPU-driven renderer](15-renderer-implementation-notes.md): исходный проектный разбор visibility, HZB, синхронизации и управления историей для P2.
|
||||
- [16 — C++ gameplay и метаданные](16-native-gameplay-and-metadata.md): схемы, ABI, сериализация и будущий Lua.
|
||||
- [17 — Asset pipeline и Blender](17-asset-pipeline-and-blender-roundtrip.md): IDs, зависимости, reimport, overrides и физическая геометрия.
|
||||
- [18 — Сборка и доставка](18-build-cook-and-delivery.md): инкрементальность, cache, состав Player и единый BuildService.
|
||||
- [19 — P2 GPU visibility: протокол приёмки](19-p2-gpu-visibility-acceptance.md): GPU-сценарии, допуски сравнения и методика измерений; отделяет проверку реализации от предложений исследования 15.
|
||||
- [20 — P2 GPU visibility: первый benchmark](20-p2-gpu-visibility-benchmark-2026-09-23.md): три запуска, raw CSV, p50/p95 и границы интерпретации на Linux reference GPU.
|
||||
- [21 — P2 GPU visibility: оптимизация MainCull](21-p2-gpu-visibility-optimization-2026-09-23.md): отдельные измерения переноса выходных буферов в память GPU и замены CAS-цикла на atomic add.
|
||||
|
||||
## Происхождение и воспроизводимость
|
||||
|
||||
[Манифест источников](source-manifest.json) фиксирует изученные версии и commits. Основные source-ссылки ведут на upstream-файлы конкретного commit с указанием строки; доступ к Unreal требует соответствующих прав Epic. Исходники сторонних движков не включены в этот репозиторий.
|
||||
|
||||
Исследование статическое и выборочное: читались отдельные реализации и официальные документы. Движки не собирались, пользовательские UX-тесты и GPU-бенчмарки не выполнялись. UnityCsReference содержит C# reference source и bindings, а не весь native движок. Blender изучался через sparse checkout и выбранные удалённые файлы.
|
||||
Исходное сравнительное исследование статическое и выборочное: читались отдельные реализации и официальные документы. Сторонние движки не собирались, пользовательские UX-тесты и их GPU-бенчмарки не выполнялись. Позднейшие GPU-тесты и измерения **Faset P2** находятся отдельно в [протоколе 19](19-p2-gpu-visibility-acceptance.md), [исходном benchmark 20](20-p2-gpu-visibility-benchmark-2026-09-23.md) и [повторных измерениях 21](21-p2-gpu-visibility-optimization-2026-09-23.md); они не являются benchmark Unreal/Godot/Unity. UnityCsReference содержит C# reference source и bindings, а не весь native движок. Blender изучался через sparse checkout и выбранные удалённые файлы.
|
||||
|
||||
[Карта](map/README.md) запускается на обычном clone Faset. Соседние checkout из manifest необязательны и нужны только для дополнительного локального просмотра исходников. Пути manifest считаются от корня проекта, а относительные Markdown-ссылки — от документа.
|
||||
|
||||
|
||||
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",64.7369,0.2504,0.054402,0,0.192576,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",63.368,0.23456,0.038002,0,0.19312,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",68.7446,0.234496,0.048792,0,0.193888,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",88.6936,0.235552,0.076023,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",83.385,0.23472,0.046698,0,0.193344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",94.1805,0.232992,0.048552,0,0.192128,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",93.3547,0.234208,0.07407,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",88.7156,0.234656,0.036709,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",71.2425,0.234592,0.063289,0,0.192288,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",65.5611,0.273152,0.065132,0,0.194656,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",70.6167,0.236032,0.082916,0,0.194816,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",70.9857,0.35568,0.059061,0,0.313472,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",62.9898,0.235488,0.057709,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",62.7431,0.233824,0.050105,0,0.193664,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",66.6032,0.234464,0.045456,0,0.194144,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",63.6998,0.235424,0.044263,0,0.19472,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",67.3859,0.237984,0.0428,0,0.19344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",74.4489,0.234112,0.064631,0,0.192448,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",63.6063,0.235392,0.07947,0,0.193984,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",64.6958,0.233888,0.045556,0,0.193152,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",73.6784,0.23456,0.050055,0,0.193888,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",74.9121,0.236288,0.055936,0,0.195008,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",73.1098,0.235808,0.040657,0,0.194688,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",77.3535,0.233856,0.075092,0,0.192608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",79.1919,0.235392,0.055315,0,0.194272,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",62.4817,0.26864,0.049633,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",99.6139,0.234144,0.046428,0,0.193664,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",82.3882,0.233664,0.054944,0,0.192544,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",78.9223,0.233568,0.047109,0,0.19232,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",69.8094,0.247936,0.055374,0,0.196032,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",11.3878,0.22704,0.052209,0.132672,0.027072,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.0089,0.227232,0.043762,0.131904,0.028096,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",8.79895,0.227136,0.061266,0.132896,0.026848,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",10.614,0.230016,0.062888,0.133184,0.029472,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",9.94614,0.226432,0.039584,0.133056,0.026624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",7.97747,0.22752,0.039244,0.132768,0.028,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",10.45,0.22768,0.054172,0.132864,0.027968,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",15.4813,0.228064,0.051798,0.132864,0.02864,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",19.1343,0.227584,0.067537,0.13232,0.027456,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",10.5612,0.228672,0.051387,0.13168,0.028672,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",9.25929,0.22768,0.043152,0.133088,0.026848,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",8.61202,0.22752,0.054403,0.131968,0.027776,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",9.49408,0.2272,0.044293,0.1328,0.026944,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",9.41893,0.227712,0.056958,0.133024,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",8.75524,0.227168,0.041859,0.132512,0.027232,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",8.34356,0.226592,0.03172,0.132128,0.027616,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.65642,0.226656,0.038502,0.132544,0.0272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",13.3711,0.2264,0.056146,0.13264,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",15.465,0.227648,0.297992,0.133024,0.02816,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",11.8874,0.225792,0.045256,0.131232,0.027296,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",10.6097,0.227488,0.067969,0.132768,0.028416,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.1786,0.258976,0.048421,0.15008,0.040544,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",10.3399,0.227776,0.059563,0.132864,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",10.8591,0.227808,0.145585,0.132992,0.028224,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",15.4076,0.227232,0.050565,0.132448,0.02864,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",19.435,0.251008,0.049082,0.141152,0.027616,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",11.4523,0.227296,0.056957,0.132192,0.027552,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",10.047,0.226496,0.056437,0.131104,0.0272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",11.0989,0.226208,0.051296,0.132288,0.027424,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",9.08145,0.22624,0.048632,0.132192,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.28272,0.328608,0.057308,0.163104,0.0376,0.04656,0.00544,0.007392,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",13.3575,0.289984,0.05322,0.142176,0.027808,0.042304,0.004736,0.006208,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",11.2017,0.288864,0.052078,0.142464,0.026816,0.041664,0.005248,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",12.8998,0.289248,0.065103,0.141856,0.02608,0.042848,0.0048,0.00704,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",12.2266,0.290368,0.067627,0.142496,0.026624,0.041824,0.005024,0.007264,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",10.9485,0.290368,0.06858,0.142432,0.0264,0.042688,0.0048,0.00576,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",14.1092,0.292704,0.078528,0.14336,0.02832,0.041312,0.005216,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",12.1819,0.289504,0.058791,0.142464,0.026944,0.041536,0.005248,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",11.33,0.288672,0.051627,0.142368,0.026784,0.041568,0.004768,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",11.8178,0.289504,0.043251,0.143296,0.026624,0.041024,0.005472,0.006816,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",10.4058,0.331424,0.383844,0.162976,0.038976,0.046176,0.00608,0.007808,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",14.9896,0.29136,0.050125,0.1432,0.02688,0.04256,0.004768,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",14.1634,0.290944,0.066596,0.142336,0.027264,0.041504,0.00576,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",13.259,0.292256,0.044735,0.142464,0.028352,0.04224,0.004768,0.006432,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",11.3007,0.290016,0.072327,0.143008,0.02672,0.041216,0.005696,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",11.2246,0.291296,0.056858,0.143328,0.026784,0.041664,0.004768,0.007104,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",9.65399,0.290048,0.056176,0.142464,0.027424,0.042112,0.004736,0.006464,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",10.6734,0.2912,0.063049,0.142816,0.027168,0.042816,0.0048,0.007072,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",9.75997,0.291392,0.065534,0.143392,0.028064,0.04144,0.005472,0.006784,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",12.1279,0.291232,0.050967,0.143264,0.02656,0.041824,0.005376,0.006912,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",8.97511,0.287776,0.041578,0.141632,0.026528,0.04128,0.005152,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",13.2647,0.293184,0.046147,0.140896,0.027232,0.04288,0.00544,0.006976,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",19.9757,0.29088,0.055525,0.142176,0.027232,0.041536,0.005568,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",11.1957,0.289792,0.052108,0.14176,0.026464,0.043008,0.005088,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",10.7553,0.289696,0.047459,0.141536,0.026688,0.043008,0.0048,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",10.7883,0.312192,0.043602,0.166048,0.026464,0.042176,0.004768,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",10.4271,0.289024,0.044023,0.141888,0.027232,0.041856,0.004736,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",11.4354,0.299488,0.179438,0.142464,0.02752,0.042944,0.0048,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",11.8168,0.290944,0.058931,0.1424,0.0264,0.043008,0.005568,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",10.7853,0.288864,0.038302,0.141664,0.026784,0.042272,0.0048,0.006176,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",60.6186,0.495552,0.051106,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",60.407,0.494176,0.05302,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",75.2325,0.499616,0.06923,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",57.7167,0.499424,0.046328,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",69.319,0.49504,0.106641,0,0.45376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",70.6653,0.515456,0.093356,0,0.468416,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",76.4978,0.776224,0.057158,0,0.73376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",80.5693,0.499776,0.052028,0,0.45872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",82.8471,0.66272,0.053872,0,0.620544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",66.3484,0.498592,0.047169,0,0.458336,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",71.2127,0.493728,0.046888,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",71.7612,0.498336,0.046197,0,0.455808,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",72.9155,0.497696,0.044524,0,0.455648,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",78.4236,0.497024,0.039645,0,0.456352,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",75.2765,0.494496,0.053591,0,0.453792,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",68.2154,0.498752,0.070353,0,0.457152,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",66.636,0.529408,0.040216,0,0.458208,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",62.7475,0.493056,0.038072,0,0.449536,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",57.2225,0.495744,0.042149,0,0.453152,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",67.089,0.498208,0.037771,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",66.4552,0.497632,0.065594,0,0.456352,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",62.5136,0.497792,0.054623,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",69.6982,0.494816,0.058972,0,0.452736,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",69.7756,0.497024,0.147558,0,0.45504,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",60.633,0.49872,0.039875,0,0.458432,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",77.2821,0.497376,0.044734,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",69.4411,0.49632,0.056446,0,0.45456,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",63.1202,0.535808,0.045747,0,0.46256,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",73.1914,0.49824,0.059101,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",65.5302,0.764576,0.04238,0,0.722624,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",10.3939,0.475168,0.077767,0.366368,0.041344,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.8594,0.476544,0.052038,0.36848,0.041088,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.4828,0.474944,0.050475,0.367296,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",10.7749,0.476,0.056036,0.36784,0.041088,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",13.5022,0.473824,0.094568,0.366112,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",17.3703,0.48144,0.060554,0.373856,0.040992,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",10.5529,0.478368,0.050816,0.368928,0.041952,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",15.6407,0.47904,0.061797,0.370144,0.04144,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",10.7748,0.477664,0.070913,0.368352,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",9.76799,0.47744,0.054513,0.367584,0.040128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",9.42063,0.47776,0.059002,0.370176,0.041312,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",9.44758,0.476288,0.061656,0.367424,0.042176,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",11.5227,0.469056,0.041769,0.3608,0.040608,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",8.94197,0.475712,0.038192,0.368448,0.040928,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",10.4662,0.476768,0.051437,0.368736,0.040896,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",18.9526,0.476672,0.051978,0.368352,0.04112,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",11.2872,0.475552,0.039074,0.368032,0.041152,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",11.6188,0.477056,0.044775,0.36896,0.041024,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",11.9754,0.475456,0.065163,0.36672,0.040864,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",9.64002,0.47088,0.038803,0.362464,0.04128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",9.02811,0.476832,0.033143,0.368768,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",13.4991,0.476992,0.048622,0.369568,0.040032,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",14.6902,0.47296,0.192823,0.364672,0.040928,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",10.1379,0.47968,0.050385,0.371776,0.041408,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",8.5759,0.523296,0.046688,0.382976,0.069696,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",8.12712,0.474304,0.030979,0.366272,0.041056,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",8.39928,0.476512,0.045005,0.367904,0.0416,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",8.69837,0.500544,0.03693,0.365728,0.058048,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",8.41133,0.46624,0.055034,0.358016,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",9.02985,0.4752,0.044093,0.367168,0.040576,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.2217,0.577696,0.045296,0.383808,0.05232,0.063488,0.005632,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",8.81264,0.543904,0.05816,0.38032,0.041568,0.043008,0.005152,0.00704,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",8.44976,0.543328,0.040677,0.382752,0.040608,0.041536,0.005568,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",13.7218,0.541248,0.045566,0.37952,0.041216,0.04224,0.004736,0.006336,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",17.2713,0.554912,0.100559,0.382592,0.042432,0.043296,0.005216,0.007744,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",11.9484,0.546624,0.056317,0.38432,0.041184,0.041504,0.005504,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",9.01832,0.54336,0.034776,0.382272,0.040192,0.04288,0.004736,0.005632,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.76038,0.53936,0.095801,0.376576,0.041216,0.043008,0.00496,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",8.59985,0.544448,0.03699,0.383232,0.040704,0.042752,0.004736,0.00576,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",8.82441,0.542112,0.043492,0.38096,0.040768,0.042176,0.004736,0.006496,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",8.22824,0.560704,0.035357,0.383968,0.040832,0.042784,0.004768,0.005696,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.9933,0.544192,0.049814,0.38256,0.040608,0.041888,0.004896,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",22.6801,0.539744,0.074992,0.379008,0.040512,0.04128,0.005664,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",11.129,0.548288,0.042029,0.386656,0.041216,0.041504,0.00544,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",8.9006,0.543488,0.082365,0.382944,0.0408,0.042464,0.004736,0.006176,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",8.4634,0.543168,0.035788,0.382816,0.040512,0.041568,0.005152,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",8.55644,0.544928,0.05284,0.382592,0.041344,0.04272,0.004832,0.005696,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",10.6859,0.543744,0.051307,0.382016,0.041248,0.041632,0.005536,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",10.6034,0.54544,0.059462,0.384096,0.041184,0.041664,0.005504,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.5554,0.54224,0.043382,0.38032,0.041088,0.04144,0.005024,0.007264,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",9.47453,0.536256,0.04757,0.375744,0.040992,0.041984,0.005216,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",11.9249,0.542496,0.03712,0.381088,0.040864,0.041344,0.005728,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",10.17,0.543424,0.037501,0.383168,0.040736,0.040992,0.005696,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",11.4037,0.54464,0.062879,0.382208,0.041568,0.041312,0.005344,0.006944,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",10.0585,0.54592,0.038202,0.384256,0.040896,0.041792,0.00528,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",7.93333,0.541952,0.034284,0.38112,0.040736,0.041088,0.005696,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.71938,0.57744,0.085101,0.380576,0.041312,0.042272,0.007456,0.01376,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.67038,0.539392,0.041167,0.377248,0.0408,0.042528,0.004704,0.006016,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",8.96206,0.545408,0.050745,0.383168,0.040928,0.042112,0.00496,0.006176,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",8.98123,0.544864,0.053621,0.382784,0.041248,0.041888,0.005056,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",62.7887,0.494112,0.067427,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",71.2959,0.497792,0.044814,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",68.7389,0.496,0.04228,0,0.454976,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",69.895,0.494656,0.033503,0,0.453024,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",71.9031,0.526496,0.061556,0,0.4608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",72.2054,0.49392,0.044263,0,0.452704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",60.6895,0.497376,0.046187,0,0.456288,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",69.7308,0.497088,0.062047,0,0.454848,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",61.1452,0.49456,0.042159,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",62.0544,0.495104,0.041068,0,0.453824,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",65.4676,0.498496,0.034495,0,0.457728,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",65.3146,0.49488,0.048592,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",64.8816,0.4952,0.078649,0,0.45424,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",64.5143,0.495968,0.034535,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",60.3862,0.49776,0.046298,0,0.456608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",78.1539,0.494336,0.040426,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",73.6354,0.492224,0.054803,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",67.193,0.495904,0.049103,0,0.454432,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",59.0953,0.498208,0.040075,0,0.45696,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",73.2946,0.495648,0.063169,0,0.45424,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",66.2624,0.495328,0.044845,0,0.4544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",60.5294,0.496544,0.053211,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",66.6714,0.493984,0.041539,0,0.452352,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",63.6081,0.496448,0.04788,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",65.3215,0.496992,0.051136,0,0.456512,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",70.3609,0.498144,0.038172,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",62.9826,0.495808,0.067708,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",62.0386,0.498624,0.062418,0,0.458176,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",65.4245,0.528992,0.037009,0,0.458688,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",57.2899,0.496224,0.04233,0,0.4544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",10.8556,0.483776,0.051727,0.3728,0.042944,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.4682,0.526304,0.059923,0.383776,0.071776,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",9.92771,0.479168,0.042059,0.36784,0.04384,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",9.82401,0.47616,0.053331,0.3688,0.040768,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",18.0177,0.476736,0.046688,0.367072,0.041088,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",15.1037,0.480128,0.061456,0.367872,0.044192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",8.81297,0.477952,0.040036,0.366816,0.044672,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",9.66996,0.480256,0.03704,0.370016,0.04304,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",9.38014,0.474816,0.039805,0.364992,0.042688,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",11.399,0.478112,0.040537,0.366048,0.044512,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",8.47033,0.504928,0.040437,0.394688,0.04224,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",11.4359,0.47936,0.061997,0.36848,0.043168,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",13.9495,0.477728,0.04768,0.36608,0.04464,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",18.0044,0.475328,0.047319,0.36704,0.0416,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",10,0.475232,0.053261,0.363456,0.044384,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.9689,0.4728,0.045556,0.364704,0.040992,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",7.75412,0.476672,0.034415,0.365824,0.043904,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",9.24324,0.476416,0.060083,0.365984,0.043488,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",8.995,0.477088,0.038533,0.367008,0.042912,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",9.27244,0.477632,0.039384,0.366944,0.043392,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",7.73096,0.478912,0.038232,0.366752,0.045152,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",7.83677,0.474912,0.031198,0.36448,0.04304,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",11.1474,0.475904,0.049704,0.365632,0.043872,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",19.9123,0.47664,0.085702,0.365632,0.042016,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",10.7275,0.475744,0.031479,0.365984,0.042176,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",9.24285,0.477248,0.038623,0.367744,0.043456,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.16257,0.521984,0.060664,0.380768,0.072192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",9.19834,0.475808,0.032481,0.364896,0.04336,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",8.29114,0.476448,0.043693,0.364896,0.044704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.96529,0.478496,0.040246,0.3672,0.044448,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",8.03895,0.531904,0.043092,0.38544,0.018016,0.042912,0.012608,0.00592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",7.60839,0.529888,0.029405,0.384032,0.01888,0.041504,0.012992,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.51517,0.535296,0.090852,0.387296,0.01888,0.042784,0.012512,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",10.9287,0.55728,0.056427,0.408736,0.019104,0.041312,0.013088,0.006688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",8.24349,0.531008,0.040286,0.384256,0.018848,0.041696,0.012128,0.007456,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.11451,0.531904,0.042741,0.3856,0.019264,0.0416,0.012832,0.0056,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.38955,0.53056,0.039865,0.383552,0.018336,0.043008,0.012352,0.00608,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.283,0.532448,0.041027,0.386752,0.018688,0.042144,0.01248,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",12.2057,0.533408,0.040897,0.38656,0.018784,0.042464,0.012448,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",12.5381,0.534016,0.067417,0.383904,0.019712,0.042656,0.01264,0.007456,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",12.464,0.529568,0.045836,0.382016,0.018336,0.042816,0.012224,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.9873,0.565024,0.053521,0.40064,0.0192,0.042784,0.02448,0.006464,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",10.1212,0.537248,0.044764,0.38848,0.0192,0.042112,0.012384,0.006752,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",10.0635,0.53232,0.049804,0.384352,0.01936,0.042208,0.012384,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",8.37142,0.529184,0.039244,0.382176,0.018848,0.041344,0.013344,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",9.09023,0.534688,0.055835,0.386816,0.018688,0.043008,0.012672,0.006912,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",11.6111,0.532224,0.043041,0.385472,0.01904,0.041952,0.012512,0.00592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",13.9289,0.532864,0.045265,0.38608,0.019392,0.042496,0.012416,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.422,0.530048,0.057359,0.382592,0.019136,0.04144,0.013056,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.0768,0.529824,0.049032,0.382624,0.018784,0.04096,0.013088,0.0072,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",8.39461,0.539648,0.032992,0.388928,0.022624,0.04176,0.012576,0.005856,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",9.73943,0.531296,0.059702,0.38352,0.019488,0.041408,0.013248,0.006752,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",8.51903,0.53248,0.034986,0.385792,0.019328,0.041344,0.01344,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",8.4197,0.530016,0.03719,0.383168,0.01824,0.042752,0.012416,0.006272,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",8.00373,0.531648,0.035457,0.384544,0.018912,0.041888,0.012832,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",8.2458,0.531168,0.043983,0.383904,0.01824,0.043008,0.012032,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",10.0695,0.532992,0.041989,0.38528,0.01856,0.042784,0.012608,0.006048,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",12.4824,0.52944,0.048752,0.383968,0.0184,0.041984,0.012512,0.00592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",11.1743,0.534944,0.061466,0.38736,0.019232,0.04192,0.012928,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",11.4361,0.533824,0.038673,0.386368,0.019232,0.04176,0.013024,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",71.0127,0.311872,0.04248,0,0.270336,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",78.8508,0.235392,0.248779,0,0.194528,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",89.1687,0.2728,0.068139,0,0.196608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",70.5527,0.235936,0.059021,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",68.7177,0.269248,0.052199,0,0.198144,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",84.3036,0.234688,0.041949,0,0.192864,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",69.2441,0.232384,0.076214,0,0.191616,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",74.6042,0.235232,0.050846,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",74.2708,0.23584,0.048051,0,0.193504,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",74.8286,0.234272,0.048231,0,0.193728,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",77.2897,0.234752,0.061296,0,0.192896,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",81.6145,0.233632,0.049333,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",77.6506,0.236416,0.058109,0,0.19488,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",81.1084,0.235296,0.071344,0,0.19424,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",87.1548,0.233536,0.052218,0,0.193568,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",85.0074,0.23488,0.068419,0,0.192832,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",75.7102,0.234912,0.056046,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",83.8865,0.233696,0.059062,0,0.193728,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",69.5082,0.233312,0.039965,0,0.192608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",68.2242,0.234048,0.044393,0,0.192928,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",72.7151,0.234464,0.041258,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",82.0281,0.236736,0.034976,0,0.194432,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",86.2229,0.235264,0.046397,0,0.194304,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",90.2785,0.235744,0.062478,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",93.2652,0.235008,0.05822,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",77.9207,0.235264,0.044304,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",78.4134,0.235616,0.050585,0,0.194304,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",72.4479,0.236288,0.063129,0,0.194784,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",82.6376,0.252672,0.051898,0,0.19392,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",70.9828,0.235168,0.034926,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",8.78598,0.228672,0.046217,0.135232,0.026432,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.4128,0.228096,0.055014,0.133952,0.027008,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",13.7304,0.23024,0.06367,0.136032,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",12.3014,0.228096,0.047209,0.134528,0.02576,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",12.8145,0.2288,0.07994,0.135232,0.026464,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",8.61497,0.227936,0.038233,0.134208,0.025888,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",10.3034,0.227968,0.049824,0.134496,0.02576,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",12.0394,0.228864,0.057308,0.135136,0.026656,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",15.1018,0.228,0.052869,0.135424,0.026368,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",12.3695,0.228768,0.060444,0.134528,0.026944,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",10.5688,0.230592,0.135205,0.135232,0.027008,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",9.59937,0.229408,0.054603,0.135264,0.026528,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",9.23911,0.229888,0.039574,0.135936,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",7.36684,0.22768,0.041969,0.134272,0.026176,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",7.34062,0.227392,0.046298,0.133952,0.026176,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",9.12895,0.2272,0.038032,0.134336,0.02592,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",8.00057,0.227232,0.043272,0.134528,0.025504,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",12.3728,0.226944,0.044504,0.133728,0.026112,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",14.1646,0.227904,0.045796,0.134976,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.9364,0.234368,0.040416,0.133792,0.026784,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",8.38385,0.227552,0.183396,0.133632,0.026784,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.9046,0.227136,0.047479,0.133792,0.02592,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",7.19849,0.226656,0.039003,0.134336,0.025408,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",8.56135,0.22784,0.049343,0.134688,0.02608,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",7.7272,0.259744,0.047229,0.151136,0.039264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",8.20558,0.226944,0.044093,0.134464,0.026432,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",13.3389,0.228544,0.053931,0.135648,0.026144,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",18.6329,0.2304,0.056376,0.135456,0.026336,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",9.99333,0.228448,0.049754,0.135424,0.025952,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.18819,0.228192,0.044113,0.134368,0.025952,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.70103,0.292448,0.03675,0.144576,0.027456,0.042592,0.004768,0.005888,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",11.0291,0.2968,0.051778,0.145824,0.028288,0.042432,0.00528,0.006496,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",11.91,0.308704,0.04737,0.144256,0.027872,0.042752,0.004896,0.006048,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",10.1297,0.293792,0.045045,0.145088,0.028672,0.04128,0.005536,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",11.8952,0.29152,0.056066,0.144128,0.027552,0.041312,0.005184,0.007104,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",12.7625,0.32688,0.046337,0.1432,0.028576,0.041216,0.016576,0.01824,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",11.9295,0.291776,0.040386,0.143424,0.027488,0.042592,0.004736,0.00592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",12.953,0.293248,0.046809,0.143712,0.028128,0.042336,0.0048,0.006368,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",10.4498,0.293312,0.054533,0.145312,0.027936,0.041792,0.005312,0.006688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",11.6785,0.293824,0.04233,0.144416,0.02784,0.042912,0.004736,0.0056,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",10.6663,0.293216,0.061035,0.144128,0.027904,0.042272,0.0048,0.006176,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",9.51515,0.292224,0.033002,0.144,0.027872,0.041248,0.005664,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",8.97953,0.293248,0.046728,0.144448,0.027712,0.04208,0.005056,0.006112,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",9.20476,0.294784,0.045606,0.14544,0.02864,0.04288,0.004736,0.005632,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",13.0593,0.293056,0.048161,0.144192,0.0288,0.04096,0.005664,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",12.0821,0.292576,0.05812,0.143616,0.026944,0.043008,0.004992,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",16.3491,0.295104,0.073378,0.144576,0.02896,0.041568,0.005824,0.006464,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",17.9732,0.294944,0.067768,0.14544,0.028416,0.041952,0.004992,0.006912,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.7518,0.295712,0.054664,0.145568,0.028672,0.041632,0.006016,0.006272,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",12.1551,0.293984,0.079981,0.14448,0.02784,0.042496,0.004864,0.007328,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",11.1806,0.294592,0.050516,0.145984,0.028288,0.041344,0.005344,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",12.7806,0.291616,0.045977,0.14304,0.027392,0.04144,0.00576,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",10.869,0.293504,0.0373,0.1448,0.027232,0.042848,0.004736,0.005664,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",12.829,0.30736,0.046528,0.143232,0.036832,0.045536,0.005536,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",10.4788,0.294784,0.046527,0.145696,0.029376,0.041952,0.004864,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.58928,0.295776,0.045325,0.144192,0.028,0.043392,0.005024,0.006912,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.68274,0.292576,0.05284,0.144256,0.027776,0.042976,0.004864,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.50438,0.315872,0.046107,0.166816,0.02848,0.041024,0.005696,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",8.34061,0.291648,0.039535,0.14352,0.027392,0.04256,0.0048,0.005888,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",8.48612,0.292256,0.049263,0.144,0.027872,0.0424,0.0048,0.006208,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",71.8804,0.521184,0.108655,0,0.462464,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",68.4413,0.49472,0.037431,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",75.9111,0.49488,0.071094,0,0.453984,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",73.8367,0.49536,0.044995,0,0.454816,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",66.1784,0.529024,0.060093,0,0.45824,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",69.3696,0.538592,0.046297,0,0.467904,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",71.7722,0.49808,0.076985,0,0.455872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",66.1807,0.496512,0.044734,0,0.456608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",62.9343,0.493024,0.043071,0,0.451584,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",69.4768,0.49648,0.056877,0,0.455872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",73.0257,0.493408,0.045125,0,0.453024,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",70.748,0.4928,0.071585,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",75.1762,0.795744,0.048581,0,0.753664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",63.2562,0.49408,0.054943,0,0.45424,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",62.1229,0.495808,0.039695,0,0.45456,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",69.3232,0.764192,0.050906,0,0.721152,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",66.662,0.495136,0.052188,0,0.455872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",59.3466,0.493088,0.035948,0,0.45248,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",70.8032,0.537024,0.03159,0,0.458272,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",64.5934,0.514528,0.041428,0,0.465312,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",67.1224,0.497792,0.035106,0,0.457792,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",67.8875,0.49392,0.049513,0,0.452192,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",62.0733,0.494336,0.049023,0,0.454016,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",62.1564,0.49392,0.059843,0,0.453856,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",68.4279,0.496192,0.039995,0,0.454848,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",60.9137,0.496672,0.049864,0,0.456288,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",76.188,0.498272,0.048291,0,0.457408,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",68.4783,0.4928,0.039515,0,0.452512,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",67.126,0.495712,0.050045,0,0.455008,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",59.9943,0.491712,0.039584,0,0.450752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",11.011,0.475136,0.038353,0.366496,0.041472,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",11.1128,0.477568,0.049333,0.368416,0.041504,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",13.1614,0.477184,0.061636,0.368448,0.041248,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",15.6951,0.51232,0.057378,0.371904,0.071136,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",10.4804,0.477408,0.050575,0.368992,0.040608,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",9.01791,0.476672,0.056737,0.368512,0.041088,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",8.78346,0.478048,0.050525,0.369376,0.041664,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",10.8859,0.478752,0.050786,0.369696,0.041728,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",10.839,0.47968,0.05308,0.370432,0.041696,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",10.9418,0.477056,0.060374,0.368064,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",10.6136,0.478112,0.038963,0.369152,0.041984,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",13.9552,0.476512,0.051477,0.367744,0.041696,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",10.3934,0.476704,0.050686,0.368192,0.041312,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",14.6375,0.480352,0.077526,0.37008,0.041568,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",9.79507,0.476416,0.03713,0.367904,0.0416,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",8.57517,0.478976,0.040747,0.370208,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",10.81,0.47776,0.040246,0.369344,0.041728,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",8.45036,0.478048,0.038543,0.369344,0.04192,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",7.65562,0.48064,0.039955,0.371616,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",8.60097,0.478304,0.059782,0.369664,0.041952,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",10.4293,0.50864,0.043953,0.37072,0.063168,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.7301,0.478624,0.159691,0.37024,0.041408,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",11.9545,0.478848,0.089589,0.370016,0.041664,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",13.2706,0.475968,0.048311,0.367136,0.040768,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",7.66326,0.476608,0.051267,0.369056,0.040544,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",7.66469,0.476992,0.039875,0.368192,0.041408,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.82757,0.479424,0.050625,0.370592,0.041504,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",7.76783,0.477088,0.034676,0.368384,0.04176,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",8.26084,0.475936,0.047639,0.366368,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.82446,0.47904,0.054213,0.370368,0.04128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",11.7547,0.54416,0.073158,0.382432,0.041216,0.041664,0.0048,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",10.2699,0.5448,0.051196,0.383808,0.040192,0.042144,0.0048,0.006304,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",11.2933,0.543232,0.040948,0.382784,0.03968,0.04256,0.004704,0.005984,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",9.87866,0.5432,0.052319,0.38208,0.039808,0.04272,0.004768,0.00576,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",9.64366,0.561376,0.042491,0.386432,0.053952,0.04176,0.004864,0.007424,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.37896,0.546432,0.061125,0.384576,0.041184,0.041728,0.004896,0.00672,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",13.315,0.544672,0.065764,0.382176,0.04096,0.041696,0.004928,0.00672,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",11.9395,0.544896,0.04239,0.383424,0.040672,0.041536,0.005056,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",17.2652,0.544928,0.07952,0.382624,0.041088,0.042112,0.004928,0.006944,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",10.323,0.541536,0.049864,0.38048,0.03984,0.042656,0.004736,0.005856,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",9.91962,0.54432,0.063149,0.382688,0.040832,0.041376,0.005184,0.006656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",11.2208,0.544288,0.040416,0.382016,0.040384,0.042848,0.004832,0.005568,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",9.86151,0.543232,0.038883,0.382656,0.040544,0.042016,0.004928,