Commit Graph
80 Commits
Author SHA1 Message Date
Emil a2eea0c378 Keep temporal diagnostic staging alive through resize
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 31s
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Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-24 05:37:15 +03:00
Emil 9f97ca7a7d Expose opt-in temporal pixel diagnostics
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 30s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 05:25:53 +03:00
Emil 4a3453e2b1 Preserve temporal edge contrast with depth-aware history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:52:43 +03:00
Emil 87230f30e5 Fix temporal tiled lighting and HZB extents
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:15:36 +03:00
Emil 0ccea33005 Validate packaged P3 shaders and describe bounded shadow atlases 2026-09-24 04:12:29 +03:00
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 04:05:58 +03:00
Emil 523dbd76a4 Reverify staged gameplay sources before build publication 2026-09-24 04:02:08 +03:00
Emil 7297d01436 Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 03:59:22 +03:00
Emil 6cc4b3ff7f Keep warning-flood regression within one fixture build 2026-09-24 03:53:19 +03:00
Emil 62d3267940 Verify explicit tiled sweep matrix end to end 2026-09-24 03:42:57 +03:00
Emil 5b4a7e946b Keep real staged compile errors navigable under warning floods 2026-09-24 03:38:24 +03:00
Emil 131965583a Record configured workflow toolchain binary provenance 2026-09-24 03:38:24 +03:00
Emil a2ccc269ff Keep Windows export integration outside engine checkout 2026-09-24 03:38:24 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:37:04 +03:00
Emil f5b96fb93f Measure explicit Forward+ paths with matched Release comparisons
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:36:44 +03:00
Emil 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 03:16:44 +03:00
Emil 6d78274e25 Pin external shader bundle in lighting measurements 2026-09-24 03:09:58 +03:00
Emil 2d71f8eac2 Validate release lighting sweep provenance and matched controls 2026-09-24 03:05:48 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:01:51 +03:00
Emil 1ea0ce6ba9 Use UTF-8 path conversion in autosave UI fixture 2026-09-24 02:59:09 +03:00
Emil c53e51520c Specify temporal GPU graph and image acceptance in red tests 2026-09-24 02:57:50 +03:00
Emil 8fbaf83326 Compile and validate temporal resolve shader bundle 2026-09-24 02:57:37 +03:00
Emil 7c88356fb4 Reject cross-surface temporal motion dilation 2026-09-24 02:57:25 +03:00
Emil 3a4a262750 Add bounded CPU reference for temporal resolve 2026-09-24 02:57:25 +03:00
Emil 1e247e60e9 Specify renderer temporal lifecycle in red tests 2026-09-24 02:57:06 +03:00
Emil 56a5bc62f6 Commit temporal history only after completed frames 2026-09-24 02:56:51 +03:00
Emil 4b8f9b8132 Validate temporal scale and deterministic internal extent 2026-09-24 02:56:51 +03:00
Emil 17177357fb Define independent temporal motion metadata and UV oracle 2026-09-24 02:56:51 +03:00
Emil 068f2e9af9 Handle camera roll and explicit temporal Off 2026-09-24 02:56:39 +03:00
Emil b67cdc1ce8 Add temporal history and jitter policy 2026-09-24 02:56:39 +03:00
Emil a428a33cb0 Record build profile and temporal raster cost in lighting benchmark 2026-09-24 02:53:01 +03:00
Emil ac50ac8855 Check real lighting benchmark output and driver identity 2026-09-24 02:53:01 +03:00
Emil 6c29e177c6 Measure P3 lighting sweep and Forward+ threshold 2026-09-24 02:53:01 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 62059e154d Compare source-open Unicode argv against canonical paths
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 02:46:07 +03:00
Emil a68fb8e7fd Collect repeatable P1 workflow evidence 2026-09-24 02:44:51 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00
Emil 7c777eba7c Harden Lua export verification against stale or incomplete evidence 2026-09-24 02:35:14 +03:00
Emil af836785d3 Qualify Windows UTF-8 test entry point 2026-09-24 02:34:12 +03:00
Emil ba8bf45dbc Add repeatable synthetic Editor input latency probe 2026-09-24 02:30:41 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 6446f8917e Verify relocated Lua Release games with checked rendering 2026-09-24 02:26:10 +03:00
Emil 45c5d2d188 Show and configure safe Editor autosave 2026-09-24 02:25:55 +03:00
Emil 77c145fa02 Fix Windows diagnostic paths and schema fixture timeout 2026-09-24 02:19:09 +03:00
Emil 4a434f7855 Autosave named scenes with revision and disk conflict safety 2026-09-24 02:11:26 +03:00
Emil 6459d69cc7 Offer runnable C++ and Lua project starters 2026-09-24 01:59:17 +03:00
Emil d4c1f0e86b Open project C++ and Lua sources at diagnostic locations 2026-09-24 01:58:59 +03:00
Emil abbb71d0c1 Protect native cache paths and snapshot gameplay sources 2026-09-24 01:55:50 +03:00
Emil cfcfdab949 Bind shared lighting ABI and shade authored local lights 2026-09-24 01:53:14 +03:00