Commit Graph
116 Commits
Author SHA1 Message Date
Emil 92a29719d2 Document temporal quality captures and 720p costs 2026-09-24 05:09:39 +03:00
Emil 4a3453e2b1 Preserve temporal edge contrast with depth-aware history
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2026-09-24 04:52:43 +03:00
Emil 87230f30e5 Fix temporal tiled lighting and HZB extents
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2026-09-24 04:15:36 +03:00
Emil 0ccea33005 Validate packaged P3 shaders and describe bounded shadow atlases 2026-09-24 04:12:29 +03:00
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
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2026-09-24 04:05:58 +03:00
Emil bf51ff0ec4 Describe staged source verification boundaries accurately 2026-09-24 04:04:39 +03:00
Emil 523dbd76a4 Reverify staged gameplay sources before build publication 2026-09-24 04:02:08 +03:00
Emil 7297d01436 Expose and package temporal rendering with guarded edge history
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2026-09-24 03:59:22 +03:00
Emil 48c60ea424 Record Windows SwiftShader lighting acceptance 2026-09-24 03:58:49 +03:00
Emil f384af705d State sampled D32 requirement in lighting docs 2026-09-24 03:56:59 +03:00
Emil 6cc4b3ff7f Keep warning-flood regression within one fixture build 2026-09-24 03:53:19 +03:00
Emil b44cbfb060 Link measured Forward+ follow-up from baseline study 2026-09-24 03:51:03 +03:00
Emil 77404a1035 Document Forward+ measurements and Linux lighting evidence 2026-09-24 03:49:06 +03:00
Emil 609ba632f4 Archive P1 iteration workflow and manual checkpoint 2026-09-24 03:47:00 +03:00
Emil 62d3267940 Verify explicit tiled sweep matrix end to end 2026-09-24 03:42:57 +03:00
Emil 5b4a7e946b Keep real staged compile errors navigable under warning floods 2026-09-24 03:38:24 +03:00
Emil 131965583a Record configured workflow toolchain binary provenance 2026-09-24 03:38:24 +03:00
Emil a2ccc269ff Keep Windows export integration outside engine checkout 2026-09-24 03:38:24 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
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2026-09-24 03:37:04 +03:00
Emil f5b96fb93f Measure explicit Forward+ paths with matched Release comparisons
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2026-09-24 03:36:44 +03:00
Emil 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI
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2026-09-24 03:16:44 +03:00
Emil cc9a6ca707 Repeat P3 Release gate with pinned shader bundle 2026-09-24 03:16:23 +03:00
Emil 6d78274e25 Pin external shader bundle in lighting measurements 2026-09-24 03:09:58 +03:00
Emil f70c8221e7 Record pinned SwiftShader P3 functional check
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2026-09-24 03:05:48 +03:00
Emil a5ad108ecd Record Release P3 light scaling and Forward+ gate 2026-09-24 03:05:48 +03:00
Emil 2d71f8eac2 Validate release lighting sweep provenance and matched controls 2026-09-24 03:05:48 +03:00
Emil 2dfff62f8c Document P3 lighting and provisional acceptance 2026-09-24 03:02:44 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
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2026-09-24 03:01:51 +03:00
Emil 6c2e8fa800 Stop workflow tool after validated version 2 report
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2026-09-24 02:59:48 +03:00
Emil 1ea0ce6ba9 Use UTF-8 path conversion in autosave UI fixture 2026-09-24 02:59:09 +03:00
Emil c53e51520c Specify temporal GPU graph and image acceptance in red tests 2026-09-24 02:57:50 +03:00
Emil 8fbaf83326 Compile and validate temporal resolve shader bundle 2026-09-24 02:57:37 +03:00
Emil 7c88356fb4 Reject cross-surface temporal motion dilation 2026-09-24 02:57:25 +03:00
Emil 3a4a262750 Add bounded CPU reference for temporal resolve 2026-09-24 02:57:25 +03:00
Emil 1e247e60e9 Specify renderer temporal lifecycle in red tests 2026-09-24 02:57:06 +03:00
Emil 56a5bc62f6 Commit temporal history only after completed frames 2026-09-24 02:56:51 +03:00
Emil 4b8f9b8132 Validate temporal scale and deterministic internal extent 2026-09-24 02:56:51 +03:00
Emil 17177357fb Define independent temporal motion metadata and UV oracle 2026-09-24 02:56:51 +03:00
Emil 068f2e9af9 Handle camera roll and explicit temporal Off 2026-09-24 02:56:39 +03:00
Emil b67cdc1ce8 Add temporal history and jitter policy 2026-09-24 02:56:39 +03:00
Emil b191ae0bed Report measured P3 shadow allocation and GPU time
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2026-09-24 02:54:37 +03:00
Emil a428a33cb0 Record build profile and temporal raster cost in lighting benchmark 2026-09-24 02:53:01 +03:00
Emil ac50ac8855 Check real lighting benchmark output and driver identity 2026-09-24 02:53:01 +03:00
Emil 6c29e177c6 Measure P3 lighting sweep and Forward+ threshold 2026-09-24 02:53:01 +03:00
Emil 2773f0b75c Add repeatable P3 lighting renderer benchmark 2026-09-24 02:53:01 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 62059e154d Compare source-open Unicode argv against canonical paths
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2026-09-24 02:46:07 +03:00
Emil a68fb8e7fd Collect repeatable P1 workflow evidence 2026-09-24 02:44:51 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00