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",9.03577,0.544352,0.05307,0.382144,0.041216,0.04192,0.005248,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",16.7594,0.5456,0.048551,0.384576,0.040448,0.04192,0.005376,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",12.971,0.543744,0.045195,0.38272,0.04064,0.041536,0.005344,0.006944,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",13.1388,0.547264,0.049674,0.38528,0.040704,0.042656,0.004736,0.005856,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",10.454,0.544928,0.049794,0.383072,0.040704,0.041568,0.005504,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",10.0701,0.547392,0.034365,0.38256,0.039328,0.042688,0.004768,0.005792,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.4174,0.545056,0.034856,0.383776,0.040256,0.041248,0.005664,0.006624,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",10.9952,0.541472,0.038883,0.381824,0.040064,0.042272,0.004736,0.00624,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",13.0438,0.54384,0.116881,0.383488,0.040448,0.042208,0.004736,0.006304,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",17.3474,0.542624,0.056076,0.379456,0.041664,0.041728,0.005184,0.007104,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",26.2324,0.544768,0.09517,0.3824,0.041152,0.041344,0.005824,0.006464,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",12.1699,0.544768,0.056848,0.38336,0.040576,0.04096,0.005824,0.006464,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.37042,0.546304,0.052399,0.383872,0.040192,0.043008,0.004832,0.007328,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",11.3721,0.547328,0.490224,0.384512,0.041088,0.042176,0.00512,0.006432,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",10.1461,0.54512,0.065052,0.383808,0.040608,0.041152,0.005824,0.006464,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",11.6359,0.54256,0.057719,0.380768,0.040928,0.041504,0.004928,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",10.7501,0.552192,0.059973,0.383488,0.040512,0.04608,0.005472,0.00768,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",66.5645,0.494496,0.040526,0,0.453888,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",66.5236,0.494944,0.048842,0,0.454144,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",69.7988,0.49456,0.064151,0,0.453312,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",71.0163,0.49744,0.082045,0,0.45632,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",68.6753,0.496064,0.049754,0,0.45504,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",62.9101,0.526784,0.035176,0,0.459264,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",65.7585,0.532544,0.041498,0,0.460832,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",68.3156,0.495168,0.040957,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",63.9311,0.524384,0.04261,0,0.462848,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",68.1388,0.488192,0.043512,0,0.446528,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",72.5859,0.498624,0.044744,0,0.457632,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",80.3614,0.496896,0.071505,0,0.455456,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",75.1705,0.49328,0.059582,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",71.5779,0.494112,0.073087,0,0.452928,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",73.3457,0.495968,0.058901,0,0.454528,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",72.9389,0.4928,0.055455,0,0.451456,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",76.6228,0.498016,0.046969,0,0.456864,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",70.0784,0.494688,0.053982,0,0.452896,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",79.0739,0.495776,0.056156,0,0.454688,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",72.9877,0.494688,0.037892,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",72.1311,0.495232,0.046788,0,0.454624,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",62.4365,0.496864,0.040246,0,0.455552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",68.6746,0.4912,0.033383,0,0.448512,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",59.8844,0.496,0.041298,0,0.455232,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",60.8796,0.49536,0.044714,0,0.454592,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",64.8914,0.495552,0.061436,0,0.454592,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",59.59,0.533312,0.036539,0,0.460096,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",70.0369,0.497792,0.046658,0,0.45712,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",66.5867,0.49456,0.120056,0,0.4544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",60.4937,0.495008,0.045957,0,0.453536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",11.0849,0.476352,0.057048,0.36944,0.039424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.4238,0.480192,0.035837,0.372576,0.039104,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.0898,0.478336,0.039966,0.370528,0.039584,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",10.9098,0.482368,0.048662,0.371904,0.043136,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",9.08452,0.47904,0.036348,0.372192,0.039456,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",9.41131,0.475488,0.045355,0.369024,0.039616,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",13.4197,0.48096,0.049353,0.370112,0.043712,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",20.9784,0.479872,0.154752,0.369216,0.043072,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",11.7974,0.481888,0.064562,0.370112,0.043744,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.12464,0.478496,0.030848,0.368576,0.043072,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",7.63899,0.477088,0.032872,0.367904,0.041696,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",10.0212,0.481056,0.036689,0.370112,0.043488,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",8.12974,0.478848,0.041929,0.36896,0.042688,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",7.97515,0.479808,0.041389,0.3704,0.042048,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",10.704,0.480064,0.065995,0.37072,0.042944,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",14.0462,0.501472,0.05321,0.37728,0.042304,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",16.5454,0.477952,0.041108,0.369376,0.040928,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",11.8254,0.482784,0.055094,0.372928,0.042816,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",10.2441,0.480352,0.033924,0.370272,0.043424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",8.54205,0.510592,0.049022,0.368608,0.072192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",8.60497,0.478048,0.040136,0.367296,0.042944,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",11.5378,0.468064,0.053181,0.358112,0.043296,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",9.95857,0.480704,0.033854,0.370272,0.043424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",8.19659,0.47664,0.03739,0.368576,0.040896,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",7.89861,0.478304,0.038222,0.371424,0.039008,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",11.973,0.478016,0.057759,0.368736,0.042624,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",18.9519,0.48096,0.045285,0.370656,0.04304,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",12.0451,0.471616,0.062909,0.360928,0.042656,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",10.9205,0.47664,0.034075,0.369472,0.040192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",10.1355,0.471968,0.06902,0.361184,0.044256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",11.1203,0.538624,0.07379,0.389312,0.019648,0.041856,0.01312,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",10.7094,0.535488,0.040056,0.388064,0.019648,0.0416,0.012512,0.00592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",12.0782,0.536544,0.170552,0.390432,0.01888,0.041248,0.013152,0.00688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",15.0542,0.5328,0.073208,0.386784,0.01872,0.042016,0.012192,0.00672,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",12.261,0.532864,0.032121,0.386112,0.017888,0.042976,0.012224,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.84738,0.5384,0.055815,0.38048,0.01888,0.043008,0.012256,0.006176,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",10.9202,0.535008,0.043342,0.387552,0.018528,0.042496,0.012384,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",9.89454,0.528128,0.059121,0.38096,0.018816,0.0424,0.012224,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",10.4093,0.53488,0.036018,0.3872,0.019072,0.042144,0.012736,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",8.36614,0.53808,0.040276,0.39072,0.01888,0.043008,0.012288,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",12.8487,0.56784,0.051938,0.411104,0.020672,0.045824,0.013408,0.007072,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",19.2762,0.533088,0.088777,0.386208,0.0192,0.042336,0.012288,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",12.2209,0.536992,0.055295,0.38896,0.01904,0.042528,0.012288,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",10.2118,0.538048,0.051768,0.391232,0.018688,0.042528,0.012,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",11.6706,0.536736,0.060895,0.38784,0.019712,0.042944,0.012256,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",11.3352,0.535168,0.054253,0.387232,0.018272,0.042816,0.012416,0.006208,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",9.05475,0.53648,0.048892,0.389216,0.018976,0.042304,0.012192,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.41794,0.535008,0.039294,0.386688,0.019136,0.042624,0.012384,0.006432,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",8.45,0.536864,0.04803,0.390432,0.018976,0.042208,0.012224,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",13.7081,0.53552,0.054452,0.389024,0.018528,0.042976,0.012032,0.006432,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",19.5372,0.53328,0.037702,0.38672,0.018784,0.042848,0.012224,0.006368,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",12.425,0.536384,0.070393,0.3888,0.01872,0.041344,0.01264,0.007232,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",12.0341,0.536384,0.042951,0.388768,0.01904,0.04224,0.01264,0.006752,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",10.2125,0.534368,0.038683,0.387968,0.018784,0.041952,0.012224,0.006208,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",9.8623,0.535168,0.060444,0.388192,0.019232,0.04256,0.012352,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",10.9939,0.538656,0.061837,0.391808,0.017792,0.043008,0.012544,0.005888,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",10.028,0.534432,0.047209,0.386784,0.019424,0.042464,0.012224,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",16.655,0.53344,0.046898,0.3856,0.018688,0.042592,0.012544,0.006304,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",10.5594,0.537888,0.045947,0.391008,0.018944,0.04224,0.012224,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.99491,0.536704,0.078778,0.389216,0.0184,0.042944,0.012256,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",68.4785,0.234304,0.056086,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",65.9328,0.233376,0.033653,0,0.192608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",69.3577,0.234208,0.049524,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",71.9818,0.234208,0.037781,0,0.193312,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",57.265,0.236224,0.049814,0,0.195584,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",66.4298,0.235808,0.05331,0,0.194784,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",66.5939,0.2344,0.04817,0,0.192928,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",65.2286,0.234304,0.052189,0,0.193984,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",68.5535,0.233088,0.039635,0,0.19088,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",69.6112,0.236128,0.071745,0,0.193312,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",66.6386,0.23312,0.04243,0,0.191168,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",78.1614,0.255168,0.049263,0,0.198176,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",72.0562,0.235104,0.048451,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",63.6805,0.234208,0.104387,0,0.193984,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",61.9377,0.23488,0.036479,0,0.193408,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",64.2762,0.235744,0.035216,0,0.195712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",66.9261,0.233504,0.040116,0,0.192128,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",61.0661,0.235136,0.04207,0,0.19408,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",65.299,0.23392,0.040056,0,0.192672,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",65.5292,0.23488,0.044343,0,0.193888,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",63.2204,0.362816,0.061566,0,0.319488,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",71.8915,0.234272,0.03716,0,0.194048,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",77.3235,0.235776,0.046047,0,0.19264,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",67.8365,0.232544,0.047509,0,0.19168,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",77.2039,0.236,0.053221,0,0.193696,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",69.3318,0.234048,0.067457,0,0.192672,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",59.9847,0.23552,0.041558,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",70.1507,0.235008,0.054473,0,0.193536,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",63.5918,0.235168,0.043262,0,0.19408,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",61.6097,0.234304,0.07448,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",20.6243,0.23152,0.047079,0.138048,0.0272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",14.4267,0.259776,0.058811,0.137728,0.041824,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.3846,0.24544,0.049163,0.14592,0.032256,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",11.0997,0.231488,0.076895,0.137152,0.02672,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",10.6573,0.26016,0.05797,0.136736,0.0312,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.9875,0.230656,0.064943,0.136736,0.02656,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",11.2594,0.23184,0.060024,0.1376,0.026624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",9.93987,0.2312,0.071525,0.137312,0.02656,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",11.533,0.229504,0.053932,0.135712,0.026752,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",10.4659,0.228704,0.044003,0.135296,0.026624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",12.5764,0.230048,0.049624,0.136224,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",13.4199,0.22976,0.052739,0.13728,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",10.8869,0.230752,0.072397,0.136768,0.026496,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",10.4181,0.23168,0.064541,0.137088,0.026912,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",10.5278,0.2304,0.054734,0.135936,0.027264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",9.63723,0.230592,0.051567,0.136352,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.01626,0.262592,0.04245,0.140864,0.054624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",9.39782,0.230464,0.044965,0.13616,0.027072,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",9.95979,0.228832,0.048852,0.13616,0.025632,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.759,0.228896,0.051748,0.135808,0.026112,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",10.9753,0.253248,0.045205,0.137344,0.029952,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.6281,0.230976,0.075272,0.136704,0.026528,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",10.0208,0.22976,0.048251,0.136256,0.026368,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",12.3332,0.231136,0.055034,0.136608,0.027264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",10.8965,0.231424,0.045004,0.136352,0.027712,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",8.6148,0.230496,0.044313,0.136288,0.02608,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",8.85869,0.229888,0.064321,0.135936,0.026944,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",10.371,0.229792,0.231858,0.136416,0.026464,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",15.0848,0.228704,0.055414,0.13696,0.025888,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",18.8212,0.233056,0.06889,0.137568,0.02688,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",10.3272,0.29184,0.04731,0.143744,0.027296,0.041952,0.005024,0.007008,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",11.232,0.291328,0.082897,0.14368,0.026304,0.042752,0.004832,0.00688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.56429,0.289632,0.04257,0.142208,0.026912,0.041888,0.004768,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",8.48152,0.2896,0.041629,0.141664,0.0264,0.042528,0.004864,0.005856,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",9.08971,0.290016,0.042711,0.142656,0.027392,0.041504,0.005056,0.006848,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.61352,0.290432,0.044775,0.142048,0.02768,0.041952,0.004992,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",9.42087,0.289536,0.039054,0.142464,0.026336,0.042784,0.004736,0.005728,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",10.2745,0.295968,0.046949,0.143936,0.027392,0.041664,0.005216,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",20.0217,0.291008,0.066194,0.142752,0.027232,0.04272,0.004864,0.005664,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",13.5483,0.292928,0.05844,0.143936,0.02784,0.04144,0.004992,0.006688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",11.63,0.29184,0.059111,0.144448,0.02736,0.041184,0.005792,0.006496,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",9.36151,0.289792,0.037791,0.143136,0.026848,0.04096,0.005664,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",9.79621,0.29088,0.034905,0.143008,0.027488,0.04128,0.005536,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",9.07658,0.29136,0.05822,0.142176,0.027808,0.043008,0.004992,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",9.54872,0.290304,0.038222,0.143584,0.0264,0.042432,0.004736,0.00608,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",10.3873,0.29088,0.061486,0.143136,0.026848,0.0424,0.004992,0.007008,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",16.027,0.293792,0.058811,0.143776,0.027712,0.041504,0.00592,0.006368,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",14.6296,0.290112,0.071114,0.142752,0.027232,0.041984,0.004736,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",11.2966,0.292256,0.066676,0.143744,0.027744,0.041472,0.005472,0.006816,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",11.6844,0.292736,0.072607,0.144608,0.027424,0.042112,0.004832,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",11.0806,0.29472,0.049233,0.14496,0.027072,0.042944,0.00512,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",11.3335,0.292416,0.057108,0.14416,0.027808,0.041984,0.0048,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",11.4639,0.294144,0.055134,0.144352,0.027584,0.041888,0.005152,0.006944,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",9.80644,0.290432,0.054673,0.143296,0.026592,0.042272,0.004736,0.00624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",17.5667,0.290176,0.038592,0.14304,0.026944,0.041344,0.005312,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",10.6748,0.292352,0.044484,0.143968,0.027616,0.041472,0.005376,0.006912,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",14.4168,0.291296,0.203043,0.143072,0.027008,0.041792,0.005216,0.00704,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",9.61146,0.32416,0.036488,0.14336,0.03072,0.071424,0.004832,0.005664,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",11.3439,0.29056,0.040166,0.14272,0.02704,0.041536,0.005312,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.55479,0.304672,0.056657,0.148128,0.02736,0.041504,0.005728,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",68.63,0.496224,0.050275,0,0.456576,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",62.4592,0.497056,0.039344,0,0.455168,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",66.3106,0.498592,0.055234,0,0.457088,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",61.2164,0.498944,0.045155,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",71.6603,0.494208,0.043843,0,0.453664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",71.4574,0.492512,0.081554,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",72.0269,0.49392,0.049794,0,0.453824,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",67.7714,0.500768,0.130686,0,0.459392,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",76.1415,0.499648,0.052629,0,0.459104,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",78.1573,0.750624,0.070253,0,0.70864,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",95.7163,0.4968,0.061687,0,0.456544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",78.9684,0.505824,0.082085,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",78.4559,0.497952,0.077676,0,0.457312,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",72.1784,0.496032,0.046297,0,0.455104,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",85.2738,0.49712,0.059903,0,0.456448,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",89.1637,0.497344,0.102012,0,0.45648,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",76.5471,0.679328,0.076524,0,0.63744,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",82.4952,0.497696,0.057558,0,0.455264,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",75.4858,0.49632,0.057308,0,0.454784,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",76.1648,0.539232,0.043523,0,0.462848,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",73.4384,0.49728,0.094368,0,0.45664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",83.0048,0.49536,0.038913,0,0.454688,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",68.0038,0.493856,0.048982,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",65.381,0.51184,0.039855,0,0.462848,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",75.839,0.504544,0.037711,0,0.456,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",68.2006,0.494464,0.038583,0,0.454016,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",64.9307,0.4952,0.04262,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",66.7801,0.494048,0.045075,0,0.45312,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",69.8776,0.493632,0.048271,0,0.453824,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",65.2059,0.494688,0.053361,0,0.453056,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",10.2345,0.477344,0.050585,0.36864,0.04096,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",7.9007,0.476608,0.05306,0.368608,0.040992,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",8.0089,0.52544,0.061536,0.385568,0.07072,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",10.1803,0.478816,0.038072,0.371136,0.040512,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",10.1246,0.473216,0.056887,0.36608,0.040864,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.4391,0.475488,0.039575,0.368384,0.040704,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",11.9564,0.476704,0.045606,0.369152,0.040448,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",12.6543,0.47936,0.072266,0.36944,0.042176,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",10.7411,0.475968,0.048532,0.368096,0.040992,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.26957,0.47584,0.038833,0.367552,0.040896,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",8.57898,0.49872,0.06375,0.3848,0.046912,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",8.94825,0.47472,0.042961,0.366368,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",7.86686,0.475872,0.034856,0.368,0.040128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",7.37803,0.473376,0.037401,0.365856,0.040992,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",8.63711,0.475712,0.041388,0.368352,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.3743,0.476672,0.043462,0.368256,0.041152,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",17.086,0.475552,0.051687,0.367744,0.039808,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",12.5928,0.476672,0.045927,0.368128,0.041248,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",9.45106,0.503808,0.08502,0.370016,0.0648,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",9.72384,0.476032,0.033614,0.367616,0.040448,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",8.99572,0.47776,0.078478,0.369088,0.040512,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",7.74263,0.471776,0.042059,0.36432,0.04064,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",8.88856,0.510016,0.051607,0.401696,0.040704,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",7.61282,0.47536,0.033844,0.368512,0.040736,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",7.34422,0.473824,0.034385,0.36672,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",7.15337,0.479296,0.033433,0.371808,0.040288,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",10.8052,0.476064,0.05287,0.368128,0.03984,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",17.892,0.507072,0.053681,0.366944,0.069952,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",12.9523,0.507488,0.069781,0.368416,0.069856,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",9.0035,0.482272,0.033012,0.368736,0.03968,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.25141,0.541696,0.038623,0.381184,0.039264,0.042912,0.004768,0.005568,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",7.60991,0.545568,0.030778,0.383904,0.040384,0.042368,0.004736,0.0064,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",8.13966,0.543904,0.041498,0.382976,0.04064,0.042304,0.004736,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",9.96139,0.544096,0.038813,0.383584,0.040384,0.040992,0.0056,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",8.19841,0.542016,0.04277,0.380928,0.039616,0.042848,0.004736,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.1988,0.542176,0.035166,0.381824,0.040064,0.042368,0.004736,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.81583,0.544992,0.037711,0.384672,0.039648,0.042496,0.004736,0.006016,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",9.74805,0.547104,0.044153,0.38672,0.039232,0.043008,0.005152,0.006656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",20.5496,0.543328,0.045055,0.382816,0.040448,0.041632,0.005216,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",15.6501,0.543424,0.045365,0.382176,0.039808,0.042976,0.004736,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",10.4535,0.545184,0.043532,0.384,0.04032,0.04128,0.00544,0.00672,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",13.0267,0.545696,0.070943,0.38336,0.040416,0.041984,0.005248,0.00704,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",9.45919,0.542752,0.054774,0.38128,0.040736,0.041216,0.005888,0.0064,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",12.6842,0.54656,0.081864,0.383616,0.04032,0.043008,0.004864,0.006976,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",11.9114,0.546272,0.051097,0.384704,0.040448,0.042144,0.005056,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",13.2283,0.54384,0.056296,0.382528,0.03952,0.043008,0.00496,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",14.7844,0.548896,0.051217,0.385344,0.04064,0.042656,0.005056,0.006976,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",14.2867,0.560576,0.077827,0.384896,0.041088,0.043008,0.004992,0.007296,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",14.5502,0.54224,0.066455,0.38016,0.040352,0.042144,0.005088,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.133,0.543392,0.041749,0.382048,0.040416,0.04096,0.005536,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",10.0108,0.545312,0.062107,0.38304,0.0408,0.041856,0.005312,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",10.1604,0.542688,0.039765,0.382784,0.04048,0.0416,0.005344,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",15.2738,0.543232,0.05319,0.382848,0.040064,0.041984,0.004768,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",21.0409,0.543776,0.078739,0.382784,0.040352,0.04176,0.005504,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",10.4779,0.543168,0.046267,0.382432,0.039456,0.042784,0.004704,0.006848,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.9946,0.541056,0.048511,0.380544,0.040032,0.042464,0.004736,0.006048,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.46936,0.541312,0.038493,0.381568,0.040192,0.041088,0.005664,0.006432,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",10.3236,0.54656,0.513478,0.384544,0.039584,0.042816,0.004832,0.006944,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",12.6494,0.543136,0.045626,0.38256,0.040128,0.042304,0.004736,0.006208,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.53242,0.550816,0.037171,0.38272,0.040256,0.04192,0.005632,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",73.8445,0.493952,0.055274,0,0.452,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",74.6376,0.497088,0.054643,0,0.455648,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",86.7788,0.525344,0.135505,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",79.7037,0.491264,0.043192,0,0.448864,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",81.5134,0.496448,0.050635,0,0.45488,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",86.2006,0.49216,0.061546,0,0.451616,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",75.4095,0.494432,0.048191,0,0.453856,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",70.0489,0.52832,0.050846,0,0.460544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",73.386,0.493024,0.061686,0,0.450816,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",76.7645,0.495808,0.056497,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",67.6413,0.493632,0.058771,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",78.5323,0.776288,0.048702,0,0.732672,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",96.2979,0.492896,0.149111,0,0.45168,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",88.5007,0.490944,0.0531,0,0.450368,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",73.6967,0.49296,0.04769,0,0.452448,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",86.3092,0.497728,0.06889,0,0.45472,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",71.8694,0.493824,0.049584,0,0.452416,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",65.6974,0.49216,0.044214,0,0.450592,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",60.4234,0.497408,0.035146,0,0.456544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",67.8371,0.493664,0.060074,0,0.452384,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",64.5827,0.49216,0.045957,0,0.451872,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",65.686,0.496064,0.038553,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",74.1536,0.520864,0.052068,0,0.45488,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",71.1269,0.496288,0.0477,0,0.454272,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",83.3638,0.495584,0.051777,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",81.7074,0.491904,0.040166,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",76.7724,0.49376,0.191531,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",73.1233,0.49504,0.039234,0,0.454624,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",63.0425,0.49136,0.046918,0,0.450144,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",77.6648,0.521376,0.042861,0,0.456032,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",14.4774,0.4648,0.044975,0.355488,0.043424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",17.185,0.455968,0.045506,0.349312,0.040448,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",11.4543,0.46208,0.061025,0.352672,0.04272,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",9.62447,0.463232,0.04248,0.353984,0.042112,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",8.6052,0.461696,0.046077,0.355392,0.039872,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.2419,0.463648,0.056156,0.354656,0.041408,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",11.1707,0.464,0.052609,0.352288,0.044704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",10.6159,0.459712,0.04257,0.350912,0.042464,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",15.6276,0.459936,0.065935,0.349856,0.043584,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",28.8169,0.464544,0.05302,0.354144,0.044384,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",11.2826,0.463104,0.089559,0.35312,0.043936,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",8.6756,0.460128,0.036609,0.35088,0.042752,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",8.44459,0.4544,0.04244,0.348064,0.040704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",7.61272,0.462656,0.039074,0.35408,0.04288,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",8.16355,0.463424,0.064462,0.3536,0.043296,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",8.75887,0.460288,0.038062,0.350624,0.04336,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.43202,0.45136,0.046949,0.344672,0.040192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",10.1467,0.463872,0.048311,0.354368,0.043072,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",9.94169,0.46336,0.0423,0.35408,0.043232,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.4227,0.464768,0.041628,0.355296,0.042464,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",9.87489,0.458784,0.052509,0.352448,0.040384,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",8.63709,0.461664,0.039044,0.3512,0.044448,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",7.8951,0.460512,0.041929,0.352576,0.042368,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",9.25643,0.461792,0.064962,0.35296,0.042144,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",9.41982,0.461312,0.043472,0.351456,0.043808,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",11.6268,0.460736,0.043472,0.351616,0.042432,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.6367,0.457152,0.041147,0.347744,0.043424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",12.7255,0.46528,0.040707,0.35728,0.041952,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",16.8869,0.506912,0.058059,0.368352,0.068576,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",11.5638,0.461312,0.05288,0.352128,0.043136,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",11.1048,0.516576,0.043312,0.37152,0.019488,0.039872,0.012576,0.005856,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",8.00563,0.510944,0.032862,0.368992,0.01808,0.040448,0.011744,0.006368,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.25465,0.51504,0.037521,0.371104,0.018208,0.040736,0.012128,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",8.92057,0.514112,0.048141,0.370176,0.01888,0.04096,0.012224,0.006208,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",9.00081,0.51344,0.031971,0.37008,0.018432,0.040704,0.011936,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",10.0041,0.512096,0.044223,0.36832,0.018624,0.039648,0.0128,0.005632,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",10.0069,0.513216,0.034575,0.36928,0.017792,0.04096,0.012832,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",10.9418,0.513664,0.04767,0.37072,0.0184,0.040768,0.012096,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",11.0964,0.563808,0.048502,0.391328,0.042624,0.04336,0.013152,0.006336,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",13.5784,0.511712,0.047019,0.367904,0.017728,0.04096,0.012608,0.005824,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",11.3898,0.516096,0.051006,0.370912,0.018208,0.04096,0.013344,0.006816,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.753,0.513024,0.072907,0.3688,0.018592,0.040864,0.012032,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",13.3959,0.519776,0.056216,0.37296,0.018208,0.042304,0.012384,0.006752,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",11.0135,0.517184,0.067978,0.370752,0.018368,0.042368,0.011968,0.00688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.8774,0.51552,0.051006,0.371104,0.018016,0.041408,0.012192,0.005792,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",10.9503,0.51568,0.041769,0.37296,0.018208,0.04096,0.011904,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",11.1678,0.512256,0.047219,0.368608,0.01872,0.040384,0.012096,0.006368,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",11.1245,0.51088,0.06394,0.36624,0.018816,0.040992,0.011904,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.2906,0.514656,0.036869,0.370528,0.018592,0.04096,0.012192,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",15.3416,0.51408,0.050395,0.370912,0.018112,0.040704,0.011904,0.006784,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",15.1337,0.519904,0.050345,0.371488,0.01792,0.042368,0.012736,0.007552,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",11.4232,0.51328,0.048943,0.36912,0.018784,0.040512,0.012128,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",9.20194,0.516,0.03726,0.372256,0.018464,0.040384,0.012192,0.006688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",8.23455,0.513216,0.045345,0.369632,0.018656,0.039744,0.0128,0.005632,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",8.71596,0.512928,0.044434,0.369632,0.01872,0.039872,0.012384,0.006048,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",12.179,0.508512,0.054523,0.365504,0.018912,0.03952,0.0128,0.005632,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",18.8849,0.5096,0.047409,0.367584,0.01744,0.04096,0.01248,0.005952,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",14.213,0.513056,0.044293,0.36896,0.018688,0.04096,0.012,0.006432,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",10.6119,0.510816,0.040857,0.366912,0.018656,0.040928,0.011904,0.006368,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.88502,0.512032,0.0481,0.368384,0.01856,0.040512,0.011904,0.006464,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",84.8358,0.233696,0.040606,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",89.8912,0.235008,0.037311,0,0.194528,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",68.5656,0.235648,0.045986,0,0.193344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",72.8402,0.274336,0.054242,0,0.198592,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",75.3926,0.235936,0.044724,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",76.7995,0.23568,0.04771,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",72.286,0.235168,0.066125,0,0.193504,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",70.7688,0.234304,0.062678,0,0.19344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",76.7221,0.234304,0.049303,0,0.194432,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",79.533,0.233664,0.040747,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",71.6348,0.235072,0.050586,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",64.9955,0.236032,0.039264,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",64.1696,0.262752,0.039735,0,0.195712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",76.5181,0.324864,0.057108,0,0.282496,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",66.9228,0.26624,0.035337,0,0.19616,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",67.2406,0.234112,0.041528,0,0.194048,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",81.9708,0.235296,0.046388,0,0.194528,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",80.1792,0.234272,0.057198,0,0.193568,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",64.157,0.23456,0.038503,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",68.3469,0.232544,0.039375,0,0.190464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",73.6137,0.23376,0.064592,0,0.19296,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",67.4191,0.233664,0.046407,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",67.5046,0.236032,0.044744,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",73.4016,0.231776,0.04788,0,0.190816,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",79.6889,0.236384,0.054252,0,0.194688,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",62.8455,0.234464,0.03723,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",67.8715,0.23232,0.033152,0,0.191744,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",66.4796,0.234656,0.054974,0,0.193344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",64.9506,0.23472,0.042821,0,0.193824,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",65.3765,0.234464,0.03743,0,0.1944,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",7.98005,0.122624,0.035397,0.030304,0.024992,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",14.9003,0.122848,0.051918,0.02992,0.02544,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",22.5974,0.176864,0.06366,0.066624,0.038432,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",9.03565,0.122816,0.039524,0.029888,0.025568,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",8.36763,0.122912,0.045887,0.029856,0.025824,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",8.02071,0.146752,0.038293,0.030944,0.0264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",9.32975,0.123936,0.043321,0.03056,0.026656,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",8.19152,0.122432,0.032842,0.029664,0.026048,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",8.48955,0.12304,0.050064,0.030592,0.026336,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.2961,0.1232,0.044845,0.0304,0.026112,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",9.78385,0.123392,0.047069,0.030208,0.025408,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",9.34487,0.122304,0.04235,0.029696,0.025696,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",11.2182,0.12304,0.052048,0.029696,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",10.252,0.124128,0.059562,0.031136,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",7.59079,0.149472,0.031099,0.034848,0.048768,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",7.59643,0.122496,0.030337,0.029824,0.02592,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",8.36693,0.124096,0.056506,0.029952,0.027328,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",10.2115,0.123648,0.058581,0.030112,0.025824,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",8.0874,0.123552,0.046799,0.030176,0.026528,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.4539,0.123488,0.043121,0.029696,0.02608,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",7.34845,0.12304,0.051747,0.030048,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.5867,0.12352,0.040566,0.030688,0.026464,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",13.2325,0.122912,0.049233,0.029632,0.026144,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",12.5845,0.123808,0.039715,0.029824,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",9.41096,0.124288,0.045416,0.0304,0.026816,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",7.22408,0.122624,0.047269,0.029856,0.025952,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.6291,0.124064,0.05846,0.030048,0.027104,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",8.8691,0.124608,0.041929,0.03008,0.0272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",7.45915,0.122592,0.042711,0.02976,0.025536,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",7.27659,0.124224,0.032812,0.029792,0.026432,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",8.42512,0.186976,0.040867,0.037984,0.02832,0.042048,0.005216,0.005984,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",9.13706,0.186112,0.055685,0.03792,0.027616,0.042016,0.004928,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",10.0261,0.185056,0.045446,0.038176,0.02736,0.04096,0.005568,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",9.99471,0.185504,0.045286,0.038496,0.028288,0.04176,0.004928,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",9.63832,0.18544,0.051998,0.036704,0.027168,0.04256,0.004736,0.0072,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",10.8693,0.188992,0.374867,0.038784,0.028864,0.041888,0.00512,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",9.27457,0.193312,0.0421,0.037472,0.028064,0.04224,0.004896,0.006112,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.32481,0.185184,0.042069,0.037824,0.026432,0.042656,0.004928,0.005664,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",8.24735,0.190016,0.055905,0.038848,0.028992,0.042752,0.005152,0.006784,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",11.1272,0.197696,0.047309,0.037952,0.028,0.042304,0.004992,0.005952,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",7.762,0.18672,0.032812,0.038624,0.02848,0.04144,0.005536,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.8607,0.18576,0.072127,0.03792,0.027616,0.0416,0.005184,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",11.4079,0.18672,0.166685,0.037824,0.028256,0.041088,0.006016,0.006272,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",12.0623,0.189728,0.055444,0.038464,0.02864,0.042112,0.005216,0.006784,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.8561,0.18592,0.054944,0.037504,0.028448,0.041248,0.005248,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",7.57558,0.184672,0.031089,0.037536,0.027168,0.041664,0.005056,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",8.85736,0.185216,0.036088,0.037728,0.027712,0.041088,0.005504,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",8.94327,0.188672,0.067327,0.038752,0.027616,0.042752,0.005056,0.006688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",10.4701,0.185152,0.041098,0.036768,0.02832,0