Emil
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cd36df2e4b
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Describe P3 renderer boundaries in architecture
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2026-09-24 05:18:51 +03:00 |
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Emil
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1d7a1e5cdd
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Document integrated P1 budgets and P3 lighting acceptance
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 05:17:26 +03:00 |
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Emil
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d0262be607
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Record combined P3 lighting A/B evidence
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 30s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 05:10:48 +03:00 |
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Emil
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92a29719d2
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Document temporal quality captures and 720p costs
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2026-09-24 05:09:39 +03:00 |
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Emil
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4a3453e2b1
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Preserve temporal edge contrast with depth-aware history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:52:43 +03:00 |
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Emil
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87230f30e5
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Fix temporal tiled lighting and HZB extents
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:15:36 +03:00 |
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Emil
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0ccea33005
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Validate packaged P3 shaders and describe bounded shadow atlases
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2026-09-24 04:12:29 +03:00 |
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Emil
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68261e1401
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Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
# PLAN.md
# docs/IMPLEMENTATION.md
# docs/manual/editor/diagnostics.md
# docs/manual/editor/lighting.md
# docs/manual/editor/profiling.md
# docs/validation/README.md
# docs/validation/p3-lighting-2026-09-24/README.md
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2026-09-24 04:08:01 +03:00 |
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Emil
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0c96ce5cdf
|
Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:05:58 +03:00 |
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Emil
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bf51ff0ec4
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Describe staged source verification boundaries accurately
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2026-09-24 04:04:39 +03:00 |
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Emil
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523dbd76a4
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Reverify staged gameplay sources before build publication
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2026-09-24 04:02:08 +03:00 |
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Emil
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7297d01436
|
Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:59:22 +03:00 |
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Emil
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48c60ea424
|
Record Windows SwiftShader lighting acceptance
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2026-09-24 03:58:49 +03:00 |
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Emil
|
f384af705d
|
State sampled D32 requirement in lighting docs
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2026-09-24 03:56:59 +03:00 |
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Emil
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6cc4b3ff7f
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Keep warning-flood regression within one fixture build
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2026-09-24 03:53:19 +03:00 |
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Emil
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b44cbfb060
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Link measured Forward+ follow-up from baseline study
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2026-09-24 03:51:03 +03:00 |
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Emil
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77404a1035
|
Document Forward+ measurements and Linux lighting evidence
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2026-09-24 03:49:06 +03:00 |
|
Emil
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609ba632f4
|
Archive P1 iteration workflow and manual checkpoint
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2026-09-24 03:47:00 +03:00 |
|
Emil
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62d3267940
|
Verify explicit tiled sweep matrix end to end
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2026-09-24 03:42:57 +03:00 |
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Emil
|
5b4a7e946b
|
Keep real staged compile errors navigable under warning floods
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2026-09-24 03:38:24 +03:00 |
|
Emil
|
131965583a
|
Record configured workflow toolchain binary provenance
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2026-09-24 03:38:24 +03:00 |
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Emil
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a2ccc269ff
|
Keep Windows export integration outside engine checkout
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2026-09-24 03:38:24 +03:00 |
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Emil
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a0a4e29d48
|
Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:37:04 +03:00 |
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Emil
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f5b96fb93f
|
Measure explicit Forward+ paths with matched Release comparisons
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 03:36:44 +03:00 |
|
Emil
|
0dcc8790a0
|
Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 03:16:44 +03:00 |
|
Emil
|
cc9a6ca707
|
Repeat P3 Release gate with pinned shader bundle
|
2026-09-24 03:16:23 +03:00 |
|
Emil
|
6d78274e25
|
Pin external shader bundle in lighting measurements
|
2026-09-24 03:09:58 +03:00 |
|
Emil
|
f70c8221e7
|
Record pinned SwiftShader P3 functional check
Native and manual checks / native (ubuntu-24.04) (push) Failing after 38s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:05:48 +03:00 |
|
Emil
|
a5ad108ecd
|
Record Release P3 light scaling and Forward+ gate
|
2026-09-24 03:05:48 +03:00 |
|
Emil
|
2d71f8eac2
|
Validate release lighting sweep provenance and matched controls
|
2026-09-24 03:05:48 +03:00 |
|
Emil
|
2dfff62f8c
|
Document P3 lighting and provisional acceptance
|
2026-09-24 03:02:44 +03:00 |
|
Emil
|
bf2b88a6a2
|
Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 03:01:51 +03:00 |
|
Emil
|
6c2e8fa800
|
Stop workflow tool after validated version 2 report
Native and manual checks / native (ubuntu-24.04) (push) Failing after 40s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 02:59:48 +03:00 |
|
Emil
|
1ea0ce6ba9
|
Use UTF-8 path conversion in autosave UI fixture
|
2026-09-24 02:59:09 +03:00 |
|
Emil
|
c53e51520c
|
Specify temporal GPU graph and image acceptance in red tests
|
2026-09-24 02:57:50 +03:00 |
|
Emil
|
8fbaf83326
|
Compile and validate temporal resolve shader bundle
|
2026-09-24 02:57:37 +03:00 |
|
Emil
|
7c88356fb4
|
Reject cross-surface temporal motion dilation
|
2026-09-24 02:57:25 +03:00 |
|
Emil
|
3a4a262750
|
Add bounded CPU reference for temporal resolve
|
2026-09-24 02:57:25 +03:00 |
|
Emil
|
1e247e60e9
|
Specify renderer temporal lifecycle in red tests
|
2026-09-24 02:57:06 +03:00 |
|
Emil
|
56a5bc62f6
|
Commit temporal history only after completed frames
|
2026-09-24 02:56:51 +03:00 |
|
Emil
|
4b8f9b8132
|
Validate temporal scale and deterministic internal extent
|
2026-09-24 02:56:51 +03:00 |
|
Emil
|
17177357fb
|
Define independent temporal motion metadata and UV oracle
|
2026-09-24 02:56:51 +03:00 |
|
Emil
|
068f2e9af9
|
Handle camera roll and explicit temporal Off
|
2026-09-24 02:56:39 +03:00 |
|
Emil
|
b67cdc1ce8
|
Add temporal history and jitter policy
|
2026-09-24 02:56:39 +03:00 |
|
Emil
|
b191ae0bed
|
Report measured P3 shadow allocation and GPU time
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 02:54:37 +03:00 |
|
Emil
|
a428a33cb0
|
Record build profile and temporal raster cost in lighting benchmark
|
2026-09-24 02:53:01 +03:00 |
|
Emil
|
ac50ac8855
|
Check real lighting benchmark output and driver identity
|
2026-09-24 02:53:01 +03:00 |
|
Emil
|
6c29e177c6
|
Measure P3 lighting sweep and Forward+ threshold
|
2026-09-24 02:53:01 +03:00 |
|
Emil
|
2773f0b75c
|
Add repeatable P3 lighting renderer benchmark
|
2026-09-24 02:53:01 +03:00 |
|
Emil
|
a5fb2167d6
|
Add bounded point and spot shadows with fallback diagnostics
|
2026-09-24 02:51:11 +03:00 |
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