Emil
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a2eea0c378
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Keep temporal diagnostic staging alive through resize
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 31s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 05:37:15 +03:00 |
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Emil
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9f97ca7a7d
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Expose opt-in temporal pixel diagnostics
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 30s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 05:25:53 +03:00 |
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Emil
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4a3453e2b1
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Preserve temporal edge contrast with depth-aware history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:52:43 +03:00 |
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Emil
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87230f30e5
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Fix temporal tiled lighting and HZB extents
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:15:36 +03:00 |
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Emil
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0ccea33005
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Validate packaged P3 shaders and describe bounded shadow atlases
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2026-09-24 04:12:29 +03:00 |
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Emil
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68261e1401
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Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
# PLAN.md
# docs/IMPLEMENTATION.md
# docs/manual/editor/diagnostics.md
# docs/manual/editor/lighting.md
# docs/manual/editor/profiling.md
# docs/validation/README.md
# docs/validation/p3-lighting-2026-09-24/README.md
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2026-09-24 04:08:01 +03:00 |
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Emil
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0c96ce5cdf
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Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:05:58 +03:00 |
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Emil
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523dbd76a4
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Reverify staged gameplay sources before build publication
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2026-09-24 04:02:08 +03:00 |
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Emil
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7297d01436
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Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:59:22 +03:00 |
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Emil
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6cc4b3ff7f
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Keep warning-flood regression within one fixture build
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2026-09-24 03:53:19 +03:00 |
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Emil
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62d3267940
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Verify explicit tiled sweep matrix end to end
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2026-09-24 03:42:57 +03:00 |
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Emil
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5b4a7e946b
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Keep real staged compile errors navigable under warning floods
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2026-09-24 03:38:24 +03:00 |
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Emil
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131965583a
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Record configured workflow toolchain binary provenance
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2026-09-24 03:38:24 +03:00 |
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Emil
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a2ccc269ff
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Keep Windows export integration outside engine checkout
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2026-09-24 03:38:24 +03:00 |
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Emil
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a0a4e29d48
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Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:37:04 +03:00 |
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Emil
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f5b96fb93f
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Measure explicit Forward+ paths with matched Release comparisons
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:36:44 +03:00 |
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Emil
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0dcc8790a0
|
Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:16:44 +03:00 |
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Emil
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6d78274e25
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Pin external shader bundle in lighting measurements
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2026-09-24 03:09:58 +03:00 |
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Emil
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2d71f8eac2
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Validate release lighting sweep provenance and matched controls
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2026-09-24 03:05:48 +03:00 |
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Emil
|
bf2b88a6a2
|
Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:01:51 +03:00 |
|
Emil
|
1ea0ce6ba9
|
Use UTF-8 path conversion in autosave UI fixture
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2026-09-24 02:59:09 +03:00 |
|
Emil
|
c53e51520c
|
Specify temporal GPU graph and image acceptance in red tests
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2026-09-24 02:57:50 +03:00 |
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Emil
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8fbaf83326
|
Compile and validate temporal resolve shader bundle
|
2026-09-24 02:57:37 +03:00 |
|
Emil
|
7c88356fb4
|
Reject cross-surface temporal motion dilation
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2026-09-24 02:57:25 +03:00 |
|
Emil
|
3a4a262750
|
Add bounded CPU reference for temporal resolve
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2026-09-24 02:57:25 +03:00 |
|
Emil
|
1e247e60e9
|
Specify renderer temporal lifecycle in red tests
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2026-09-24 02:57:06 +03:00 |
|
Emil
|
56a5bc62f6
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Commit temporal history only after completed frames
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2026-09-24 02:56:51 +03:00 |
|
Emil
|
4b8f9b8132
|
Validate temporal scale and deterministic internal extent
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2026-09-24 02:56:51 +03:00 |
|
Emil
|
17177357fb
|
Define independent temporal motion metadata and UV oracle
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2026-09-24 02:56:51 +03:00 |
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Emil
|
068f2e9af9
|
Handle camera roll and explicit temporal Off
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2026-09-24 02:56:39 +03:00 |
|
Emil
|
b67cdc1ce8
|
Add temporal history and jitter policy
|
2026-09-24 02:56:39 +03:00 |
|
Emil
|
a428a33cb0
|
Record build profile and temporal raster cost in lighting benchmark
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2026-09-24 02:53:01 +03:00 |
|
Emil
|
ac50ac8855
|
Check real lighting benchmark output and driver identity
|
2026-09-24 02:53:01 +03:00 |
|
Emil
|
6c29e177c6
|
Measure P3 lighting sweep and Forward+ threshold
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2026-09-24 02:53:01 +03:00 |
|
Emil
|
a5fb2167d6
|
Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
|
Emil
|
62059e154d
|
Compare source-open Unicode argv against canonical paths
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 02:46:07 +03:00 |
|
Emil
|
a68fb8e7fd
|
Collect repeatable P1 workflow evidence
|
2026-09-24 02:44:51 +03:00 |
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Emil
|
252f7e2e91
|
Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
|
Emil
|
7c777eba7c
|
Harden Lua export verification against stale or incomplete evidence
|
2026-09-24 02:35:14 +03:00 |
|
Emil
|
af836785d3
|
Qualify Windows UTF-8 test entry point
|
2026-09-24 02:34:12 +03:00 |
|
Emil
|
ba8bf45dbc
|
Add repeatable synthetic Editor input latency probe
|
2026-09-24 02:30:41 +03:00 |
|
Emil
|
36a44e14ca
|
Plan bounded sun and local shadows from source casters
|
2026-09-24 02:26:53 +03:00 |
|
Emil
|
6446f8917e
|
Verify relocated Lua Release games with checked rendering
|
2026-09-24 02:26:10 +03:00 |
|
Emil
|
45c5d2d188
|
Show and configure safe Editor autosave
|
2026-09-24 02:25:55 +03:00 |
|
Emil
|
77c145fa02
|
Fix Windows diagnostic paths and schema fixture timeout
|
2026-09-24 02:19:09 +03:00 |
|
Emil
|
4a434f7855
|
Autosave named scenes with revision and disk conflict safety
|
2026-09-24 02:11:26 +03:00 |
|
Emil
|
6459d69cc7
|
Offer runnable C++ and Lua project starters
|
2026-09-24 01:59:17 +03:00 |
|
Emil
|
d4c1f0e86b
|
Open project C++ and Lua sources at diagnostic locations
|
2026-09-24 01:58:59 +03:00 |
|
Emil
|
abbb71d0c1
|
Protect native cache paths and snapshot gameplay sources
|
2026-09-24 01:55:50 +03:00 |
|
Emil
|
cfcfdab949
|
Bind shared lighting ABI and shade authored local lights
|
2026-09-24 01:53:14 +03:00 |
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