.041408,0.005568,0.006688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",11.258,0.187744,0.053722,0.0392,0.027648,0.041664,0.005536,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",8.64531,0.186304,0.033713,0.037888,0.02816,0.04208,0.004928,0.00624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",14.7746,0.18432,0.043482,0.037504,0.026496,0.042784,0.004896,0.005568,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",16.4399,0.188288,0.039244,0.03808,0.028928,0.042592,0.004928,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",10.5205,0.187552,0.055766,0.038144,0.028576,0.041824,0.005408,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",8.22939,0.2136,0.034224,0.037472,0.02832,0.045408,0.009152,0.015776,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",7.98071,0.184576,0.033533,0.037344,0.026208,0.042912,0.004896,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.70835,0.18864,0.050595,0.037152,0.028864,0.041472,0.005408,0.006816,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.53598,0.185408,0.049874,0.037728,0.027808,0.04096,0.005728,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",7.91662,0.185824,0.041328,0.037536,0.028096,0.041056,0.005792,0.006496,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.39885,0.18624,0.045035,0.037888,0.027712,0.042304,0.004928,0.006016,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",69.0551,0.4976,0.051898,0,0.454976,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",72.5655,0.494112,0.058129,0,0.453216,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",62.2109,0.497088,0.042931,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",65.8325,0.496576,0.045486,0,0.455168,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",63.6476,0.500064,0.064231,0,0.45936,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",70.0405,0.495008,0.035858,0,0.454144,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",73.6604,0.49888,0.046167,0,0.456608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",76.7897,0.499232,0.102924,0,0.458208,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",65.6745,0.528096,0.045456,0,0.461184,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",70.39,0.496064,0.052028,0,0.454752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",66.969,0.496608,0.035347,0,0.455328,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",61.1673,0.498016,0.043062,0,0.457984,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",66.277,0.49088,0.070383,0,0.446464,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",76.6583,0.497184,0.054944,0,0.456064,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",61.576,0.531552,0.051918,0,0.454464,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",67.8576,0.51472,0.037251,0,0.455424,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",67.0659,0.499168,0.066666,0,0.458592,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",61.9121,0.498752,0.05269,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",66.7569,0.495456,0.060474,0,0.455936,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",67.4733,0.495808,0.056757,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",65.5331,0.496864,0.041949,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",68.636,0.525312,0.057158,0,0.469376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",67.1153,0.498656,0.063209,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",65.0043,0.502144,0.05849,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",70.9417,0.497696,0.075733,0,0.457152,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",66.4817,0.492992,0.04764,0,0.452448,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",69.8114,0.497152,0.055915,0,0.455424,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",71.4839,0.498848,0.076985,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",66.0849,0.513696,0.050616,0,0.464896,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",75.5549,0.499392,0.059783,0,0.458592,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",18.5607,0.137728,0.05313,0.03152,0.04016,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",12.5255,0.188608,0.041729,0.048832,0.069888,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.0809,0.137952,0.059523,0.030496,0.040576,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",7.84954,0.137856,0.036469,0.030304,0.03984,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",8.22552,0.13808,0.036078,0.030528,0.040704,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.1264,0.138624,0.088978,0.030464,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",8.40914,0.137792,0.048281,0.03104,0.040576,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",11.0082,0.138464,0.056677,0.030688,0.039584,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",8.53442,0.137504,0.038112,0.029792,0.040416,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.44042,0.139136,0.039524,0.030528,0.041152,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",14.1365,0.137408,0.054754,0.031104,0.040256,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",12.9593,0.13824,0.04233,0.030432,0.03968,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",12.0358,0.138208,0.062367,0.030528,0.040768,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",9.92836,0.139712,0.086583,0.031904,0.039776,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",9.64748,0.137664,0.068329,0.030336,0.039808,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.4127,0.138144,0.039905,0.030304,0.041024,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",7.41973,0.13808,0.038112,0.03056,0.04048,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",8.94168,0.138368,0.057218,0.030464,0.04,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",8.73272,0.1384,0.042771,0.031168,0.040512,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.8108,0.138016,0.051307,0.031072,0.040352,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",11.2231,0.138016,0.037671,0.030688,0.039936,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.0337,0.138048,0.045476,0.030368,0.03984,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",11.4823,0.137952,0.04763,0.030368,0.039808,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",13.9335,0.138048,0.050595,0.030624,0.039616,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",9.29238,0.137888,0.038913,0.030688,0.039328,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",10.5871,0.140224,0.052249,0.031392,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",10.7878,0.139968,0.053662,0.032448,0.04096,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",10.9381,0.139456,0.055014,0.031232,0.040608,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",8.00041,0.137984,0.04248,0.030208,0.040128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",7.38412,0.13744,0.035167,0.029888,0.040288,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",12.3338,0.20368,0.077135,0.043584,0.039872,0.041952,0.005152,0.006656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",9.352,0.202336,0.033964,0.042304,0.039616,0.042496,0.0048,0.005952,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",8.09758,0.202016,0.03159,0.042368,0.039552,0.041728,0.00528,0.00624,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",10.7041,0.2056,0.097213,0.042912,0.041248,0.041728,0.005504,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",10.0423,0.206816,0.044824,0.044928,0.039904,0.042112,0.004928,0.006208,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",10.2633,0.203712,0.041418,0.043968,0.04,0.04144,0.00512,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",10.5094,0.203424,0.037871,0.04336,0.040064,0.04176,0.005472,0.006496,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.57102,0.20304,0.044594,0.043072,0.040512,0.04128,0.004896,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",12.4202,0.221408,0.04231,0.042816,0.039872,0.041248,0.005024,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",11.0533,0.20288,0.0474,0.042688,0.039232,0.04208,0.004832,0.006336,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",10.1613,0.20352,0.051588,0.043296,0.039456,0.042112,0.005152,0.005984,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",9.9876,0.202208,0.055865,0.043008,0.038912,0.042272,0.004832,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",8.4274,0.201888,0.03207,0.042656,0.039264,0.042208,0.004832,0.006208,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",8.57586,0.202816,0.038142,0.043488,0.04,0.041664,0.005088,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.8099,0.20256,0.039304,0.042944,0.04032,0.04144,0.004832,0.005632,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",8.73306,0.202848,0.039835,0.042624,0.039744,0.041568,0.005536,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",8.28309,0.20192,0.034746,0.04224,0.039936,0.041664,0.004992,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.52823,0.2016,0.043221,0.04192,0.040288,0.041152,0.005024,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.4941,0.26336,0.046818,0.066432,0.068736,0.045056,0.006368,0.007584,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",14.6017,0.203488,0.057669,0.043168,0.039776,0.041536,0.005152,0.00752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",10.8673,0.202208,0.055514,0.042432,0.039776,0.04144,0.005024,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",7.99268,0.201632,0.033393,0.042656,0.039264,0.041536,0.005088,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",9.16843,0.201504,0.046348,0.042208,0.038688,0.0424,0.004832,0.006016,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",8.43381,0.208,0.05334,0.0448,0.040736,0.042176,0.005568,0.00704,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",9.05219,0.201696,0.041589,0.042048,0.039904,0.041312,0.005024,0.006656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.43528,0.202208,0.048902,0.042784,0.039744,0.04128,0.005152,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",9.04983,0.201568,0.034014,0.042592,0.039328,0.0416,0.005152,0.006496,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",9.08282,0.201472,0.040316,0.043328,0.038592,0.042144,0.004832,0.006272,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",12.649,0.202912,0.05833,0.04256,0.03936,0.04272,0.004864,0.005664,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",10.7353,0.2024,0.047309,0.04336,0.039904,0.041408,0.004832,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",68.8403,0.496096,0.055975,0,0.455072,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",63.9436,0.496128,0.05812,0,0.455904,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",72.3147,0.495776,0.056797,0,0.453536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",65.6657,0.496128,0.055975,0,0.45504,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",59.0524,0.497312,0.050626,0,0.458656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",64.8322,0.51728,0.046097,0,0.470976,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",59.0104,0.497472,0.046287,0,0.457632,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",61.4887,0.49568,0.040777,0,0.455392,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",67.2787,0.49728,0.033343,0,0.457792,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",62.5564,0.5312,0.049173,0,0.462816,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",76.4275,0.496352,0.035557,0,0.454208,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",75.3528,0.529088,0.039014,0,0.462112,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",61.2523,0.498592,0.045616,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",63.0935,0.496,0.050455,0,0.45568,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",65.798,0.498432,0.052398,0,0.4568,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",70.4662,0.496448,0.043502,0,0.4552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",66.6487,0.498848,0.035748,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",65.2278,0.497536,0.039154,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",62.0441,0.497056,0.053591,0,0.456096,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",63.6593,0.497792,0.050876,0,0.456672,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",75.6206,0.496864,0.067227,0,0.456352,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",71.1253,0.496768,0.043853,0,0.4552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",73.0983,0.49808,0.052509,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",64.8811,0.493056,0.048562,0,0.451968,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",58.6158,0.523232,0.048111,0,0.466432,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",66.1309,0.495136,0.061616,0,0.4536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",67.6235,0.496032,0.1962,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",70.0381,0.528096,0.050485,0,0.458944,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",61.6391,0.4952,0.146055,0,0.454528,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",63.9159,0.496,0.039875,0,0.456288,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",9.86681,0.13952,0.040977,0.030048,0.042208,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",8.18392,0.136736,0.035698,0.029952,0.03968,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",9.87609,0.137376,0.04251,0.029632,0.04112,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",16.2261,0.163424,0.049173,0.03024,0.04064,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",18.0433,0.141984,0.055495,0.0304,0.043328,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.016,0.136192,0.03153,0.029888,0.03856,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",8.30434,0.136128,0.032261,0.029984,0.039424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",8.87967,0.139136,0.057809,0.029024,0.043168,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",8.39916,0.137216,0.041969,0.031104,0.040064,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",9.84957,0.136288,0.039294,0.029824,0.038752,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",9.58889,0.18784,0.15352,0.048032,0.07072,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",9.34888,0.139136,0.054052,0.029888,0.041792,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",15.882,0.136864,0.042089,0.03056,0.039072,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",17.5434,0.138048,0.05811,0.030432,0.040608,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",13.3317,0.139072,0.060264,0.029792,0.042048,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",9.85365,0.138048,0.051838,0.030688,0.040032,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",10.6854,0.142528,0.070162,0.0328,0.041088,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",10.0043,0.137664,0.039234,0.029216,0.040512,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",9.03373,0.137184,0.046318,0.029888,0.03936,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",10.5422,0.13824,0.033673,0.030016,0.040064,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",9.16648,0.136608,0.048752,0.030304,0.039328,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",12.4294,0.1376,0.051007,0.030528,0.039712,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",12.0825,0.136,0.040947,0.029632,0.039232,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",13.2394,0.139232,0.052278,0.030272,0.041408,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",9.26593,0.13552,0.033964,0.029504,0.038272,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",9.65316,0.138688,0.124735,0.030176,0.040256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",11.026,0.139872,0.059462,0.030976,0.040704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",9.83545,0.13728,0.061546,0.030112,0.03952,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",9.27993,0.136384,0.039174,0.02992,0.039712,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",24.2924,0.138592,0.045686,0.03088,0.040704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",10.6152,0.18736,0.049734,0.040416,0.01904,0.041664,0.012672,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",11.2771,0.187712,0.089729,0.041472,0.01904,0.04176,0.012544,0.006016,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.75047,0.189248,0.07933,0.042496,0.018816,0.041536,0.01248,0.006816,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",9.48813,0.189216,0.070934,0.042624,0.019072,0.041216,0.012512,0.00592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",9.96128,0.187904,0.036448,0.041664,0.017728,0.042272,0.012576,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.65084,0.188096,0.083958,0.04128,0.018592,0.042272,0.01232,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.54836,0.189952,0.036799,0.04384,0.019296,0.041472,0.012768,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.79947,0.188992,0.042019,0.043168,0.018272,0.04224,0.012256,0.006464,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",8.12835,0.187584,0.038994,0.04176,0.01904,0.041312,0.012608,0.006016,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",11.7155,0.190464,0.060454,0.042848,0.018784,0.042048,0.012512,0.00672,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",21.1644,0.187488,0.042049,0.042016,0.01872,0.041312,0.012896,0.005888,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",13.9463,0.18816,0.054633,0.041024,0.019712,0.041536,0.012288,0.006272,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",13.2591,0.189664,0.053451,0.042848,0.018592,0.04256,0.012576,0.006304,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",11.1836,0.189728,0.055615,0.042176,0.019072,0.041568,0.012512,0.007168,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.9075,0.188416,0.038593,0.0424,0.01904,0.041728,0.012448,0.006688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",9.85021,0.190016,0.140365,0.043776,0.018944,0.041728,0.012928,0.006816,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",10.0282,0.226976,0.034315,0.040864,0.018848,0.081472,0.012352,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.61147,0.19008,0.046698,0.043936,0.0192,0.041312,0.012672,0.00576,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.6934,0.186688,0.050956,0.040864,0.019296,0.04112,0.012352,0.00608,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",13.5272,0.18768,0.045887,0.041632,0.01888,0.041504,0.012512,0.006304,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",11.6951,0.187936,0.041739,0.042144,0.019072,0.04128,0.012704,0.005632,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",8.86532,0.18784,0.040066,0.041664,0.01824,0.042208,0.01232,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",8.34804,0.18832,0.057037,0.04272,0.01872,0.041984,0.01248,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",11.058,0.189056,0.059382,0.041312,0.01888,0.042496,0.012512,0.006432,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",9.48892,0.187936,0.03696,0.041984,0.019072,0.041344,0.012288,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.41008,0.189408,0.038653,0.042784,0.018752,0.04096,0.013184,0.006848,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",9.81329,0.1872,0.044684,0.041472,0.018976,0.041312,0.01248,0.006464,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",11.4672,0.188768,0.04249,0.043232,0.018464,0.04096,0.012928,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",15.5826,0.187008,0.060204,0.041696,0.018976,0.041472,0.012288,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",12.9027,0.188,0.067187,0.041472,0.019296,0.041344,0.01248,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",66.7005,0.233312,0.041498,0,0.192384,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",63.7382,0.235936,0.062669,0,0.19328,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",75.2129,0.363328,0.054813,0,0.31968,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",67.7748,0.234976,0.060584,0,0.193856,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",60.4237,0.235072,0.045746,0,0.193248,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",75.672,0.235232,0.049183,0,0.192832,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",74.7586,0.23184,0.057027,0,0.190592,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",79.9626,0.23472,0.054243,0,0.192832,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",79.629,0.232128,0.044774,0,0.190464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",71.7576,0.234368,0.038933,0,0.1936,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",70.1824,0.275456,0.067658,0,0.20128,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",91.5564,0.235616,0.094949,0,0.193344,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",70.5926,0.234912,0.056337,0,0.192544,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",67.0058,0.234496,0.042991,0,0.194048,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",68.5199,0.233056,0.054152,0,0.191328,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",63.8844,0.233856,0.055284,0,0.19136,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",70.1615,0.231808,0.044163,0,0.190624,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",68.5638,0.234048,0.037791,0,0.194016,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",72.512,0.235168,0.046818,0,0.194336,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",74.3427,0.25984,0.039044,0,0.194304,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",88.4309,0.233632,0.041448,0,0.192448,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",70.7703,0.235232,0.055495,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",70.2475,0.234464,0.044944,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",65.063,0.234208,0.038403,0,0.19328,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",66.9359,0.234976,0.045306,0,0.194368,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",67.6814,0.2344,0.050997,0,0.19424,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",86.3749,0.232768,0.050195,0,0.1912,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",94.8621,0.236064,0.055535,0,0.19584,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",85.9054,0.319936,0.075472,0,0.27712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",76.1057,0.236,0.047089,0,0.194688,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",12.3398,0.124032,0.041598,0.030496,0.026464,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",11.4442,0.123776,0.04766,0.029856,0.026336,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.9857,0.125472,0.054473,0.030304,0.02704,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",11.1582,0.124608,0.05824,0.031392,0.025856,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",13.0445,0.12448,0.064692,0.032032,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",14.1908,0.124576,0.058921,0.03056,0.026432,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",18.0479,0.12464,0.059141,0.030496,0.026624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",16.2661,0.125376,0.056777,0.031168,0.027264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",16.5833,0.124224,0.044114,0.030624,0.026496,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",22.5695,0.12464,0.046878,0.03072,0.02656,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",11.9563,0.125152,0.062338,0.03104,0.026368,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",23.4212,0.124448,0.077246,0.030976,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",15.1145,0.127008,0.067266,0.033056,0.026336,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",17.5413,0.12624,0.062868,0.031776,0.026592,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",16.9894,0.124704,0.04727,0.031008,0.026272,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.5089,0.124064,0.045786,0.030464,0.026496,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",11.1135,0.12384,0.059122,0.030432,0.026368,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",11.2476,0.125632,0.071445,0.031232,0.027552,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",11.6336,0.124224,0.068449,0.030752,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",11.0582,0.124256,0.063049,0.030304,0.02688,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",13.341,0.1248,0.055705,0.030528,0.026816,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",26.5157,0.154496,0.047159,0.04592,0.038624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",11.1959,0.124928,0.060063,0.030752,0.027296,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",13.0607,0.126624,0.097584,0.0312,0.027072,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",13.3403,0.12368,0.056306,0.030944,0.0264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",12.1688,0.123392,0.054052,0.030016,0.02576,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",11.4347,0.122624,0.056156,0.029696,0.025952,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",11.6937,0.124512,0.055384,0.030656,0.026912,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",19.5952,0.12368,0.043943,0.030528,0.025728,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",13.5768,0.155008,0.068139,0.046912,0.03888,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",10.3616,0.186112,0.052499,0.039392,0.027648,0.04128,0.004864,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",9.32786,0.186784,0.05299,0.037984,0.027712,0.0424,0.004832,0.006016,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",10.0321,0.188736,0.066034,0.038528,0.029056,0.042112,0.005056,0.007264,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",10.0553,0.186592,0.036028,0.03904,0.027968,0.041344,0.004832,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",8.81469,0.186688,0.049013,0.038272,0.0272,0.04224,0.005024,0.007104,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",12.5002,0.186112,0.044784,0.03824,0.028384,0.041632,0.004832,0.005696,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",15.7961,0.186816,0.049604,0.037952,0.027584,0.042272,0.005024,0.005952,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",11.6553,0.1864,0.037751,0.038304,0.028608,0.041632,0.005024,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",9.10932,0.187104,0.039485,0.037504,0.028736,0.04192,0.005024,0.006464,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",10.1925,0.188416,0.054212,0.039296,0.028288,0.04224,0.005056,0.005952,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",9.01017,0.18656,0.044774,0.038464,0.027072,0.04256,0.005024,0.005664,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.12,0.18544,0.049784,0.037184,0.028384,0.041408,0.005088,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",9.78974,0.186432,0.053931,0.037664,0.028704,0.04144,0.005056,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",10.6888,0.187392,0.038523,0.037664,0.028384,0.043008,0.005088,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",11.3016,0.18688,0.038493,0.038144,0.027392,0.043008,0.005376,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",14.1208,0.188032,0.055475,0.039072,0.02736,0.042944,0.005024,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",9.49592,0.188256,0.03719,0.039008,0.028576,0.04256,0.005088,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.22754,0.185984,0.05272,0.037472,0.027712,0.042016,0.005248,0.006496,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",9.89965,0.221312,0.06353,0.039744,0.028032,0.045152,0.008384,0.018144,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",12.1165,0.204,0.143301,0.041664,0.027968,0.043328,0.005248,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",10.0231,0.186624,0.041969,0.038432,0.027104,0.042816,0.005184,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",10.1389,0.187392,0.053951,0.038848,0.02672,0.042912,0.005056,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",8.79264,0.186752,0.043913,0.038944,0.027904,0.041664,0.005472,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",10.0527,0.187232,0.041578,0.038016,0.02816,0.042208,0.004864,0.0064,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",10.9321,0.187648,0.050335,0.03856,0.028288,0.041504,0.005024,0.006688,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",10.1327,0.185952,0.049163,0.037728,0.027552,0.04192,0.005088,0.006656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.75544,0.185984,0.040967,0.038816,0.028192,0.041472,0.004992,0.00672,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.59143,0.210944,0.034555,0.046624,0.044576,0.041888,0.005216,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",8.09417,0.187136,0.044664,0.038336,0.028608,0.0416,0.005344,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",10.8794,0.192512,0.045656,0.038368,0.027168,0.042624,0.005248,0.006752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",70.0076,0.498848,0.05263,0,0.458336,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",72.6421,0.497056,0.039184,0,0.456672,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",75.5324,0.497088,0.040497,0,0.455104,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",66.2998,0.498912,0.056536,0,0.45808,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",69.4064,0.498976,0.039435,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",66.5362,0.498656,0.034394,0,0.458144,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",66.2836,0.496704,0.044544,0,0.455168,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",58.3216,0.768352,0.041849,0,0.726784,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",65.6714,0.496064,0.060885,0,0.45312,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",75.7523,0.500896,0.072066,0,0.46,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",72.9653,0.521216,0.042871,0,0.465952,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",71.5952,0.507552,0.048802,0,0.45824,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",69.3442,0.497024,0.067327,0,0.456128,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",62.833,0.511392,0.048612,0,0.45664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",65.9509,0.495328,0.066506,0,0.453312,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",66.0841,0.530752,0.054693,0,0.464896,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",65.6416,0.499136,0.049103,0,0.456896,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",70.6312,0.49792,0.038072,0,0.457216,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",68.2836,0.497152,0.034115,0,0.456192,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",62.8091,0.495296,0.047199,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",64.8648,0.799232,0.053872,0,0.75568,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",70.6488,0.49696,0.032902,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",66.2623,0.499008,0.049754,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",63.1523,0.515872,0.03709,0,0.473088,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",66.441,0.496032,0.034124,0,0.45568,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",83.2142,0.495552,0.055845,0,0.454752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",72.8758,0.49664,0.058571,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",76.8311,0.498912,0.050295,0,0.458016,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",79.5977,0.500512,0.052519,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",101.698,0.500352,0.13773,0,0.458656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",8.95913,0.137952,0.067387,0.0304,0.04128,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",8.34064,0.137568,0.038202,0.030304,0.041152,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",8.46145,0.138816,0.041989,0.029792,0.04048,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",9.44575,0.137248,0.052169,0.030336,0.040768,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",10.9972,0.137312,0.106932,0.029984,0.040896,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.6868,0.138496,0.049323,0.03024,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",10.5217,0.138496,0.073699,0.030848,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",10.0089,0.137632,0.039474,0.029888,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",7.88794,0.137856,0.046898,0.029856,0.041056,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.76643,0.137344,0.03712,0.030144,0.040928,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",8.16545,0.16992,0.045776,0.030592,0.070464,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",8.38907,0.137664,0.045136,0.029472,0.04064,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",7.80729,0.13856,0.048392,0.029696,0.040672,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",10.1708,0.13808,0.045506,0.030112,0.04048,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",12.4691,0.137664,0.054413,0.030016,0.040832,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.4292,0.140192,0.041609,0.032192,0.041216,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.96744,0.138528,0.050815,0.030976,0.040704,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",9.02957,0.14384,0.10077,0.032992,0.042592,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",11.8813,0.142272,0.07947,0.031936,0.04032,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",11.0134,0.139424,0.038443,0.031488,0.040192,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",7.52869,0.13744,0.041679,0.029728,0.039904,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",9.41294,0.138912,0.058531,0.029856,0.0416,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",8.55357,0.138688,0.070293,0.030592,0.0408,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",8.55697,0.13824,0.038102,0.030112,0.041056,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",10.6812,0.13728,0.044404,0.029632,0.040608,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",13.9002,0.138304,0.04277,0.030496,0.041184,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",10.5238,0.138784,0.046799,0.030176,0.041472,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",10.3655,0.1384,0.050165,0.030016,0.04048,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",8.51982,0.138112,0.047108,0.029952,0.04112,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",9.2843,0.1392,0.072847,0.030176,0.0416,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",8.4629,0.203808,0.041458,0.043712,0.04016,0.0424,0.005088,0.005856,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",7.80593,0.201824,0.035457,0.042656,0.039744,0.041344,0.0048,0.0056,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.69801,0.204928,0.048061,0.04336,0.040608,0.04256,0.00528,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",12.8397,0.2568,0.043883,0.070592,0.064384,0.041376,0.005248,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",15.4456,0.202496,0.042249,0.0424,0.039808,0.04144,0.005024,0.007104,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",9.64483,0.202784,0.057318,0.042592,0.039776,0.04096,0.005536,0.006752,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.79102,0.203968,0.048792,0.043328,0.0392,0.042528,0.004896,0.005824,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",8.52589,0.202336,0.033323,0.0432,0.03872,0.042304,0.005088,0.005856,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",8.282,0.2032,0.046958,0.043456,0.040096,0.041376,0.005056,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",8.32458,0.202976,0.043823,0.04272,0.040064,0.041024,0.005568,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",8.26022,0.203168,0.049344,0.04368,0.039968,0.04128,0.004896,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.0599,0.202624,0.058099,0.043488,0.039872,0.041568,0.005216,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",9.30114,0.202784,0.041267,0.043328,0.039776,0.041824,0.005024,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",9.06214,0.202464,0.041458,0.042784,0.039904,0.04096,0.0056,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.8207,0.232128,0.04252,0.042624,0.053952,0.0576,0.005088,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",10.9049,0.2024,0.045235,0.042816,0.039232,0.04096,0.005888,0.0064,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",10.9397,0.20464,0.082085,0.042784,0.039648,0.042592,0.005216,0.006976,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.05887,0.202848,0.033884,0.042912,0.04032,0.041664,0.0048,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",8.51492,0.203264,0.03718,0.042816,0.03984,0.042208,0.004832,0.006208,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.3224,0.205248,0.043623,0.043808,0.04016,0.042304,0.004832,0.007488,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",8.94971,0.203552,0.044895,0.043488,0.04016,0.041312,0.005056,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",8.98899,0.203136,0.038443,0.04288,0.039232,0.042496,0.004832,0.00592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",9.26466,0.202752,0.035186,0.042848,0.039328,0.04256,0.0048,0.005888,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",9.04568,0.202752,0.053111,0.04288,0.040064,0.041824,0.004832,0.005568,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",14.1947,0.202752,0.061326,0.043648,0.040224,0.04112,0.005024,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",17.6869,0.20576,0.060774,0.044384,0.039584,0.04208,0.005344,0.005824,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",11.3059,0.202688,0.041458,0.042816,0.039104,0.042016,0.004832,0.0064,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.60399,0.2344,0.061185,0.057536,0.056544,0.041568,0.005408,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",8.09649,0.203008,0.045255,0.043072,0.040544,0.041312,0.005152,0.00672,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.14007,0.204736,0.070563,0.043168,0.040192,0.041696,0.005376,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",67.9203,0.49616,0.045866,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",63.9858,0.496288,0.052629,0,0.455232,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",53.3949,0.494656,0.038362,0,0.45392,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",65.0744,0.495296,0.036208,0,0.452864,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",63.4083,0.499264,0.04782,0,0.4576,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",66.6435,0.496192,0.059342,0,0.454784,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",73.2405,0.539328,0.058921,0,0.462848,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",69.8945,0.495584,0.045846,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",64.2085,0.502496,0.045977,0,0.4576,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",73.6065,0.49664,0.05267,0,0.455968,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",68.9732,0.497184,0.045917,0,0.456608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",63.9363,0.5304,0.037681,0,0.459744,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",69.4305,0.528224,0.060094,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",65.4904,0.497088,0.045195,0,0.455552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",73.3385,0.497472,0.044174,0,0.456288,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",69.4333,0.522112,0.053852,0,0.461824,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",60.9449,0.497952,0.046247,0,0.457536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",64.5763,0.495488,0.052259,0,0.4536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",61.0378,0.51904,0.034064,0,0.466944,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",63.1849,0.494656,0.048982,0,0.452896,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",73.5758,0.497984,0.050365,0,0.45712,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",71.5768,0.498976,0.079099,0,0.457888,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",67.6747,0.494304,0.059432,0,0.454176,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",73.4275,0.498656,0.159682,0,0.458208,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",80.4729,0.500576,0.065935,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",65.3781,0.499584,0.050365,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",70.5348,0.496544,0.051587,0,0.454784,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",82.9748,0.494912,0.042921,0,0.45344,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",67.384,0.49536,0.033192,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",59.4325,0.496416,0.046227,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",8.43271,0.140032,0.061696,0.030496,0.041344,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",10.0304,0.141248,0.03715,0.030848,0.041536,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",10.2362,0.140896,0.046087,0.031072,0.042656,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",7.56024,0.137696,0.050475,0.03088,0.039936,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",8.91844,0.140032,0.07945,0.030592,0.042912,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.2508,0.137088,0.046868,0.030496,0.04032,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",22.7088,0.137088,0.050105,0.030272,0.03936,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",10.6919,0.138336,0.044604,0.03072,0.04096,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",10.1306,0.138496,0.047009,0.030496,0.041024,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",10.9794,0.141056,0.070253,0.031232,0.042336,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",11.5434,0.139648,0.049323,0.029984,0.042784,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",7.9976,0.137888,0.05316,0.029664,0.040608,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",9.51853,0.140192,0.047379,0.02992,0.0432,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",7.85251,0.138432,0.043953,0.030304,0.041248,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",11.7782,0.137504,0.060735,0.029824,0.040512,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",17.0224,0.137376,0.064853,0.029952,0.040384,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",17.0039,0.143296,0.05864,0.030528,0.043872,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",8.50052,0.139104,0.039074,0.02928,0.042464,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",10.3271,0.138368,0.062397,0.030048,0.04048,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",8.19447,0.139776,0.041017,0.030496,0.04256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",9.29536,0.138464,0.062097,0.030464,0.040064,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.4491,0.138432,0.036819,0.030176,0.041504,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",7.26475,0.139104,0.03734,0.0312,0.041888,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",9.25864,0.137472,0.047249,0.02992,0.040256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",9.80198,0.139712,0.045796,0.030464,0.041216,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",10.8398,0.137504,0.051136,0.030272,0.040416,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.50964,0.142272,0.045586,0.030624,0.043232,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",8.77134,0.136992,0.044764,0.029696,0.040032,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",7.26273,0.138752,0.049874,0.030304,0.041376,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.8978,0.137824,0.040416,0.030112,0.040032,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.75437,0.191072,0.050806,0.04256,0.01888,0.044032,0.012288,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",8.62357,0.18688,0.044734,0.040032,0.019328,0.042208,0.012416,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",9.23613,0.18832,0.057429,0.04144,0.019072,0.041888,0.012704,0.005728,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",12.8332,0.189824,0.059652,0.041888,0.018208,0.043168,0.012672,0.0056,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",14.9023,0.1896,0.045025,0.041568,0.019456,0.041952,0.012704,0.0072,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",10.645,0.187808,0.047088,0.041184,0.018336,0.042304,0.012416,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",10.2168,0.189888,0.072357,0.042656,0.01904,0.042336,0.012192,0.00688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",12.1338,0.190176,0.049383,0.042336,0.019296,0.04176,0.012864,0.006688,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",9.38212,0.189536,0.03733,0.041344,0.020096,0.041632,0.012352,0.006112,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",9.42421,0.189504,0.045626,0.041952,0.018336,0.043008,0.012736,0.005696,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",9.11712,0.188224,0.059662,0.04208,0.019008,0.041312,0.012768,0.006848,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",10.7603,0.190112,0.03686,0.042944,0.018496,0.042688,0.012576,0.006176,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",12.7976,0.188736,0.05301,0.041472,0.019296,0.041632,0.012448,0.005984,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",10.8626,0.188928,0.050786,0.042656,0.01872,0.042688,0.012416,0.006336,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",11.5001,0.188064,0.039695,0.040896,0.018624,0.04256,0.012416,0.006464,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",10.7848,0.216032,0.050165,0.045056,0.032832,0.051488,0.013376,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",9.35389,0.188928,0.053952,0.04288,0.018528,0.042752,0.012416,0.006272,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.39643,0.191744,0.053091,0.042016,0.020512,0.04192,0.0128,0.005632,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",11.2917,0.21504,0.050625,0.060864,0.020608,0.045024,0.013216,0.007552,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",11.3609,0.223424,0.049043,0.04208,0.018752,0.076352,0.013024,0.00736,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",11.0247,0.187584,0.048712,0.041984,0.018944,0.041472,0.012576,0.005856,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",10.8042,0.188896,0.046779,0.042304,0.019072,0.042048,0.012384,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",11.0857,0.187648,0.036729,0.041888,0.018912,0.0416,0.012288,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",12.7266,0.188576,0.054553,0.041568,