edf3eb8ccc36fd6ec498e9d64c013e8518eba6b0
Updated: - Current state: 3 render modes (terminal/ascii/graphics), per-cell color, adaptive viewport, slope stepping, GpuRenderer trait - Numbers: ~5964 lines, 40+ commits - Architecture: Cell = material + temp + fg + bg + variant, 3 render modes - Locked decisions: 3 render modes, per-cell color, square cells, slope stepping, GpuRenderer trait - Cross-platform: removed softbuffer from deps table, updated fallback (→ terminal instead of → softbuffer) - File structure: vulkan.rs (ASCII), graphics.rs (cells), no legacy files - Phase 4: marked DONE, all checkboxes updated - Milestones: 0.2 done (Vulkan renderers), renumbered phases - Binary size: ~8MB with Vulkan
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%