0.019424,0.041408,0.012864,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",11.586,0.186688,0.036609,0.041632,0.017728,0.042304,0.012448,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",10.3779,0.189376,0.064271,0.041184,0.019008,0.042528,0.012288,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",9.70681,0.187872,0.045847,0.0416,0.019072,0.041728,0.012416,0.006016,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",7.90455,0.188864,0.039455,0.04112,0.018784,0.04256,0.012256,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",8.77106,0.189472,0.044614,0.041504,0.019776,0.041152,0.013024,0.006976,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",7.87348,0.188288,0.045245,0.041248,0.018816,0.042752,0.012192,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",67.4901,0.233888,0.041528,0,0.192736,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",73.2334,0.236128,0.065003,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",69.5331,0.235712,0.044323,0,0.193408,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",74.6512,0.233472,0.058621,0,0.19216,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",72.2372,0.236096,0.07457,0,0.193504,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",94.5613,0.235392,0.055555,0,0.194336,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",62.8423,0.234208,0.070744,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",70.1894,0.235104,0.032421,0,0.194528,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",66.8636,0.234208,0.05304,0,0.192576,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",87.9378,0.250592,0.043272,0,0.202144,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",68.1154,0.234464,0.041759,0,0.192864,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",67.8036,0.234528,0.042269,0,0.193888,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",66.4518,0.234944,0.07953,0,0.192416,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",56.6188,0.234624,0.035937,0,0.194144,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",69.0979,0.360512,0.06902,0,0.317376,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",67.6927,0.235616,0.055435,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",63.5543,0.232544,0.046898,0,0.191808,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",67.343,0.233152,0.044945,0,0.19232,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",67.3328,0.36368,0.072276,0,0.321536,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",59.6678,0.234208,0.044224,0,0.193024,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",69.3874,0.274688,0.042761,0,0.233472,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",64.5704,0.235104,0.06888,0,0.193792,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",61.3201,0.234336,0.040346,0,0.193856,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",66.7304,0.233664,0.032351,0,0.193536,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",66.7892,0.23712,0.053702,0,0.19568,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",57.9125,0.233504,0.038182,0,0.192288,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",65.4209,0.234976,0.049443,0,0.192896,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",66.9875,0.236096,0.067708,0,0.195936,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",59.9511,0.234688,0.048942,0,0.194144,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",64.6067,0.231616,0.040777,0,0.190784,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",8.23725,0.155648,0.043683,0.046752,0.039168,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",8.23789,0.14816,0.032251,0.030432,0.031168,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",7.82935,0.12352,0.03722,0.03104,0.02608,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",13.6248,0.123232,0.06327,0.029632,0.025728,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",19.8977,0.126144,0.065213,0.030464,0.027168,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",10.1094,0.123136,0.050024,0.029728,0.026016,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",7.88657,0.123616,0.039234,0.029632,0.025664,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",8.41917,0.123712,0.047159,0.030176,0.025792,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",7.32443,0.124096,0.040656,0.030432,0.025376,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",8.47618,0.123328,0.043402,0.030048,0.02624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",7.99181,0.122944,0.038192,0.030112,0.025472,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",14.3706,0.123328,0.049814,0.030304,0.02624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",22.9687,0.123488,0.053892,0.031104,0.02624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",9.87975,0.124832,0.043131,0.031392,0.0264,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",9.71613,0.123584,0.046678,0.029888,0.026944,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",8.14497,0.123104,0.034315,0.03056,0.026048,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",10.0349,0.155904,0.069922,0.047392,0.038624,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",8.16716,0.122624,0.048823,0.030304,0.026112,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",10.5119,0.123744,0.053712,0.030528,0.025984,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",9.55845,0.123936,0.049503,0.02944,0.026496,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",8.31607,0.122912,0.058671,0.029856,0.025504,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",9.82402,0.156064,0.038753,0.04784,0.0384,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",12.12,0.122784,0.054633,0.030752,0.026016,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",8.52745,0.123168,0.040256,0.02992,0.025536,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",8.91408,0.122752,0.03181,0.029824,0.025888,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",8.5806,0.12288,0.048832,0.030656,0.026048,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",7.1309,0.123488,0.036109,0.030304,0.026912,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",9.27608,0.123552,0.042711,0.030304,0.025664,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",7.61348,0.156384,0.04233,0.046848,0.039488,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.36717,0.123392,0.052679,0.030432,0.026208,0,0,0,5417552,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",9.28164,0.186048,0.04239,0.038848,0.027808,0.041888,0.004992,0.006784,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",16.1595,0.186272,0.051186,0.037344,0.028256,0.04192,0.005408,0.006784,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",15.9498,0.185376,0.052359,0.037856,0.02736,0.04176,0.005216,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",14.276,0.19136,0.054122,0.038432,0.029504,0.042944,0.005216,0.007136,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",8.04813,0.185888,0.048842,0.037792,0.026176,0.042656,0.00496,0.00752,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",7.60166,0.186272,0.033833,0.03888,0.02816,0.041504,0.005376,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.75918,0.185824,0.055434,0.037184,0.027936,0.041728,0.005088,0.006848,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",7.93254,0.185728,0.034294,0.037568,0.027968,0.042048,0.004768,0.006432,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",9.08583,0.185376,0.06889,0.038208,0.027328,0.042432,0.004768,0.006048,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",8.93284,0.186592,0.040837,0.038784,0.028032,0.041728,0.005216,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",8.03943,0.186592,0.043913,0.037888,0.028,0.041376,0.005696,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",9.39525,0.183712,0.035577,0.037152,0.026944,0.042016,0.004928,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",10.1584,0.184896,0.036028,0.037568,0.027456,0.04176,0.005056,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",12.0164,0.18672,0.051387,0.038048,0.027488,0.04288,0.004896,0.006592,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",10.8602,0.185888,0.038603,0.03776,0.027936,0.041536,0.005248,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",8.00995,0.185248,0.030137,0.037824,0.026336,0.042752,0.004896,0.0056,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",8.05685,0.184384,0.038683,0.037408,0.026176,0.042656,0.004896,0.005696,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.0658,0.186144,0.047039,0.037888,0.027552,0.04192,0.005088,0.006624,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",9.59719,0.188288,0.060754,0.03856,0.027296,0.042976,0.005088,0.007136,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.8581,0.18768,0.061736,0.038496,0.02704,0.042784,0.00512,0.007392,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",8.86519,0.187552,0.054924,0.038592,0.027328,0.042784,0.004992,0.006816,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",10.7128,0.186656,0.042911,0.038528,0.028288,0.042112,0.005152,0.00656,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",14.6907,0.187424,0.051287,0.03776,0.028032,0.04224,0.005248,0.00576,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",10.0629,0.185792,0.051306,0.03824,0.027296,0.042304,0.004896,0.006048,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",8.91609,0.186176,0.050255,0.0376,0.027936,0.04256,0.004928,0.00576,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.25932,0.184352,0.039965,0.037184,0.026976,0.042272,0.004896,0.00608,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",8.42078,0.186464,0.054262,0.037792,0.029312,0.04144,0.005088,0.006528,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",9.23474,0.187072,0.039474,0.037696,0.028192,0.042144,0.00496,0.006304,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",9.98286,0.185376,0.043412,0.038688,0.026848,0.042528,0.004896,0.005824,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",9.04403,0.186912,0.045596,0.03856,0.026976,0.042624,0.004864,0.006944,6819408,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",64.4396,0.49648,0.04737,0,0.456192,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",58.0176,0.495328,0.05311,0,0.455136,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",59.9502,0.496384,0.03711,0,0.4552,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",67.3886,0.730176,0.060614,0,0.688544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",56.4472,0.498496,0.044785,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",66.2251,0.500224,0.044694,0,0.459072,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",68.0461,0.52704,0.049523,0,0.46112,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",60.2179,0.498144,0.032361,0,0.4576,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",65.268,0.497056,0.061966,0,0.456192,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",64.3224,0.735392,0.054052,0,0.692224,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",61.3496,0.499264,0.043252,0,0.45872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",64.5657,0.49824,0.034716,0,0.457536,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",62.4987,0.497248,0.045686,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",66.1241,0.501472,0.037981,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",66.4261,0.495488,0.041929,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",68.2954,0.495328,0.054984,0,0.45568,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",69.2105,0.497184,0.056446,0,0.456416,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",68.8537,0.536608,0.045866,0,0.464896,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",64.8945,0.495808,0.052288,0,0.456,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",76.0082,0.496256,0.055124,0,0.45664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",74.2833,0.49632,0.056236,0,0.4544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",72.3056,0.497088,0.044945,0,0.456256,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",60.9426,0.496384,0.038763,0,0.455936,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",64.2515,0.49472,0.036468,0,0.454432,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",60.9964,0.746976,0.054253,0,0.7064,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",67.4297,0.517056,0.069792,0,0.465536,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",70.3453,0.49712,0.044484,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",57.5937,0.497088,0.046618,0,0.456768,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",65.3587,0.529568,0.03686,0,0.463936,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",64.4943,0.501056,0.035837,0,0.45952,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",8.6352,0.13904,0.05836,0.029632,0.042144,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",9.05267,0.187584,0.04768,0.048032,0.070752,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",8.65342,0.139488,0.056887,0.029984,0.041888,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",19.2678,0.1384,0.072226,0.030432,0.042464,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",14.3476,0.13984,0.071165,0.030048,0.04256,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",11.3512,0.140128,0.06355,0.0296,0.04272,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",11.213,0.139552,0.053742,0.029632,0.04272,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",11.5847,0.13936,0.062307,0.029824,0.042464,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",10.643,0.13952,0.064913,0.030592,0.042624,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",12.2985,0.140384,0.076283,0.029696,0.043456,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",11.0792,0.13952,0.054253,0.030528,0.042656,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",11.3426,0.139072,0.057849,0.030656,0.042336,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",9.90738,0.1392,0.046357,0.030048,0.041632,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",18.989,0.139328,0.061706,0.030112,0.041792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",11.276,0.139904,0.059402,0.03056,0.042656,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",10.8583,0.140768,0.081494,0.030304,0.042304,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.70736,0.139712,0.059742,0.030336,0.042528,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",10.3601,0.13984,0.062959,0.029728,0.042144,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",9.41402,0.139456,0.06343,0.029792,0.041952,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",9.73082,0.14464,0.060424,0.029504,0.042528,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",10.2232,0.139488,0.044994,0.030592,0.042464,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",11.342,0.163936,0.043032,0.030176,0.053792,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",12.4635,0.139072,0.053641,0.02944,0.042624,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",10.7382,0.138528,0.041889,0.02992,0.04176,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",11.4175,0.14032,0.054172,0.03008,0.042304,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",10.1806,0.139936,0.056346,0.030592,0.042784,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",10.1526,0.171712,0.06919,0.031104,0.056864,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",11.6436,0.13968,0.047299,0.030112,0.042304,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",9.98992,0.139776,0.072687,0.029632,0.04272,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",8.98136,0.150432,0.045035,0.040384,0.04208,0,0,0,5417552,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",15.4406,0.208256,0.060675,0.046656,0.041408,0.042336,0.005024,0.005888,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",16.9006,0.205024,0.053551,0.043392,0.040864,0.041504,0.00512,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",14.9356,0.20496,0.058431,0.04272,0.04128,0.0416,0.00512,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",9.69331,0.203072,0.046227,0.041536,0.04208,0.041312,0.004864,0.006592,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",7.67454,0.20464,0.03144,0.043104,0.040864,0.042048,0.004832,0.006368,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",8.91389,0.240064,0.049473,0.042944,0.04128,0.076416,0.005504,0.006144,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",8.41653,0.204288,0.041979,0.042976,0.040992,0.042336,0.0048,0.006112,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",7.85512,0.26832,0.055044,0.069504,0.070496,0.044768,0.006144,0.007616,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",8.08804,0.204064,0.037861,0.043584,0.040384,0.0424,0.00496,0.005888,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",8.16941,0.203808,0.045956,0.043136,0.040832,0.042048,0.004832,0.006368,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",12.6278,0.20304,0.057929,0.042656,0.041312,0.041568,0.005024,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",12.9564,0.204448,0.041519,0.043072,0.04128,0.041408,0.005088,0.006624,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",12.8892,0.204704,0.059122,0.043552,0.04192,0.041504,0.004832,0.006688,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",9.84178,0.205696,0.04239,0.043392,0.041472,0.04224,0.004832,0.006176,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",8.49582,0.255776,0.031079,0.04688,0.053472,0.060096,0.005152,0.006432,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",9.14433,0.206624,0.055004,0.044256,0.041696,0.042432,0.004992,0.007072,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",11.326,0.204672,0.04798,0.042688,0.04128,0.042496,0.004896,0.005856,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",8.86254,0.204672,0.038933,0.043008,0.041184,0.0424,0.004896,0.005952,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",8.03203,0.203552,0.035297,0.04352,0.040448,0.0424,0.004832,0.006016,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",8.25494,0.20448,0.033513,0.043008,0.041408,0.041312,0.004832,0.007136,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",7.51362,0.203712,0.035297,0.042656,0.041632,0.041312,0.004832,0.006528,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",9.89206,0.204704,0.050986,0.043008,0.041472,0.041184,0.005216,0.006816,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",22.9562,0.217344,0.053631,0.0416,0.042112,0.041568,0.005088,0.006624,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",10.6307,0.205632,0.06405,0.043328,0.04192,0.041568,0.004896,0.006784,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",12.4421,0.20352,0.050595,0.043264,0.041632,0.041344,0.004864,0.006016,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",9.48528,0.204448,0.037431,0.043744,0.042112,0.041408,0.005024,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",9.44922,0.204256,0.045666,0.042976,0.041536,0.041376,0.005024,0.00656,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",8.78257,0.204192,0.033113,0.043488,0.041856,0.041248,0.0048,0.006912,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",9.16427,0.203296,0.037461,0.042496,0.041504,0.041216,0.004864,0.00608,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",13.5869,0.204352,0.04809,0.042848,0.04112,0.041664,0.00512,0.006464,6819408,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",72.0395,0.493824,0.069381,0,0.454208,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",63.9924,0.493344,0.055735,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",70.1858,0.494432,0.044984,0,0.453056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",69.0933,0.492736,0.037891,0,0.452416,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",69.3276,0.493696,0.087234,0,0.453664,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",58.6939,0.49344,0.043322,0,0.453696,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",64.9665,0.49152,0.036649,0,0.45184,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",58.7955,0.53232,0.039946,0,0.460512,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",71.5945,0.493632,0.291701,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",74.2933,0.522944,0.054122,0,0.456992,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",67.4207,0.494624,0.045396,0,0.454592,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",69.9245,0.495648,0.057008,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",78.8739,0.49456,0.112503,0,0.454016,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",76.0727,0.49408,0.044093,0,0.452736,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",70.7361,0.495424,0.050385,0,0.454368,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",64.616,0.493632,0.051627,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",67.4304,0.565536,0.051988,0,0.523232,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",70.1538,0.494656,0.046908,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",57.7371,0.518432,0.042841,0,0.456672,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",64.522,0.493824,0.036539,0,0.453728,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",65.9956,0.495136,0.051898,0,0.454496,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",58.7591,0.49696,0.041589,0,0.446752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",69.3101,0.525056,0.035958,0,0.460064,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",80.0559,0.491904,0.081023,0,0.449088,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",63.8609,0.525824,0.04787,0,0.461504,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",70.8083,0.496512,0.090501,0,0.45536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",65.0395,0.495424,0.045085,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",72.6645,0.514176,0.04792,0,0.464608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",76.5585,0.533536,0.058521,0,0.458752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",64.427,0.493984,0.059602,0,0.452672,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",11.5289,0.137696,0.03199,0.030464,0.039424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",8.77561,0.136416,0.054192,0.030176,0.039104,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",9.44827,0.137152,0.03166,0.03056,0.04048,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",9.44359,0.13696,0.045986,0.0304,0.039232,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",8.42381,0.135616,0.048532,0.029536,0.038912,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",9.49471,0.140608,0.043522,0.03104,0.04112,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",7.82336,0.138944,0.041979,0.031712,0.039424,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",9.29054,0.136736,0.041579,0.02992,0.039776,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",16.1594,0.13792,0.054563,0.02976,0.040288,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",16.6257,0.135904,0.049513,0.030784,0.038848,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",9.42571,0.187936,0.036148,0.047488,0.070656,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",7.99912,0.136384,0.042881,0.029376,0.040128,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",7.44392,0.135744,0.034686,0.03008,0.039008,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",11.6971,0.139072,0.048452,0.030112,0.04144,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",10.9917,0.13552,0.048381,0.029568,0.038912,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",11.2683,0.13712,0.067407,0.029792,0.03984,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",9.21603,0.137536,0.037741,0.02976,0.040608,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",9.75108,0.137024,0.048983,0.029856,0.040256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",10.6004,0.138016,0.04241,0.029568,0.040256,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",11.998,0.13712,0.043442,0.030784,0.040192,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",16.0927,0.13904,0.164521,0.030784,0.040768,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",11.4503,0.138784,0.044714,0.02992,0.040704,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",11.1066,0.136448,0.039865,0.029632,0.039744,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",9.78753,0.136928,0.04219,0.030688,0.04032,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",7.80913,0.135872,0.033403,0.030432,0.038912,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",8.51336,0.137152,0.03687,0.030048,0.040896,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",9.89724,0.135456,0.039775,0.029984,0.037696,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",12.0487,0.136256,0.05315,0.030368,0.038208,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",11.5522,0.156512,0.048972,0.03504,0.039232,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",11.6254,0.138016,0.15921,0.030848,0.04048,0,0,0,5418080,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",8.52137,0.194784,0.046768,0.041632,0.01872,0.04096,0.013152,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",11.3129,0.188896,0.060374,0.040896,0.018784,0.04176,0.013056,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",11.457,0.18736,0.050455,0.04048,0.018944,0.041984,0.012416,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",12.0558,0.189504,0.04764,0.042848,0.018592,0.042368,0.012416,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",11.0588,0.188864,0.060915,0.04256,0.018816,0.041248,0.01264,0.007136,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",16.9926,0.187584,0.0525,0.041856,0.019264,0.041216,0.012704,0.005728,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",11.4371,0.18688,0.047339,0.040544,0.019104,0.041664,0.01248,0.0056,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",10.5963,0.185536,0.035317,0.040416,0.018688,0.041184,0.012416,0.00608,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",10.2081,0.188352,0.057328,0.042528,0.018848,0.041632,0.01248,0.006784,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",9.21582,0.187232,0.044153,0.040608,0.018784,0.042016,0.01248,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",8.43438,0.187872,0.039655,0.041376,0.018912,0.04176,0.012576,0.006592,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",11.3257,0.186752,0.036879,0.040928,0.018912,0.041312,0.012288,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",8.20408,0.188096,0.084759,0.041664,0.019264,0.041408,0.012416,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",12.0968,0.187104,0.056146,0.041344,0.018432,0.041696,0.012416,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",21.321,0.20752,0.038964,0.041408,0.019264,0.060768,0.012736,0.00672,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",13.1759,0.1872,0.043652,0.03968,0.018496,0.042464,0.01248,0.006496,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",8.75432,0.188032,0.055265,0.0408,0.019072,0.042368,0.012512,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",9.69946,0.18768,0.086353,0.041376,0.019136,0.041472,0.012704,0.006144,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",9.9436,0.221056,0.041168,0.055488,0.019264,0.0424,0.01296,0.00608,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",10.8525,0.20224,0.068169,0.041728,0.020032,0.041344,0.024928,0.007232,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",10.1771,0.191808,0.038302,0.044768,0.01984,0.041376,0.01232,0.006624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",8.72859,0.189664,0.043041,0.04176,0.019872,0.041792,0.012896,0.00656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",9.45092,0.188704,0.04209,0.041376,0.019072,0.041952,0.012448,0.005984,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",13.7873,0.186784,0.037771,0.040576,0.019072,0.041632,0.012096,0.005664,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",11.2646,0.187264,0.041258,0.04256,0.0184,0.041344,0.012416,0.006112,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",14.4215,0.188352,0.06395,0.041024,0.0192,0.041536,0.012608,0.006528,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",9.60467,0.188224,0.037921,0.040256,0.019392,0.042176,0.012864,0.0064,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",9.34017,0.187584,0.052529,0.041792,0.01904,0.04144,0.012288,0.006176,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",9.13302,0.188096,0.045686,0.041728,0.019712,0.04144,0.012512,0.006656,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",10.2,0.186496,0.038994,0.040448,0.018528,0.0416,0.01248,0.00624,6819936,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",74.0692,0.240032,0.035046,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",67.3058,0.240576,0.054443,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",66.7667,0.239456,0.04795,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",69.6725,0.240128,0.043583,0,0.19488,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",66.9348,0.239392,0.038142,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",68.7339,0.240832,0.05866,0,0.195872,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",73.6867,0.240288,0.040356,0,0.194688,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",74.0007,0.23872,0.050455,0,0.193184,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",73.1515,0.238496,0.047429,0,0.192864,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",76.679,0.241024,0.043853,0,0.195104,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",66.3907,0.240256,0.050755,0,0.195712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",87.0981,0.240992,0.06356,0,0.195104,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",90.8851,0.239744,0.083237,0,0.194208,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",78.9936,0.378144,0.045476,0,0.329792,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",77.1545,0.239072,0.056967,0,0.194336,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",69.9802,0.24064,0.046418,0,0.195968,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",67.8533,0.241856,0.03711,0,0.197216,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",68.5841,0.240544,0.049193,0,0.195168,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",63.6544,0.241376,0.048983,0,0.194912,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",73.707,0.23856,0.037321,0,0.194368,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",71.3519,0.370848,0.044955,0,0.323584,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",67.7002,0.238656,0.054913,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",72.1913,0.238528,0.033714,0,0.192896,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",70.2099,0.23904,0.043873,0,0.193888,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",72.6693,0.240576,0.051457,0,0.19616,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",68.3818,0.2368,0.045456,0,0.192256,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",89.9903,0.238624,0.044664,0,0.194432,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",89.151,0.238528,0.055715,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",68.6403,0.240832,0.066766,0,0.195584,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",79.7181,0.264736,0.044183,0,0.197184,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",13.8567,3.59251,0.052358,3.50557,0.043136,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",13.6739,3.61104,0.055554,3.52506,0.041568,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",15.9272,4.53514,0.04777,4.46058,0.029472,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",24.2343,4.17952,0.081233,4.10822,0.028736,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",15.6138,4.90038,0.045967,4.82803,0.02912,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",15.5077,3.71494,0.062328,3.64602,0.025792,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",15.9432,4.05062,0.064783,3.97859,0.027872,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",20.4135,3.59376,0.052539,3.49229,0.057088,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",15.6531,4.21523,0.05289,4.14458,0.027328,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",15.2208,3.7824,0.060183,3.69629,0.04336,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",13.0337,3.9097,0.034144,3.83936,0.027264,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",11.8926,4.15763,0.052129,4.08659,0.02784,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",12.9166,4.48611,0.040145,4.38317,0.060832,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",12.6122,3.60944,0.201671,3.54198,0.025152,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",12.1218,3.5911,0.036298,3.52294,0.0256,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",15.1862,3.64659,0.061216,3.56122,0.041728,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",22.0867,4.0689,0.056858,4.00051,0.02768,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",13.1842,4.18413,0.061977,4.11619,0.026656,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",16.3947,4.41875,0.062728,4.35082,0.02688,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",12.9027,4.58195,0.053231,4.51424,0.026496,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",12.1724,4.07098,0.060234,3.98544,0.043296,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",10.7979,3.45997,0.040877,3.38394,0.035584,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",15.4973,3.94048,0.052459,3.87338,0.025952,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",15.0207,3.65946,0.041609,3.59603,0.022784,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",13.2827,3.892,0.062829,3.81098,0.039744,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",11.3938,3.59715,0.039865,3.5216,0.0352,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",12.0599,4.09907,0.056667,4.03242,0.026048,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",11.9462,4.46182,0.0422,4.39446,0.025568,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",11.6719,3.61667,0.040807,3.55229,0.02352,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",12.2197,3.60854,0.043502,3.52326,0.044352,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",19.4239,4.38106,0.058851,4.2744,0.026272,0.033408,0.004608,0.005632,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",16.1382,3.91712,0.044544,3.81181,0.025984,0.033152,0.004608,0.005248,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",14.603,3.91005,0.046387,3.80413,0.025696,0.033056,0.004704,0.005248,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",12.0357,4.0721,0.047159,3.9663,0.025248,0.034304,0.00448,0.005728,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",12.0385,4.2384,0.044263,4.13261,0.02544,0.03312,0.004736,0.005152,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",13.4353,3.59712,0.05308,3.49421,0.023424,0.033344,0.004576,0.005664,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",17.8825,4.21082,0.050866,4.07024,0.029408,0.064192,0.004736,0.00512,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",15.189,4.47322,0.048101,4.36781,0.026304,0.032896,0.004512,0.005696,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",12.5033,3.96762,0.044955,3.86128,0.026176,0.03312,0.004672,0.005216,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",13.0891,3.64861,0.096993,3.54413,0.02464,0.032736,0.004416,0.006464,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",12.4221,3.95744,0.048652,3.83494,0.025856,0.033472,0.004768,0.005888,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",11.1876,3.49571,0.044134,3.36397,0.024352,0.038912,0.0088,0.017824,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",16.8877,3.87779,0.04247,3.77213,0.026144,0.032768,0.00464,0.005984,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",21.5329,3.70755,0.072888,3.60134,0.023872,0.034016,0.004768,0.006272,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",14.7119,4.40576,0.078939,4.29926,0.026368,0.033216,0.004672,0.005472,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",11.5023,3.94323,0.044194,3.83763,0.026144,0.033152,0.004512,0.005632,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",12.6379,4.24384,0.046007,4.13696,0.02672,0.032928,0.00464,0.0056,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",11.6211,3.70246,0.046799,3.57923,0.043392,0.032768,0.005248,0.004992,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",12.9379,4.34646,0.070674,4.23978,0.026528,0.033024,0.004832,0.005152,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",15.5539,4.41859,0.044144,4.31216,0.025504,0.033568,0.004736,0.006432,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",21.7802,4.51933,0.054953,4.39811,0.028768,0.033632,0.005024,0.006624,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",14.5108,4.05936,0.051507,3.95277,0.026336,0.032992,0.004544,0.005888,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",11.5666,3.43882,0.047049,3.33219,0.0272,0.0328,0.004544,0.0056,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",14.7028,3.62282,0.058881,3.51638,0.024864,0.034048,0.004608,0.006176,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",12.7464,3.48211,0.049624,3.36176,0.039968,0.033184,0.00464,0.005184,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",13.4874,4.04717,0.050665,3.94179,0.025184,0.033824,0.004672,0.00576,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",15.4448,3.67616,0.057839,3.53482,0.056832,0.035552,0.005472,0.006304,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",16.7768,3.75709,0.081904,3.65226,0.023904,0.03344,0.004832,0.006176,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",14.5581,4.07581,0.047339,3.96976,0.026176,0.033056,0.004672,0.00528,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",11.4402,4.26435,0.046047,4.15664,0.02832,0.03312,0.004512,0.005984,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",64.2224,0.491776,0.050205,0,0.448224,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",69.9009,0.496192,0.065814,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",84.9538,0.493248,0.054814,0,0.450144,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",65.9806,0.496448,0.056838,0,0.45296,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",71.8666,0.525632,0.065795,0,0.4608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",66.6741,0.49392,0.05268,0,0.450432,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",77.1584,0.495392,0.04761,0,0.452448,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",69.9233,0.49552,0.045195,0,0.452416,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",65.3531,0.496832,0.058671,0,0.453632,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",64.8595,0.501696,0.051587,0,0.452992,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",58.9757,0.500896,0.044113,0,0.452672,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",69.3062,0.51248,0.058981,0,0.458464,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",89.677,0.517088,0.04765,0,0.454016,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",77.2645,0.500672,0.046037,0,0.452992,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",73.1794,0.526624,0.056196,0,0.462592,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",89.7382,0.53856,0.051106,0,0.468992,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",71.2718,0.501248,0.050866,0,0.453952,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",73.1617,0.499872,0.055695,0,0.452096,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",72.7174,0.500192,0.054764,0,0.45376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",67.101,0.501088,0.047931,0,0.453664,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",63.5622,0.503232,0.035136,0,0.455168,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",65.3194,0.50208,0.035086,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",63.9591,0.501888,0.046689,0,0.454528,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",71.2482,0.522688,0.050545,0,0.45552,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",69.9222,0.502976,0.046357,0,0.455328,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",64.344,0.503104,0.050155,0,0.456224,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",78.2206,0.501376,0.041668,0,0.4528,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",69.5483,0.502112,0.044875,0,0.45456,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",70.6912,0.502976,0.054793,0,0.454912,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",59.5799,0.506144,0.054182,0,0.459072,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",28.95,19.0675,0.090671,18.9777,0.046176,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",30.1903,19.0265,0.055985,18.9312,0.045632,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",29.528,17.7257,0.05839,17.6361,0.04608,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",37.1126,17.7724,0.082345,17.6819,0.047072,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",32.7784,17.9287,0.074441,17.8387,0.046496,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",27.6314,18.546,0.040025,18.4577,0.045504,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",28.1386,16.5328,0.05282,16.4442,0.046016,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",39.3953,17.5788,0.068609,17.4893,0.045856,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",33.6281,18.3301,0.057739,18.2407,0.045888,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",26.884,17.4571,0.081564,17.3646,0.045152,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",27.706,18.2631,0.067808,18.1392,0.078112,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",31.3403,19.0904,0.124896,19.0016,0.0448,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",31.2898,18.0163,0.053331,17.9268,0.045632,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",29.5633,17.4606,0.055475,17.3705,0.045952,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",30.9779,18.326,0.062017,18.2369,0.045632,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",28.9766,18.2192,0.049303,18.1311,0.044896,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",39.4051,17.8111,0.138211,17.7086,0.045536,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",29.2116,18.1303,0.086103,18.0403,0.045568,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",28.3562,18.4117,0.050225,18.322,0.044864,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",25.9879,18.8113,0.057979,18.7227,0.045632,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",27.5498,17.4982,0.062798,17.409,0.045632,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",31.5507,17.4853,0.059472,17.3964,0.045728,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",26.4812,17.3325,0.07939,17.2421,0.045728,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",25.9898,17.5309,0.051908,17.4409,0.045984,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",27.3971,17.781,0.050025,17.6911,0.045888,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",28.9852,18.1281,0.07442,18.0382,0.04672,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",25.6142,17.1462,0.054883,17.0576,0.045504,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",25.9652,17.5127,0.044695,17.4246,0.0448,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",25.8046,17.1183,0.057358,17.0306,0.045312,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",33.0322,19.1989,0.060193,19.1099,0.04544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",41.7078,18.7039,0.099958,18.5698,0.045984,0.033504,0.00496,0.006304,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",29.8563,17.9899,0.053691,17.8579,0.044352,0.033888,0.004672,0.00576,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",29.4706,17.9535,0.062357,17.822,0.044736,0.032896,0.004832,0.00528,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",32.8318,18.6156,0.063479,18.4673,0.044512,0.03296,0.004544,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",25.7447,17.5505,0.051797,17.4204,0.044448,0.032672,0.00448,0.006336,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",33.5728,18.0636,0.09504,17.9313,0.044544,0.034272,0.004544,0.005984,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",28.4606,17.7085,0.072898,17.5756,0.045056,0.033536,0.004672,0.006816,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",28.4747,18.2442,0.07937,18.1121,0.045312,0.032736,0.004736,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",28.2865,18.0632,0.072467,17.9026,0.072608,0.033408,0.005152,0.0064,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",27.376,17.707,0.047339,17.5769,0.044096,0.033248,0.00464,0.00512,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",33.5824,18.0599,0.069071,17.9285,0.0448,0.032768,0.004608,0.005632,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",30.6338,18.9726,0.07912,18.8394,0.046336,0.033216,0.004672,0.005664,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",29.8219,18.3131,0.050085,18.1818,0.044832,0.033088,0.00448,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",26.9429,19.0889,0.083728,18.9567,0.044736,0.033024,0.004704,0.005536,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",28.7635,18.001,0.05843,17.8698,0.044672,0.033088,0.004512,0.00576,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",35.0194,18.4051,0.311407,18.2721,0.045216,0.032768,0.00512,0.00512,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",34.8701,18.5402,0.122802,18.3664,0.064416,0.034816,0.006528,0.0096,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",35.1234,19.6287,0.061356,19.4973,0.04464,0.033088,0.005024,0.00592,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",29.0683,18.096,0.057759,17.9647,0.044736,0.032832,0.004672,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",32.5114,18.3869,0.056988,18.2545,0.044704,0.033344,0.00448,0.00576,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",31.4406,18.4908,0.566239,18.3587,0.045056,0.032896,0.0048,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",37.7439,18.3917,0.135075,18.2604,0.04448,0.032928,0.004544,0.005728,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",34.613,19.0891,0.061285,18.9574,0.043936,0.033504,0.004704,0.006112,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",30.6351,17.8327,0.062939,17.7,0.044576,0.033376,0.004992,0.006368,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",48.9926,17.3412,0.055194,17.2095,0.043648,0.034688,0.004672,0.005664,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",30.326,19.0691,0.083077,18.9365,0.045408,0.033216,0.004704,0.006048,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",36.8077,19.0332,1.40424,18.9014,0.044512,0.032768,0.00544,0.006368,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",34.0379,19.2326,0.152708,19.0999,0.045344,0.032896,0.00512,0.004992,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",30.7649,18.2679,0.13259,18.1358,0.044608,0.03312,0.0048,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",32.7112,17.9475,0.067297,17.8169,0.0448,0.032896,0.004832,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",76.1931,0.493024,0.050425,0,0.44912,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",68.5893,0.49552,0.052158,0,0.452,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",66.0354,0.495872,0.041799,0,0.453344,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",62.1102,0.496448,0.752088,0,0.45264,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",101.252,0.497792,0.088387,0,0.452832,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",94.6413,0.49712,0.054032,0,0.453056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",80.445,0.509344,0.056286,0,0.456544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",65.6563,0.495776,0.067367,0,0.452352,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",70.7713,0.492352,0.03724,0,0.448512,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",69.5214,0.499424,0.032882,0,0.452064,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",65.0521,0.518176,0.059372,0,0.463776,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",61.2619,0.5088,0.034745,0,0.442528,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",76.8997,0.499744,0.049113,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",67.881,0.500672,0.052439,0,0.451552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",66.5388,0.499168,0.052469,0,0.451232,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",66.9611,0.50032,0.051407,0,0.452416,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",68.6982,0.518368,0.050816,0,0.461504,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",68.4052,0.501504,0.046207,0,0.454464,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",67.5584,0.501056,0.035788,0,0.452736,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",63.4503,0.500928,0.03137,0,0.453024,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",58.6131,0.53168,0.045556,0,0.45856,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",66.8696,0.500192,0.060004,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",70.3105,0.498368,0.060344,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",67.8161,0.499488,0.040166,0,0.451232,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",74.8262,0.503008,0.114936,0,0.456384,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",70.4877,0.498752,0.044854,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",77.6733,0.499328,0.050515,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",69.4743,0.502112,0.038622,0,0.45456,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",71.1859,0.500288,0.038753,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",72.204,0.544224,0.041959,0,0.495552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",30.027,18.2252,0.157086,18.1366,0.047264,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",27.2397,18.5654,0.043883,18.4792,0.044928,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",27.9147,19.3856,0.049444,19.298,0.047136,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",29.0567,17.4974,0.049163,17.4086,0.046944,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",28.6719,18.2787,0.0582,18.1921,0.046368,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",27.5111,17.3768,0.170672,17.288,0.047744,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",27.403,18.7724,0.049704,18.6848,0.046528,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",37.4615,18.1988,0.054643,18.1084,0.0488,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",27.5264,18.1369,0.064652,18.0496,0.046176,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",26.8143,17.4664,0.041378,17.3796,0.046592,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",28.9701,18.4421,0.067347,18.3543,0.046944,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",31.0049,18.8785,0.066516,18.79,0.0472,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",28.9493,18.6696,0.072667,18.5677,0.046912,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",28.7397,16.9495,0.051497,16.8614,0.04688,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",28.3134,17.6847,0.041869,17.5972,0.046368,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",28.1837,17.9915,0.064662,17.9031,0.046432,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",26.7178,17.903,0.04767,17.8164,0.046048,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",25.1679,16.8469,0.045526,16.759,0.046752,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",36.3074,18.1494,0.085111,18.0612,0.047072,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",26.5862,18.1494,0.041769,18.0644,0.045024,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",25.9622,18.0638,0.049533,17.9773,0.045408,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",27.4616,17.2983,0.051437,17.2115,0.045984,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",33.3683,18.3685,0.141206,18.2802,0.046944,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",30.6567,18.3387,0.06357,18.2497,0.04784,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",29.1121,17.1729,0.049894,17.0859,0.046496,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",39.7285,18.7929,0.066706,18.7049,0.047808,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",29.8697,18.9138,0.045596,18.7881,0.08272,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",25.2412,16.7205,0.039574,16.6338,0.045728,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",26.9274,17.2279,0.055295,17.1404,0.046368,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",40.9795,19.6298,0.054843,19.5404,0.048064,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",28.5883,17.8362,0.05306,17.7115,0.01808,0.035392,0.02384,0.00624,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",27.7322,17.566,0.052459,17.4453,0.016608,0.0336,0.02368,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",42.1017,18.8188,0.128082,18.6742,0.018528,0.03712,0.03984,0.006816,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",30.2072,17.4621,0.056807,17.3419,0.01696,0.033344,0.023744,0.005664,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",32.7593,19.2904,0.152788,19.1657,0.019136,0.033248,0.023872,0.006816,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",31.2117,19.4538,0.064642,19.3306,0.018816,0.033248,0.023712,0.005152,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",32.8475,18.1724,0.046477,18.0502,0.017856,0.03296,0.023712,0.006464,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",32.6473,19.1206,0.151506,18.995,0.016704,0.034496,0.025344,0.00688,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",30.1001,18.0559,0.062568,17.9337,0.017728,0.03328,0.02416,0.005984,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",31.5778,19.3441,0.066195,19.2231,0.017472,0.033632,0.024064,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",30.838,19.4191,0.070153,19.2963,0.01792,0.033312,0.02384,0.006208,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",32.769,17.3356,0.049684,17.2144,0.016288,0.032768,0.025024,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",45.0191,18.129,0.33952,18.0069,0.017504,0.033312,0.024032,0.006144,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",36.6621,19.6666,0.058149,19.5448,0.017696,0.032896,0.02368,0.005408,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",27.7215,18.5221,0.070934,18.3996,0.018048,0.033376,0.023744,0.005056,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",28.611,18.5088,0.059091,18.3865,0.018304,0.033088,0.024,0.00624,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",30.0473,17.5453,0.058069,17.4224,0.017952,0.03344,0.024,0.00496,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",35.7001,18.4428,0.060404,18.321,0.017376,0.033888,0.023776,0.005824,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",33.8689,18.407,0.072116,18.2854,0.017792,0.033024,0.023712,0.005152,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",31.1593,18.6534,0.072556,18.5312,0.016416,0.0336,0.024512,0.006432,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",31.0397,18.3658,0.080672,18.2432,0.018048,0.033024,0.024064,0.006208,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",30.0133,18.5009,0.068689,18.3795,0.017184,0.033088,0.023968,0.006304,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",30.0481,18.4971,0.141938,18.3733,0.018752,0.033856,0.023776,0.005856,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",30.9812,18.9874,0.140765,18.8642,0.017376,0.033536,0.024224,0.006784,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",29.5908,17.5829,0.076425,17.4613,0.017792,0.032768,0.023968,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",30.4352,18.2353,0.06888,18.1125,0.018272,0.033152,0.02384,0.005184,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",30.5196,18.0447,0.12167,17.9219,0.0184,0.032992,0.024032,0.006624,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",44.3519,18.8445,0.066335,18.7222,0.01744,0.033024,0.024128,0.005824,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",31.4541,18.0633,0.074511,17.9404,0.01648,0.03392,0.02448,0.005088,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",34.4574,19.1689,0.086323,19.0465,0.018112,0.032992,0.023904,0.005824,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",66.1609,0.242784,0.075262,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",68.3263,0.242272,0.036999,0,0.195872,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",68.5854,0.24224,0.043843,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",61.0177,0.241088,0.074972,0,0.193504,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",75.1802,0.241536,0.046448,0,0.194048,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",67.1904,0.241984,0.050064,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",69.1559,0.242112,0.048682,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",73.2458,0.240576,0.038663,0,0.192608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",76.4015,0.241888,0.065804,0,0.19312,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",79.865,0.243456,0.060113,0,0.195008,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",66.7561,0.242368,0.087365,0,0.194528,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",71.2419,0.243552,0.03716,0,0.194784,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",74.0436,0.241696,0.07411,0,0.193024,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",69.8803,0.24128,0.052088,0,0.192608,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",67.6187,0.244096,0.04203,0,0.194368,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",71.5013,0.242368,0.041719,0,0.196096,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",76.1721,0.243328,0.053792,0,0.196544,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",66.9329,0.240384,0.055365,0,0.192736,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",90.9824,0.243072,0.054824,0,0.194976,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",74.168,0.241024,0.058751,0,0.192928,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",77.8858,0.242304,0.054693,0,0.194496,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",71.9848,0.241312,0.211349,0,0.194432,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",70.2748,0.242784,0.040877,0,0.196096,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",73.3592,0.241824,0.050305,0,0.193504,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",75.369,0.243552,0.056216,0,0.196256,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",75.5086,0.241184,0.06409,0,0.194112,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",76.409,0.242816,0.055304,0,0.194912,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",70.5823,0.244608,0.067166,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",70.7893,0.270944,0.045887,0,0.200512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",67.5317,0.2416,0.038242,0,0.193536,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",12.2652,3.66669,0.056416,3.59363,0.029088,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",13.0303,3.64883,0.049213,3.57485,0.028224,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",14.7693,3.75651,0.055224,3.66861,0.04272,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",14.57,3.9831,0.054543,3.89037,0.047936,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",12.8408,4.20621,0.071605,4.1304,0.031136,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",13.8355,4.53206,0.054202,4.45549,0.031872,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",14.5372,3.8039,0.059372,3.72947,0.028608,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",12.2308,3.64522,0.060264,3.57187,0.028544,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",12.8853,4.10477,0.044243,4.03078,0.0304,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",12.2396,4.3184,0.049915,4.2431,0.031072,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",17.6088,3.8769,0.04756,3.77546,0.049664,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",16.3436,4.63565,0.059683,4.56442,0.027776,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",12.0509,3.65834,0.056156,3.58963,0.02688,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",13.9493,4.38125,0.048051,4.31101,0.028544,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",14.6877,4.69514,0.056567,4.62403,0.028832,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",12.2102,3.76861,0.080261,3.69914,0.026176,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",14.1855,3.79494,0.044774,3.7271,0.02544,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",16.0333,3.89805,0.045235,3.82592,0.030016,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",15.0521,3.79693,0.070724,3.71594,0.039392,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",14.3517,3.55882,0.054884,3.45366,0.062752,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",14.3495,4.27942,0.046207,4.21005,0.028288,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",12.0303,4.0281,0.081163,3.93693,0.04848,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",14.3333,4.45747,0.051958,4.38669,0.029216,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",12.2754,3.52659,0.051968,3.45802,0.02704,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",23.4937,3.83741,0.065203,3.75542,0.04128,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",16.516,4.63072,0.057408,4.56326,0.026304,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",15.3843,3.78736,0.074992,3.69926,0.046304,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",16.3565,4.46115,0.06935,4.39171,0.02784,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",12.3977,4.69267,0.048742,4.62451,0.027552,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",16.4187,3.6647,0.051106,3.5993,0.023616,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",16.8839,4.3735,0.065734,4.26205,0.02656,0.033376,0.004832,0.005408,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",14.9948,3.88058,0.065584,3.77171,0.023232,0.033312,0.005152,0.00624,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",14.4652,4.00362,0.07989,3.89229,0.023232,0.033408,0.004576,0.005376,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",16.5989,4.59565,0.062909,4.48339,0.027552,0.033248,0.004736,0.005824,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",14.7896,4.38035,0.066596,4.26858,0.02608,0.032992,0.004896,0.00624,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",15.1495,3.79091,0.059733,3.68483,0.022048,0.033504,0.004512,0.004992,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",13.8677,3.76458,0.046428,3.63843,0.023392,0.033088,0.004512,0.005408,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",22.0606,4.24832,0.062648,4.13648,0.025952,0.033536,0.004736,0.005888,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",14.9021,3.91434,0.061987,3.80598,0.023104,0.033344,0.004672,0.005504,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",13.7153,3.79104,0.049494,3.68333,0.022944,0.032992,0.004576,0.005888,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",15.3138,4.56838,0.094569,4.45328,0.027008,0.033504,0.005216,0.00688,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",12.7674,4.34733,0.044634,4.2376,0.026016,0.032992,0.004704,0.005504,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",14.4036,4.26525,0.04276,4.15539,0.024992,0.034112,0.00448,0.005632,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",28.5979,4.58384,0.069351,4.47178,0.027392,0.033056,0.004544,0.005792,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",21.8617,4.65187,0.057418,4.53837,0.027232,0.033312,0.005248,0.00624,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",13.8758,4.30333,0.076975,4.19098,0.026528,0.032768,0.005856,0.006208,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",14.2286,3.82544,0.048392,3.71549,0.02512,0.032768,0.005472,0.004768,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",12.9851,3.94019,0.06865,3.80829,0.046304,0.033472,0.004512,0.005024,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",14.5844,3.5375,0.062878,3.42928,0.023296,0.033344,0.004672,0.00544,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",16.9018,4.0472,0.296309,3.93488,0.026336,0.033184,0.005024,0.006784,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",14.3215,3.70998,0.049152,3.60323,0.022272,0.033792,0.004384,0.004832,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",15.4161,4.24403,0.057078,4.10294,0.026368,0.037504,0.009312,0.018688,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",17.2157,3.79514,0.066496,3.67322,0.036384,0.033568,0.004832,0.006112,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",13.9644,3.67958,0.055515,3.57117,0.023072,0.034016,0.004576,0.00608,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",13.3739,3.56653,0.046638,3.4585,0.023104,0.034176,0.00448,0.005856,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",15.3203,4.02573,0.050696,3.91597,0.0248,0.033888,0.004576,0.005696,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",24.1009,4.64227,0.057238,4.5313,0.026048,0.03296,0.004896,0.006176,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",13.371,4.28486,0.055595,4.17245,0.027168,0.033344,0.0048,0.005696,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",12.5154,3.79654,0.063029,3.68909,0.0232,0.03328,0.004384,0.00576,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",16.5618,3.52202,0.053,3.39971,0.038848,0.032992,0.004768,0.005248,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",72.4653,0.525856,0.076093,0,0.456672,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",70.7023,0.49504,0.062467,0,0.454112,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",81.3127,0.495392,0.080652,0,0.454208,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",77.4199,0.52416,0.060243,0,0.461472,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",61.8899,0.498176,0.049884,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",64.482,0.494112,0.049713,0,0.453184,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",65.8003,0.492416,0.040296,0,0.450752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",55.3772,0.494208,0.043923,0,0.453152,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",64.7034,0.51328,0.061946,0,0.46384,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",70.0662,0.501888,0.043963,0,0.45712,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",61.0657,0.497984,0.049013,0,0.453696,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",62.9217,0.536032,0.045155,0,0.463008,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",62.8878,0.500384,0.035817,0,0.456256,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",65.4875,0.497568,0.057649,0,0.45344,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",65.4235,0.497312,0.056957,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",61.4875,0.51936,0.049073,0,0.466944,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",79.2119,0.50368,0.055856,0,0.458752,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",70.6097,0.499072,0.072026,0,0.45376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",62.8699,0.500544,0.049543,0,0.456416,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",58.4991,0.50224,0.046578,0,0.456928,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",64.0851,0.501248,0.034044,0,0.456192,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",67.3253,0.501536,0.045747,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",89.302,0.498528,0.086152,0,0.453696,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",101.67,0.49904,0.056597,0,0.4536,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",94.5509,0.499584,0.059602,0,0.454944,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",70.8627,0.50048,0.043262,0,0.456448,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",81.6516,0.499872,0.071996,0,0.45504,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",78.6317,0.497696,0.065924,0,0.453632,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",80.6076,0.501344,0.050605,0,0.45776,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",72.6452,0.50064,0.067588,0,0.456064,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",29.245,17.8214,0.064943,17.736,0.04464,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",31.3521,18.7652,0.064462,18.6796,0.045088,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",34.7003,19.2139,0.06859,19.1284,0.044704,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",30.0787,18.7535,0.065123,18.6476,0.063104,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",27.6475,18.3723,0.119826,18.2861,0.046464,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",31.285,18.8391,0.062538,18.7534,0.045056,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",37.9713,17.3197,0.057118,17.2342,0.045088,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",30.8541,17.7554,0.066796,17.6676,0.045792,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",31.4572,18.0148,0.076956,17.9286,0.045216,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",29.3802,17.7023,0.083968,17.6158,0.04544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",32.8623,18.7766,0.061085,18.6908,0.044832,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",40.3662,17.988,0.073709,17.9023,0.04432,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",32.6503,17.889,0.059843,17.8035,0.043776,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",29.2223,17.9782,0.085682,17.8699,0.067424,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",32.553,18.421,0.051838,18.3345,0.0448,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",32.6268,17.116,0.092504,17.0359,0.038592,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",29.6657,18.0403,0.07458,17.9531,0.04528,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",30.0886,18.0092,0.089899,17.9228,0.045312,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",29.5011,18.0414,0.054994,17.9353,0.048704,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",37.2712,17.8837,0.074921,17.7968,0.045184,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",27.381,16.7135,0.044945,16.6272,0.045376,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",27.68,18.2506,0.18016,18.1619,0.047168,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",27.1979,17.1442,0.045045,17.0587,0.044128,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",32.1824,18.376,0.19084,18.289,0.044768,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",35.9684,19.6251,0.072497,19.5382,0.044992,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",28.3108,18.1039,0.075964,18.0177,0.045696,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",25.7986,17.8082,0.04234,17.7229,0.04496,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",28.4042,18.3007,0.054834,18.2148,0.044544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",35.3444,18.0331,0.154822,17.9473,0.044544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",30.4851,18.0803,0.075763,17.9934,0.04512,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",25.6151,17.2506,0.063139,17.1197,0.046272,0.033408,0.004544,0.005728,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",26.4576,17.2634,0.042881,17.1339,0.044416,0.034208,0.004544,0.0056,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",35.303,18.5771,0.05302,18.4471,0.045632,0.033472,0.004672,0.005568,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",26.8731,17.8981,0.05333,17.7676,0.045952,0.032928,0.004736,0.005504,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",28.0724,17.4549,0.051106,17.3233,0.04576,0.034016,0.004928,0.006112,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",31.1932,17.8851,0.051607,17.7552,0.046016,0.032768,0.00496,0.00528,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",29.659,18.5768,0.188776,18.4443,0.046688,0.033408,0.00512,0.006048,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",27.9955,18.6248,0.040146,18.4945,0.044928,0.03408,0.004544,0.005728,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",25.784,17.7532,0.054383,17.623,0.045504,0.033344,0.004672,0.004992,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",33.2763,17.187,0.052549,17.0571,0.0456,0.033344,0.004512,0.005728,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",33.4845,18.8791,0.066596,18.7452,0.04768,0.03328,0.004896,0.006528,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",27.7019,16.9263,0.06339,16.796,0.045792,0.033664,0.004544,0.005792,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",27.7323,17.5782,0.066956,17.4152,0.072448,0.03664,0.00544,0.006752,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",31.2446,17.2717,0.051888,17.1416,0.045504,0.033088,0.004512,0.0056,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",30.0714,18.3229,0.077737,18.192,0.046656,0.033312,0.00464,0.0056,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",27.9889,18.9183,0.046127,18.7876,0.045728,0.032768,0.005312,0.004928,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",26.9597,18.0464,0.083999,17.9147,0.04624,0.034112,0.004704,0.005824,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",30.473,18.0955,0.12724,17.965,0.045664,0.033312,0.004672,0.005024,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",36.0596,19.7913,0.050134,19.6605,0.0456,0.033888,0.004544,0.005888,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",29.3395,18.682,0.062508,18.5511,0.045824,0.033248,0.004544,0.006944,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",28.5117,18.3156,0.081845,18.1831,0.045984,0.034048,0.004704,0.006144,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",30.0566,18.3983,0.047139,18.2688,0.044384,0.033984,0.004512,0.005632,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",33.5899,18.7714,0.14269,18.6402,0.047008,0.033376,0.004704,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",28.5571,17.7053,0.13783,17.5736,0.04688,0.033152,0.004576,0.005888,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",30.1274,18.0992,0.073378,17.9682,0.04576,0.033504,0.004864,0.005824,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",28.8706,17.6903,0.052449,17.5603,0.046368,0.033312,0.004832,0.004864,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",29.4792,18.1158,0.059031,17.9844,0.046144,0.032768,0.005504,0.00592,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",28.4486,18.0173,0.052769,17.8855,0.045728,0.033952,0.004768,0.006016,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",29.3532,17.5242,0.074831,17.3932,0.046592,0.033312,0.004544,0.005952,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",27.5402,17.3059,0.056536,17.1766,0.044992,0.03392,0.004512,0.00592,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",59.3118,0.494336,0.045526,0,0.450944,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",68.4237,0.496704,0.052459,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",69.8323,0.49632,0.070112,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",58.6022,0.496192,0.044424,0,0.4536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",68.6386,0.493664,0.04226,0,0.450208,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",70.3443,0.498432,0.048251,0,0.453056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",75.7748,0.495776,0.050034,0,0.452224,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",67.7425,0.787424,0.070763,0,0.741376,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",67.2227,0.49664,0.04765,0,0.451296,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",61.9873,0.497344,0.048111,0,0.453344,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",69.7143,0.503136,0.075963,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",66.0564,0.499968,0.032291,0,0.452672,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",60.2812,0.499136,0.055294,0,0.452512,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",66.9893,0.500224,0.051346,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",75.2515,0.504672,0.252627,0,0.456608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",67.1819,0.500576,0.041368,0,0.453056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",64.3475,0.504064,0.047781,0,0.456608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",69.0903,0.501952,0.039975,0,0.45456,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",65.2047,0.513408,0.042049,0,0.4608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",65.3647,0.501248,0.04232,0,0.453856,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",67.6695,0.503328,0.061295,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",64.7599,0.500256,0.057228,0,0.452,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",70.1995,0.500928,0.067697,0,0.453888,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",65.6527,0.501792,0.038723,0,0.453216,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",59.455,0.499904,0.04797,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",68.5474,0.501856,0.041268,0,0.454528,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",74.7478,0.49872,0.072086,0,0.45056,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",70.2172,0.738016,0.066305,0,0.688544,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",66.2711,0.503872,0.065183,0,0.455776,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",72.4094,0.5024,0.033653,0,0.454944,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",29.4074,17.7684,0.056657,17.6803,0.047232,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",27.681,17.5781,0.079099,17.4894,0.047616,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",29.9062,18.5249,0.115969,18.4381,0.046592,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",30.8325,18.0383,0.070543,17.9507,0.04624,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",32.8241,19.0072,0.06875,18.9191,0.046304,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",31.9167,18.3397,0.082646,18.2509,0.047456,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",28.0415,17.4767,0.054252,17.3888,0.045792,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",28.7951,17.0943,0.064031,17.0079,0.045472,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",30.1276,19.5859,0.047239,19.4636,0.058048,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",27.4857,18.4978,0.055925,18.4103,0.04624,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",26.7085,17.3482,0.044874,17.2604,0.047104,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",28.9901,18.1116,0.060113,18.024,0.047008,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",28.9482,18.9477,0.056476,18.86,0.046752,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",28.0518,18.5903,0.048111,18.504,0.044704,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",35.1882,18.8958,0.053841,18.8077,0.046176,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",41.5527,18.3833,0.064201,18.2944,0.045984,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",29.4888,18.1247,0.046317,18.0372,0.046336,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",27.1293,18.1766,0.057849,18.0879,0.04768,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",29.3715,17.2684,0.050936,17.1801,0.04736,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",41.1616,18.4478,0.059963,18.3596,0.046592,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",30.7117,18.8622,0.101561,18.7739,0.046688,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",28.0277,18.7782,0.078919,18.6874,0.049472,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",33.5102,18.3076,0.070402,18.2191,0.046976,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",45.6373,17.5671,0.066796,17.4797,0.046784,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",28.7209,18.035,0.074651,17.9484,0.045312,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",31.6408,18.6111,0.054673,18.481,0.08768,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",28.4236,18.321,0.083367,18.2011,0.077696,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",29.587,18.0164,0.049052,17.9292,0.046144,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",43.2576,18.0742,0.081224,17.947,0.085504,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",34.3899,18.373,0.130446,18.2849,0.045728,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",27.3069,18.3138,0.082315,18.1906,0.017792,0.033376,0.024064,0.005888,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",31.8759,19.0241,0.044124,18.8998,0.0184,0.033536,0.024416,0.005536,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",27.6391,16.7698,0.06887,16.6253,0.018784,0.0376,0.040288,0.00608,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",30.335,18.4741,0.051247,18.3538,0.016768,0.034144,0.023712,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",29.0454,19.0139,0.078949,18.8906,0.017536,0.03392,0.023872,0.006752,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",28.6342,17.7767,0.080301,17.6547,0.017472,0.03312,0.024128,0.005728,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",28.9265,17.6885,0.135596,17.5683,0.017344,0.033088,0.023328,0.005664,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",33.8068,18.4788,0.086684,18.3546,0.018368,0.033152,0.02448,0.0072,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",29.6926,18.4138,0.064191,18.2916,0.017536,0.034016,0.02432,0.005152,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",28.5787,17.4874,0.077416,17.3657,0.017568,0.033696,0.02384,0.005888,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",32.4026,19.2327,0.060063,19.1113,0.017056,0.03328,0.024128,0.006048,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",32.3829,17.1625,0.055765,17.0414,0.017184,0.03312,0.024128,0.005824,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",30.5328,18.1117,0.244651,17.9874,0.018016,0.033728,0.024896,0.00672,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",30.6542,18.5373,0.058872,18.416,0.017408,0.033184,0.023456,0.00544,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",26.8597,18.8081,0.056165,18.6877,0.016704,0.03344,0.023936,0.005664,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",30.9608,18.2385,0.059392,18.1172,0.017792,0.032768,0.024864,0.005856,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",41.101,17.4621,0.075723,17.3332,0.018528,0.03424,0.029856,0.006144,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",32.2826,19.3706,0.05832,19.2484,0.01824,0.033056,0.024192,0.005152,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",32.5615,18.6187,0.068329,18.4956,0.017792,0.033568,0.023936,0.006368,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",28.4861,18.9286,0.346313,18.8054,0.017728,0.03344,0.024352,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",27.3125,17.8936,0.064252,17.7717,0.017216,0.034272,0.024,0.005216,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",27.7025,17.3756,0.050815,17.2564,0.01648,0.033216,0.023936,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",34.3059,18.599,0.061987,18.4546,0.018752,0.036832,0.039936,0.006784,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",27.5462,18.3532,0.081053,18.2315,0.017664,0.033248,0.02416,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",29.9655,18.9615,0.049203,18.839,0.018112,0.033088,0.023936,0.005344,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",25.4532,17.4165,0.166063,17.2967,0.016896,0.032864,0.024,0.00592,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",37.9467,18.9785,0.088637,18.8561,0.017568,0.033696,0.023872,0.005792,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",29.9581,18.687,0.050004,18.5662,0.017152,0.033344,0.02384,0.00608,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",25.9481,18.1282,0.044304,18.0061,0.018304,0.03312,0.023808,0.005952,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",27.4058,17.4194,0.044544,17.2987,0.01696,0.033472,0.023936,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,271 @@
|
||||
scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,gpu_post_raster_ms,gpu_bytes,draw_calls,gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,visibility_diagnostics,visibility_counters_valid,validation_errors
|
||||
frustum,direct,0,"NVIDIA GeForce RTX 2080 Ti",93.8725,0.23984,0.05314,0,0.195616,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,1,"NVIDIA GeForce RTX 2080 Ti",72.6142,0.239936,0.049743,0,0.19584,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,2,"NVIDIA GeForce RTX 2080 Ti",88.0211,0.239584,0.065223,0,0.192832,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,3,"NVIDIA GeForce RTX 2080 Ti",78.2073,0.276736,0.044924,0,0.198656,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,4,"NVIDIA GeForce RTX 2080 Ti",73.1667,0.239328,0.049514,0,0.193184,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,5,"NVIDIA GeForce RTX 2080 Ti",90.6366,0.240736,0.0374,0,0.196064,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,6,"NVIDIA GeForce RTX 2080 Ti",73.5559,0.240096,0.060124,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,7,"NVIDIA GeForce RTX 2080 Ti",73.644,0.239296,0.057929,0,0.1944,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,8,"NVIDIA GeForce RTX 2080 Ti",74.2932,0.239008,0.041298,0,0.194208,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,9,"NVIDIA GeForce RTX 2080 Ti",87.3979,0.24064,0.070012,0,0.194752,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,10,"NVIDIA GeForce RTX 2080 Ti",84.099,0.240992,0.07401,0,0.195904,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,11,"NVIDIA GeForce RTX 2080 Ti",90.7987,0.240192,0.065093,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,12,"NVIDIA GeForce RTX 2080 Ti",81.6204,0.240416,0.04769,0,0.196576,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,13,"NVIDIA GeForce RTX 2080 Ti",94.9211,0.241088,0.063129,0,0.196096,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,14,"NVIDIA GeForce RTX 2080 Ti",77.274,0.240672,0.044113,0,0.196192,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,15,"NVIDIA GeForce RTX 2080 Ti",94.9484,0.240928,0.08437,0,0.196416,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,16,"NVIDIA GeForce RTX 2080 Ti",72.684,0.239264,0.050044,0,0.194784,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,17,"NVIDIA GeForce RTX 2080 Ti",70.9211,0.241056,0.054253,0,0.196064,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,18,"NVIDIA GeForce RTX 2080 Ti",81.2235,0.238656,0.057729,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,19,"NVIDIA GeForce RTX 2080 Ti",71.7002,0.23872,0.051828,0,0.19456,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,20,"NVIDIA GeForce RTX 2080 Ti",85.7993,0.275072,0.063861,0,0.198848,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,21,"NVIDIA GeForce RTX 2080 Ti",71.1468,0.239136,0.054613,0,0.194464,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,22,"NVIDIA GeForce RTX 2080 Ti",80.3144,0.24224,0.046518,0,0.196736,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,23,"NVIDIA GeForce RTX 2080 Ti",90.3626,0.23792,0.080562,0,0.192512,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,24,"NVIDIA GeForce RTX 2080 Ti",79.6581,0.23872,0.069952,0,0.194368,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,25,"NVIDIA GeForce RTX 2080 Ti",86.7153,0.237568,0.073338,0,0.192928,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,26,"NVIDIA GeForce RTX 2080 Ti",105.535,0.239808,0.048983,0,0.19488,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,27,"NVIDIA GeForce RTX 2080 Ti",90.4653,0.239424,0.067317,0,0.194656,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,28,"NVIDIA GeForce RTX 2080 Ti",82.4022,0.246176,0.057298,0,0.19712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,direct,29,"NVIDIA GeForce RTX 2080 Ti",69.9484,0.24688,0.059452,0,0.19712,0,0,0,7811584,416,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
frustum,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",19.3669,4.39968,0.072576,4.3257,0.030208,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",15.7535,3.9465,0.059572,3.87264,0.030752,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",15.2249,3.83805,0.055485,3.76752,0.027072,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",16.4207,4.83411,0.05318,4.76048,0.030432,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",18.089,4.42224,0.237638,4.3489,0.029568,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",16.4043,4.16947,0.059382,4.09533,0.031168,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",26.3979,4.01258,0.319733,3.93216,0.038304,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",20.4476,4.63619,0.059282,4.5624,0.031008,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",18.2016,3.86666,0.060254,3.77907,0.044544,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",14.964,4.21133,0.055304,4.13994,0.029152,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",13.6549,4.32074,0.046377,4.23382,0.044672,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",12.5237,3.74387,0.053551,3.65994,0.042848,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",31.3421,5.13533,0.080532,5.06534,0.028032,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",14.5948,3.78154,0.063369,3.71475,0.024896,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",15.2246,4.31379,0.091132,4.24256,0.027616,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",16.0754,5.05866,0.070483,4.988,0.029504,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",13.9159,3.64512,0.057568,3.57869,0.025792,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",15.1862,4.1081,0.066205,4.0215,0.043776,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",14.419,4.22557,0.052269,4.1551,0.02896,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",22.4779,4.31062,0.05836,4.23917,0.03008,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",16.1069,3.8457,0.06354,3.7599,0.043232,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",14.3488,3.93782,0.075252,3.86992,0.02608,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",12.9291,3.82083,0.05832,3.73139,0.049568,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",13.2736,3.90512,0.078608,3.82621,0.038368,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",12.6893,3.96976,0.051677,3.90218,0.027936,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",13.6491,3.53974,0.052059,3.46147,0.038496,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",24.5044,4.49805,0.056106,4.41584,0.040832,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",15.0732,4.21635,0.093036,4.148,0.02832,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",15.1523,4.12198,0.068419,4.05331,0.02848,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",16.2747,4.04384,0.062488,3.95376,0.049856,0,0,0,5417504,1,1,416,608,0,0,1024,0,0,0,0,1,1,1,0
|
||||
frustum,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",16.1367,3.89664,0.056957,3.78477,0.02432,0.033408,0.005376,0.006016,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",19.5531,3.93331,0.056867,3.8129,0.033248,0.032768,0.005568,0.006048,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",16.1321,4.36762,0.055695,4.25536,0.024896,0.03392,0.004768,0.005952,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",13.9535,3.63126,0.064131,3.52253,0.022336,0.034144,0.004416,0.005888,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",13.1434,4.4961,0.050485,4.38173,0.025824,0.033184,0.004704,0.007168,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",16.2221,4.42038,0.049483,4.30858,0.025408,0.033248,0.004672,0.005088,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",22.8249,3.82531,0.048361,3.68829,0.022688,0.043264,0.00928,0.019104,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",17.8131,4.22666,0.052609,4.1143,0.025984,0.033216,0.004544,0.005728,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",15.2164,3.92509,0.062157,3.79622,0.023648,0.033408,0.00512,0.005952,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",16.8552,4.00406,0.061586,3.87715,0.039104,0.03328,0.004768,0.005376,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",15.9779,3.90365,0.046668,3.79267,0.02336,0.033216,0.005024,0.006048,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",13.6492,4.2559,0.059703,4.11997,0.043616,0.036384,0.005152,0.006816,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",21.7755,3.89962,0.048111,3.76205,0.046016,0.037984,0.004832,0.005696,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",22.2044,4.25507,0.081845,4.1392,0.028,0.033472,0.004768,0.005248,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",14.6486,3.84714,0.05804,3.73795,0.022176,0.033632,0.004512,0.005952,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",14.1162,3.90032,0.081283,3.792,0.022944,0.032992,0.004416,0.005632,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",15.0207,4.06464,0.085512,3.9225,0.047168,0.041248,0.004896,0.005056,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",15.4038,4.62122,0.054523,4.50896,0.025312,0.03344,0.004672,0.005952,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",14.684,3.95261,0.066255,3.80032,0.053472,0.042688,0.005152,0.007456,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",15.4262,4.13955,0.05816,4.02643,0.025856,0.033184,0.004512,0.006016,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",21.3651,3.9159,0.043593,3.79853,0.031232,0.033792,0.004384,0.004832,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",17.3423,3.96237,0.052178,3.81568,0.050912,0.040416,0.004768,0.006176,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",14.6369,4.39661,0.061166,4.28288,0.02704,0.033184,0.004512,0.005952,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",15.4981,4.59818,0.07943,4.48384,0.02608,0.03408,0.004928,0.005664,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",17.4442,3.91299,0.072446,3.8025,0.02304,0.03424,0.004416,0.00608,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",15.6137,4.1815,0.067377,4.03248,0.026912,0.033312,0.004576,0.011488,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",15.7201,3.68115,0.049905,3.57171,0.022592,0.033216,0.004768,0.005024,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",25.2425,4.96784,0.042881,4.85472,0.025888,0.033344,0.004672,0.005024,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",15.0285,4.25296,0.065073,4.13866,0.026368,0.033664,0.004576,0.005664,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
frustum,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",14.0565,3.90509,0.053081,3.79514,0.02304,0.03312,0.004704,0.005344,6819360,2,1,416,608,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,direct,0,"NVIDIA GeForce RTX 2080 Ti",75.4159,0.508224,0.105619,0,0.46112,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,1,"NVIDIA GeForce RTX 2080 Ti",71.9423,0.495904,0.054683,0,0.452544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,2,"NVIDIA GeForce RTX 2080 Ti",72.1826,0.49408,0.055505,0,0.450176,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,3,"NVIDIA GeForce RTX 2080 Ti",70.6288,0.498816,0.077135,0,0.454528,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,4,"NVIDIA GeForce RTX 2080 Ti",64.3715,0.497312,0.04744,0,0.45376,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,5,"NVIDIA GeForce RTX 2080 Ti",64.6311,0.519136,0.037631,0,0.463712,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,6,"NVIDIA GeForce RTX 2080 Ti",66.4933,0.495104,0.056857,0,0.451168,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,7,"NVIDIA GeForce RTX 2080 Ti",63.3715,0.497344,0.054283,0,0.453856,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,8,"NVIDIA GeForce RTX 2080 Ti",82.412,0.506464,0.052018,0,0.45872,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,9,"NVIDIA GeForce RTX 2080 Ti",67.0274,0.504928,0.039174,0,0.45712,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,10,"NVIDIA GeForce RTX 2080 Ti",73.8591,0.501952,0.054402,0,0.4544,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,11,"NVIDIA GeForce RTX 2080 Ti",66.3768,0.5,0.038142,0,0.45248,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,12,"NVIDIA GeForce RTX 2080 Ti",70.3189,0.50464,0.064662,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,13,"NVIDIA GeForce RTX 2080 Ti",65.2081,0.643744,0.056717,0,0.59552,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,14,"NVIDIA GeForce RTX 2080 Ti",63.5455,0.5048,0.054894,0,0.456928,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,15,"NVIDIA GeForce RTX 2080 Ti",80.4749,0.503264,0.101531,0,0.455008,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,16,"NVIDIA GeForce RTX 2080 Ti",75.2705,0.50176,0.052669,0,0.4536,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,17,"NVIDIA GeForce RTX 2080 Ti",80.0808,0.50208,0.045095,0,0.454368,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,18,"NVIDIA GeForce RTX 2080 Ti",93.9014,0.745664,0.064411,0,0.698336,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,19,"NVIDIA GeForce RTX 2080 Ti",73.3681,0.503296,0.053902,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,20,"NVIDIA GeForce RTX 2080 Ti",67.2312,0.501632,0.051327,0,0.454016,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,21,"NVIDIA GeForce RTX 2080 Ti",80.4576,0.503776,0.068249,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,22,"NVIDIA GeForce RTX 2080 Ti",86.3815,0.502624,0.050736,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,23,"NVIDIA GeForce RTX 2080 Ti",70.3502,0.502176,0.046908,0,0.454656,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,24,"NVIDIA GeForce RTX 2080 Ti",78.2226,0.504288,0.062368,0,0.456704,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,25,"NVIDIA GeForce RTX 2080 Ti",71.0836,0.501952,0.078839,0,0.454176,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,26,"NVIDIA GeForce RTX 2080 Ti",67.9296,0.503904,0.054853,0,0.456384,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,27,"NVIDIA GeForce RTX 2080 Ti",68.8549,0.520544,0.046027,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,28,"NVIDIA GeForce RTX 2080 Ti",92.9701,0.500672,0.06391,0,0.452608,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,direct,29,"NVIDIA GeForce RTX 2080 Ti",79.0998,0.533728,0.04765,0,0.464896,0,0,0,7811584,1024,0,0,0,0,0,1024,0,0,0,0,0,1,0,0
|
||||
open,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",29.988,18.3438,0.071275,18.2524,0.047168,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",27.8357,18.0194,0.058,17.9242,0.048544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",24.3574,16.846,0.077016,16.7574,0.04576,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",28.6013,17.984,0.053962,17.893,0.045472,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",37.7658,18.3212,0.057167,18.2322,0.046016,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",30.6567,18.6845,0.076464,18.5544,0.084416,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",28.5088,17.7775,0.06891,17.6895,0.045536,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",28.324,18.5474,0.053451,18.4579,0.045568,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",26.4022,18.0869,0.057268,17.9586,0.083968,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",35.8476,18.6815,0.059493,18.592,0.045696,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",29.5405,18.4589,0.128041,18.369,0.04544,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",28.9524,18.6512,0.050174,18.5228,0.084736,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",29.4448,17.5729,0.117241,17.4833,0.045856,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",42.3364,17.4876,0.058019,17.398,0.045664,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",28.2529,18.3513,0.075352,18.2618,0.04576,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",29.0273,18.2315,0.061897,18.1417,0.046464,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",29.9301,18.7874,0.05258,18.6876,0.055968,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",37.164,18.2667,0.04814,18.1759,0.047072,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",29.4363,18.7093,0.065414,18.6178,0.046656,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",29.6403,19.8892,0.067768,19.7987,0.046464,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",32.7416,19.4688,0.082456,19.3375,0.085696,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",29.5868,18.1427,0.05328,18.0532,0.04656,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",28.8153,16.8258,0.068049,16.7443,0.038752,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",28.9586,17.5112,0.064301,17.3821,0.08528,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",29.1362,19.4576,0.054944,19.3681,0.046944,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",24.577,16.4695,0.048311,16.3804,0.045536,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",27.0231,17.7367,0.051758,17.6471,0.046304,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",35.9085,19.1104,0.053551,19.0206,0.046304,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",31.4475,18.1968,0.06851,18.1075,0.045888,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",29.3173,18.081,0.088197,17.9485,0.084096,0,0,0,5417504,1,1,1024,0,0,0,1024,0,0,0,0,1,1,1,0
|
||||
open,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",34.1327,17.7203,0.04757,17.5952,0.045248,0.033344,0.00448,0.00576,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",37.526,18.9227,0.439369,18.7964,0.045504,0.03312,0.004544,0.005344,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",27.7994,17.2956,0.048281,17.168,0.045408,0.033568,0.004896,0.005952,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",27.7663,18.1303,0.070653,18.0015,0.046464,0.033408,0.005088,0.005984,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",31.5291,18.8135,0.043692,18.6844,0.04656,0.033088,0.004768,0.00544,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",33.5083,18.5115,0.048842,18.3816,0.046272,0.033472,0.005376,0.005984,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",38.1542,19.8109,0.050365,19.6849,0.045152,0.033152,0.004832,0.005408,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",40.3854,18.8748,0.07424,18.7441,0.046752,0.033088,0.005312,0.00592,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",29.4444,18.5252,0.071395,18.3971,0.04656,0.0336,0.004992,0.005088,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",34.2684,18.9979,0.061316,18.8686,0.046752,0.034048,0.00464,0.00608,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",36.2919,18.6141,0.061305,18.4867,0.046048,0.033152,0.0048,0.00544,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",38.7246,18.8321,0.055154,18.6632,0.082688,0.036736,0.005184,0.006656,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",29.287,18.0387,1.77014,17.9113,0.045248,0.03472,0.004576,0.00576,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",30.3873,18.9993,0.065523,18.8549,0.046496,0.03392,0.00496,0.0056,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",37.0305,19.4941,0.064923,19.3242,0.085088,0.035648,0.005024,0.00624,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",30.6531,18.7176,0.069391,18.5455,0.08512,0.036352,0.005312,0.007008,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",31.3,18.7644,0.077326,18.6372,0.045408,0.032896,0.005024,0.00656,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",44.8168,17.4992,0.053391,17.3733,0.04512,0.032864,0.004512,0.006176,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",35.6551,18.4565,0.06363,18.3302,0.045568,0.033312,0.00448,0.006048,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",37.8271,18.6476,0.082887,18.52,0.045056,0.033952,0.0048,0.006304,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",33.2102,18.8188,0.062848,18.6911,0.0456,0.033152,0.004512,0.006176,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",33.6445,18.4574,0.088477,18.3308,0.045664,0.03296,0.005088,0.00496,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",31.2976,18.6736,0.159961,18.5472,0.045696,0.03312,0.00448,0.006304,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",31.9702,18.3362,0.062177,18.2091,0.0456,0.033248,0.0048,0.006048,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",36.1229,17.8715,0.057569,17.696,0.085344,0.036864,0.005792,0.006496,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",30.8702,18.3402,0.069341,18.17,0.084096,0.036224,0.00496,0.00592,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",31.6967,18.9345,0.057719,18.8092,0.044672,0.03392,0.004512,0.005696,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",32.5823,18.3771,0.06853,18.2506,0.04464,0.03392,0.004576,0.005888,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",37.1916,19.1221,0.076965,18.9511,0.084704,0.035936,0.005472,0.007008,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
open,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",30.1716,18.4681,0.060484,18.3419,0.045312,0.033024,0.004512,0.005984,6819360,2,1,1024,0,0,0,1024,0,0,0,1,1,1,1,0
|
||||
occluded,direct,0,"NVIDIA GeForce RTX 2080 Ti",63.3464,0.492128,0.041188,0,0.45408,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,1,"NVIDIA GeForce RTX 2080 Ti",64.5729,0.530432,0.047049,0,0.457184,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,2,"NVIDIA GeForce RTX 2080 Ti",68.0189,0.604768,0.074941,0,0.566656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,3,"NVIDIA GeForce RTX 2080 Ti",64.9456,0.492864,0.045907,0,0.45536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,4,"NVIDIA GeForce RTX 2080 Ti",65.5335,0.5616,0.046518,0,0.523104,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,5,"NVIDIA GeForce RTX 2080 Ti",76.4501,0.49296,0.045866,0,0.45504,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,6,"NVIDIA GeForce RTX 2080 Ti",80.3929,0.489472,0.048441,0,0.451424,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,7,"NVIDIA GeForce RTX 2080 Ti",78.6841,0.49408,0.057879,0,0.45536,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,8,"NVIDIA GeForce RTX 2080 Ti",68.9975,0.489632,0.108535,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,9,"NVIDIA GeForce RTX 2080 Ti",66.42,0.495232,0.043572,0,0.45264,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,10,"NVIDIA GeForce RTX 2080 Ti",60.8563,0.498656,0.034074,0,0.456704,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,11,"NVIDIA GeForce RTX 2080 Ti",66.8851,0.497504,0.04204,0,0.455968,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,12,"NVIDIA GeForce RTX 2080 Ti",60.9754,0.494656,0.043452,0,0.453376,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,13,"NVIDIA GeForce RTX 2080 Ti",62.6399,0.493984,0.040506,0,0.452576,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,14,"NVIDIA GeForce RTX 2080 Ti",66.5386,0.654048,0.062768,0,0.610848,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,15,"NVIDIA GeForce RTX 2080 Ti",61.5022,0.49696,0.037961,0,0.45552,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,16,"NVIDIA GeForce RTX 2080 Ti",74.3849,0.49584,0.068489,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,17,"NVIDIA GeForce RTX 2080 Ti",67.9715,0.496128,0.056016,0,0.454752,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,18,"NVIDIA GeForce RTX 2080 Ti",93.7392,0.495936,0.051838,0,0.454656,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,19,"NVIDIA GeForce RTX 2080 Ti",85.0805,0.49744,0.060254,0,0.455328,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,20,"NVIDIA GeForce RTX 2080 Ti",83.2493,0.507008,0.050896,0,0.459776,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,21,"NVIDIA GeForce RTX 2080 Ti",89.0997,0.497152,0.060053,0,0.455136,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,22,"NVIDIA GeForce RTX 2080 Ti",62.5398,0.494464,0.047049,0,0.45328,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,23,"NVIDIA GeForce RTX 2080 Ti",67.3232,0.497504,0.055846,0,0.456128,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,24,"NVIDIA GeForce RTX 2080 Ti",70.2749,0.498336,0.05866,0,0.45776,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,25,"NVIDIA GeForce RTX 2080 Ti",65.115,0.49552,0.052349,0,0.45408,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,26,"NVIDIA GeForce RTX 2080 Ti",68.924,0.49584,0.042169,0,0.45312,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,27,"NVIDIA GeForce RTX 2080 Ti",69.8577,0.497632,0.203183,0,0.456256,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,28,"NVIDIA GeForce RTX 2080 Ti",81.2869,0.495392,0.055514,0,0.452608,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,direct,29,"NVIDIA GeForce RTX 2080 Ti",75.7277,0.495552,0.048752,0,0.454336,0,0,0,7816768,1026,0,0,0,0,0,1026,0,0,0,0,0,1,0,0
|
||||
occluded,gpu_frustum,0,"NVIDIA GeForce RTX 2080 Ti",30.8317,17.6516,0.052519,17.5672,0.04816,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,1,"NVIDIA GeForce RTX 2080 Ti",27.3587,18.3679,0.051978,18.2836,0.048128,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,2,"NVIDIA GeForce RTX 2080 Ti",30.9536,17.4843,0.051818,17.3997,0.048064,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,3,"NVIDIA GeForce RTX 2080 Ti",28.9336,18.2879,0.173617,18.2031,0.048224,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,4,"NVIDIA GeForce RTX 2080 Ti",27.911,17.8547,0.048942,17.7709,0.047392,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,5,"NVIDIA GeForce RTX 2080 Ti",29.6767,19.311,0.066926,19.2266,0.048288,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,6,"NVIDIA GeForce RTX 2080 Ti",36.6422,18.3951,0.048481,18.3143,0.045632,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,7,"NVIDIA GeForce RTX 2080 Ti",30.7874,18.5284,0.059773,18.446,0.046304,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,8,"NVIDIA GeForce RTX 2080 Ti",31.8146,18.6606,0.056547,18.5762,0.048288,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,9,"NVIDIA GeForce RTX 2080 Ti",30.2338,17.9315,0.066546,17.848,0.047168,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,10,"NVIDIA GeForce RTX 2080 Ti",27.3433,18.1383,0.072967,18.0144,0.086112,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,11,"NVIDIA GeForce RTX 2080 Ti",33.028,17.9224,0.056266,17.8391,0.046656,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,12,"NVIDIA GeForce RTX 2080 Ti",39.2899,19.1367,0.05811,19.0528,0.047488,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,13,"NVIDIA GeForce RTX 2080 Ti",30.933,18.9442,0.070082,18.8217,0.08544,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,14,"NVIDIA GeForce RTX 2080 Ti",32.4794,17.9719,0.062277,17.8875,0.048224,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,15,"NVIDIA GeForce RTX 2080 Ti",27.2453,18.2206,0.050325,18.1364,0.047776,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,16,"NVIDIA GeForce RTX 2080 Ti",29.5202,18.8119,0.056036,18.7284,0.046592,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,17,"NVIDIA GeForce RTX 2080 Ti",33.3184,18.3911,0.058831,18.3066,0.047648,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,18,"NVIDIA GeForce RTX 2080 Ti",29.3055,17.9568,0.065153,17.8725,0.047488,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,19,"NVIDIA GeForce RTX 2080 Ti",30.5783,18.734,0.228321,18.6199,0.062656,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,20,"NVIDIA GeForce RTX 2080 Ti",31.8372,17.7959,0.073308,17.7122,0.047712,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,21,"NVIDIA GeForce RTX 2080 Ti",36.5122,18.3571,0.049273,18.2325,0.086848,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,22,"NVIDIA GeForce RTX 2080 Ti",37.6488,18.9845,0.06362,18.8996,0.047424,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,23,"NVIDIA GeForce RTX 2080 Ti",30.5148,18.4183,0.062197,18.3331,0.048704,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,24,"NVIDIA GeForce RTX 2080 Ti",30.0404,18.2389,0.073289,18.1562,0.046432,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,25,"NVIDIA GeForce RTX 2080 Ti",30.5177,18.6789,0.076935,18.5652,0.076896,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,26,"NVIDIA GeForce RTX 2080 Ti",32.4181,18.086,0.122861,17.9997,0.048256,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,27,"NVIDIA GeForce RTX 2080 Ti",35.8143,19.1104,0.062188,18.9879,0.084992,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,28,"NVIDIA GeForce RTX 2080 Ti",30.6415,19.2991,0.062518,19.2154,0.047872,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_frustum,29,"NVIDIA GeForce RTX 2080 Ti",27.3059,17.7803,0.057869,17.6977,0.046944,0,0,0,5418032,1,1,1026,0,0,0,1026,0,0,0,0,1,1,1,0
|
||||
occluded,gpu_occlusion,0,"NVIDIA GeForce RTX 2080 Ti",28.5581,18.5991,0.07449,18.4815,0.016864,0.034176,0.023936,0.005376,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,1,"NVIDIA GeForce RTX 2080 Ti",28.4824,17.1929,0.058661,17.077,0.017344,0.032992,0.023872,0.006048,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,2,"NVIDIA GeForce RTX 2080 Ti",34.9814,19.1306,0.072908,19.0125,0.018304,0.033344,0.024288,0.005984,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,3,"NVIDIA GeForce RTX 2080 Ti",32.3468,17.8426,0.059703,17.7237,0.018272,0.033344,0.024256,0.005888,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,4,"NVIDIA GeForce RTX 2080 Ti",28.7413,18.7033,0.056997,18.5849,0.017504,0.033984,0.024064,0.006528,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,5,"NVIDIA GeForce RTX 2080 Ti",25.4956,17.1483,0.055134,17.0333,0.016192,0.034016,0.023744,0.005728,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,6,"NVIDIA GeForce RTX 2080 Ti",31.2985,19.291,0.04754,19.1754,0.016896,0.0328,0.024032,0.005984,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,7,"NVIDIA GeForce RTX 2080 Ti",30.6246,17.6645,0.061867,17.5465,0.017248,0.033344,0.024064,0.005792,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,8,"NVIDIA GeForce RTX 2080 Ti",28.1205,18.1701,0.067918,18.0516,0.018208,0.033216,0.024352,0.005984,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,9,"NVIDIA GeForce RTX 2080 Ti",27.3062,17.9326,0.045415,17.8162,0.0176,0.033216,0.023872,0.005024,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,10,"NVIDIA GeForce RTX 2080 Ti",32.6151,19.0294,0.055615,18.914,0.01712,0.033088,0.023904,0.005312,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,11,"NVIDIA GeForce RTX 2080 Ti",31.0474,17.7137,0.065063,17.5972,0.017216,0.033376,0.024192,0.005984,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,12,"NVIDIA GeForce RTX 2080 Ti",27.9083,17.0977,0.049053,16.9817,0.016448,0.034656,0.023744,0.005088,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,13,"NVIDIA GeForce RTX 2080 Ti",26.5257,17.5348,0.052709,17.4188,0.017376,0.033312,0.023808,0.005152,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,14,"NVIDIA GeForce RTX 2080 Ti",30.9145,17.2025,0.050766,17.0868,0.0176,0.033344,0.023776,0.0048,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,15,"NVIDIA GeForce RTX 2080 Ti",31.1376,17.9252,0.077677,17.8076,0.017824,0.033184,0.02432,0.006048,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,16,"NVIDIA GeForce RTX 2080 Ti",28.9649,18.1055,0.060294,17.9881,0.017824,0.033536,0.023968,0.005888,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,17,"NVIDIA GeForce RTX 2080 Ti",31.0883,18.5147,0.057368,18.3985,0.017152,0.03344,0.02384,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,18,"NVIDIA GeForce RTX 2080 Ti",28.6956,17.7632,0.044995,17.6459,0.01744,0.033984,0.024064,0.006112,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,19,"NVIDIA GeForce RTX 2080 Ti",31.811,17.8688,0.046437,17.7501,0.018432,0.033152,0.023904,0.006496,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,20,"NVIDIA GeForce RTX 2080 Ti",29.399,18.8337,0.064522,18.7163,0.016768,0.034368,0.024192,0.004928,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,21,"NVIDIA GeForce RTX 2080 Ti",28.268,18.285,0.050094,18.169,0.016928,0.034112,0.023584,0.005696,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,22,"NVIDIA GeForce RTX 2080 Ti",29.3513,17.5258,0.044794,17.4092,0.017216,0.033536,0.023904,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,23,"NVIDIA GeForce RTX 2080 Ti",32.4829,18.6526,0.067237,18.5358,0.017568,0.033216,0.024064,0.005824,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,24,"NVIDIA GeForce RTX 2080 Ti",28.8413,17.4774,0.045286,17.3376,0.017984,0.037472,0.040288,0.006208,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,25,"NVIDIA GeForce RTX 2080 Ti",24.1706,16.2484,0.045967,16.1326,0.01696,0.033312,0.023712,0.00544,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,26,"NVIDIA GeForce RTX 2080 Ti",31.6643,18.1406,0.052038,18.0234,0.017472,0.033312,0.023904,0.00592,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,27,"NVIDIA GeForce RTX 2080 Ti",30.7269,17.392,0.070453,17.276,0.017376,0.033216,0.023936,0.005632,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,28,"NVIDIA GeForce RTX 2080 Ti",28.1413,17.5251,0.049734,17.4092,0.017184,0.033152,0.023744,0.005792,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
occluded,gpu_occlusion,29,"NVIDIA GeForce RTX 2080 Ti",26.4721,17.5592,0.049724,17.4434,0.01728,0.032992,0.023616,0.00544,6819888,2,1,1,0,1025,0,1026,0,0,0,1,1,1,1,0
|
||||
|
@@ -0,0 +1,124 @@
|
||||
# P2 GPU Visibility and Mesh LOD Implementation Plan
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Deliver all of PLAN P2: stable GPU instance IDs, GPU frustum culling, fixed indirect bins, a visible HZB debug mode, conservative two-pass occlusion, prepared mesh LOD with hysteresis, and measured comparisons to the direct renderer.
|
||||
|
||||
**Architecture:** Keep the current direct path as a selectable reference. Add an opaque instanced path with local mesh geometry, instance/visible-ID storage buffers and compute-authored indirect instance counts. Split opaque rasterization around an ordinary-Z max-depth HZB; repair previous-frame occlusion guesses in a current-frame post pass. Keep shadows and ordered sprites/UI independent.
|
||||
|
||||
**Tech Stack:** C++20, Vulkan 1.3, Slang/SPIR-V, CMake/Ninja, SDL3, CPU contract tests and GPU validation/image tests.
|
||||
|
||||
**Spec:** `docs/superpowers/specs/2026-09-23-p2-gpu-visibility-design.md`
|
||||
|
||||
## Global Constraints
|
||||
|
||||
- Preserve the existing direct renderer and a runtime switch that selects it.
|
||||
- Player/export contain cooked SPIR-V and metadata; no Slang compiler is required at runtime.
|
||||
- MCP remains editor-only and never exposes the live Player world.
|
||||
- Forward Z uses max-depth HZB, depth clear 1, and `LESS_OR_EQUAL`.
|
||||
- No camera-frustum decision may remove a shadow caster; sprites and UI remain ordered.
|
||||
- No required ray tracing, mesh shader, multi-draw-indirect, `drawIndirectFirstInstance`, or synchronous GPU visibility readback.
|
||||
- Check actual Vulkan feature/format/limit support and retain a direct fallback if the P2 profile is unavailable.
|
||||
|
||||
## Review Focus
|
||||
|
||||
- Empty scene and exact bin capacity: indirect counts reset to zero and cannot address outside reserved ID ranges; Task 3 pins this.
|
||||
- Door opens or disappears: a previously hidden object appears in the same final frame through Post; Task 5 pins this.
|
||||
- Odd and resized viewports: HZB padding is far depth and stale history cannot be sampled; Tasks 4–5 pin this.
|
||||
- Offscreen shadow caster: camera visibility leaves shadow generation intact; Task 3 pins this.
|
||||
- Mesh/key reuse and LOD changes: previous transforms and occlusion are invalidated; Tasks 1 and 6 pin this.
|
||||
|
||||
---
|
||||
|
||||
**Implementation note, 23 September 2026:** this checklist records the proposed execution sequence. A checked item has direct code/test/commit evidence; an unchecked item may be an unrecorded test-first step or a narrower validation/documentation gap, even where the corresponding P2 feature works. The [acceptance protocol](../../studies/19-p2-gpu-visibility-acceptance.md), [initial benchmark](../../studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) and [optimized repeat](../../studies/21-p2-gpu-visibility-optimization-2026-09-23.md) report the observed Linux scope. Other platforms and real-game performance require separate evidence.
|
||||
|
||||
### Task 1: Stable instances, conservative bounds, and LOD policy
|
||||
|
||||
**Files:** Modify `include/faset/render/renderer.hpp`, `src/player/SceneView.cpp`, `cmake/Renderer.cmake`; create `include/faset/render/visibility.hpp`, `src/render/visibility.cpp`, `tests/render_visibility_policy_tests.cpp`.
|
||||
|
||||
**Interfaces:** Produce `InstanceTracker::update(key, meshIdentity, model, bounds, viewId)` returning slot, generation, previous bounds and `previousValid`; `select_lod(projectedPixels, previousLevel, thresholds, hysteresis)`; `transformed_bounds(mesh, model)`. Add optional `DrawItem::instance_key`, `DrawItem::lod_meshes`, `Snapshot::view_id`, `Snapshot::camera_cut` without changing existing aggregate initialization order.
|
||||
|
||||
- [x] **Step 1: Write failing CPU tests.** Assert transformed bounds for rotated, negative/nonuniform scaled meshes; stable slot through reorder; generation change after removal/reuse or mesh replacement; no previous state on camera cut; LOD hysteresis on both sides of a threshold; fallback when a level is absent. Include this core assertion:
|
||||
```cpp
|
||||
auto first = tracker.update("object/primitive", meshA, identity, box, "game");
|
||||
auto second = tracker.update("object/primitive", meshA, moved, box, "game");
|
||||
require(first.slot == second.slot && second.previous_valid);
|
||||
tracker.finish_frame();
|
||||
require(!tracker.update("object/primitive", meshB, moved, box, "game").previous_valid);
|
||||
```
|
||||
- [ ] **Step 2: Run the focused test target and record the expected missing-interface failure.** `cmake --build --preset linux-debug --target faset_render_visibility_policy_tests -j 6` must fail before implementation because the new interfaces/target do not exist.
|
||||
- [x] **Step 3: Implement the policy and extraction keys.** Derive keys from persistent scene object and imported primitive identity; anonymous draws remain renderable without temporal state. Use all eight local AABB corners and finite-value checks. Define an explicit LOD threshold/hysteresis contract in the header.
|
||||
- [x] **Step 4: Rebuild/run the focused CPU test, then the existing scene-view tests.** `ctest --test-dir build/linux-debug --output-on-failure -R 'visibility_policy|player_scene_contracts'` must pass.
|
||||
- [x] **Step 5: Commit** `Introduce stable render instances and prepared LOD policy`.
|
||||
|
||||
### Task 2: P2 Slang bundle and checked shader metadata
|
||||
|
||||
**Files:** Create `shaders/gpu_scene.slang`; modify `tools/compile_shader.py`, `cmake/Renderer.cmake`, `src/render/shader_contract.cpp`, `src/render/shader_contract.hpp`, `src/editor/build_service.cpp`, relevant shader/build tests.
|
||||
|
||||
**Interfaces:** Compile and validate `gpuVertexMain`, `gpuShadowMain`, `gpuCullMain`, `gpuHzbMain`, `gpuPostCullMain` with documented set/binding layouts. Baseline `vertexMain`, `fragmentMain`, `shadowMain` and their hot-reload fingerprint contract remain valid. Export includes each new `.spv` and `.reflection.json` pair.
|
||||
|
||||
- [x] **Step 1: Write failing reflection/package tests.** A storage-buffer/storage-image Slang reflection fixture must normalize to a typed descriptor; missing or tampered P2 SPIR-V/metadata must fail validation; a packaged Player must contain all required P2 shaders.
|
||||
- [ ] **Step 2: Run focused tests and verify the expected rejection or missing-artifact failure.** `ctest --test-dir build/linux-debug --output-on-failure -R 'render_shader_reload|build_schema_publication'` plus the new reflection test target.
|
||||
- [x] **Step 3: Extend the compiler's descriptor normalization and add the P2 shader entries.** Vertex resolves `visibleIds[binBase + SV_InstanceID]`; compute writes bounded per-bin IDs/counts; HZB computes max of valid children and far depth for padding. Keep C++/Slang record strides explicit and checked.
|
||||
- [x] **Step 4: Validate generated reflection and package.** Rebuild `faset_shaders`, run the focused tests and inspect each generated metadata stage/binding/fingerprint.
|
||||
- [x] **Step 5: Commit** `Add checked Slang shaders for GPU visibility and HZB`.
|
||||
|
||||
### Task 3: GPU frustum culling and fixed indirect bins
|
||||
|
||||
**Files:** Modify `src/render/renderer.cpp`, `include/faset/render/renderer.hpp`, `tests/render_tests.cpp`; create `tests/render_gpu_visibility_tests.cpp`.
|
||||
|
||||
**Interfaces:** `RendererConfig::visibility_mode` selects direct/auto/GPU; `FrameStats` exposes submitted bin and frustum-visible counts. Renderer-owned buffers hold local vertices, instance records, candidate/bin tables, visible IDs and `VkDrawIndirectCommand` templates. One draw per bin uses `firstInstance=0`.
|
||||
|
||||
- [ ] **Step 1: Write GPU integration tests.** Direct/GPU images must agree on the same opaque cube/plane scene; empty and one-instance scenes have zero/one visible instances; over-capacity growth and all-six-plane rejects remain validation-clean; an offscreen caster continues to affect a visible receiver.
|
||||
- [ ] **Step 2: Run the new GPU test and verify that GPU mode is absent/fails for the intended reason.** Use `ctest --test-dir build/linux-debug --output-on-failure -R '^render_gpu_visibility$'`.
|
||||
- [x] **Step 3: Add checked device capability selection and distinct GPU scene resources.** Build mesh+texture bins, upload local vertices once per unique mesh each frame, reserve one ID range per bin, create/update descriptors, dispatch frustum cull, barrier compute writes to indirect and vertex-storage reads, and issue fixed indirect draws. Keep the direct path byte-for-byte selectable.
|
||||
- [x] **Step 4: Run the focused GPU test with Khronos validation and the existing offscreen renderer tests.** No Vulkan errors, no visible image holes, and no shadow regression.
|
||||
- [x] **Step 5: Commit** `Render opaque meshes through GPU culling and fixed indirect bins`.
|
||||
|
||||
### Task 4: Current HZB and diagnostic view
|
||||
|
||||
**Files:** Modify `src/render/renderer.cpp`, `include/faset/render/renderer.hpp`, `shaders/gpu_scene.slang`, `tests/render_gpu_visibility_tests.cpp`; add a focused HZB CPU oracle test if the reduction/projection contract needs isolation.
|
||||
|
||||
**Interfaces:** `RendererConfig` or `Snapshot` selects HZB visualization; `FrameStats` records HZB extent, levels and build time. The current depth attachment is stored and sampled; a per-mip `R32_SFLOAT` image stores max-depth reduction.
|
||||
|
||||
- [ ] **Step 1: Write failing tests.** Assert odd 319×241 extent, a far-depth hole, mip chain dimensions/padding, resized target recreation and an HZB debug image with non-uniform depth.
|
||||
- [ ] **Step 2: Run the tests and confirm the missing HZB/debug capability is the failure.** `ctest --test-dir build/linux-debug --output-on-failure -R '^render_gpu_visibility$'`.
|
||||
- [x] **Step 3: Split Main opaque raster from sprites/UI, store depth, allocate sampled/storage HZB mip views, dispatch each reduction with explicit depth→compute and mip→mip barriers, and draw a selectable debug visualization.** Preserve existing forward-Z convention.
|
||||
- [x] **Step 4: Run focused GPU tests and baseline image tests under validation; compare HZB-off output with direct mode.**
|
||||
- [x] **Step 5: Commit** `Build and visualize current-frame max-depth HZB`.
|
||||
|
||||
### Task 5: Previous-HZB main pass and same-frame post repair
|
||||
|
||||
**Files:** Modify `src/render/renderer.cpp`, `src/render/visibility.cpp`, `shaders/gpu_scene.slang`, `tests/render_gpu_visibility_tests.cpp`.
|
||||
|
||||
**Interfaces:** View history contains view identity, extent/viewport/projection, frame epoch, previous VP and HZB handle. MainCull may defer only a candidate with valid previous instance/view history; PostCull retests deferred candidates against current HZB and writes separate post args/IDs. PostRaster loads existing color and depth.
|
||||
|
||||
- [ ] **Step 1: Write failing frame-sequence tests.** A wall hides an object in frame N; opening/deleting/teleporting it in N+1 reveals that object in the final N+1 image. Camera cut, projection change, view ID change and resize force history invalid; near-plane crossing fails open. Compare every frame against HZB-disabled output.
|
||||
- [ ] **Step 2: Run the tests and observe the missing deferral/post behavior.** `ctest --test-dir build/linux-debug --output-on-failure -R '^render_gpu_visibility$'`.
|
||||
- [x] **Step 3: Implement previous/current projection tests, bounded deferred/post buffers, history ping-pong and invalidation, explicit compute→indirect/vertex barriers and Main/CurrentHZB/Post pass order.** Use ordinary-Z max-depth comparison with precision bias and full projected rectangle.
|
||||
- [x] **Step 4: Run the sequence and full GPU render suites with validation; confirm no same-frame holes.**
|
||||
- [x] **Step 5: Commit** `Repair temporal occlusion with current-frame post pass`.
|
||||
|
||||
### Task 6: Prepared mesh LOD, editor controls and profiling
|
||||
|
||||
**Files:** Modify `src/player/SceneView.cpp`, `src/editor/editor_ui.cpp`, `include/faset/render/renderer.hpp`, `src/render/renderer.cpp`, `tests/render_gpu_visibility_tests.cpp`; add a prepared-LOD example asset/scene and manual page under `docs/manual/editor/`.
|
||||
|
||||
**Interfaces:** Imported or C++-supplied prepared LOD meshes are selected by projected size and Task 1 hysteresis. Changing level changes the bin but keeps the logical instance key and invalidates previous occlusion. Editor can switch direct/GPU/HZB modes and inspect culling/LOD counters without adding MCP access to the Player.
|
||||
|
||||
- [x] **Step 1: Write failing tests.** Jitter around both thresholds must retain the previous LOD; moving well across a threshold selects a different mesh/bin; missing levels fall back; both modes keep a valid image through level changes.
|
||||
- [ ] **Step 2: Run focused tests and verify the missing selection/control behavior.**
|
||||
- [ ] **Step 3: Hook prepared LODs into extraction and GPU binning, expose compact editor controls/statistics and a documented C++/asset authoring path.** Keep source scene IDs unchanged.
|
||||
- [x] **Step 4: Run CPU/GPU/editor UI suites and capture a representative debug screenshot.**
|
||||
- [x] **Step 5: Commit** `Expose prepared mesh LOD and GPU visibility diagnostics`.
|
||||
|
||||
### Task 7: Adversarial validation, baselines and publication
|
||||
|
||||
**Files:** Add `docs/validation/p2-gpu-visibility/README.md` and capture artifacts; update `PLAN.md`, `docs/manual/editor/profiling.md`, `docs/ARCHITECTURE.md`, CI GPU test registration as appropriate.
|
||||
|
||||
**Interfaces:** Close P2 only with exact revision, compiler/driver/GPU/OS, scene/camera paths, commands, full-frame direct/GPU timings, pass counters, image comparison and stated coverage limits.
|
||||
|
||||
- [ ] **Step 1: Add adversarial fixtures for mass deletion/reuse, near-plane, camera inside bounds, odd/offset viewport, door/wall, open scene and offscreen shadow caster; confirm at least one fails before its corresponding fix.**
|
||||
- [ ] **Step 2: Run Debug and Release build/test suites, GPU validation, shader reload, two sample-game export/relaunch checks, and available Windows CI.** Record exact outputs; a platform without executed GPU coverage remains explicitly unverified.
|
||||
- [ ] **Step 3: Profile the same closed and open scenes in direct and GPU modes.** Record CPU extraction/upload/submission, GPU pass and full-frame time, readback conditions, memory and culling counters. Do not turn a scene-specific result into a universal performance claim.
|
||||
- [ ] **Step 4: Review all PLAN P2 criteria against evidence, update docs, run `graphify update .`, request independent code review and fix load-bearing findings.**
|
||||
- [ ] **Step 5: Commit** `Validate and document P2 GPU visibility milestone`; publish only after all checks are green.
|
||||
@@ -0,0 +1,29 @@
|
||||
# P2 GPU visibility and mesh LOD design
|
||||
|
||||
This design implements [PLAN P2](../../../PLAN.md#p2-gpu-driven-visibility-и-lod) for the desktop Vulkan 1.3 renderer. The direct renderer remains a selectable reference for image and full-frame performance comparisons. The feature is limited to opaque triangle meshes. Ordered sprites, UI, and shadow casters keep their independent paths; camera visibility must never remove an offscreen shadow caster.
|
||||
|
||||
## Data and ownership
|
||||
|
||||
`DrawItem` receives an optional stable instance key and an optional ordered list of prepared coarser meshes. Scene extraction derives a key from persistent object/asset-primitive identity; ad-hoc draws without a key render correctly but do not use previous-frame occlusion or LOD history. The renderer assigns a slot and generation to each live key, invalidating previous transforms when the mesh identity changes or a slot is reused. An immutable frame snapshot contains current and previous world bounds, transforms, material values, selected mesh LOD, and a bin ID. A conservative world AABB is formed from all eight transformed corners of each mesh's local bounds. The bound used for culling covers the selected geometry; source content must not claim a narrower bound than its vertices.
|
||||
|
||||
Prepared LODs are optional. The renderer chooses one by projected size, applies hysteresis around every threshold, and falls back to the nearest available level. A level switch retains the stable instance key but invalidates occlusion history for that instance. LOD selection never changes source asset IDs or authoring scene data.
|
||||
|
||||
## GPU path
|
||||
|
||||
The renderer groups opaque candidates by compatible mesh and texture into fixed bins. It uploads local mesh vertices once per unique mesh in the frame and uploads one transform/material/bounds record per instance. A compute pass tests current frustum and writes visible instance IDs into a pre-reserved range per bin, atomically updating the bin's indirect `instanceCount`. Each bin has a CPU-authored fixed draw template and one `vkCmdDrawIndirect` call; zero instances submit no geometry. The vertex shader resolves `SV_InstanceID` through the visible-ID buffer and transforms the local vertex on the GPU. The command uses `firstInstance = 0` and a pushed bin base, so it does not require optional `drawIndirectFirstInstance` or `multiDrawIndirect` features. Overflow is prevented by reserving exactly the number of bin candidates; buffer growth is checked before recording commands.
|
||||
|
||||
The direct path continues to use existing CPU-transformed vertices, CPU frustum culling, and direct draws. Scene shading and texture descriptors are shared where possible. GPU and direct modes must produce equivalent final opaque images within stated raster tolerance. Scene culling does not affect the shadow pass.
|
||||
|
||||
## HZB and two-pass occlusion
|
||||
|
||||
Faset uses normal forward Z: depth clear is 1 and the comparison is `LESS_OR_EQUAL`. Its furthest-depth HZB therefore stores the **maximum** child depth, padding odd dimensions with 1. A candidate is marked occluded only when its conservative nearest depth is strictly beyond the maximum over its complete screen rectangle plus precision bias. Near-plane intersections, nonfinite projections, unknown previous transforms, a camera cut, a resized view, a different view identity, and an invalid history all fail open as visible.
|
||||
|
||||
The pass order is: initialize fixed arguments/counters; MainCull against the current frustum and previous HZB; MainRaster into cleared color/depth; build current HZB from stored depth with per-mip barriers; PostCull deferred candidates against current HZB; PostRaster loading Main color/depth; then ordered sprites/UI and capture/presentation. Current HZB after Main is intentionally incomplete: a false previous occlusion is repaired by Post in the same frame, while absent occluders only reduce culling efficiency. Current HZB and its view metadata survive to the next rendered frame. History is per renderer/view and is invalidated by explicit cut, view/extent/projection changes, or incompatible instance generation. No GPU visibility decision requires synchronous CPU readback.
|
||||
|
||||
RenderGraph names and validates pass order; Vulkan image and buffer barriers remain explicit in the backend. Compute writes become visible separately to indirect-command reads and vertex shader storage reads. Depth attachment writes become visible to HZB compute sampling only after ending the Main rendering instance. HZB mip writes become visible to the next mip's reads. The single-queue, one-frame-in-flight lifetime model is retained until measured work warrants a wider pipeline.
|
||||
|
||||
## Diagnostics and acceptance
|
||||
|
||||
The editor exposes GPU/direct and HZB-enabled modes and a current-HZB/debug visualization. Frame statistics distinguish submitted bins, main/deferred/post counts, frustum rejects, selected LODs, pass timings, and GPU allocation sizes. Debug counters may be read after the existing frame fence; normal culling decisions never use them. Full-frame profiles record both closed and open scenes with the same snapshot, camera path, resolution, driver, and build. Existing synchronous frame capture is accounted for or disabled in the comparison profile; no blanket speedup claim is made.
|
||||
|
||||
Acceptance includes shader/reflection validation and package/export contents; CPU policy tests; GPU image comparison to direct mode; empty and capacity-boundary cases; wall/door reveal in the same final frame; camera cut/teleport, near-plane and camera-inside cases; odd viewport dimensions and resize; repeated spawn/despawn/mesh replacement; LOD threshold jitter; offscreen shadow caster; and zero Vulkan validation errors on the Linux reference GPU. Windows compile and available native GPU checks are reported separately without claiming hardware coverage that was not run.
|
||||
@@ -3,6 +3,7 @@
|
||||
These files preserve bounded checks and their inputs. Each record states its source revision or working-tree limitation; a passing record does not certify later commits or every supported platform.
|
||||
|
||||
- [MVP acceptance dossier](mvp-acceptance.md): criterion-by-criterion closure, tested revisions and remaining compatibility coverage.
|
||||
- [P2 GPU visibility Linux evidence](p2-gpu-visibility-2026-09-23/README.md): Debug/Release GPU acceptance, lavapipe functional checks, relocated Player exports, and explicit platform/performance limits.
|
||||
- [Windows software Vulkan](windows-software-vulkan-2026-09-18/README.md): fresh native build, 35 tests, launcher/window/MCP workflows and both relocated Release games on SwiftShader.
|
||||
- [Checkpoint 5 Linux acceptance](checkpoint5-linux-2026-09-18/README.md): clean offline source build, first Editor launch, exact-candidate standalone games and live Blender checks.
|
||||
- [Final Linux source checks](final-linux-2026-09-18/README.md): `4cb8255` integrated test results and both Release games after the asset-relocation correction, including package manifests and standalone captures.
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
# Lua module validation
|
||||
|
||||
Local implementation checks, 2026-09-18. These results supplement, not replace,
|
||||
the earlier MVP acceptance record. Toolchain: Linux x86-64, GCC 13.3, CMake 4.4.3,
|
||||
Ninja 1.13.2; pinned Lua 5.4.9.
|
||||
|
||||
## Observed results
|
||||
|
||||
| Configuration | Result |
|
||||
|---|---|
|
||||
| Lua enabled, renderer/editor UI disabled | 20/20 CTest tests passed |
|
||||
| Lua disabled, renderer/editor UI disabled | 18/18 CTest tests passed |
|
||||
| AddressSanitizer + UndefinedBehaviorSanitizer, Lua suites | 3/3 tests passed |
|
||||
| Renderer-linked native Player and SchemaExporter | Built successfully; CPU Lua CLI contracts passed |
|
||||
| Lua-only project without project C++ files | Empty native adapter built; sample validated; exactly two Lua schemas exported |
|
||||
| Native Editor and Editor UI library | Compiled and linked; Editor `--help` ran |
|
||||
| Manual | MkDocs strict build passed |
|
||||
|
||||
The Lua tests exercise lifecycle ordering, per-instance fields/state, VM ownership,
|
||||
stale/cross-world handles, deferred structural operations, native physics contacts,
|
||||
`require`, invalid schemas, CPU/memory limits and the shipped example scene. Additional
|
||||
safety cases cover deep/cyclic JSON, repeated-string/key expansion, structural queue
|
||||
limits, protected metatables, repeated OOM and reclamation of a failing instance.
|
||||
|
||||
BuildService tests exercise source snapshots, fingerprints, changes during a build,
|
||||
Lua-only projects, export contents/notices, and switching back to Lua-free games.
|
||||
Their native build/export fixture is a stand-in, not a graphical Player execution.
|
||||
|
||||
## Reproduce the CPU suite
|
||||
|
||||
```sh
|
||||
cmake -S . -B build/lua-check -G Ninja -DCMAKE_BUILD_TYPE=Debug \
|
||||
-DFASET_ENABLE_LUA=ON -DFASET_BUILD_RENDERER=OFF -DFASET_BUILD_EDITOR=OFF
|
||||
cmake --build build/lua-check --parallel
|
||||
ctest --test-dir build/lua-check --output-on-failure
|
||||
```
|
||||
|
||||
Use a separate build directory with `-DFASET_ENABLE_LUA=OFF` for the optional-module
|
||||
check. For sanitizers, configure with `-DFASET_SANITIZERS=ON`, build the
|
||||
`faset_lua_tests`, `faset_lua_safety_tests`, and `faset_schema_exporter` targets, then
|
||||
run `ctest --test-dir <build> --output-on-failure -R '^lua_'`.
|
||||
|
||||
## Not verified here
|
||||
|
||||
- Windows compilation or execution of the new module.
|
||||
- Graphical/window interaction and real-time Lua reload in a running rendered game.
|
||||
`lua_player_reload` is provided as a GPU-labelled integration test for an equipped host.
|
||||
- A complete real Release export launched on a separate machine.
|
||||
- LeakSanitizer: this execution environment uses tracing incompatible with its
|
||||
process inspection, so sanitizer runs used `ASAN_OPTIONS=detect_leaks=0` and
|
||||
`UBSAN_OPTIONS=halt_on_error=1`. Address/undefined-behavior checks stayed enabled.
|
||||
|
||||
The renderer-linked CPU checks used the existing Vulkan loader, repo-pinned Vulkan
|
||||
headers and cached Slang, with SDL X11/Wayland disabled. No system graphics packages
|
||||
were installed. This proves linkage and CPU validation, not graphics compatibility.
|
||||
@@ -0,0 +1,34 @@
|
||||
# P2 GPU visibility: Linux validation, 2026-09-23
|
||||
|
||||
The P2 implementation adds selectable GPU frustum and two-pass HZB occlusion for opaque static meshes, prepared mesh LODs, renderer and Editor diagnostics, and a standalone Player option. Direct rendering remains the default and comparison path. The code built and tested here is at `9990234` (following `3be3d0d` for device-local GPU outputs); the later working-tree changes while gathering this record were documentation only.
|
||||
|
||||
## Builds and functional tests
|
||||
|
||||
| Environment | Check | Result |
|
||||
| --- | --- | --- |
|
||||
| Ubuntu Linux, Clang 21, Debug, RTX 2080 Ti | `cmake --build --preset linux-debug -j6`; `ctest --test-dir build/linux-debug --output-on-failure -j6` | Build passed; 57/57 tests passed, including 15 P2 cases. `render_window_lifecycle` reported its pre-existing compositor skip. |
|
||||
| Ubuntu Linux, Clang 21, Release, RTX 2080 Ti | `cmake --build build/p2-release -j6`; `ctest --test-dir build/p2-release --output-on-failure -j6` | Build passed; 57/57 tests passed, with the same window skip. |
|
||||
| Linux lavapipe software Vulkan | `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/lvp_icd.json ctest --test-dir build/p2-release -L p2 --output-on-failure -j2` | 15/15 P2 cases passed; the frustum and occlusion examples each reported an active GPU path, both prepared LOD levels, and zero Vulkan validation errors. |
|
||||
| Release shader bundle | `spirv-val --target-env vulkan1.3` on all nine generated `.spv` files | All passed. |
|
||||
|
||||
The 15 P2 cases include empty and dense scenes, fixed-bin capacity, camera cut, resize, near-plane handling, multiple views, projection change, teleports, shadow and transparent passes, LOD selection and an open sequence. This is functional coverage, not a performance claim.
|
||||
|
||||
The complete [Debug CTest log](ctest-linux-debug.txt), [Release CTest log](ctest-linux-release.txt) and [lavapipe P2 log](ctest-lavapipe-p2.txt) retain every test name and the explicit window skip. The [shader validation record](shader-validation.txt) lists hashes and `spirv-val` results for the Release bundle.
|
||||
|
||||
## Independent exported Player checks
|
||||
|
||||
The [export report](report.json) records a Release export through the real Editor for both checked-in playable projects. Their packages were copied outside the SDK into a Unicode path, source project directories were hidden, and each package passed CPU validation plus 120 headless frames on the RTX 2080 Ti with Khronos validation active and zero errors. The 3D export includes the imported Blender asset. Package file hashes are retained in the [2D manifest](collect-2d-manifest.json) and [3D manifest](collect-3d-manifest.json). The [2D](collect-2d-profile.json) and [3D](collect-3d-profile.json) 120-frame profiles preserve device and frame counters.
|
||||
|
||||
Each relocated Player was then launched for six frames in **both** `--visibility gpu-frustum` and `--visibility gpu-occlusion`. All four [GPU-mode runs](p2-exported-gpu-visibility.json) completed with `gpu_visibility_active=true` in every profile sample and zero Vulkan validation errors. The raw profiles are [2D frustum](collect-2d-gpu-frustum-profile.json), [2D occlusion](collect-2d-gpu-occlusion-profile.json), [3D frustum](collect-3d-gpu-frustum-profile.json) and [3D occlusion](collect-3d-gpu-occlusion-profile.json). The Player also validated both shader bundles with `--validate --visibility MODE` before rendering.
|
||||
|
||||
The [capture comparison](capture-comparison.json) uses the same six-frame static camera for Direct and GPU modes. The 2D captures match pixel-for-pixel. In 3D, GPU frustum and GPU occlusion match pixel-for-pixel; each differs from Direct at only 7 of 921,600 pixels (maximum RGB channel delta 41), all at rasterized geometry edges. The result is deterministic across repeated runs and frame counts. A diagnostic with just the floor mesh and camera retains three edge pixels, isolating the difference from gameplay timing, occlusion decisions and draw ordering. Direct pretransforms vertices on the CPU in `renderer.cpp`; GPU modes transform them in `gpu_scene.slang`. Their floating-point rounding can change triangle coverage at subpixel boundaries. This is a bounded visual difference on this device, not evidence of lost geometry, and exact pixel counts should not be expected across GPU drivers.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Performance evidence and limits
|
||||
|
||||
The [first benchmark](../../studies/20-p2-gpu-visibility-benchmark-2026-09-23.md) exposed a slow GPU `MainCull` pass. The [optimization study](../../studies/21-p2-gpu-visibility-optimization-2026-09-23.md) keeps raw samples from baseline, device-local-only and device-local-plus-atomic variants and explains the measured improvement. Those are synthetic Debug/validation workloads on one RTX 2080 Ti, not Player frame rates or a promise that GPU culling wins in every scene. Open scenes pay extra HZB work. Direct remains the default until broader Release/game-content profiling supports another choice.
|
||||
|
||||
This record does not establish physical Windows GPU performance, other hardware/driver combinations, native Wayland restore, or automatic LOD mesh generation. The lavapipe run broadens functional driver coverage but is not a hardware speed measurement. Native Windows CI and later GPU families require their own evidence.
|
||||
@@ -0,0 +1,138 @@
|
||||
{
|
||||
"collect-2d": {
|
||||
"direct_vs_gpu_frustum": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 0,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 0,
|
||||
"coordinates_and_max_channel_delta": []
|
||||
},
|
||||
"direct_vs_gpu_occlusion": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 0,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 0,
|
||||
"coordinates_and_max_channel_delta": []
|
||||
},
|
||||
"gpu_frustum_vs_gpu_occlusion": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 0,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 0,
|
||||
"coordinates_and_max_channel_delta": []
|
||||
}
|
||||
},
|
||||
"collect-3d": {
|
||||
"direct_vs_gpu_frustum": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 7,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 41,
|
||||
"coordinates_and_max_channel_delta": [
|
||||
[
|
||||
939,
|
||||
361,
|
||||
41
|
||||
],
|
||||
[
|
||||
647,
|
||||
366,
|
||||
11
|
||||
],
|
||||
[
|
||||
468,
|
||||
465,
|
||||
6
|
||||
],
|
||||
[
|
||||
588,
|
||||
517,
|
||||
6
|
||||
],
|
||||
[
|
||||
700,
|
||||
566,
|
||||
6
|
||||
],
|
||||
[
|
||||
827,
|
||||
624,
|
||||
11
|
||||
],
|
||||
[
|
||||
848,
|
||||
627,
|
||||
15
|
||||
]
|
||||
]
|
||||
},
|
||||
"direct_vs_gpu_occlusion": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 7,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 41,
|
||||
"coordinates_and_max_channel_delta": [
|
||||
[
|
||||
939,
|
||||
361,
|
||||
41
|
||||
],
|
||||
[
|
||||
647,
|
||||
366,
|
||||
11
|
||||
],
|
||||
[
|
||||
468,
|
||||
465,
|
||||
6
|
||||
],
|
||||
[
|
||||
588,
|
||||
517,
|
||||
6
|
||||
],
|
||||
[
|
||||
700,
|
||||
566,
|
||||
6
|
||||
],
|
||||
[
|
||||
827,
|
||||
624,
|
||||
11
|
||||
],
|
||||
[
|
||||
848,
|
||||
627,
|
||||
15
|
||||
]
|
||||
]
|
||||
},
|
||||
"gpu_frustum_vs_gpu_occlusion": {
|
||||
"size": [
|
||||
1280,
|
||||
720
|
||||
],
|
||||
"changed_pixels": 0,
|
||||
"total_pixels": 921600,
|
||||
"max_channel_delta": 0,
|
||||
"coordinates_and_max_channel_delta": []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.9 KiB |
@@ -0,0 +1,198 @@
|
||||
{
|
||||
"completed_frames": 6,
|
||||
"device": "NVIDIA GeForce RTX 2080 Ti",
|
||||
"dimension": 2,
|
||||
"fixed_delta_seconds": 0.016666666666666666,
|
||||
"format": "faset.player-profile",
|
||||
"height": 720,
|
||||
"percentile_method": "nearest_rank_all_completed_frames_no_warmup_exclusion",
|
||||
"presentation_mode": "offscreen",
|
||||
"requested_frames": 6,
|
||||
"resource_notes": "gpu_allocated_bytes sums live Vulkan memory allocations, including alignment, excluding driver internals. texture_count includes the white fallback texture.",
|
||||
"samples": [
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 1,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.583936,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 10.370041,
|
||||
"renderer_cpu_ms": 10.363859,
|
||||
"renderer_readback_cpu_ms": 3.834413,
|
||||
"simulation_ms": 0.262835,
|
||||
"snapshot_ms": 0.214305,
|
||||
"texture_count": 1,
|
||||
"tick": 1,
|
||||
"vertices": 66,
|
||||
"wall_ms": 10.973259
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 2,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.571552,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 3.686664,
|
||||
"renderer_cpu_ms": 3.678208,
|
||||
"renderer_readback_cpu_ms": 0.613398,
|
||||
"simulation_ms": 0.23866,
|
||||
"snapshot_ms": 0.193525,
|
||||
"texture_count": 1,
|
||||
"tick": 2,
|
||||
"vertices": 66,
|
||||
"wall_ms": 4.128828
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 3,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.5704,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 3.985278,
|
||||
"renderer_cpu_ms": 3.978084,
|
||||
"renderer_readback_cpu_ms": 0.584382,
|
||||
"simulation_ms": 0.4082,
|
||||
"snapshot_ms": 0.21229,
|
||||
"texture_count": 1,
|
||||
"tick": 3,
|
||||
"vertices": 66,
|
||||
"wall_ms": 4.63867
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 4,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.570496,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 3.324371,
|
||||
"renderer_cpu_ms": 3.316877,
|
||||
"renderer_readback_cpu_ms": 1.097139,
|
||||
"simulation_ms": 0.404904,
|
||||
"snapshot_ms": 0.192392,
|
||||
"texture_count": 1,
|
||||
"tick": 4,
|
||||
"vertices": 66,
|
||||
"wall_ms": 3.933279
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 5,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.57696,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 5.0101,
|
||||
"renderer_cpu_ms": 5.000393,
|
||||
"renderer_readback_cpu_ms": 0.68915,
|
||||
"simulation_ms": 0.191871,
|
||||
"snapshot_ms": 0.222941,
|
||||
"texture_count": 1,
|
||||
"tick": 5,
|
||||
"vertices": 66,
|
||||
"wall_ms": 5.437566
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 6,
|
||||
"gpu_allocated_bytes": 15750704,
|
||||
"gpu_ms": 0.616,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 2.787518,
|
||||
"renderer_cpu_ms": 2.780405,
|
||||
"renderer_readback_cpu_ms": 0.68932,
|
||||
"simulation_ms": 0.254069,
|
||||
"snapshot_ms": 0.198174,
|
||||
"texture_count": 1,
|
||||
"tick": 6,
|
||||
"vertices": 66,
|
||||
"wall_ms": 3.251403
|
||||
}
|
||||
],
|
||||
"simulation_mode": "synthetic_fixed_timestep",
|
||||
"startup_ms": {
|
||||
"main_to_first_frame": 659.174505,
|
||||
"renderer_initialization": 644.33295,
|
||||
"scene_read": 0.541101,
|
||||
"world_initialization": 0.882825
|
||||
},
|
||||
"summary_ms": {
|
||||
"gpu": {
|
||||
"max": 0.616,
|
||||
"min": 0.5704,
|
||||
"p50": 0.571552,
|
||||
"p95": 0.616,
|
||||
"samples": 6
|
||||
},
|
||||
"render_call": {
|
||||
"max": 10.370041,
|
||||
"min": 2.787518,
|
||||
"p50": 3.686664,
|
||||
"p95": 10.370041,
|
||||
"samples": 6
|
||||
},
|
||||
"renderer_cpu": {
|
||||
"max": 10.363859,
|
||||
"min": 2.780405,
|
||||
"p50": 3.678208,
|
||||
"p95": 10.363859,
|
||||
"samples": 6
|
||||
},
|
||||
"renderer_readback_cpu": {
|
||||
"max": 3.834413,
|
||||
"min": 0.584382,
|
||||
"p50": 0.68915,
|
||||
"p95": 3.834413,
|
||||
"samples": 6
|
||||
},
|
||||
"simulation": {
|
||||
"max": 0.4082,
|
||||
"min": 0.191871,
|
||||
"p50": 0.254069,
|
||||
"p95": 0.4082,
|
||||
"samples": 6
|
||||
},
|
||||
"snapshot": {
|
||||
"max": 0.222941,
|
||||
"min": 0.192392,
|
||||
"p50": 0.198174,
|
||||
"p95": 0.222941,
|
||||
"samples": 6
|
||||
},
|
||||
"wall": {
|
||||
"max": 10.973259,
|
||||
"min": 3.251403,
|
||||
"p50": 4.128828,
|
||||
"p95": 10.973259,
|
||||
"samples": 6
|
||||
}
|
||||
},
|
||||
"timing_notes": "Durations use steady_clock wall time, not thread CPU usage. render_call/renderer_cpu include GPU waits, readback and window presentation. renderer_readback_cpu measures map/copy/unmap wall time within that call. GPU timestamps cover submitted rendering, not CPU work. A missing/zero GPU timestamp is null. Frame durations exclude profile bookkeeping and final capture/profile file writes. Startup begins at Player application entry after platform argument normalization, excluding OS loader/launcher.",
|
||||
"validation_enabled": true,
|
||||
"validation_errors": 0,
|
||||
"version": 1,
|
||||
"visibility_mode": "gpu-frustum",
|
||||
"width": 1280
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.9 KiB |
@@ -0,0 +1,198 @@
|
||||
{
|
||||
"completed_frames": 6,
|
||||
"device": "NVIDIA GeForce RTX 2080 Ti",
|
||||
"dimension": 2,
|
||||
"fixed_delta_seconds": 0.016666666666666666,
|
||||
"format": "faset.player-profile",
|
||||
"height": 720,
|
||||
"percentile_method": "nearest_rank_all_completed_frames_no_warmup_exclusion",
|
||||
"presentation_mode": "offscreen",
|
||||
"requested_frames": 6,
|
||||
"resource_notes": "gpu_allocated_bytes sums live Vulkan memory allocations, including alignment, excluding driver internals. texture_count includes the white fallback texture.",
|
||||
"samples": [
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 1,
|
||||
"gpu_allocated_bytes": 38124080,
|
||||
"gpu_ms": 0.757824,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 16.535401,
|
||||
"renderer_cpu_ms": 16.528628,
|
||||
"renderer_readback_cpu_ms": 3.846085,
|
||||
"simulation_ms": 0.27565,
|
||||
"snapshot_ms": 0.228551,
|
||||
"texture_count": 1,
|
||||
"tick": 1,
|
||||
"vertices": 66,
|
||||
"wall_ms": 17.199143
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 2,
|
||||
"gpu_allocated_bytes": 38124080,
|
||||
"gpu_ms": 0.676832,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 3.418728,
|
||||
"renderer_cpu_ms": 3.406727,
|
||||
"renderer_readback_cpu_ms": 0.717063,
|
||||
"simulation_ms": 0.239893,
|
||||
"snapshot_ms": 0.26525,
|
||||
"texture_count": 1,
|
||||
"tick": 2,
|
||||
"vertices": 66,
|
||||
"wall_ms": 3.936004
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 3,
|
||||
"gpu_allocated_bytes": 38124080,
|
||||
"gpu_ms": 0.715808,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 3.096992,
|
||||
"renderer_cpu_ms": 3.087514,
|
||||
"renderer_readback_cpu_ms": 0.62547,
|
||||
"simulation_ms": 0.245012,
|
||||
"snapshot_ms": 0.21197,
|
||||
"texture_count": 1,
|
||||
"tick": 3,
|
||||
"vertices": 66,
|
||||
"wall_ms": 3.565927
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 4,
|
||||
"gpu_allocated_bytes": 38124080,
|
||||
"gpu_ms": 0.687936,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 2.784262,
|
||||
"renderer_cpu_ms": 2.775977,
|
||||
"renderer_readback_cpu_ms": 0.665536,
|
||||
"simulation_ms": 0.21729,
|
||||
"snapshot_ms": 0.19633,
|
||||
"texture_count": 1,
|
||||
"tick": 4,
|
||||
"vertices": 66,
|
||||
"wall_ms": 3.208973
|
||||
},
|
||||
{
|
||||
"draw_calls": 11,
|
||||
"dropped_simulation_seconds": 0.0,
|
||||
"fixed_ticks": 1,
|
||||
"frame": 5,
|
||||
"gpu_allocated_bytes": 38124080,
|
||||
"gpu_ms": 0.675488,
|
||||
"gpu_visibility_active": true,
|
||||
"interpolation_alpha": 0.0,
|
||||
"physics_debug": false,
|
||||
"render_call_ms": 2.720792,
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"path": "assets/5832763b-3ed0-44d6-9088-0b524f196a91/generations/4a5bfcc1437a7b4d65c388da2beace0308cceda8e16503d08ce676260f21d5c2/meshes/mesh-93b5b3e52cb6bb120fefb80e2d8e222b-0.fmesh",
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|
||||
"path": "assets/5832763b-3ed0-44d6-9088-0b524f196a91/generations/4a5bfcc1437a7b4d65c388da2beace0308cceda8e16503d08ce676260f21d5c2/manifest.json",
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{
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"path": "assets/5832763b-3ed0-44d6-9088-0b524f196a91/current.json",
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"sha256": "b0732959808ce61ef5a3223fba2d9ad8c17a3ea7873d4a81c00aadee6c51032e",
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||||
"size": 134
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{
|
||||
"path": "Notices/sdl3/LICENSE.txt",
|
||||
"sha256": "97f35b302b361680ec1e891e95d2d52097bb95abff361434916d99dc1305f127",
|
||||
"size": 884
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||||
},
|
||||
{
|
||||
"path": "Notices/entt/LICENSE",
|
||||
"sha256": "0785027ce472d7c61f05fba664a1d3ba6639c1593ced351ad9e4bed868765d99",
|
||||
"size": 1097
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||||
},
|
||||
{
|
||||
"path": "Notices/box2d/LICENSE",
|
||||
"sha256": "68a3e676d7e94093b102d5cba0d4e04af812040d6f230c3db67a6664574e43d2",
|
||||
"size": 1067
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},
|
||||
{
|
||||
"path": "Notices/box3d/LICENSE",
|
||||
"sha256": "da5e31a26bf3cfd5ba5c96d6823e480128c81e76c107ef9d3ee5d94789184b90",
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||||
"size": 1067
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},
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||||
{
|
||||
"path": "Notices/json/LICENSE.MIT",
|
||||
"sha256": "46a65cffd1ea955132d95a8dd921640714a8d6b537d2e4e482d31145ae95b603",
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||||
"size": 1076
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||||
{
|
||||
"path": "Notices/stb/LICENSE",
|
||||
"sha256": "bebfe904b14301657e4e5d655c811d51fd31b97c455b9cc2d8600d6bac6cff63",
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||||
"size": 2510
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||||
},
|
||||
{
|
||||
"path": "Notices/dependencies.json",
|
||||
"sha256": "a54639ad2d9ad13c2e5f1ec90d6775f5dfc493656789b78c7e44debe2a378fdc",
|
||||
"size": 2206
|
||||
},
|
||||
{
|
||||
"path": "Notices/Faset-NOTICE.txt",
|
||||
"sha256": "30c2e7e80f5153b31ab57675e07246aef9165965d64e36022b426a26449ece3f",
|
||||
"size": 204
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||||
},
|
||||
{
|
||||
"path": "README.txt",
|
||||
"sha256": "82bf72bc542643f6c4090e0a5de69b0014ca3fa17c6f9dfb12cc41e44c8b8db6",
|
||||
"size": 262
|
||||
}
|
||||
],
|
||||
"format": "faset.export",
|
||||
"generation": "013fe953-8787-45ac-963f-ffbd9ac5f636",
|
||||
"lua_enabled": false,
|
||||
"lua_fingerprint": "",
|
||||
"platform": "linux",
|
||||
"prerequisites": [
|
||||
"Linux x86_64",
|
||||
"Vulkan 1.3 driver",
|
||||
"Compatible glibc and libstdc++ runtime"
|
||||
],
|
||||
"renderer_profile": {
|
||||
"api": "Vulkan 1.3",
|
||||
"materials": [
|
||||
"base-color factor and texture",
|
||||
"metallic and roughness factors"
|
||||
],
|
||||
"required_features": [
|
||||
"dynamicRendering",
|
||||
"synchronization2"
|
||||
],
|
||||
"shadow_map": {
|
||||
"resolution": 1024,
|
||||
"world_extent": 40
|
||||
},
|
||||
"texture_sampling": "linear clamp, one mip level",
|
||||
"unsupported_material_features": [
|
||||
"normal maps",
|
||||
"metallic-roughness maps",
|
||||
"emissive and occlusion maps",
|
||||
"alpha mode selection",
|
||||
"unlit mode",
|
||||
"per-material face culling"
|
||||
]
|
||||
},
|
||||
"scene_hash": "ee12794145c14ba5b599c5d9ae21648cccdfa91c47ee7742549f60d5fe7bc3e0",
|
||||
"simulation": {
|
||||
"fixed_delta": 0.016666666666666666,
|
||||
"gravity": [
|
||||
0,
|
||||
-9.81,
|
||||
0
|
||||
],
|
||||
"max_catch_up_ticks": 4,
|
||||
"physics_substeps": 4
|
||||
},
|
||||
"units": {
|
||||
"angle": "radian",
|
||||
"coordinates": "right-handed Y-up",
|
||||
"distance": "metre"
|
||||
},
|
||||
"validation_log": "warning: material material-bb63b094febbf90bb7049c9bcf7587bc has features beyond the initial base-color/PBR renderer\n{\"dimension\":3,\"validated\":true}\n",
|
||||
"version": 1
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"arguments": [
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-3d/faset_player",
|
||||
"--headless",
|
||||
"--frames",
|
||||
"120",
|
||||
"--capture",
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-3d/verification.ppm",
|
||||
"--profile",
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-3d/profile.json"
|
||||
],
|
||||
"cwd": "/tmp/faset-playable-exports-u_8rjufs/empty-working-directory",
|
||||
"seconds": 1.485020653984975,
|
||||
"exit_code": 0,
|
||||
"timed_out": false,
|
||||
"stdout": "New round: collect the three gold cubes, then reach the green exit. E resets.\n{\"device\":\"NVIDIA GeForce RTX 2080 Ti\",\"dimension\":3,\"frames\":120,\"gpu_visibility_active\":false,\"ticks\":120,\"validation_errors\":0,\"visibility_mode\":\"direct\"}\n",
|
||||
"stderr": "warning: material material-bb63b094febbf90bb7049c9bcf7587bc has features beyond the initial base-color/PBR renderer\n"
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"arguments": [
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-3d/faset_player",
|
||||
"--validate"
|
||||
],
|
||||
"cwd": "/tmp/faset-playable-exports-u_8rjufs/empty-working-directory",
|
||||
"seconds": 0.01345648302230984,
|
||||
"exit_code": 0,
|
||||
"timed_out": false,
|
||||
"stdout": "{\"dimension\":3,\"validated\":true}\n",
|
||||
"stderr": "warning: material material-bb63b094febbf90bb7049c9bcf7587bc has features beyond the initial base-color/PBR renderer\n"
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
Test project /home/emil/Desktop/.worktrees/Faset_Engine-p2/build/p2-release
|
||||
Start 26: render_gpu_lifecycle
|
||||
Start 29: render_gpu_open_sequence
|
||||
1/15 Test #26: render_gpu_lifecycle ............. Passed 0.80 sec
|
||||
Start 30: render_gpu_transparent
|
||||
2/15 Test #30: render_gpu_transparent ........... Passed 0.43 sec
|
||||
Start 27: render_gpu_views
|
||||
3/15 Test #27: render_gpu_views ................. Passed 0.43 sec
|
||||
Start 25: render_gpu_near
|
||||
4/15 Test #25: render_gpu_near .................. Passed 0.36 sec
|
||||
Start 23: render_gpu_lod
|
||||
5/15 Test #23: render_gpu_lod ................... Passed 0.69 sec
|
||||
Start 28: render_gpu_projection
|
||||
6/15 Test #29: render_gpu_open_sequence ......... Passed 3.05 sec
|
||||
Start 17: render_gpu_capacity
|
||||
7/15 Test #28: render_gpu_projection ............ Passed 0.43 sec
|
||||
Start 22: render_gpu_resize
|
||||
8/15 Test #17: render_gpu_capacity .............. Passed 0.37 sec
|
||||
Start 18: render_gpu_dense
|
||||
9/15 Test #22: render_gpu_resize ................ Passed 0.38 sec
|
||||
Start 24: render_gpu_teleport
|
||||
10/15 Test #18: render_gpu_dense ................. Passed 0.30 sec
|
||||
Start 16: render_gpu_empty
|
||||
11/15 Test #24: render_gpu_teleport .............. Passed 0.38 sec
|
||||
Start 21: render_gpu_cut
|
||||
12/15 Test #16: render_gpu_empty ................. Passed 0.31 sec
|
||||
Start 19: render_gpu_door
|
||||
13/15 Test #21: render_gpu_cut ................... Passed 0.44 sec
|
||||
Start 20: render_gpu_shadow
|
||||
14/15 Test #19: render_gpu_door .................. Passed 0.42 sec
|
||||
15/15 Test #20: render_gpu_shadow ................ Passed 0.30 sec
|
||||
|
||||
100% tests passed, 0 tests failed out of 15
|
||||
|
||||
Label Time Summary:
|
||||
gpu = 9.09 sec*proc (15 tests)
|
||||
p2 = 9.09 sec*proc (15 tests)
|
||||
|
||||
Total Test time (real) = 4.65 sec
|
||||
@@ -0,0 +1,127 @@
|
||||
Test project /home/emil/Desktop/.worktrees/Faset_Engine-p2/build/linux-debug
|
||||
Start 37: build_schema_publication
|
||||
Start 50: editor_gui_mcp
|
||||
Start 44: editor_ui_reload
|
||||
Start 46: editor_ui_templates
|
||||
Start 34: lua_player_reload
|
||||
Start 48: editor_ui_authoring
|
||||
1/57 Test #48: editor_ui_authoring .............. Passed 2.61 sec
|
||||
Start 32: player_shutdown_diagnostics
|
||||
2/57 Test #34: lua_player_reload ................ Passed 3.22 sec
|
||||
Start 47: editor_ui_gizmos
|
||||
3/57 Test #46: editor_ui_templates .............. Passed 4.08 sec
|
||||
Start 43: editor_ui_project_settings
|
||||
4/57 Test #47: editor_ui_gizmos ................. Passed 1.50 sec
|
||||
Start 45: editor_ui_launcher
|
||||
5/57 Test #32: player_shutdown_diagnostics ...... Passed 2.37 sec
|
||||
Start 42: editor_ui_import_conflicts
|
||||
6/57 Test #44: editor_ui_reload ................. Passed 4.99 sec
|
||||
Start 10: render_shader_reload
|
||||
7/57 Test #43: editor_ui_project_settings ....... Passed 1.64 sec
|
||||
Start 57: playable_3d
|
||||
8/57 Test #45: editor_ui_launcher ............... Passed 1.24 sec
|
||||
Start 41: ui_render
|
||||
9/57 Test #42: editor_ui_import_conflicts ....... Passed 1.53 sec
|
||||
Start 29: render_gpu_open_sequence
|
||||
10/57 Test #50: editor_gui_mcp ................... Passed 6.83 sec
|
||||
Start 8: render_offscreen
|
||||
11/57 Test #57: playable_3d ...................... Passed 1.27 sec
|
||||
Start 12: render_shader_reflection
|
||||
12/57 Test #41: ui_render ........................ Passed 1.16 sec
|
||||
Start 9: render_sprite_alpha
|
||||
13/57 Test #8: render_offscreen ................. Passed 0.95 sec
|
||||
Start 15: gpu_visibility
|
||||
14/57 Test #9: render_sprite_alpha .............. Passed 0.76 sec
|
||||
Start 26: render_gpu_lifecycle
|
||||
15/57 Test #12: render_shader_reflection ......... Passed 1.58 sec
|
||||
Start 56: playable_2d
|
||||
16/57 Test #56: playable_2d ...................... Passed 0.60 sec
|
||||
Start 28: render_gpu_projection
|
||||
17/57 Test #15: gpu_visibility ................... Passed 2.00 sec
|
||||
Start 25: render_gpu_near
|
||||
18/57 Test #29: render_gpu_open_sequence ......... Passed 4.14 sec
|
||||
Start 30: render_gpu_transparent
|
||||
19/57 Test #10: render_shader_reload ............. Passed 6.04 sec
|
||||
Start 17: render_gpu_capacity
|
||||
20/57 Test #28: render_gpu_projection ............ Passed 2.29 sec
|
||||
Start 24: render_gpu_teleport
|
||||
21/57 Test #26: render_gpu_lifecycle ............. Passed 3.96 sec
|
||||
Start 22: render_gpu_resize
|
||||
22/57 Test #25: render_gpu_near .................. Passed 2.20 sec
|
||||
Start 27: render_gpu_views
|
||||
23/57 Test #30: render_gpu_transparent ........... Passed 2.74 sec
|
||||
Start 23: render_gpu_lod
|
||||
24/57 Test #17: render_gpu_capacity .............. Passed 2.51 sec
|
||||
Start 16: render_gpu_empty
|
||||
25/57 Test #24: render_gpu_teleport .............. Passed 2.28 sec
|
||||
Start 18: render_gpu_dense
|
||||
26/57 Test #22: render_gpu_resize ................ Passed 2.30 sec
|
||||
Start 21: render_gpu_cut
|
||||
27/57 Test #27: render_gpu_views ................. Passed 2.29 sec
|
||||
Start 20: render_gpu_shadow
|
||||
28/57 Test #37: build_schema_publication ......... Passed 14.35 sec
|
||||
Start 36: process_and_cook
|
||||
29/57 Test #36: process_and_cook ................. Passed 0.33 sec
|
||||
Start 49: editor_mcp_stdio
|
||||
30/57 Test #49: editor_mcp_stdio ................. Passed 0.28 sec
|
||||
Start 19: render_gpu_door
|
||||
31/57 Test #23: render_gpu_lod ................... Passed 2.55 sec
|
||||
Start 6: lua_safety_contracts
|
||||
32/57 Test #18: render_gpu_dense ................. Passed 2.42 sec
|
||||
Start 3: assets_pipeline
|
||||
33/57 Test #6: lua_safety_contracts ............. Passed 0.26 sec
|
||||
Start 51: core
|
||||
34/57 Test #16: render_gpu_empty ................. Passed 2.70 sec
|
||||
Start 33: lua_cli_contracts
|
||||
35/57 Test #3: assets_pipeline .................. Passed 0.17 sec
|
||||
Start 2: runtime_contracts
|
||||
36/57 Test #33: lua_cli_contracts ................ Passed 0.18 sec
|
||||
Start 40: ui_widgets
|
||||
37/57 Test #51: core ............................. Passed 0.21 sec
|
||||
Start 5: lua_contracts
|
||||
38/57 Test #21: render_gpu_cut ................... Passed 2.29 sec
|
||||
Start 4: assets_blender_bundle
|
||||
39/57 Test #20: render_gpu_shadow ................ Passed 2.23 sec
|
||||
Start 55: tutorial_physics
|
||||
40/57 Test #2: runtime_contracts ................ Passed 0.16 sec
|
||||
Start 11: render_gpu_shader_contract
|
||||
41/57 Test #5: lua_contracts .................... Passed 0.14 sec
|
||||
Start 1: authoring
|
||||
42/57 Test #55: tutorial_physics ................. Passed 0.09 sec
|
||||
Start 38: editor_plugins
|
||||
43/57 Test #4: assets_blender_bundle ............ Passed 0.14 sec
|
||||
Start 52: tutorial_moving
|
||||
44/57 Test #11: render_gpu_shader_contract ....... Passed 0.11 sec
|
||||
Start 39: editor_session_settings
|
||||
45/57 Test #40: ui_widgets ....................... Passed 0.21 sec
|
||||
46/57 Test #1: authoring ........................ Passed 0.06 sec
|
||||
Start 54: tutorial_spawning
|
||||
Start 53: tutorial_following
|
||||
47/57 Test #38: editor_plugins ................... Passed 0.08 sec
|
||||
48/57 Test #52: tutorial_moving .................. Passed 0.07 sec
|
||||
49/57 Test #54: tutorial_spawning ................ Passed 0.04 sec
|
||||
Start 35: editor_mcp
|
||||
Start 31: player_scene_contracts
|
||||
Start 7: render_graph
|
||||
50/57 Test #53: tutorial_following ............... Passed 0.05 sec
|
||||
Start 14: visibility_policy
|
||||
51/57 Test #35: editor_mcp ....................... Passed 0.03 sec
|
||||
52/57 Test #31: player_scene_contracts ........... Passed 0.02 sec
|
||||
53/57 Test #7: render_graph ..................... Passed 0.02 sec
|
||||
Start 13: render_window_lifecycle
|
||||
54/57 Test #39: editor_session_settings .......... Passed 0.08 sec
|
||||
55/57 Test #14: visibility_policy ................ Passed 0.01 sec
|
||||
56/57 Test #19: render_gpu_door .................. Passed 1.76 sec
|
||||
57/57 Test #13: render_window_lifecycle ..........***Skipped 4.22 sec
|
||||
|
||||
100% tests passed, 0 tests failed out of 57
|
||||
|
||||
Label Time Summary:
|
||||
gpu = 81.79 sec*proc (30 tests)
|
||||
p2 = 38.66 sec*proc (15 tests)
|
||||
window = 11.04 sec*proc (2 tests)
|
||||
|
||||
Total Test time (real) = 20.92 sec
|
||||
|
||||
The following tests did not run:
|
||||
13 - render_window_lifecycle (Skipped)
|
||||
@@ -0,0 +1,127 @@
|
||||
Test project /home/emil/Desktop/.worktrees/Faset_Engine-p2/build/p2-release
|
||||
Start 10: render_shader_reload
|
||||
Start 32: player_shutdown_diagnostics
|
||||
Start 44: editor_ui_reload
|
||||
Start 34: lua_player_reload
|
||||
Start 15: gpu_visibility
|
||||
Start 29: render_gpu_open_sequence
|
||||
1/57 Test #29: render_gpu_open_sequence ......... Passed 3.15 sec
|
||||
Start 26: render_gpu_lifecycle
|
||||
2/57 Test #15: gpu_visibility ................... Passed 3.31 sec
|
||||
Start 37: build_schema_publication
|
||||
3/57 Test #34: lua_player_reload ................ Passed 3.51 sec
|
||||
Start 28: render_gpu_projection
|
||||
4/57 Test #32: player_shutdown_diagnostics ...... Passed 4.60 sec
|
||||
Start 30: render_gpu_transparent
|
||||
5/57 Test #44: editor_ui_reload ................. Passed 5.01 sec
|
||||
Start 25: render_gpu_near
|
||||
6/57 Test #28: render_gpu_projection ............ Passed 1.77 sec
|
||||
Start 23: render_gpu_lod
|
||||
7/57 Test #37: build_schema_publication ......... Passed 2.03 sec
|
||||
Start 27: render_gpu_views
|
||||
8/57 Test #30: render_gpu_transparent ........... Passed 2.48 sec
|
||||
Start 8: render_offscreen
|
||||
9/57 Test #26: render_gpu_lifecycle ............. Passed 3.92 sec
|
||||
Start 50: editor_gui_mcp
|
||||
10/57 Test #10: render_shader_reload ............. Passed 7.15 sec
|
||||
Start 24: render_gpu_teleport
|
||||
11/57 Test #25: render_gpu_near .................. Passed 2.30 sec
|
||||
Start 12: render_shader_reflection
|
||||
12/57 Test #23: render_gpu_lod ................... Passed 2.23 sec
|
||||
Start 9: render_sprite_alpha
|
||||
13/57 Test #27: render_gpu_views ................. Passed 2.39 sec
|
||||
Start 46: editor_ui_templates
|
||||
14/57 Test #8: render_offscreen ................. Passed 1.53 sec
|
||||
Start 45: editor_ui_launcher
|
||||
15/57 Test #9: render_sprite_alpha .............. Passed 1.26 sec
|
||||
Start 22: render_gpu_resize
|
||||
16/57 Test #12: render_shader_reflection ......... Passed 1.56 sec
|
||||
Start 18: render_gpu_dense
|
||||
17/57 Test #24: render_gpu_teleport .............. Passed 2.04 sec
|
||||
Start 17: render_gpu_capacity
|
||||
18/57 Test #46: editor_ui_templates .............. Passed 1.98 sec
|
||||
Start 16: render_gpu_empty
|
||||
19/57 Test #50: editor_gui_mcp ................... Passed 2.78 sec
|
||||
Start 21: render_gpu_cut
|
||||
20/57 Test #45: editor_ui_launcher ............... Passed 1.57 sec
|
||||
Start 48: editor_ui_authoring
|
||||
21/57 Test #18: render_gpu_dense ................. Passed 2.48 sec
|
||||
Start 19: render_gpu_door
|
||||
22/57 Test #22: render_gpu_resize ................ Passed 2.74 sec
|
||||
Start 43: editor_ui_project_settings
|
||||
23/57 Test #48: editor_ui_authoring .............. Passed 1.58 sec
|
||||
Start 20: render_gpu_shadow
|
||||
24/57 Test #17: render_gpu_capacity .............. Passed 2.90 sec
|
||||
Start 42: editor_ui_import_conflicts
|
||||
25/57 Test #16: render_gpu_empty ................. Passed 2.48 sec
|
||||
Start 41: ui_render
|
||||
26/57 Test #21: render_gpu_cut ................... Passed 2.46 sec
|
||||
Start 47: editor_ui_gizmos
|
||||
27/57 Test #43: editor_ui_project_settings ....... Passed 1.66 sec
|
||||
Start 36: process_and_cook
|
||||
28/57 Test #36: process_and_cook ................. Passed 0.30 sec
|
||||
Start 49: editor_mcp_stdio
|
||||
29/57 Test #49: editor_mcp_stdio ................. Passed 0.25 sec
|
||||
Start 4: assets_blender_bundle
|
||||
30/57 Test #42: editor_ui_import_conflicts ....... Passed 1.75 sec
|
||||
Start 33: lua_cli_contracts
|
||||
31/57 Test #4: assets_blender_bundle ............ Passed 0.14 sec
|
||||
Start 40: ui_widgets
|
||||
32/57 Test #19: render_gpu_door .................. Passed 2.52 sec
|
||||
Start 57: playable_3d
|
||||
33/57 Test #41: ui_render ........................ Passed 1.71 sec
|
||||
34/57 Test #47: editor_ui_gizmos ................. Passed 1.57 sec
|
||||
Start 6: lua_safety_contracts
|
||||
Start 51: core
|
||||
35/57 Test #20: render_gpu_shadow ................ Passed 2.23 sec
|
||||
Start 56: playable_2d
|
||||
36/57 Test #51: core ............................. Passed 0.10 sec
|
||||
Start 3: assets_pipeline
|
||||
37/57 Test #6: lua_safety_contracts ............. Passed 0.14 sec
|
||||
Start 38: editor_plugins
|
||||
38/57 Test #57: playable_3d ...................... Passed 0.18 sec
|
||||
Start 5: lua_contracts
|
||||
39/57 Test #38: editor_plugins ................... Passed 0.03 sec
|
||||
Start 1: authoring
|
||||
40/57 Test #3: assets_pipeline .................. Passed 0.08 sec
|
||||
Start 2: runtime_contracts
|
||||
41/57 Test #40: ui_widgets ....................... Passed 0.22 sec
|
||||
Start 11: render_gpu_shader_contract
|
||||
42/57 Test #33: lua_cli_contracts ................ Passed 0.25 sec
|
||||
Start 31: player_scene_contracts
|
||||
43/57 Test #56: playable_2d ...................... Passed 0.10 sec
|
||||
Start 55: tutorial_physics
|
||||
44/57 Test #1: authoring ........................ Passed 0.03 sec
|
||||
Start 39: editor_session_settings
|
||||
45/57 Test #31: player_scene_contracts ........... Passed 0.01 sec
|
||||
Start 35: editor_mcp
|
||||
46/57 Test #2: runtime_contracts ................ Passed 0.04 sec
|
||||
47/57 Test #11: render_gpu_shader_contract ....... Passed 0.03 sec
|
||||
48/57 Test #39: editor_session_settings .......... Passed 0.02 sec
|
||||
49/57 Test #35: editor_mcp ....................... Passed 0.01 sec
|
||||
Start 7: render_graph
|
||||
Start 14: visibility_policy
|
||||
Start 54: tutorial_spawning
|
||||
Start 52: tutorial_moving
|
||||
50/57 Test #5: lua_contracts .................... Passed 0.09 sec
|
||||
51/57 Test #7: render_graph ..................... Passed 0.02 sec
|
||||
52/57 Test #14: visibility_policy ................ Passed 0.02 sec
|
||||
Start 53: tutorial_following
|
||||
Start 13: render_window_lifecycle
|
||||
53/57 Test #55: tutorial_physics ................. Passed 0.06 sec
|
||||
54/57 Test #54: tutorial_spawning ................ Passed 0.03 sec
|
||||
55/57 Test #52: tutorial_moving .................. Passed 0.02 sec
|
||||
56/57 Test #53: tutorial_following ............... Passed 0.02 sec
|
||||
57/57 Test #13: render_window_lifecycle ..........***Skipped 4.23 sec
|
||||
|
||||
100% tests passed, 0 tests failed out of 57
|
||||
|
||||
Label Time Summary:
|
||||
gpu = 79.96 sec*proc (30 tests)
|
||||
p2 = 38.08 sec*proc (15 tests)
|
||||
window = 7.01 sec*proc (2 tests)
|
||||
|
||||
Total Test time (real) = 18.39 sec
|
||||
|
||||
The following tests did not run:
|
||||
13 - render_window_lifecycle (Skipped)
|
||||
@@ -0,0 +1,97 @@
|
||||
{
|
||||
"source_report": "report.json",
|
||||
"runs": [
|
||||
{
|
||||
"name": "collect-2d",
|
||||
"mode": "gpu-frustum",
|
||||
"frames": 6,
|
||||
"gpu_visibility_active": true,
|
||||
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|
||||
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|
||||
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|
||||
"profile": "collect-2d-gpu-frustum-profile.json",
|
||||
"capture": "collect-2d-gpu-frustum.ppm",
|
||||
"command": [
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-2d/faset_player",
|
||||
"--headless",
|
||||
"--frames",
|
||||
"6",
|
||||
"--visibility",
|
||||
"gpu-frustum",
|
||||
"--profile",
|
||||
"/home/emil/Desktop/.worktrees/Faset_Engine-p2/.cache/p2-playable-exports-retry/evidence/collect-2d-gpu-frustum-profile.json",
|
||||
"--capture",
|
||||
"/home/emil/Desktop/.worktrees/Faset_Engine-p2/.cache/p2-playable-exports-retry/evidence/collect-2d-gpu-frustum.ppm"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "collect-2d",
|
||||
"mode": "gpu-occlusion",
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
"capture": "collect-2d-gpu-occlusion.ppm",
|
||||
"command": [
|
||||
"/tmp/faset-playable-exports-u_8rjufs/Faset Café 世界/collect-2d/faset_player",
|
||||
"--headless",
|
||||
"--frames",
|
||||
"6",
|
||||
"--visibility",
|
||||
"gpu-occlusion",
|
||||
"--profile",
|
||||
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|
||||
"--capture",
|
||||
"/home/emil/Desktop/.worktrees/Faset_Engine-p2/.cache/p2-playable-exports-retry/evidence/collect-2d-gpu-occlusion.ppm"
|
||||
]
|
||||
},
|
||||
{
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"6",
|
||||
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||||
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||||
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||||
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||||
"--capture",
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"--headless",
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||||
"--frames",
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||||
"6",
|
||||
"--visibility",
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||||
"gpu-occlusion",
|
||||
"--profile",
|
||||
"/home/emil/Desktop/.worktrees/Faset_Engine-p2/.cache/p2-playable-exports-retry/evidence/collect-3d-gpu-occlusion-profile.json",
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||||
"--capture",
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||||
"/home/emil/Desktop/.worktrees/Faset_Engine-p2/.cache/p2-playable-exports-retry/evidence/collect-3d-gpu-occlusion.ppm"
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||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,435 @@
|
||||
{
|
||||
"format": "faset.playable-export-verification",
|
||||
"version": 1,
|
||||
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||||
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||||
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||||
"editor": "/home/emil/Desktop/.worktrees/Faset_Engine-p2/build/p2-release/faset_editor",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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spirv-val --target-env vulkan1.3 (Release bundle)
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Original detailed job logs and raw frame profiles are available in the linked CI artifact while its retention period lasts. This folder keeps the compact acceptance evidence and hashes of the original CTest/CI logs.
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|
||||
"path": "playable-report.json",
|
||||
"sha256": "3783533ba50b9b4b2fe29fa3e13cbaf7c43b96d29dce8365fa72ae014bc960f1",
|
||||
"size": 14528
|
||||
"sha256": "e3e6743832ce6fd216b3352609d80ce1de63ec1c2c58c58034bd361967cb7a5d",
|
||||
"size": 14093,
|
||||
"original_artifact_sha256": "3783533ba50b9b4b2fe29fa3e13cbaf7c43b96d29dce8365fa72ae014bc960f1",
|
||||
"original_artifact_size": 14528
|
||||
},
|
||||
{
|
||||
"path": "probe.json",
|
||||
"sha256": "0c85c12510dbb0d895faefb7d14f26935a5add675cf0477b29f543d72eed40d6",
|
||||
"size": 1019
|
||||
"sha256": "fbc4c5f01a5d23c901fbdab366537da331002709bfbce42e06a84b1a64a1b396",
|
||||
"size": 987,
|
||||
"original_artifact_sha256": "0c85c12510dbb0d895faefb7d14f26935a5add675cf0477b29f543d72eed40d6",
|
||||
"original_artifact_size": 1019
|
||||
},
|
||||
{
|
||||
"path": "tests.json",
|
||||
@@ -228,8 +240,11 @@
|
||||
},
|
||||
{
|
||||
"path": "toolchain.json",
|
||||
"sha256": "969162d1f994724ff6f98d20353e62e3881477ebce98759ca325c8febb175176",
|
||||
"size": 937
|
||||
"sha256": "daf1ce634e438ff9cd3a84a2c21313f3530279dfb27f15acf8b217833e06548d",
|
||||
"size": 914,
|
||||
"original_artifact_sha256": "969162d1f994724ff6f98d20353e62e3881477ebce98759ca325c8febb175176",
|
||||
"original_artifact_size": 937
|
||||
}
|
||||
]
|
||||
],
|
||||
"retained_file_hash_basis": "Repository bytes with LF text line endings. Where normalization changed original Windows artifact bytes, original_artifact_sha256 and original_artifact_size preserve their original provenance."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
# Lua playground
|
||||
|
||||
A Lua-only project: there is no project `Gameplay.cpp`. The native engine and Player
|
||||
are built normally; the two gameplay behaviors are loaded from Lua source.
|
||||
|
||||
Open this folder as a project in the Editor, refresh Lua schemas, open
|
||||
`Scenes/main.scene.json`, then Play. **A/D** or arrows move, **Space** jumps from
|
||||
ground, and **E** resets the player. The gold beacon shows non-physical animation
|
||||
and a shared `require("util.motion")` module.
|
||||
|
||||
Change `Scripts/player.lua` in an external editor and save. Development Play watches
|
||||
Lua sources; a successful reload restarts the scene and resets script state. Invalid
|
||||
source leaves the previous generation running and reports the error. Export copies
|
||||
the captured Lua files into the game; a Lua executable or separately installed Lua
|
||||
library is not needed.
|
||||
|
||||
Run `faset_lua_setup` through the Editor command palette to install the Faset LuaLS
|
||||
declarations and, if absent, `.luarc.json`. See the
|
||||
[Lua manual](../../docs/manual/scripting/lua.md) for the API and sandbox boundaries.
|
||||
@@ -0,0 +1,71 @@
|
||||
{
|
||||
"format": "faset.scene",
|
||||
"version": 1,
|
||||
"id": "example-lua-scene",
|
||||
"name": "Lua playground — A/D / Space / E",
|
||||
"dimension": 2,
|
||||
"simulation": {
|
||||
"fixed_delta": 0.016666666666666666,
|
||||
"max_catch_up_ticks": 4,
|
||||
"physics_substeps": 4,
|
||||
"gravity": [0, -9.81, 0]
|
||||
},
|
||||
"entities": [
|
||||
{
|
||||
"id": "floor", "name": "Ground", "parent": null,
|
||||
"components": [
|
||||
{
|
||||
"id": "floor-transform", "type": "faset.transform", "version": 1,
|
||||
"fields": {"position": [0, -0.5, 0]}
|
||||
},
|
||||
{
|
||||
"id": "floor-sprite", "type": "faset.sprite", "version": 1,
|
||||
"fields": {"size": [16, 1], "color": [0.2, 0.3, 0.4, 1]}
|
||||
},
|
||||
{
|
||||
"id": "floor-body", "type": "faset.rigid_body_2d", "version": 1,
|
||||
"fields": {"body_type": "static", "half_extents": [8, 0.5]}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "player", "name": "Player", "parent": null,
|
||||
"components": [
|
||||
{
|
||||
"id": "player-transform", "type": "faset.transform", "version": 1,
|
||||
"fields": {"position": [-2, 1.5, 0]}
|
||||
},
|
||||
{
|
||||
"id": "player-sprite", "type": "faset.sprite", "version": 1,
|
||||
"fields": {"size": [0.8, 1], "color": [0.2, 0.75, 0.9, 1]}
|
||||
},
|
||||
{
|
||||
"id": "player-body", "type": "faset.rigid_body_2d", "version": 1,
|
||||
"fields": {"body_type": "dynamic", "half_extents": [0.4, 0.5], "friction": 0.3}
|
||||
},
|
||||
{
|
||||
"id": "player-controller", "type": "example.lua_player", "version": 1,
|
||||
"fields": {"move_speed": 5, "jump_speed": 7}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "beacon", "name": "Beacon", "parent": null,
|
||||
"components": [
|
||||
{
|
||||
"id": "beacon-transform", "type": "faset.transform", "version": 1,
|
||||
"fields": {"position": [3, 2, 0]}
|
||||
},
|
||||
{
|
||||
"id": "beacon-sprite", "type": "faset.sprite", "version": 1,
|
||||
"fields": {"size": [0.5, 0.5], "color": [1, 0.7, 0.2, 1]}
|
||||
},
|
||||
{
|
||||
"id": "beacon-behavior", "type": "example.lua_beacon", "version": 1,
|
||||
"fields": {"amplitude": 0.3, "frequency": 0.7}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"instances": []
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
local motion = require("util.motion")
|
||||
|
||||
local Beacon = faset.behavior {
|
||||
id = "example.lua_beacon",
|
||||
version = 1,
|
||||
name = "Lua Beacon",
|
||||
fields = {
|
||||
amplitude = { name = "Height", type = "number", default = 0.3, min = 0, max = 2 },
|
||||
frequency = { name = "Frequency", type = "number", default = 0.7, min = 0, max = 5 }
|
||||
}
|
||||
}
|
||||
|
||||
function Beacon:on_start()
|
||||
self.state.origin_y = self.entity:transform().position.y
|
||||
self.state.elapsed = 0
|
||||
end
|
||||
|
||||
function Beacon:update(delta)
|
||||
self.state.elapsed = self.state.elapsed + delta
|
||||
local pose = self.entity:transform()
|
||||
pose.position.y = self.state.origin_y
|
||||
+ motion.bob(self.state.elapsed, self.fields.frequency, self.fields.amplitude)
|
||||
pose.rotation.z = self.state.elapsed
|
||||
self.entity:set_transform(pose)
|
||||
end
|
||||
|
||||
return Beacon
|
||||
@@ -0,0 +1,47 @@
|
||||
local Player = faset.behavior {
|
||||
id = "example.lua_player",
|
||||
version = 1,
|
||||
name = "Lua Player",
|
||||
fields = {
|
||||
move_speed = {
|
||||
name = "Move speed", type = "number", default = 5,
|
||||
min = 0, max = 30, units = "m/s"
|
||||
},
|
||||
jump_speed = {
|
||||
name = "Jump speed", type = "number", default = 7,
|
||||
min = 0, max = 20, units = "m/s"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function Player:on_start()
|
||||
self.state.origin = self.entity:transform()
|
||||
self.state.jumps = 0
|
||||
faset.log("Lua player ready: A/D move, Space jump, E reset")
|
||||
end
|
||||
|
||||
function Player:fixed_update(delta)
|
||||
local input = faset.input()
|
||||
if input.interact_pressed then
|
||||
self.entity:teleport(self.state.origin)
|
||||
self.entity:set_velocity { x = 0, y = 0, z = 0 }
|
||||
self.state.jumps = 0
|
||||
return
|
||||
end
|
||||
|
||||
local velocity = self.entity:velocity()
|
||||
velocity.x = input.horizontal * self.fields.move_speed
|
||||
if input.jump_pressed and self.entity:is_grounded() then
|
||||
velocity.y = self.fields.jump_speed
|
||||
self.state.jumps = self.state.jumps + 1
|
||||
faset.log("Jump", self.state.jumps)
|
||||
end
|
||||
self.entity:set_velocity(velocity)
|
||||
|
||||
if self.entity:transform().position.y < -10 then
|
||||
self.entity:teleport(self.state.origin)
|
||||
self.entity:set_velocity { x = 0, y = 0, z = 0 }
|
||||
end
|
||||
end
|
||||
|
||||
return Player
|
||||
@@ -0,0 +1,7 @@
|
||||
local motion = {}
|
||||
|
||||
function motion.bob(time, frequency, amplitude)
|
||||
return math.sin(time * frequency * 2 * math.pi) * amplitude
|
||||
end
|
||||
|
||||
return motion
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"format": "faset.project",
|
||||
"version": 1,
|
||||
"id": "example-lua-project",
|
||||
"name": "Lua playground",
|
||||
"dimension": 2,
|
||||
"start_scene": "Scenes/main.scene.json",
|
||||
"scripting": {
|
||||
"lua": {
|
||||
"scripts": ["Scripts/player.lua", "Scripts/beacon.lua"]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
#include <faset/render/renderer.hpp>
|
||||
|
||||
#include <exception>
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
using namespace faset::render;
|
||||
|
||||
namespace {
|
||||
std::shared_ptr<const Mesh> coarse_mesh() {
|
||||
auto mesh = std::make_shared<Mesh>();
|
||||
mesh->vertices = {
|
||||
Vertex{{-1, -1, -1}, {-1, -1, -1}},
|
||||
Vertex{{1, -1, -1}, {1, -1, -1}},
|
||||
Vertex{{0, 1, 0}, {0, 1, 0}},
|
||||
Vertex{{0, -1, 1}, {0, -1, 1}},
|
||||
};
|
||||
mesh->indices = {0, 2, 1, 0, 1, 3, 1, 2, 3, 2, 0, 3};
|
||||
return mesh;
|
||||
}
|
||||
|
||||
VisibilityMode mode_from_argument(std::string_view argument) {
|
||||
if (argument == "direct")
|
||||
return VisibilityMode::Direct;
|
||||
if (argument == "frustum")
|
||||
return VisibilityMode::GpuFrustum;
|
||||
if (argument == "occlusion")
|
||||
return VisibilityMode::GpuOcclusion;
|
||||
throw std::invalid_argument("mode must be direct, frustum, or occlusion");
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
try {
|
||||
if (argc > 3)
|
||||
throw std::invalid_argument("usage: faset_p2_visibility_example "
|
||||
"[direct|frustum|occlusion] [capture.ppm]");
|
||||
RendererConfig config;
|
||||
config.width = 640;
|
||||
config.height = 360;
|
||||
config.headless = true;
|
||||
config.visibility_mode = argc > 1 ? mode_from_argument(argv[1])
|
||||
: VisibilityMode::GpuOcclusion;
|
||||
config.visibility_diagnostics = true;
|
||||
Renderer renderer(config);
|
||||
|
||||
Snapshot frame;
|
||||
frame.view_id = "p2-lod-example-camera";
|
||||
frame.eye = {0, 2, 12};
|
||||
frame.projection = perspective(.9f, float(config.width) / config.height, .1f, 100);
|
||||
frame.view_projection = multiply(frame.projection,
|
||||
look_at(frame.eye, {0, 0, 0}));
|
||||
const auto prepared_coarse = coarse_mesh();
|
||||
for (int i = 0; i < 9; ++i) {
|
||||
DrawItem item;
|
||||
item.mesh = cube_mesh();
|
||||
item.lod_meshes = {prepared_coarse};
|
||||
item.instance_key = "example/cube/" + std::to_string(i);
|
||||
const bool near_detail = i == 2;
|
||||
item.model = transform({float(i - 4) * 1.8f, 0,
|
||||
near_detail ? 6.f : (i % 2 ? -5.f : 0.f)},
|
||||
{}, near_detail ? Vec3{4, 4, 4} : Vec3{1, 1, 1});
|
||||
item.color = {0.28f + .07f * i, .6f, .8f, 1};
|
||||
item.cast_shadow = false;
|
||||
frame.draws.push_back(std::move(item));
|
||||
}
|
||||
|
||||
// The second and later frames have compatible HZB history for this view.
|
||||
for (int i = 0; i < 3; ++i)
|
||||
renderer.render(frame);
|
||||
const auto& stats = renderer.stats();
|
||||
renderer.capture(argc > 2 ? std::filesystem::path(argv[2])
|
||||
: std::filesystem::path("p2-visibility.ppm"));
|
||||
std::cout << "GPU path: " << (stats.gpu_visibility_active ? "active" : "unavailable")
|
||||
<< ", bins: " << stats.gpu_bins
|
||||
<< ", visible: " << stats.gpu_visible_instances
|
||||
<< ", LOD0: " << stats.lod_counts[0]
|
||||
<< ", LOD1: " << stats.lod_counts[1]
|
||||
<< ", validation errors: " << stats.validation_errors << '\n';
|
||||
return stats.validation_errors ? 1 : 0;
|
||||
} catch (const std::exception& error) {
|
||||
std::cerr << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -36,4 +36,9 @@ class Process {
|
||||
std::unique_ptr<Impl> impl_;
|
||||
};
|
||||
std::filesystem::path find_executable(const std::string& name);
|
||||
// Launch an explicitly selected external application without an owning Process/job.
|
||||
// UTF-8 arguments remain literal (no shell); inherited environment, discarded stdio.
|
||||
// This does not grant permission to execute arbitrary project files as programs.
|
||||
void launch_detached(const std::vector<std::string>& arguments,
|
||||
const std::filesystem::path& working_directory = {});
|
||||
} // namespace faset
|
||||
|
||||
@@ -15,7 +15,7 @@ class DebugOverlay {
|
||||
void set_visible(bool);
|
||||
// F12 toggles the overlay; events captured by its widgets are removed for this frame.
|
||||
std::vector<render::Event> process_events(std::span<const render::Event>);
|
||||
void append(render::Snapshot&, const render::Renderer&, float delta_seconds);
|
||||
void append(render::Snapshot&, render::Renderer&, float delta_seconds);
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
|
||||
@@ -39,6 +39,9 @@ class Session {
|
||||
bool playing() const {
|
||||
return bool(player_);
|
||||
}
|
||||
bool play_pending() const {
|
||||
return !pending_play_job_.empty();
|
||||
}
|
||||
void log(std::string message);
|
||||
|
||||
private:
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -39,6 +40,11 @@ struct DrawItem {
|
||||
float metallic{0.0f};
|
||||
bool cast_shadow{true};
|
||||
std::shared_ptr<const Texture> texture{};
|
||||
// Empty means an ad-hoc draw without temporal visibility state. Scene extraction
|
||||
// derives this from persistent object and primitive identities, not draw order.
|
||||
std::string instance_key{};
|
||||
// Optional prepared coarser meshes: element zero is LOD 1; mesh is LOD 0.
|
||||
std::vector<std::shared_ptr<const Mesh>> lod_meshes{};
|
||||
};
|
||||
struct Sprite {
|
||||
Vec3 position{};
|
||||
@@ -79,6 +85,9 @@ struct Snapshot {
|
||||
// target.
|
||||
std::array<float, 4> scene_rect{};
|
||||
Mat4 view_projection{identity};
|
||||
// Supplying the projection separately lets temporal visibility invalidate
|
||||
// history on FOV/near/far changes without invalidating normal camera motion.
|
||||
Mat4 projection{identity};
|
||||
Vec3 eye{4, 3, 5};
|
||||
Vec3 light_direction{-0.5f, -1, -0.3f};
|
||||
Color clear_color{0.055f, 0.065f, 0.085f, 1};
|
||||
@@ -88,15 +97,23 @@ struct Snapshot {
|
||||
std::vector<Quad> ui_quads;
|
||||
std::vector<Text> ui_text;
|
||||
std::vector<UiTriangles> ui_triangles;
|
||||
// Distinguishes temporal histories when one Renderer displays different views.
|
||||
std::string view_id{};
|
||||
bool camera_cut{};
|
||||
};
|
||||
enum class VisibilityMode { Direct, GpuFrustum, GpuOcclusion };
|
||||
// CPU-only validation used before publishing a game or creating Vulkan pipelines.
|
||||
void validate_shader_bundle(const std::filesystem::path& directory);
|
||||
void validate_gpu_shader_bundle(const std::filesystem::path& directory);
|
||||
|
||||
struct RendererConfig {
|
||||
std::uint32_t width{1280}, height{720};
|
||||
std::string title{"Faset Engine"};
|
||||
bool headless{false};
|
||||
bool validation{true};
|
||||
VisibilityMode visibility_mode{VisibilityMode::Direct};
|
||||
// GPU counter readback is diagnostic-only; normal visibility uses no CPU feedback.
|
||||
bool visibility_diagnostics{false};
|
||||
// Optional isolated shader bundle, useful for editor preview and shader reload tests.
|
||||
std::filesystem::path shader_directory{};
|
||||
};
|
||||
@@ -132,9 +149,20 @@ struct FrameStats {
|
||||
std::uint64_t gpu_allocated_bytes{};
|
||||
std::uint32_t texture_count{};
|
||||
std::uint32_t vertices{}, draw_calls{}, culled_meshes{}, validation_errors{};
|
||||
bool gpu_visibility_active{}, hzb_valid{};
|
||||
bool visibility_counters_valid{};
|
||||
std::uint32_t gpu_bins{}, gpu_visible_instances{}, gpu_frustum_rejected{};
|
||||
std::uint32_t gpu_occlusion_deferred{}, gpu_post_visible{};
|
||||
std::array<std::uint32_t, 4> lod_counts{};
|
||||
double cpu_ms{}, gpu_ms{}, readback_cpu_ms{};
|
||||
double gpu_main_cull_ms{}, gpu_main_raster_ms{}, gpu_hzb_ms{};
|
||||
double gpu_post_cull_ms{}, gpu_post_raster_ms{};
|
||||
std::string device;
|
||||
};
|
||||
struct HzbDebugImage {
|
||||
std::uint32_t width{}, height{};
|
||||
std::vector<std::uint8_t> rgba;
|
||||
};
|
||||
class Renderer {
|
||||
public:
|
||||
explicit Renderer(const RendererConfig& = {});
|
||||
@@ -146,6 +174,12 @@ class Renderer {
|
||||
std::vector<Event> poll_events();
|
||||
void render(const Snapshot&);
|
||||
void resize(std::uint32_t width, std::uint32_t height);
|
||||
void set_visibility_mode(VisibilityMode);
|
||||
VisibilityMode visibility_mode() const;
|
||||
void set_visibility_diagnostics(bool enabled);
|
||||
// Reads the most recently completed HZB mip for editor diagnostics only.
|
||||
// Normal visibility decisions remain entirely on the GPU.
|
||||
std::optional<HzbDebugImage> hzb_debug_image(std::uint32_t mip = 0);
|
||||
// Rebuilds graphics pipelines from SPIR-V; a failure preserves the current pipelines.
|
||||
bool reload_shaders(std::string& error);
|
||||
// Saves the latest completed frame as a portable RGB PPM image.
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
#pragma once
|
||||
#include <faset/render/renderer.hpp>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace faset::render {
|
||||
struct Bounds {
|
||||
Vec3 min{};
|
||||
Vec3 max{};
|
||||
};
|
||||
|
||||
// Mesh bounds are computed from all vertices; world bounds transform all eight
|
||||
// corners of the local AABB, including rotation, reflection and nonuniform scale.
|
||||
// Empty or nonfinite geometry/matrices are rejected instead of being culled.
|
||||
Bounds local_bounds(const Mesh& mesh);
|
||||
Bounds transformed_bounds(const Bounds& local, const Mat4& model);
|
||||
Bounds transformed_bounds(const Mesh& mesh, const Mat4& model);
|
||||
|
||||
struct InstanceUpdate {
|
||||
std::uint32_t slot{};
|
||||
std::uint64_t generation{};
|
||||
Mat4 previous_model{identity};
|
||||
Bounds previous_bounds{};
|
||||
bool previous_valid{};
|
||||
};
|
||||
|
||||
// One update per logical instance per rendered frame. finish_frame() promotes the
|
||||
// current state to *rendered* history and retires keys absent from that frame.
|
||||
// Reordering the input never renumbers live instances. Mesh changes retain the
|
||||
// slot but advance its generation; slot reuse also advances its generation.
|
||||
class InstanceTracker {
|
||||
public:
|
||||
// Prefer this overload for engine-owned meshes. Retaining the owner prevents
|
||||
// allocator address reuse from impersonating the previously rendered mesh.
|
||||
InstanceUpdate update(std::string_view key, std::shared_ptr<const Mesh> mesh_identity,
|
||||
const Mat4& model, const Bounds& world_bounds,
|
||||
std::string_view view_id);
|
||||
// Non-owning overload for meshes whose lifetime is guaranteed by the caller.
|
||||
InstanceUpdate update(std::string_view key, const Mesh* mesh_identity, const Mat4& model,
|
||||
const Bounds& world_bounds, std::string_view view_id);
|
||||
void finish_frame();
|
||||
void invalidate_view(std::string_view view_id);
|
||||
|
||||
private:
|
||||
struct Record {
|
||||
std::uint32_t slot{};
|
||||
std::uint64_t generation{};
|
||||
const Mesh* mesh{};
|
||||
std::shared_ptr<const Mesh> mesh_owner{};
|
||||
Mat4 current_model{identity}, previous_model{identity};
|
||||
Bounds current_bounds{}, previous_bounds{};
|
||||
std::string current_view, previous_view;
|
||||
std::uint64_t seen_frame{};
|
||||
bool committed{};
|
||||
};
|
||||
std::unordered_map<std::string, Record> records_;
|
||||
std::vector<std::uint32_t> free_slots_;
|
||||
std::vector<std::uint64_t> slot_generations_;
|
||||
std::unordered_set<std::string> invalid_views_;
|
||||
std::uint64_t frame_{1};
|
||||
};
|
||||
|
||||
// thresholds[i] is the projected-pixel boundary between levels i and i+1,
|
||||
// ordered strictly high-to-low. Moving toward a coarser level requires size <
|
||||
// threshold*(1-hysteresis); toward a finer level requires size >
|
||||
// threshold*(1+hysteresis). SIZE_MAX means no prior level and uses raw thresholds.
|
||||
// available is optional; when given it has thresholds.size()+1 entries, with 0
|
||||
// marking missing prepared geometry. Nearest available wins; ties prefer finer.
|
||||
std::size_t select_lod(float projected_pixels, std::size_t previous_level,
|
||||
std::span<const float> thresholds, float hysteresis,
|
||||
std::span<const std::uint8_t> available = {});
|
||||
} // namespace faset::render
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <faset/runtime/Runtime.hpp>
|
||||
#include <faset/scripting/project.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace faset::scripting {
|
||||
|
||||
struct LuaLimits {
|
||||
std::size_t memoryBytes{16 * 1024 * 1024};
|
||||
unsigned instructions{1'000'000};
|
||||
};
|
||||
|
||||
// One sandboxed VM per module, isolated instance tables per entity/component.
|
||||
// Behavior callbacks retain shared ownership of the VM until Runtime is destroyed.
|
||||
class LuaModule {
|
||||
public:
|
||||
explicit LuaModule(const LuaProject& project, LuaLimits limits = {});
|
||||
~LuaModule();
|
||||
LuaModule(const LuaModule&) = delete;
|
||||
LuaModule& operator=(const LuaModule&) = delete;
|
||||
nlohmann::json schema() const;
|
||||
// Validates Lua component configuration without creating instances or running callbacks.
|
||||
// Pair with runtime::validate_scene_schemas for cross-language IDs and versions.
|
||||
void validateScene(const nlohmann::json& scene) const;
|
||||
void registerBehaviors(runtime::Runtime& runtime);
|
||||
std::vector<std::string> takeLogs();
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::shared_ptr<Impl> impl_;
|
||||
};
|
||||
|
||||
} // namespace faset::scripting
|
||||